RESEARCH / ANALYSIS
Research at a glance.
Explore this collection by year, topic and interaction. Select a chart row to browse its papers.
162publications
2003–2026publication years
85/162interaction-coded records
Topics
One primary topic per publication.
Games & interaction69Training & rehabilitation26Clinical & developmental23Measurement & methods22Sports performance15Cognition & attention7Publication years
Publications represented in this collection.
2026212025112024132023620221020211220201020191120181520171020169201582014320135201222011220102200942008320072200612005120031Eye signals
Across 85 coded records; multiple labels per paper. Expand to explore.
Gaze 80
- The Impact of Emotion Perception and Gaze Sharing on Collaborative Experience and Performance in Multiplayer Games
- Eye-Tracking-Controlled Social Gameplay in Virtual Reality for Distance Learners
- GazeDrift: A Balloon-Popping Serious Game for Eye Tracking Troubleshooting in VR
- Prototyping Gaze-Controlled Virtual Reality Video Games as a Way to Control Acute Pain in the Treatment of Burned Children
- Eyes or Hands?: Evaluating Gaze-Pinch and Touch for Game Interaction on Apple Vision Pro
- Enhanced Gaze-Controller System for 2D Platform Game Using Finite State Machines
- Analysis of a Novel Training Game with Eye Tracking and Electromyography for Autonomous Wheelchair Control
- Etherea: a Video Game for Individuals With Motor Disabilities With Eye-Tracking-Based Interaction
- User performance and engagement in multi-user gaming Environments: An experimental investigation through the group eye tracking (GET) paradigm
- Efects of a Gaze-Based 2D Platform Game on User Enjoyment, Perceived Competence, and Digital Eye Strain
- Design a Game for Eyes: Experiencing Eye Tracking as the Primary Control Mechanism in Slumber Suburban
- The Impact of Cues on Joint Attention in Children with Autism Spectrum Disorder: An Eye-Tracking Study in Virtual Games
- A real-time camera-based gaze-tracking system involving dual interactive modes and its application in gaming
- Usability study of gaze-based control methods in a game with time pressure
- Design and Validation of Attention Training Game Based on Eye Tracking Interaction
- Integrating Eye-Tracking in Games: Enhancing Player Experience and Understanding Social Gaze Issues
- Development of games using eye tracking devices
- A novel jigsaw game with eye-tracking: A multimodel interaction based on psycholinguistics for ADHD therapeutic
- Evaluation of several gaze control methods for a board game with no time pressure
- Design and research of strabismus correction therapy game system based on eye tracking technology
- GazeCues: Exploring the Effects of Gaze-based Visual Cues in Virtual Reality Exploration Games
- All Birds Must Fly: The Experience of Multimodal Hands-free Gaming with Gaze and Nonverbal Voice Synchronization
- Advancing dignity for adaptive wheelchair users via a hybrid eye tracking and electromyography training game
- Investigating gaze interaction to support children's gameplay
- Designing VR Games with Gaze Control for Directing Attention of Children with ADHD
- Gaze as a Navigation and Control Mechanism in Third-Person Shooter Video Games
- Design of an Interactive Virtual Reality System, InViRS, for Joint Attention Practice in Autistic Children
- Social Gaze in Minimalist Games
- More than Looking: Using Eye Movements behind the Eyelids as a New Game Mechanic
- Eye caramba: Gaze-based assistance for virtual reality aiming and throwing tasks in games
- Characterizing the coordinating behaviors in a three vs. One ball possession game using gaze interaction
- Lost & Found: Gaze-based player guidance feedback in exploration games
- Looking outside the box: Reflecting on gaze interaction in gameplay
- Towards designing diegetic gaze in games: The use of gaze roles and metaphors
- Understanding user attention in VR using gaze controlled games
- Eye-Tracking for User Attention Evaluation in Adaptive Serious Games
- Measuring the impact of reinforcement learning on an electrooculography-only computer game
- TrackMaze: A comparison of head-tracking, eye-tracking, and tilt as input methods for mobile games
- A study on the use of eye tracking to adapt gameplay and procedural content generation in first-person shooter games
- User interaction in hands-free gaming: A comparative study of gaze-voice and touchscreen interface control
- Socialeyes: Social gaze in collaborative 3D games
- Development of an EOG-based system to control a serious game
- Ergonomic and Human-Centered Design of Wearable Gaming Controller Using Eye Movements and Facial Expressions
- Simplifying game mechanics: Gaze as an implicit interaction method
- Live gaze-based authentication and gaming system
- Effects of galvanic skin response feedback on user experience in gaze-controlled gaming: A pilot study
- Exploring gaze and hand gestures for non-verbal in-game communication
- Meyendtris: A hands-free, multimodal tetris clone using eye tracking and passive BCI for intuitive neuroadaptive gaming
- Electrooculogram-based virtual reality game control using blink detection and gaze calibration
- If looks could kill: Humanoid robots play a gaze-based social game with humans
- GazeArchers: Playing with individual and shared attention in a two-player look&shoot tabletop game
- GazeAR: Mobile gaze-based interaction in the context of augmented reality games
- An eye for an eye: Gaze input in competitive online games and its effects on social presence
- EyeCo: Effects of shared gaze on social presence in an online cooperative game
- Real-Time Control of a Video Game Using Eye Movements and Two Temporal EEG Sensors
- Generation Y, baby boomers, and gaze interaction experience in gaming
- Gaze-supported gaming: MAGIC techniques for first person shooters
- Gaze-based onlooker integration: Exploring the in-between of active player and passive spectator in co-located gaming
- Taking a look at the player's gaze: The effects of gaze visualizations on the perceived presence in games
- A field study on spontaneous gaze-based interaction with a public display using pursuits
- The royal corgi: Exploring social gaze interaction for immersive gameplay
- Whom are you looking for? the effects of different player representation relations on the presence in gaze-based games
- Dynamically adapting an ai game engine based on players' eye movements and strategies
- Automating camera control in games using gaze
- Eye-controlled games for behavioral therapy of attention deficit disorders
- Performing locomotion tasks in immersive computer games with an adapted eye-tracking interface
- Wayla - novel gaming experience through unique gaze interaction
- A wireless Electrooculography-based human-computer interface for baseball game
- Evaluation and comparison of a multimodal combination of BCI paradigms and eye tracking with affordable consumer-grade hardware in a gaming context
- Eyegrab: A gaze-based game with a purpose to enrich image context information
- Hyakunin-Eyesshu: A tabletop Hyakunin-Isshu game with computer opponent by the action prediction based on gaze detection
- Designing gaze gestures for gaming: An investigation of performance
- EyeGuitar: Making rhythm based music video games accessible using only eye movements
- Gaze-based interaction with Massively Multiplayer On-line Games
- Play games with eyes: A portable EOG based HCI system for game control
- For your eyes only: Controlling 3D online games by eye-gaze
- EyeMote - Towards context-aware gaming using eye movements recorded from wearable electrooculography
- Invisible Eni - Using gaze and pupil size to control a game
- Video game design using an eye-movement-dependent model of visual attention
- Use of eye movements for video game control
Blink 15
- Enhanced Gaze-Controller System for 2D Platform Game Using Finite State Machines
- An Adaptive Brain-Computer Interface Game with Blink Controls and Cognitive State Monitoring
- Design a Game for Eyes: Experiencing Eye Tracking as the Primary Control Mechanism in Slumber Suburban
- Blink Don't Wink: Exploring Blinks as Input for VR Games
- A LabVIEW Based Brain-Computer Interface Training Environment by Controlling Yoda Holograms Using Eye-Blinks According to an Interactive Game Framework
- The impact of eye-tracking games as a training case on students' learning interest and continuous learning intention in game design courses: Taking Flappy Bird as an example
- Looking outside the box: Reflecting on gaze interaction in gameplay
- Towards designing diegetic gaze in games: The use of gaze roles and metaphors
- Measuring the impact of reinforcement learning on an electrooculography-only computer game
- Electrooculogram-based virtual reality game control using blink detection and gaze calibration
- If looks could kill: Humanoid robots play a gaze-based social game with humans
- Generation Y, baby boomers, and gaze interaction experience in gaming
- A wireless Electrooculography-based human-computer interface for baseball game
- Play games with eyes: A portable EOG based HCI system for game control
- Invisible Eni - Using gaze and pupil size to control a game
Eye Closure 6
- Design a Game for Eyes: Experiencing Eye Tracking as the Primary Control Mechanism in Slumber Suburban
- Blink Don't Wink: Exploring Blinks as Input for VR Games
- More than Looking: Using Eye Movements behind the Eyelids as a New Game Mechanic
- Looking outside the box: Reflecting on gaze interaction in gameplay
- Towards designing diegetic gaze in games: The use of gaze roles and metaphors
- Invisible Eni - Using gaze and pupil size to control a game
Pursuit 4
- Characterizing the coordinating behaviors in a three vs. One ball possession game using gaze interaction
- Understanding user attention in VR using gaze controlled games
- A field study on spontaneous gaze-based interaction with a public display using pursuits
- Video game design using an eye-movement-dependent model of visual attention
Interaction roles
Across 85 coded records; multiple labels per paper. Expand to explore.
Action 54
- Prototyping Gaze-Controlled Virtual Reality Video Games as a Way to Control Acute Pain in the Treatment of Burned Children
- Eyes or Hands?: Evaluating Gaze-Pinch and Touch for Game Interaction on Apple Vision Pro
- Enhanced Gaze-Controller System for 2D Platform Game Using Finite State Machines
- Etherea: a Video Game for Individuals With Motor Disabilities With Eye-Tracking-Based Interaction
- An Adaptive Brain-Computer Interface Game with Blink Controls and Cognitive State Monitoring
- User performance and engagement in multi-user gaming Environments: An experimental investigation through the group eye tracking (GET) paradigm
- Efects of a Gaze-Based 2D Platform Game on User Enjoyment, Perceived Competence, and Digital Eye Strain
- Design a Game for Eyes: Experiencing Eye Tracking as the Primary Control Mechanism in Slumber Suburban
- A real-time camera-based gaze-tracking system involving dual interactive modes and its application in gaming
- Design and Validation of Attention Training Game Based on Eye Tracking Interaction
- Integrating Eye-Tracking in Games: Enhancing Player Experience and Understanding Social Gaze Issues
- Development of games using eye tracking devices
- A novel jigsaw game with eye-tracking: A multimodel interaction based on psycholinguistics for ADHD therapeutic
- Evaluation of several gaze control methods for a board game with no time pressure
- Design and research of strabismus correction therapy game system based on eye tracking technology
- Blink Don't Wink: Exploring Blinks as Input for VR Games
- A LabVIEW Based Brain-Computer Interface Training Environment by Controlling Yoda Holograms Using Eye-Blinks According to an Interactive Game Framework
- All Birds Must Fly: The Experience of Multimodal Hands-free Gaming with Gaze and Nonverbal Voice Synchronization
- The impact of eye-tracking games as a training case on students' learning interest and continuous learning intention in game design courses: Taking Flappy Bird as an example
- Investigating gaze interaction to support children's gameplay
- Gaze as a Navigation and Control Mechanism in Third-Person Shooter Video Games
- Design of an Interactive Virtual Reality System, InViRS, for Joint Attention Practice in Autistic Children
- Social Gaze in Minimalist Games
- More than Looking: Using Eye Movements behind the Eyelids as a New Game Mechanic
- Characterizing the coordinating behaviors in a three vs. One ball possession game using gaze interaction
- Looking outside the box: Reflecting on gaze interaction in gameplay
- Towards designing diegetic gaze in games: The use of gaze roles and metaphors
- Understanding user attention in VR using gaze controlled games
- Measuring the impact of reinforcement learning on an electrooculography-only computer game
- Development of an EOG-based system to control a serious game
- Ergonomic and Human-Centered Design of Wearable Gaming Controller Using Eye Movements and Facial Expressions
- Simplifying game mechanics: Gaze as an implicit interaction method
- Live gaze-based authentication and gaming system
- Effects of galvanic skin response feedback on user experience in gaze-controlled gaming: A pilot study
- Meyendtris: A hands-free, multimodal tetris clone using eye tracking and passive BCI for intuitive neuroadaptive gaming
- Electrooculogram-based virtual reality game control using blink detection and gaze calibration
- If looks could kill: Humanoid robots play a gaze-based social game with humans
- GazeArchers: Playing with individual and shared attention in a two-player look&shoot tabletop game
- GazeAR: Mobile gaze-based interaction in the context of augmented reality games
- Taking a look at the player's gaze: The effects of gaze visualizations on the perceived presence in games
- A field study on spontaneous gaze-based interaction with a public display using pursuits
- The royal corgi: Exploring social gaze interaction for immersive gameplay
- Whom are you looking for? the effects of different player representation relations on the presence in gaze-based games
- Eye-controlled games for behavioral therapy of attention deficit disorders
- Wayla - novel gaming experience through unique gaze interaction
- A wireless Electrooculography-based human-computer interface for baseball game
- Evaluation and comparison of a multimodal combination of BCI paradigms and eye tracking with affordable consumer-grade hardware in a gaming context
- Eyegrab: A gaze-based game with a purpose to enrich image context information
- Designing gaze gestures for gaming: An investigation of performance
- EyeGuitar: Making rhythm based music video games accessible using only eye movements
- Play games with eyes: A portable EOG based HCI system for game control
- For your eyes only: Controlling 3D online games by eye-gaze
- EyeMote - Towards context-aware gaming using eye movements recorded from wearable electrooculography
- Invisible Eni - Using gaze and pupil size to control a game
Movement 32
- Enhanced Gaze-Controller System for 2D Platform Game Using Finite State Machines
- Etherea: a Video Game for Individuals With Motor Disabilities With Eye-Tracking-Based Interaction
- Efects of a Gaze-Based 2D Platform Game on User Enjoyment, Perceived Competence, and Digital Eye Strain
- A real-time camera-based gaze-tracking system involving dual interactive modes and its application in gaming
- Usability study of gaze-based control methods in a game with time pressure
- Development of games using eye tracking devices
- Design and research of strabismus correction therapy game system based on eye tracking technology
- Blink Don't Wink: Exploring Blinks as Input for VR Games
- All Birds Must Fly: The Experience of Multimodal Hands-free Gaming with Gaze and Nonverbal Voice Synchronization
- Gaming for Training Voluntary Control of Pupil Size
- Investigating gaze interaction to support children's gameplay
- Gaze as a Navigation and Control Mechanism in Third-Person Shooter Video Games
- More than Looking: Using Eye Movements behind the Eyelids as a New Game Mechanic
- Characterizing the coordinating behaviors in a three vs. One ball possession game using gaze interaction
- Measuring the impact of reinforcement learning on an electrooculography-only computer game
- TrackMaze: A comparison of head-tracking, eye-tracking, and tilt as input methods for mobile games
- User interaction in hands-free gaming: A comparative study of gaze-voice and touchscreen interface control
- Development of an EOG-based system to control a serious game
- Ergonomic and Human-Centered Design of Wearable Gaming Controller Using Eye Movements and Facial Expressions
- Live gaze-based authentication and gaming system
- Meyendtris: A hands-free, multimodal tetris clone using eye tracking and passive BCI for intuitive neuroadaptive gaming
- Electrooculogram-based virtual reality game control using blink detection and gaze calibration
- Real-Time Control of a Video Game Using Eye Movements and Two Temporal EEG Sensors
- Gaze-supported gaming: MAGIC techniques for first person shooters
- Automating camera control in games using gaze
- Performing locomotion tasks in immersive computer games with an adapted eye-tracking interface
- EyeGuitar: Making rhythm based music video games accessible using only eye movements
- Gaze-based interaction with Massively Multiplayer On-line Games
- Play games with eyes: A portable EOG based HCI system for game control
- For your eyes only: Controlling 3D online games by eye-gaze
- Invisible Eni - Using gaze and pupil size to control a game
- Use of eye movements for video game control
Selection 22
- Eye-Tracking-Controlled Social Gameplay in Virtual Reality for Distance Learners
- GazeDrift: A Balloon-Popping Serious Game for Eye Tracking Troubleshooting in VR
- Prototyping Gaze-Controlled Virtual Reality Video Games as a Way to Control Acute Pain in the Treatment of Burned Children
- Eyes or Hands?: Evaluating Gaze-Pinch and Touch for Game Interaction on Apple Vision Pro
- Analysis of a Novel Training Game with Eye Tracking and Electromyography for Autonomous Wheelchair Control
- Design a Game for Eyes: Experiencing Eye Tracking as the Primary Control Mechanism in Slumber Suburban
- The Impact of Cues on Joint Attention in Children with Autism Spectrum Disorder: An Eye-Tracking Study in Virtual Games
- Design and Validation of Attention Training Game Based on Eye Tracking Interaction
- A novel jigsaw game with eye-tracking: A multimodel interaction based on psycholinguistics for ADHD therapeutic
- Evaluation of several gaze control methods for a board game with no time pressure
- Advancing dignity for adaptive wheelchair users via a hybrid eye tracking and electromyography training game
- Designing VR Games with Gaze Control for Directing Attention of Children with ADHD
- GazeAR: Mobile gaze-based interaction in the context of augmented reality games
- Generation Y, baby boomers, and gaze interaction experience in gaming
- A field study on spontaneous gaze-based interaction with a public display using pursuits
- Eye-controlled games for behavioral therapy of attention deficit disorders
- Performing locomotion tasks in immersive computer games with an adapted eye-tracking interface
- A wireless Electrooculography-based human-computer interface for baseball game
- Evaluation and comparison of a multimodal combination of BCI paradigms and eye tracking with affordable consumer-grade hardware in a gaming context
- Eyegrab: A gaze-based game with a purpose to enrich image context information
- Gaze-based interaction with Massively Multiplayer On-line Games
- For your eyes only: Controlling 3D online games by eye-gaze
Social 18
- The Impact of Emotion Perception and Gaze Sharing on Collaborative Experience and Performance in Multiplayer Games
- Eye-Tracking-Controlled Social Gameplay in Virtual Reality for Distance Learners
- User performance and engagement in multi-user gaming Environments: An experimental investigation through the group eye tracking (GET) paradigm
- The Impact of Cues on Joint Attention in Children with Autism Spectrum Disorder: An Eye-Tracking Study in Virtual Games
- Integrating Eye-Tracking in Games: Enhancing Player Experience and Understanding Social Gaze Issues
- Design of an Interactive Virtual Reality System, InViRS, for Joint Attention Practice in Autistic Children
- Social Gaze in Minimalist Games
- Socialeyes: Social gaze in collaborative 3D games
- Exploring gaze and hand gestures for non-verbal in-game communication
- If looks could kill: Humanoid robots play a gaze-based social game with humans
- GazeArchers: Playing with individual and shared attention in a two-player look&shoot tabletop game
- An eye for an eye: Gaze input in competitive online games and its effects on social presence
- EyeCo: Effects of shared gaze on social presence in an online cooperative game
- Gaze-based onlooker integration: Exploring the in-between of active player and passive spectator in co-located gaming
- The royal corgi: Exploring social gaze interaction for immersive gameplay
- Wayla - novel gaming experience through unique gaze interaction
- Hyakunin-Eyesshu: A tabletop Hyakunin-Isshu game with computer opponent by the action prediction based on gaze detection
- Use of eye movements for video game control
Adaptation 8
- Design of an Interactive Virtual Reality System, InViRS, for Joint Attention Practice in Autistic Children
- Eye-Tracking for User Attention Evaluation in Adaptive Serious Games
- Measuring the impact of reinforcement learning on an electrooculography-only computer game
- A study on the use of eye tracking to adapt gameplay and procedural content generation in first-person shooter games
- Effects of galvanic skin response feedback on user experience in gaze-controlled gaming: A pilot study
- Dynamically adapting an ai game engine based on players' eye movements and strategies
- Hyakunin-Eyesshu: A tabletop Hyakunin-Isshu game with computer opponent by the action prediction based on gaze detection
- Video game design using an eye-movement-dependent model of visual attention
Aiming 6
- Designing VR Games with Gaze Control for Directing Attention of Children with ADHD
- Gaze as a Navigation and Control Mechanism in Third-Person Shooter Video Games
- Eye caramba: Gaze-based assistance for virtual reality aiming and throwing tasks in games
- GazeArchers: Playing with individual and shared attention in a two-player look&shoot tabletop game
- Gaze-supported gaming: MAGIC techniques for first person shooters
- Use of eye movements for video game control
Guidance 5
- GazeCues: Exploring the Effects of Gaze-based Visual Cues in Virtual Reality Exploration Games
- Lost & Found: Gaze-based player guidance feedback in exploration games
- Eye-Tracking for User Attention Evaluation in Adaptive Serious Games
- Gaze-based onlooker integration: Exploring the in-between of active player and passive spectator in co-located gaming
- Taking a look at the player's gaze: The effects of gaze visualizations on the perceived presence in games