2026Conference paperGames & interaction
Maria Francesca Roig-Maimó; Ramon Mas-Sansó; I. Scott MacKenzie
ETRA 2026
A standardized two-dimensional pointing task compares blink, wink and dwell selection. Throughput, errors and user preferences help characterize selection methods and the role of cursor visibility.
2026Conference paperGames & interaction
Francesco Chiossi; Elnur Imamaliyev; Martin Bleichner; Sven Mayer
CHI 2026
A study with 28 participants combines EEG and eye tracking during mixed-reality observation and selection tasks. Anticipatory brain signals are examined as cues for adapting gaze interaction to users’ intended actions.
2026Journal articleTraining & rehabilitationFull-text assessed
Sang-Woo Lee; Jun-Su Kim; Seung-Jae Kim; Seungho Choun; Jeong-Heon Song
JMIR Formative Research
Twelve older adults with mild cognitive impairment completed 12 sessions of an eye-tracking serious game. Cognitive screening and eye-movement measures before and after training provide pilot observations for further intervention studies.
2026Journal articleClinical & developmental
Ioannis Mavroudis; Oindrila Das; Alin Ciobica; Dimitrios Kazis
Journal of Neurology, 273, 509
A narrative review examines saccades, pursuit, vergence and pupil measures in mild traumatic brain injury. It connects oculomotor physiology with diagnostic and prognostic research, including measurement standardization and longitudinal validation.
2026Journal articleTraining & rehabilitation
Cristina Costantini; Claudia Salatino; Roberta Daini
Acta Psychologica, 269, 107455
A multiple-case study follows three young adults with cerebral palsy using four LookLab gaze games across five sessions. Pre/post visual assessments and usability observations examine the feasibility of game-based oculomotor practice.
2026Conference paperGames & interactionFull-text assessed
Alžběta Šašinková; František Holubec; Čeněk Šašinka
ETRA 2026 - Proceedings of the 2026 Symposium on Eye Tracking Research and Applications
Examines Terra Incognita — balloon quiz in a head-mounted VR setting, using gaze position or direction for selection or confirmation and social or shared-gaze interaction. This evidence-map record was assessed from the full text.
2026Conference paperGames & interactionAbstract/HTML provisional
Aney Rani Paul; Farjana Z. Eishita
Proceedings - 2026 IEEE 5th International Conference on Intelligent Reality, ICIR 2026
Public abstract or HTML documentation describes Apple Vision Pro balloon-gallery game in a head-mounted VR setting, using gaze position or direction for selection or confirmation and actions or game-state changes. Full-text verification remains pending.
2026Conference paperTraining & rehabilitationFull-text assessed
László Kopácsi; Abdulrahman Mohamed Selim; Arham Ahmed; Michael Barz; Daniel Sonntag
Proceedings - 2026 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2026
Examines GazeDrift in a head-mounted VR setting, using gaze position or direction for selection or confirmation. This evidence-map record was assessed from the full text.
2026PreprintMeasurement & methods
Seungjoo Lee; Vimal Mollyn; Chris Harrison; Justin Chan; Mayank Goel
arXiv
GlintMarkers combines an inward-facing eye camera with passive retroreflective markers. Corneal reflections support object identification and estimates of relative orientation and distance for gaze-anchored spatial interaction.
2026Conference paperMeasurement & methods
Taejun Kim; Vimal Mollyn; Riku Arakawa; Chris Harrison
CHI 2026
HiFiGaze uses knowledge of displayed screen content together with its reflection in the eye to support gaze estimation. The work evaluates this additional visual signal as a way to improve camera-based eye tracking.
2026PreprintSports performance
Inhyeok Jeong; Daisuke Shimane; Akinori Takeda; Masaki Takeda
SSRN
A preprint compares gaze biofeedback training and a control condition in 19 novice FPS players. Twelve sessions over five weeks use auditory feedback when gaze moves away from the screen center, alongside game-performance measures.
2026Journal articleGames & interaction
David Vanecek; Inam Ur Rehman; Martin Dobias
Education and Information Technologies, 31, 4145–4190
The VR Zoo environment combines game tasks and eye tracking to assess self-regulated learning in 103 students. In-game indicators of cognition, metacognition and motivation are compared with external assessments.
2026Journal articleMeasurement & methods
Adem Korkmaz
Journal of Eye Movement Research, 19(1), 23
A bibliometric analysis maps 1,033 HCI eye-tracking publications from 2020–2025, with content analysis of 50 highly cited papers. It organizes research themes, methods and collaboration patterns across the field.
2026Conference extended abstractCognition & attention
Wazeer Zulfikar; Yasith Samaradivakara; Paul Pu Liang; Pattie Maes
CHI EA 2026
An exploratory study asks 11 participants to trace remembered images with their gaze on an empty space. The system uses these gaze traces to retrieve candidates from a set of 30 images, exploring a memory-driven search interface.
2026Journal articleClinical & developmental
Shimrit Shani; Oren Kadosh; Yaron Sacher; Keren Cismariu-Potash; Yoram S. Bonneh
Frontiers in Neurology, 17, 1822886
Thirty patients in traumatic-brain-injury rehabilitation and 30 controls complete simple and predictive visual tracking tasks. Bedside eye-movement measures are examined alongside functional independence scores.
2026Book chapterTraining & rehabilitationAbstract/HTML provisional
Mario Recabarren; Maria Gabriela Hidalgo; Francisco J. Gutiérrez
Lecture Notes in Computer Science
Public abstract or HTML documentation describes Burn-care VR gaze minigames in a head-mounted VR setting, using gaze position or direction for selection or confirmation and actions or game-state changes. Full-text verification remains pending.
2026Journal articleCognition & attention
Elena Lupia; Alessandro Bortolotti; Riccardo Palumbo
Trends in Psychology
A systematic review examines gaze strategies and skill transfer across training domains. It considers expert gaze demonstrations and visual cues as ways to guide learners’ attention during practice.
2026Journal articleGames & interactionFull-text assessed
Lu Yin; He Zhang; Renke He
Journal of Eye Movement Research
Examines Fireboy and Watergirl — gaze-sharing adaptation in a desktop setting, using gaze position or direction for social or shared-gaze interaction. This evidence-map record was assessed from the full text.
2026Conference paperGames & interaction
Yaxiong Lei; Xinya Gong; Shijing He; Yafei Wang; Mohamed Khamis; Juan Ye
CHI 2026
Four co-design workshops with 20 participants generated 102 gaze-gesture concepts. Expert refinement produced a set of 32 gestures, exploring how gaze movement, dwelling and blinking can express intentional commands.
2026Journal articleSports performance
Clea P. Tucker; Beatriz Barragan; Arianna Soave; Nafiseh Ghoroghchian; William Pei
Scientific Journal of Sport and Performance, 5(3), 516–529
A study of 163 college athletes uses eight virtual-reality oculomotor subtests and compares results with a normative population. The work examines athlete-specific eye-movement profiles for interpreting performance assessments.
2026Journal articleTraining & rehabilitation
Ahmad F Klaib
JMIR Serious Games, 14
A randomized study of 30 children aged 5–10 compares patching with patching plus video games over three months. Eye tracking measures fixation stability as an outcome of the game-assisted intervention.
2025Conference paperGames & interactionFull-text assessed
Saravanakumar Duraisamy; Nick Roeser; Mateusz Dubiel; Luis A. Leiva
International Conference on Intelligent User Interfaces, Proceedings IUI
Examines Adaptive dinosaur runner in a desktop setting, using blinking for actions or game-state changes. This evidence-map record was assessed from the full text.
2025Journal articleTraining & rehabilitationFull-text assessed
Peter Smith; Matt Dombrowski; Viviana Rivera; Maanya Pradeep; Delaney Gunnell; John Sparkman; Albert C. Manero
Applied Sciences (Switzerland)
Examines Limbitless Journey in a desktop setting, using gaze position or direction for selection or confirmation. This evidence-map record was assessed from the full text.
Related games: Limbitless Journey ↗
2025Journal articleMeasurement & methods
Trotter, Hunfalvay, Murray, Mathews, Carrick
Frontiers in Human Neuroscience
Compares six computerized oculomotor tests with clinician-administered examinations.
2025Journal articleGames & interactionFull-text assessed
Sami Alesawi
International Journal of Serious Games
Examines FSM gaze-controlled platformer in a desktop setting, using gaze position or direction and blinking for movement or camera control and actions or game-state changes. This evidence-map record was assessed from the full text.
2025Conference paperMeasurement & methods
Chang Liu; Xiangyang Wang; Chun Yu; Yingtian Shi; Chongyang Wang; Ziqi Liu; Chen Liang; Yuanchun Shi
CHI 2025
COMETIC uses relationships between cursor movement and gaze during interaction to perform implicit calibration on smartphones. The approach investigates calibration embedded in ordinary cursor-guided tasks.
2025Conference paperGames & interactionAbstract/HTML provisional
Edoardo Carrer; Susanna Brambilla; Marco Ligabue; Eleonora Chitti; Giuseppe Boccignone; N. Alberto Borghese; Laura Anna Ripamonti
SeGAH 2025 - 2025 IEEE 13th Conference on Serious Games and Applications for Health
Public abstract or HTML documentation describes Etherea in a desktop setting, using gaze position or direction for movement or camera control and actions or game-state changes. Full-text verification remains pending.
2025Journal articleGames & interaction
Panagiotis Kourtesis; Evgenia Giatzoglou; Panagiotis Vorias; Katerina Alkisti Gounari; Eleni Orfanidou; Chrysanthi Nega
Multimodal Technologies and Interaction, 9(8), 76
Seventy-seven adults complete a virtual-reality Trail Making Test using eye tracking, head gaze and a hand controller. Completion time, spatial accuracy, errors and usability compare the interaction methods across age groups.
2025Conference materialSports performance
Kinney, Smith, Hunfalvay, Murray, Rider
SEACSM 2025
Examines associations between oculomotor behavior and match performance in collegiate women's soccer.
2025Journal articleTraining & rehabilitation
Johnson Shen-Fung Huang
Asia-Pacific Chiropractic Journal
Describes reading and learning outcomes during multimodal intervention in three students with dyslexia.
2025PreprintGames & interaction
Abdul Rehman; Ilona Heldal; Diana Stilwell; Paula Costa Ferreira; Jerry Chun-Wei Lin
arXiv
This preprint studies eye movements in ReStroop, a recycling-themed inhibition-training game. Area-of-interest fixations and attention distribution across three difficulty levels support analysis of learning and teacher-facing assessment.
Related games: ReStroop — recycling inhibition game ↗
2025Conference paperGames & interaction
Omar Namnakani; Yasmeen Abdrabou; Jonathan Grizou; Mohamed Khamis
CHI 2025
This study examines target size in mobile gaze-enabled interfaces. Selection performance and usability inform the design of touch-free targets and dwell-based interaction on small screens.
2024Journal articleClinical & developmentalFull-text assessed
Wu Xinru
Computer Animation and Virtual Worlds
Examines Narrative eye-tracking jigsaw game in a desktop setting, using gaze position or direction for selection or confirmation and actions or game-state changes. This evidence-map record was assessed from the full text.
2024Journal articleMeasurement & methodsAbstract/HTML provisional
He Zhang; Lu Yin; Hanling Zhang
Multimedia Systems
Public abstract or HTML documentation describes Dual-mode gaze/head-gaze game in a desktop setting, using gaze position or direction for movement or camera control and actions or game-state changes. Full-text verification remains pending.
2024Journal articleClinical & developmental
Carrick, Hunfalvay, Bolte, Azzolino, Abdulrahman, Hankir, Antonucci, Al-Rumaihi
Brain Sciences
Examines age- and sex-related variation in eye movements as developmental markers.
2024Journal articleClinical & developmental
Hunfalvay, Bolte, Singh, Greenstein, Murray, Carrick
Brain Sciences
Uses machine learning to examine age-related eye movement patterns in 45,696 participants.
2024Conference paperGames & interactionFull-text assessed
Zihan Feng; Shimin Sun; Qingya Zeng; Li Zheng
ACM International Conference Proceeding Series
Examines Slumber Suburban in a desktop setting, using gaze position or direction, blinking and eye closure or looking away for selection or confirmation and actions or game-state changes. This evidence-map record was assessed from the full text.
2024Conference paperTraining & rehabilitationAbstract/HTML provisional
Chengbao Wang; Tianyang Zhang
Proceedings - 2024 International Conference on Information Technology, Communication Ecosystem and Management, ITCEM 2024
Public abstract or HTML documentation describes Eye-interaction attention-training game in a desktop setting, using gaze position or direction for selection or confirmation and actions or game-state changes. Full-text verification remains pending.
2024Conference paperGames & interactionAbstract/HTML provisional
Patrik Voštinár; Michal Šrobár
2024 IEEE 17th International Scientific Conference on Informatics, INFORMATICS 2024 - Proceedings
Public abstract or HTML documentation describes Tobii eye-controlled games/application in a desktop setting, using gaze position or direction for movement or camera control and actions or game-state changes. Full-text verification remains pending.
2024Conference paperGames & interactionFull-text assessed
Mark Colley; Beate Wanner; Max Rädler; Marcel Rötzer; Julian Frommel; Teresa Hirzle; Pascal Jansen; Enrico Rukzio
Conference on Human Factors in Computing Systems - Proceedings
Examines Shed Some Fear in a desktop setting, using gaze position or direction for movement or camera control and actions or game-state changes. This evidence-map record was assessed from the full text.
Related games: Shed Some Fear ↗
2024Journal articleSports performance
Murray, Hunfalvay, Mesagno, Trotter, Monsma, Greenstein, Carrick
Journal of Motor Behavior
Compares eye movement characteristics of Olympic athletes in contact and non-contact sports.
2024Conference paperGames & interactionAbstract/HTML provisional
Yu Ting He; Shiwei Xie; Han Zhang; Yang Dai
GCCE 2024 - 2024 IEEE 13th Global Conference on Consumer Electronics
Public abstract or HTML documentation describes Social-gaze serious-game prototype in a desktop setting, using gaze position or direction for actions or game-state changes and social or shared-gaze interaction. Full-text verification remains pending.
2024Journal articleClinical & developmentalFull-text assessed
Lili Liu; Shuang Li; Lin Tian; Xinyu Yao; Yutao Ling; Jingying Chen; Guangshuai Wang; Yang Yang
Behavioral Sciences
Examines LEGO Puzzle — joint attention in a desktop setting, using gaze position or direction for selection or confirmation and social or shared-gaze interaction. This evidence-map record was assessed from the full text.
Related games: LEGO Puzzle — joint-attention study ↗
2024Conference paperMeasurement & methodsAbstract/HTML provisional
Katarzyna Kotyńska; Jacek Matulewski
Procedia Computer Science
Public abstract or HTML documentation describes Breakout — 2024 gaze-control study in a desktop setting, using gaze position or direction for movement or camera control. Full-text verification remains pending.
2024Journal articleGames & interactionAbstract/HTML provisional
Cengiz Acartürk; Mehmetcan Fal; Murat Perit Çakır
Entertainment Computing
Public abstract or HTML documentation describes GET multi-user balloon-popping game in a desktop setting, using gaze position or direction for actions or game-state changes and social or shared-gaze interaction. Full-text verification remains pending.
2023Conference paperTraining & rehabilitationFull-text assessed
Oana Andreea Rușanu; Ileana Constanta Rosca
Lecture Notes in Networks and Systems
Examines Yoda hologram blink-code training in a holographic-display setting, using blinking for actions or game-state changes. This evidence-map record was assessed from the full text.
2023Journal articleClinical & developmental
Song, Gabriel, Mohiuddin, Whitaker, Wisely, Kim (Duke Eye Center)
Optometry and Vision Science
Retrospectively examines automated saccade testing in patients with a history of concussion.
2023Conference paperGames & interactionFull-text assessed
Mikkel Rosholm; Theo Khumsan; Jonas Valvik; Niels Christian Nilsson; Ali Adjorlu
Proceedings - SUI 2023: ACM Symposium on Spatial User Interaction
Examines Blink Don't Wink — VR minigame suite in a head-mounted VR setting, using blinking and eye closure or looking away for movement or camera control and actions or game-state changes. This evidence-map record was assessed from the full text.
2023Conference paperTraining & rehabilitationFull-text assessed
Baizhen Zhu; Xuebai Zhang; Sijing Zhang
ACM International Conference Proceeding Series
Examines Strabismus therapy game suite in a desktop setting, using gaze position or direction for movement or camera control and actions or game-state changes. This evidence-map record was assessed from the full text.
2023Conference paperMeasurement & methodsAbstract/HTML provisional
Julia Grech; Jacek Matulewski
Procedia Computer Science
Public abstract or HTML documentation describes Checkers — gaze-control study in a desktop setting, using gaze position or direction for selection or confirmation and actions or game-state changes. Full-text verification remains pending.
2023Journal articleMeasurement & methods
Hunfalvay, Kopolow, Murray
Vision Development & Rehabilitation
Assesses test-retest reliability of a nine-position eye alignment test and compares it with the cover test.
2022Conference paperTraining & rehabilitationFull-text assessed
PETER A. S. SMITH; Matt Dombrowski; Shea McLinden; Calvin MacDonald; Devon Lynn; John Sparkman; Dominique Courbin; Albert C. Manero
Eye Tracking Research and Applications Symposium (ETRA)
Examines Limbitless Journey in a desktop setting, using gaze position or direction for selection or confirmation. This evidence-map record was assessed from the full text.
Related games: Limbitless Journey ↗
2022Conference paperGames & interactionFull-text assessed
Ramin Hedeshy; Chandan Kumar; Mike Lauer; Steffen Staab
ACM International Conference Proceeding Series
Examines All Birds Must Fly in a desktop setting, using gaze position or direction for movement or camera control and actions or game-state changes. This evidence-map record was assessed from the full text.
2022Conference materialClinical & developmental
Warlick, Lawton, Breitbach, Hunfalvay, Murray
National Science Foundation (BME-SIM)
Examines dynamic visual assessment and alpha-band activity following mild traumatic brain injury.
2022Edited volumeClinical & developmental
Carla Cannizzaro; Miriam Melis; Sophie Laye (editors)
Frontiers Research Topics
Collects research on vulnerability during brain development from gestation through adolescence.
2022Book chapterMeasurement & methods
Murray, Trotter, Sandri Heidner, Herman, Hunfalvay
Eye Tracking: Background, Methods, and Applications · Neuromethods 183
Discusses stationary, mobile and VR eye trackers in study design, data collection and analysis.
2022Journal articleTraining & rehabilitationFull-text assessed
Leonardo Cardinali; Silvestro Roatta; Raffaele Pertusio; Marcella Testa; Cristina Moglia
Electronics (Switzerland)
Examines Pupil-control spaceship game in a desktop setting, using pupil size for movement or camera control. This evidence-map record was assessed from the full text.
2022Journal articleCognition & attentionFull-text assessed
Michael Lankes; Argenis Ramírez Gómez
Proceedings of the ACM on Human-Computer Interaction
Examines Thief Simulator — GazeCues prototype in a head-mounted VR setting, using gaze position or direction for guidance or cueing. This evidence-map record was assessed from the full text.
2022Journal articleClinical & developmental
Hunfalvay, Murray, Creel, Carrick
Brain Sciences
Compares oculomotor behavior in military personnel with low-level blast exposure and controls.
2022Research abstractTraining & rehabilitation
Unger, Joseph F Jr.
Logan University, Atrium Health Services
Reports pre- and post-intervention saccade measurements in four participants with a history of traumatic brain injury.
2022Journal articleTraining & rehabilitationFull-text assessed
Chao Gu; Jiangjie Chen; Jiacheng Lin; Shu‐Yuan Lin; Weilong Wu; Qianling Jiang; Chun K. Yang; Wei Wei
Learning and Motivation
Examines Blink-controlled Flappy Bird in a desktop setting, using blinking for actions or game-state changes. This evidence-map record was assessed from the full text.
2021Journal articleClinical & developmental
Carrick, Pagnacco, Azzolino, Hunfalvay, Oggero, Frizzell, Smith, Pawlowski, Campbell, Fickling, Lakhani, Arcy
Frontiers in Neuroscience
Develops neurophysiological reference data in elite ice hockey for concussion research.
2021Conference materialClinical & developmental
Breitbach, Lawton, Warlick, Hunfalvay, Murray
Biomedical Engineering Society · NSF
Explores circular smooth pursuit and alpha-band activity as measures relevant to mild traumatic brain injury.
2021Journal articleClinical & developmental
Feller, Goldenberg, Asselin, Merchant-Borna, Abar, Jones, Mannix, Kawata, Bazarian
JAMA Network Open
Evaluates neuro-ophthalmologic measures for classifying postacute concussion in an athlete cohort.
2021Journal articleClinical & developmentalFull-text assessed
Ashwaq Zaini Amat; Huan Zhao; Amy R. Swanson; Amy S. Weitlauf; Zachary E. Warren; Nilanjan Sarkar
IEEE Transactions on Neural Systems and Rehabilitation Engineering
Examines InViRS — joint-attention game suite in a desktop setting, using gaze position or direction for social or shared-gaze interaction, adaptive gameplay and actions or game-state changes. This evidence-map record was assessed from the full text.
Related games: InViRS — Tangram & Bubble Popping ↗
2021Conference paperClinical & developmentalFull-text assessed
Linda Graf; Leslie Scholemann; Maic Masuch
IEEE Conference on Computatonal Intelligence and Games, CIG
Examines VR Space Mission — ADHD attention prototype in a head-mounted VR setting, using gaze position or direction for aiming or targeting and selection or confirmation. This evidence-map record was assessed from the full text.
Related games: VR Space Mission — ADHD attention prototype ↗
2021Book chapterGames & interactionAbstract/HTML provisional
Patricio Isbej; Francisco J. Gutiérrez
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Public abstract or HTML documentation describes Gaze-controlled third-person shooter in a desktop setting, using gaze position or direction for movement or camera control, aiming or targeting and actions or game-state changes. Full-text verification remains pending.
2021Journal articleGames & interactionFull-text assessed
Sofia Papavlasopoulou; Kshitij Sharma; Dávid Melhárt; Jasper Schellekens; Serena Lee‐Cultura; Michail N. Giannakos; Georgios N. Yiannakakis
International Journal of Child-Computer Interaction
Examines Xtreme Yoga in a desktop setting, using gaze position or direction for movement or camera control and actions or game-state changes. This evidence-map record was assessed from the full text.
2021Journal articleSports performance
Murray, Lawton, Rider, Harris, Hunfalvay
Frontiers in Human Neuroscience
Relates oculomotor testing to batting and bowling performance in professional cricket.
2021Journal articleTraining & rehabilitation
Nicholas P. Murray; Melissa Hunfalvay; Claire-Marie Roberts; Ankur Tyagi; Jason Whittaker; Cedrick Noel
Archives of Rehabilitation Research and Clinical Translation
Uses intervention and control groups to assess saccades and neurobehavioral symptoms before and after oculomotor training.
2021Journal articleClinical & developmental
Hunfalvay, Murray, Mani, Carrick
Brain Injury
Compares smooth pursuit in adolescents within seven days of concussion and age-matched controls.
2021Journal articleClinical & developmental
Carrick, Azzolino, Hunfalvay, Pagnacco, Oggero, Arcy, Abdulrahman, Sugaya
Life
Retrospectively examines pupillary light reflex measures in relation to concussion status.
2021Journal articleMeasurement & methods
Kubota, Joshi, Samandarova, Oliva, Selenow, Gupta, Ali, Ciuffreda
Optometry and Vision Science
Compares reading, visual search and saccadic performance across central apertures and peripheral defocus conditions.
2020Journal articleSports performance
Kubitz, Roberts, Hunfalvay, Murray
Journal of Sports and Performance Vision
Compares cardinal gaze speed among Major League Baseball players, amateur prospects and non-athletes.
Related publication ↗
2020Conference paperGames & interactionFull-text assessed
Takumi Akiyama; Kentaro Go; Akifumi Kijima; Yuichiro Kinoshita
CHI PLAY 2020 - Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play
Examines Three-vs-one ball possession game in a desktop setting, using gaze position or direction and smooth pursuit for movement or camera control and actions or game-state changes. This evidence-map record was assessed from the full text.
2020Conference paperGames & interactionFull-text assessed
Martin Kocur; Martin Dechant; Michael Lankes; Christian G. Wolff; Regan Lee Mandryk
Eye Tracking Research and Applications Symposium (ETRA)
Examines Eye Caramba in a desktop setting, using gaze position or direction for aiming or targeting. This evidence-map record was assessed from the full text.
2020Journal articleClinical & developmental
Hunfalvay, Murray, Carrick
Brain Injury
Compares fixation stability in pediatric mild traumatic brain injury and age-matched controls.
2020Journal articleClinical & developmental
Carrick, Pagnacco, Hunfalvay, Azzolino, Oggero
Brain Sciences
Studies postural stability across head positions in concussion-related balance assessment.
2020Conference paperGames & interactionFull-text assessed
Argenis Ramírez Gómez; Hans W. Gellersen
CHI PLAY 2020 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play
Examines KryptonEyed in a desktop setting, using gaze position or direction and eye closure or looking away for movement or camera control and actions or game-state changes. This evidence-map record was assessed from the full text.
Related games: KryptonEyed ↗
2020Journal articleClinical & developmental
Hunfalvay, Murray, Roberts, Tyagi, Barclay, Carrick
Frontiers in Behavioral Neuroscience
Compares oculomotor behavior in pediatric mild traumatic brain injury and age-matched controls.
2020Conference paperGames & interactionFull-text assessed
Michael Lankes
CHI PLAY 2020 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play
Examines Contact in a desktop setting, using gaze position or direction for social or shared-gaze interaction and actions or game-state changes. This evidence-map record was assessed from the full text.
2020Journal articleClinical & developmental
Hunfalvay, Roberts, Murray, Tyagi, Barclay, Bolte, Kelly, Carrick
Concussion
Compares vertical smooth pursuit across traumatic brain injury severity groups and healthy controls.
2020Journal articleSports performance
Liu, Edmunds, Burris, Appelbaum
Int. Journal of Performance Analysis in Sport
Relates preseason visual and oculomotor assessments to professional baseball batting performance.
2019Conference materialSports performance
Kubitz, Roberts, Hunfalvay, Murray
NASPSPA
Conference report comparing cardinal gaze speed in professional baseball players and amateur prospects.
Related publication ↗
2019Conference materialMeasurement & methods
Bolte, Kubitz, Roberts, Hunfalvay, Tyagi, Murray
NASPSPA
Conference report examining oculomotor metrics and normative values in a digitized test battery.
Related publication ↗
2019Journal articleMeasurement & methods
Murray, Kubitz, Roberts, Hunfalvay, Bolte, Tyagi
Vision Development and Rehabilitation (COVD)
Examines reliability, normative values and age-group differences in digitized eye-tracking tests.
Related publication ↗
2019PreprintGames & interaction
Ruohan Zhang; Calen Walshe; Zhuode Liu; Lin Guan; Karl S. Muller; Jake A. Whritner; Luxin Zhang; Mary M. Hayhoe; Dana H. Ballard
arXiv:1903.06754
Pairs human actions with gaze during 20 Atari games. The dataset supports studies of visual attention, gaze prediction and imitation learning.
Related games: Atari-HEAD — Atari research game suite ↗
2019Journal articleClinical & developmental
Hunfalvay, Roberts, Murray, Tyagi, Kelly, Bolte
Concussion
Examines horizontal and vertical self-paced saccades in traumatic brain injury assessment.
2019Conference paperGames & interactionFull-text assessed
Argenis Ramírez Gómez; Hans W. Gellersen
CHI PLAY 2019 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play
Examines Twileyed in a desktop setting, using gaze position or direction, blinking and eye closure or looking away for actions or game-state changes. This evidence-map record was assessed from the full text.
Related games: Twileyed ↗
2019Conference paperCognition & attentionFull-text assessed
Michael Lankes; Andreas Haslinger
CHI PLAY 2019 - Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play
Examines Lost and Found in a desktop setting, using gaze position or direction for guidance or cueing. This evidence-map record was assessed from the full text.
2019Conference materialTraining & rehabilitation
Hunfalvay, Murray, Tyagi, Denham, Biberdorf, Wegge
Neuro Optometric Rehabilitation Association
Reports oculomotor behavior during hyperbaric oxygen treatment in acutely concussed patients.
2019Journal articleGames & interactionFull-text assessed
Argenis Ramírez Gómez; Michael Lankes
Multimodal Technologies and Interaction
Examines Twileyed in a desktop setting, using gaze position or direction, blinking and eye closure or looking away for actions or game-state changes. This evidence-map record was assessed from the full text.
Related games: Twileyed ↗
2019Conference paperCognition & attentionFull-text assessed
Murtada Dohan; Mu Mu
TVX 2019 - Proceedings of the 2019 ACM International Conference on Interactive Experiences for TV and Online Video
Examines VR alien-cube pursuit game in a head-mounted VR setting, using gaze position or direction and smooth pursuit for actions or game-state changes. This evidence-map record was assessed from the full text.
2019Conference materialSports performance
Edmunds, Liu, Appelbaum
American Academy of Optometry
Explores the relationship between visual assessments and swing propensity in professional baseball.
2018Journal articleGames & interaction
Leanne Chukoskie; Marissa Westerfield; Jeanne Townsend
Developmental Neurobiology
Pilot study of home gaze-contingent games for attention and eye movement training in adolescents with autism. Eight enrolled and six completed eight weeks of training.
Related games: Mole Whack (UCSD research) ↗ · Space Race ↗ · Shroom Digger ↗
2018Journal articleGames & interactionFull-text assessed
João Antunes; Pedro Santana
Multimodal Technologies and Interaction
Examines Zombie Runner in a desktop setting, using gaze position or direction for adaptive gameplay. This evidence-map record was assessed from the full text.
2018Book chapterTraining & rehabilitation
Smith, Hunfalvay, Herzog, Beauchamp
Assessment in Applied Sport Psychology
Book chapter introducing biofeedback, neurofeedback and visual feedback in applied psychophysiology.
2018Journal articleMeasurement & methods
Bill Byrom; Marie McCarthy; Peter Schueler; Willie Muehlhausen
Clinical Pharmacology & Therapeutics
Reviews sensors, wearables and mobile devices for remote brain monitoring in clinical research.
2018Journal articleTraining & rehabilitationAbstract/HTML provisional
Alberto López; Marta Fernández; Héctor Rodríguez; Francisco Javier Ferrero; Octavian Adrian Postolache
Measurement: Journal of the International Measurement Confederation
Public abstract or HTML documentation describes EOG serious game in a desktop setting, using gaze position or direction for movement or camera control and actions or game-state changes. Full-text verification remains pending.
2018Conference paperMeasurement & methodsFull-text assessed
Ker-Jiun Wang; Anna Zhang; Kaiwen You; Fangyi Chen; Quanbo Liu; Yu Liu; Zaiwang Li; Hsiao-Wei Tung; Zhi‐Hong Mao
2018 IEEE International Conference on Consumer Electronics-Taiwan, ICCE-TW 2018
Examines Super Mario Bros — EXGbuds adaptation in a desktop setting, using gaze position or direction for movement or camera control and actions or game-state changes. This evidence-map record was assessed from the full text.
2018EditorialMeasurement & methods
Hunfalvay
Optometry and Visual Performance
Editorial discussing clinical applications and measurement considerations for eye tracking.
2018Conference paperTraining & rehabilitationFull-text assessed
Alexander Streicher; Sebastian Leidig; Wolfgang Roller
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Examines SaFIRa in a desktop setting, using gaze position or direction for adaptive gameplay and guidance or cueing. This evidence-map record was assessed from the full text.
2018Journal articleSports performance
Hunfalvay, Kubitz, Murray, Tibbert, Bolte
Optometry and Visual Performance
Compares interpupillary distance and pupil diameter in baseball athletes and non-athletes.
2018Conference paperGames & interactionAbstract/HTML provisional
João Perdiz; Luís Garrote; Gabriel Pires; Urbano Nunes
2018 IEEE 6th International Conference on Serious Games and Applications for Health, SeGAH 2018
Public abstract or HTML documentation describes EOG go-kart obstacle game in a desktop setting, using gaze position or direction and blinking for movement or camera control, actions or game-state changes and adaptive gameplay. Full-text verification remains pending.
2018Journal articleMeasurement & methods
Lange, Hunfalvay, Murray, Roberts, Bolte
Optometry and Visual Performance
Assesses reliability of eye-tracking measures of simple, choice and discrimination reaction time.
2018Conference paperGames & interactionFull-text assessed
Michael Lankes; Matej Rajtár; Oleg Denisov; Bernhard Maurer
ACM International Conference Proceeding Series
Examines Socialeyes — collaborative building prototype in a desktop setting, using gaze position or direction for social or shared-gaze interaction. This evidence-map record was assessed from the full text.
2018Journal articleSports performance
Hunfalvay, Murray
Adapted Physical Activity Quarterly
Examines how prior biped tennis experience relates to visual search in wheelchair tennis.
2018Conference paperGames & interactionFull-text assessed
Mahdieh Abbaszadegan; Sohrab Yaghoubi; Ian Scott MacKenzie
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Examines TrackMaze in a mobile setting, using gaze position or direction for movement or camera control. This evidence-map record was assessed from the full text.
Related games: TrackMaze ↗
2018Journal articleGames & interactionFull-text assessed
Muhtar Çağkan Uludağlı; Cengiz Acartürk
Turkish Journal of Electrical Engineering and Computer Sciences
Examines Neon Glider in a desktop setting, using gaze position or direction for movement or camera control. This evidence-map record was assessed from the full text.
2017Journal articleSports performance
Hunfalvay, Roberts, Ryan, Murray, Tabano, Martin
International Journal of Sports Science
Uses mobile eye tracking to examine fixation shifts before professional baseball batting.
2017Conference paperGames & interactionAbstract/HTML provisional
Fanny Larradet; Giacinto Barresi; Leonardo S. Mattos
Proceedings of the Annual International Conference of the IEEE Engineering in Medicine and Biology Society, EMBS
Public abstract or HTML documentation describes Gaze-controlled game with GSR relaxation command in a desktop setting, using gaze position or direction for actions or game-state changes and adaptive gameplay. Full-text verification remains pending.
2017Journal articleSports performance
Hunfalvay, Orr, Murray, Roberts
Vision Development and Rehabilitation (COVD)
Compares stereoacuity in professional baseball, golf and non-athlete groups using a digitized test.
2017Conference paperGames & interactionFull-text assessed
Bernhard Maurer; Alina Krischkowsky; Manfred Tscheligi
CHI PLAY 2017 Extended Abstracts - Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play
Examines Gaze-and-hand cooperative game suite in a desktop setting, using gaze position or direction for social or shared-gaze interaction. This evidence-map record was assessed from the full text.
2017Journal articleTraining & rehabilitation
Hunfalvay
Translational Biomedicine
Case study following binocular vision problems and vision therapy after suspected concussion.
2017Book chapterMeasurement & methodsAbstract/HTML provisional
Quan Wang; Lelai Deng; Hao Cheng; Hualei Fan; Xiaoping Du; Qinghong Yang
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Public abstract or HTML documentation describes Authenticated gaze-controlled game in a desktop setting, using gaze position or direction for movement or camera control and actions or game-state changes. Full-text verification remains pending.
2017Conference paperGames & interactionFull-text assessed
Laurens Ruben Krol; Sarah-Christin Freytag; Thorsten O. Zander
ICMI 2017 - Proceedings of the 19th ACM International Conference on Multimodal Interaction
Examines Meyendtris in a desktop setting, using gaze position or direction for movement or camera control and actions or game-state changes. This evidence-map record was assessed from the full text.
2017Journal articleMeasurement & methods
Murray, Hunfalvay, Roberts, Lange
Vision Development and Rehabilitation (COVD)
Examines reliability and normative data for computerized dynamic visual acuity tests.
2017Conference paperGames & interactionFull-text assessed
Diego Navarro; Veronica Sundstedt
SIGGRAPH Asia 2017 Technical Briefs, SA 2017
Examines Boss-shooter — implicit gaze prototype in a desktop setting, using gaze position or direction for actions or game-state changes. This evidence-map record was assessed from the full text.
2017Journal articleMeasurement & methods
Murray, Hunfalvay, Bolte
Translational Vision Science and Technology
Assesses reliability, clinical validity and normative values of eye-tracked interpupillary distance and pupil diameter.
2016Journal articleSports performance
Murray, Hunfalvay
Journal of Sports Sciences
Uses cluster analysis to compare visual search strategies of elite and non-elite tennis players.
2016Conference paperGames & interactionFull-text assessed
Michael Lankes; Bernhard Maurer; Barbara Stiglbauer
ACM International Conference Proceeding Series
Examines Mills — shared-gaze adaptation; Screencheat — shared-gaze adaptation in a desktop setting, using gaze position or direction for social or shared-gaze interaction. This evidence-map record was assessed from the full text.
2016Conference paperGames & interactionAbstract/HTML provisional
Devender Kumar; Amit Sharma
2016 International Conference on Advances in Computing, Communications and Informatics, ICACCI 2016
Public abstract or HTML documentation describes VRrailSurfer in a head-mounted VR setting, using gaze position or direction and blinking for movement or camera control and actions or game-state changes. Full-text verification remains pending.
2016Book chapterGames & interactionAbstract/HTML provisional
Bernhard Maurer; Michael Lankes; Barbara Stiglbauer; Manfred Tscheligi
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Public abstract or HTML documentation describes EyeCo in a desktop setting, using gaze position or direction for social or shared-gaze interaction. Full-text verification remains pending.
2016Book chapterGames & interactionAbstract/HTML provisional
Michael Lankes; Barbara Stiglbauer
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Public abstract or HTML documentation describes GazeAR mobile AR game prototypes in a mobile augmented-reality setting, using gaze position or direction for selection or confirmation and actions or game-state changes. Full-text verification remains pending.
2016Conference paperGames & interactionFull-text assessed
Ken Pfeuffer; Jason Alexander; Hans W. Gellersen
ACM International Conference Proceeding Series
Examines GazeArchers in a tabletop setting, using gaze position or direction for aiming or targeting, social or shared-gaze interaction and actions or game-state changes. This evidence-map record was assessed from the full text.
2016Journal articleTraining & rehabilitation
Pediatric Eye Disease Investigator Group
Optometry and Vision Science
Randomized clinical trial comparing home computer therapy, near-target exercises and placebo for childhood convergence insufficiency.
2016Conference paperGames & interactionAbstract/HTML provisional
Oskar Palinko; Alessandra Sciutti; Yujin Wakita; Yoshio Matsumoto; Giulio Sandini
IEEE-RAS International Conference on Humanoid Robots
Public abstract or HTML documentation describes Wink Murder — humanoid-robot adaptation in a physical-robot setting, using gaze position or direction and blinking for social or shared-gaze interaction and actions or game-state changes. Full-text verification remains pending.
2016Journal articleSports performance
Roberts, Tabano, Hunfalvay
International Journal of Sports Science
Uses verbal reports to study professional baseball players' experiences of wearing eye trackers during batting practice.
2015Conference paperGames & interactionFull-text assessed
Mohamed Khamis; Florian Alt; Andreas Bulling
UbiComp and ISWC 2015 - Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and the Proceedings of the 2015 ACM International Symposium on Wearable Computers
Examines Eye Fishing in a public-display setting, using gaze position or direction and smooth pursuit for selection or confirmation and actions or game-state changes. This evidence-map record was assessed from the full text.
2015Conference paperGames & interactionFull-text assessed
Bernhard Maurer; Ilhan Aslan; Martin Wuchse; Katja Neureiter; Manfred Tscheligi
CHI PLAY 2015 - Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play
Examines Infinite Mario — Onlooker adaptation in a desktop setting, using gaze position or direction for social or shared-gaze interaction and guidance or cueing. This evidence-map record was assessed from the full text.
2015Conference paperGames & interactionFull-text assessed
Eduardo Velloso; Amy Fleming; Jason Alexander; Hans Gellersen
CHI PLAY 2015 - Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play
Examines Battlefield 3 — MAGIC Sense adaptation in a desktop setting, using gaze position or direction for aiming or targeting and movement or camera control. This evidence-map record was assessed from the full text.
2015Conference paperGames & interactionFull-text assessed
Soussan Djamasbi; Siavash Mortazavi
Proceedings of the Annual Hawaii International Conference on System Sciences
Examines Simon — gaze-enabled memory game in a desktop setting, using gaze position or direction and blinking for selection or confirmation. This evidence-map record was assessed from the full text.
2015Journal articleGames & interactionFull-text assessed
Abdelkader Nasreddine Belkacem; Supat Saetia; Kalanyu Zintus-art; Duk Shin; Hiroyuki Kambara; Natsue Yoshimura; Nasreddine Berrached; Yasuharu Koike
Computational Intelligence and Neuroscience
Examines Meteor-evasion eye-controlled game in a desktop setting, using gaze position or direction for movement or camera control. This evidence-map record was assessed from the full text.
2015Conference paperGames & interactionFull-text assessed
Michael Lankes; Stefan Wagner
DiGRA 2015 - Proceedings of the 2015 DiGRA International Conference: Diversity of Play
Examines Limus and the Eyes of the Beholders; Fractile in a desktop setting, using gaze position or direction for actions or game-state changes and guidance or cueing. This evidence-map record was assessed from the full text.
Related games: Limus and the Eyes of the Beholders ↗
2015Conference paperGames & interactionFull-text assessed
Melodie Vidal; Remi Bismuth; Andreas Bulling; Hans Gellersen
Conference on Human Factors in Computing Systems - Proceedings
Examines The Royal Corgi in a desktop setting, using gaze position or direction for social or shared-gaze interaction and actions or game-state changes. This evidence-map record was assessed from the full text.
Related games: The Royal Corgi ↗
2015Journal articleTraining & rehabilitation
Huston, Hoover
Journal of AAPOS
Retrospectively examines clinical measures during home computerized vergence therapy in children.
2014Conference paperGames & interactionFull-text assessed
Cameron Alston; Arnav Jhala
AAAI Workshop - Technical Report
Examines FPS gaze-camera prototype in a desktop setting, using gaze position or direction for movement or camera control. This evidence-map record was assessed from the full text.
2014Conference paperGames & interactionFull-text assessed
Stefanie Wetzel; Katta Spiel; Sven Bertel
EICS 2014 - Proceedings of the 2014 ACM SIGCHI Symposium on Engineering Interactive Computing Systems
Examines Hex — gaze-adaptive antagonist in a desktop setting, using gaze position or direction for adaptive gameplay. This evidence-map record was assessed from the full text.
2014Conference paperGames & interactionFull-text assessed
Michael Lankes; Thomas Mirlacher; Stefan Wagner; Wolfgang Hochleitner
CHI PLAY 2014 - Proceedings of the 2014 Annual Symposium on Computer-Human Interaction in Play
Examines Limus and the Eyes of the Beholders in a desktop setting, using gaze position or direction for actions or game-state changes. This evidence-map record was assessed from the full text.
Related games: Limus and the Eyes of the Beholders ↗
2013Conference paperGames & interactionAbstract/HTML provisional
Chin-Teng Lin; Shang-Lin Wu; Wei-Ling Jiang; Jyun-Wei Liang; Shi-An Chen
ICICS 2013 - Conference Guide of the 9th International Conference on Information, Communications and Signal Processing
Public abstract or HTML documentation describes Wireless-EOG baseball game in a desktop setting, using gaze position or direction and blinking for selection or confirmation and actions or game-state changes. Full-text verification remains pending.
2013Journal articleGames & interactionFull-text assessed
Nataliya Kosmyna; Franck Tarpin-Bernard
IEEE Transactions on Computational Intelligence and AI in Games
Examines 3×3 rotation puzzle — eye tracking + BCI in a desktop setting, using gaze position or direction for selection or confirmation and actions or game-state changes. This evidence-map record was assessed from the full text.
2013Book chapterClinical & developmentalFull-text assessed
Ashwag Al-Shathri; Areej Al-Wabil; Yousef Al-Ohali
Communications in Computer and Information Science
Examines Tarkeezy in a desktop setting, using gaze position or direction for selection or confirmation and actions or game-state changes. This evidence-map record was assessed from the full text.
2013Journal articleGames & interactionFull-text assessed
Stephen Vickers; Howell Owen Istance; Aulikki Hyrskykari
ACM Transactions on Accessible Computing
Examines World of Warcraft — gaze-access adaptation in a desktop setting, using gaze position or direction for movement or camera control and selection or confirmation. This evidence-map record was assessed from the full text.
2013Conference paperGames & interactionFull-text assessed
Wein Chang; Po-An Shen; Kushal Ponnam; Helena Barbosa; Monchu Chen; Sergi Bermúdez i Badia
ACM SIGGRAPH 2013 Emerging Technologies, SIGGRAPH 2013
Examines WAYLA in a desktop setting, using gaze position or direction for actions or game-state changes and social or shared-gaze interaction. This evidence-map record was assessed from the full text.
2012Journal articleTraining & rehabilitation
Cooper, Jamal
Optometry
Reviews convergence insufficiency, including its causes, diagnosis, sensorimotor findings and management.
2012Conference paperGames & interactionFull-text assessed
Tina Walber; Chantal Neuhaus; Ansgar Scherp
CEUR Workshop Proceedings
Examines EyeGrab in a desktop setting, using gaze position or direction for selection or confirmation and actions or game-state changes. This evidence-map record was assessed from the full text.
Related games: EyeGrab ↗
2011Conference paperGames & interactionFull-text assessed
Michiya Yamamoto; Munehiro Komeda; Takashi Nagamatsu; Tomio Watanabe
ACM International Conference Proceeding Series
Examines Hyakunin-Eyesshu in a tabletop setting, using gaze position or direction for adaptive gameplay and social or shared-gaze interaction. This evidence-map record was assessed from the full text.
2011Journal articleTraining & rehabilitation
Serna, Rogers, McGregor, Golden, Bremer, Rogers
Journal of AAPOS
Examines a home computer orthoptic exercise program for symptomatic convergence insufficiency.
2010Conference paperMeasurement & methodsFull-text assessed
Howell Owen Istance; Aulikki Hyrskykari; Lauri Immonen; Santtu Mansikkamaa; Stephen Vickers
Eye Tracking Research and Applications Symposium (ETRA)
Examines World of Warcraft — gaze-access adaptation in a desktop setting, using gaze position or direction for actions or game-state changes. This evidence-map record was assessed from the full text.
2010Conference paperGames & interactionFull-text assessed
Stephen Vickers; Howell Owen Istance; Matthew Smalley
ACM International Conference Proceeding Series
Examines EyeGuitar in a desktop setting, using gaze position or direction for movement or camera control and actions or game-state changes. This evidence-map record was assessed from the full text.
2009Book chapterGames & interactionFull-text assessed
Howell Istance; Aulikki Hyrskykari; Stephen Vickers; Thiago Chaves
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Examines World of Warcraft — gaze-access adaptation in a desktop setting, using gaze position or direction for movement or camera control, selection or confirmation and actions or game-state changes. This evidence-map record was assessed from the full text.
2009Conference paperGames & interactionFull-text assessed
Howell Owen Istance; Stephen Vickers; Aulikki Hyrskykari
Conference on Human Factors in Computing Systems - Proceedings
Examines World of Warcraft — gaze-access adaptation in a desktop setting, using gaze position or direction for movement or camera control and selection or confirmation. This evidence-map record was assessed from the full text.
2009Journal articleGames & interactionAbstract/HTML provisional
Weidong Chen; Xiang Li; Y. Hao; J. Liu; Dongrong Xu; Xiaoxiang Zheng
Journal of Information and Computational Science
Public abstract or HTML documentation describes Counter-Strike — portable EOG adaptation in a desktop setting, using gaze position or direction and blinking for movement or camera control and actions or game-state changes. Full-text verification remains pending.
2009Journal articleTraining & rehabilitation
Cooper, Feldman
Optometry
Retrospectively examines binocular vision symptom scores before and after computerized home therapy.
2008Conference paperGames & interactionAbstract/HTML provisional
Andreas Bulling; Daniel Roggen; Gerhard Tröster
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Public abstract or HTML documentation describes EyeMote stationary game demonstration in a desktop setting, using gaze position or direction for actions or game-state changes. Full-text verification remains pending.
2008Conference paperGames & interactionFull-text assessed
Inger M. Ekman; Antti Poikola; Meeri Mäkäräinen
Conference on Human Factors in Computing Systems - Proceedings
Examines Invisible Eni in a desktop setting, using gaze position or direction, blinking, eye closure or looking away and pupil size for movement or camera control and actions or game-state changes. This evidence-map record was assessed from the full text.
Related games: Invisible Eni ↗
2008Journal articleGames & interactionFull-text assessed
Li Jie; James J. Clark
ACM Transactions on Multimedia Computing, Communications and Applications
Examines Attention-adaptive PC shooter in a desktop setting, using gaze position or direction and smooth pursuit for adaptive gameplay. This evidence-map record was assessed from the full text.
2007Journal articleTraining & rehabilitation
Cooper
Journal of Behavioral Optometry
Discusses computerized vision therapy for accommodation, vergence disorders and amblyopia.
2007Conference materialCognition & attention
Coker, Hunfalvay
Journal of Sport & Exercise Psychology
Examines verbal cues and visual highlights during observational learning using eye tracking.
2006Conference paperGames & interactionFull-text assessed
J. D. Smith; T.C. Nicholas Graham
International Conference on Advances in Computer Entertainment Technology 2006
Examines Jake2 — gaze-orientation adaptation; Gaze-avatar communication prototype; Missile Command — gaze-targeting adaptation in a desktop setting, using gaze position or direction for movement or camera control, social or shared-gaze interaction and aiming or targeting. This evidence-map record was assessed from the full text.
2005Conference materialCognition & attention
Hunfalvay
Research Quarterly for Exercise and Sport
Conference abstract on visual selective attention preferences in expert wheelchair tennis players.
2003Journal articleMeasurement & methods
Borsting, Rouse, Mitchell, Scheiman, Cotter, Cooper, Kulp, London, CITT Group
Optometry and Vision Science
Evaluates validity and reliability of the revised Convergence Insufficiency Symptom Survey in children.
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