{
  "updated_at": "2026-10-27",
  "title": "Gaze Atlas Research",
  "topics": {
    "Measurement & methods": "测量方法",
    "Training & rehabilitation": "训练与康复",
    "Sports performance": "运动表现",
    "Clinical & developmental": "临床与发育",
    "Cognition & attention": "认知与注意",
    "Games & interaction": "游戏与交互"
  },
  "publication_types": {
    "Journal article": "期刊论文",
    "Conference material": "会议资料",
    "Research abstract": "研究摘要",
    "Edited volume": "编辑文集",
    "Book chapter": "书籍章节",
    "Editorial": "社论",
    "Preprint": "预印本",
    "Conference paper": "会议论文",
    "Conference extended abstract": "会议扩展摘要"
  },
  "papers": [
    {
      "id": "paper-4019f69a1e49",
      "title": "Development of oculomotor digital biomarkers using clinical examinations as “Ground Truth”",
      "authors": "Trotter, Hunfalvay, Murray, Mathews, Carrick",
      "year": 2025,
      "venue": "Frontiers in Human Neuroscience",
      "publication_type": "Journal article",
      "topic": "Measurement & methods",
      "summary_en": "Compares six computerized oculomotor tests with clinician-administered examinations.",
      "summary_zh": "对照临床眼动检查，评估六项计算机眼动测试的效度。",
      "url": "https://www.harmoneyes.com/assets/science-papers/trotter-hunfalvay-murray-mathews-carrick-2025.pdf",
      "doi": "10.3389/fnhum.2025.1556451",
      "discovery_source": "https://www.harmoneyes.com/science",
      "source_listing_date": "May 2025",
      "related_game_ids": [],
      "checked_at": "2026-10-22",
      "metadata_basis": "Source document"
    },
    {
      "id": "paper-2f278ff9aeea",
      "title": "Improved reading and academic performance: A case series of 3 dyslexic students with learning disability",
      "authors": "Johnson Shen-Fung Huang",
      "year": 2025,
      "venue": "Asia-Pacific Chiropractic Journal",
      "publication_type": "Journal article",
      "topic": "Training & rehabilitation",
      "summary_en": "Describes reading and learning outcomes during multimodal intervention in three students with dyslexia.",
      "summary_zh": "通过三名阅读障碍学生的病例，讨论综合干预期间的阅读与学习表现。",
      "url": "https://www.harmoneyes.com/assets/science-papers/huang-shen-2025.pdf",
      "doi": "",
      "discovery_source": "https://www.harmoneyes.com/science",
      "source_listing_date": "Mar 2025",
      "related_game_ids": [],
      "checked_at": "2026-10-22",
      "metadata_basis": "Source document"
    },
    {
      "id": "paper-3ff1a99cd1cf",
      "title": "Eyes on the prize: linking oculomotor behavior to match performance in collegiate women’s soccer",
      "authors": "Kinney, Smith, Hunfalvay, Murray, Rider",
      "year": 2025,
      "venue": "SEACSM 2025",
      "publication_type": "Conference material",
      "topic": "Sports performance",
      "summary_en": "Examines associations between oculomotor behavior and match performance in collegiate women's soccer.",
      "summary_zh": "考察大学女子足球运动员的眼动行为与比赛表现之间的关系。",
      "url": "https://www.harmoneyes.com/assets/science-papers/kinney-smoth-hunfalvay-et-al-2025.pdf",
      "doi": "",
      "discovery_source": "https://www.harmoneyes.com/science",
      "source_listing_date": "Feb 2025",
      "related_game_ids": [],
      "checked_at": "2026-10-22",
      "metadata_basis": "Source document"
    },
    {
      "id": "paper-7ec12c5bdd19",
      "title": "Age- and Sex-Based Developmental Biomarkers in Eye Movements",
      "authors": "Carrick, Hunfalvay, Bolte, Azzolino, Abdulrahman, Hankir, Antonucci, Al-Rumaihi",
      "year": 2024,
      "venue": "Brain Sciences",
      "publication_type": "Journal article",
      "topic": "Clinical & developmental",
      "summary_en": "Examines age- and sex-related variation in eye movements as developmental markers.",
      "summary_zh": "分析年龄和性别相关的眼动变化，探索发育指标。",
      "url": "https://www.harmoneyes.com/assets/science-papers/carrick-hunfalvay-bolte-et-al-2024.pdf",
      "doi": "10.3390/brainsci14121288",
      "discovery_source": "https://www.harmoneyes.com/science",
      "source_listing_date": "Dec 2024",
      "related_game_ids": [],
      "checked_at": "2026-10-22",
      "metadata_basis": "Source document"
    },
    {
      "id": "paper-f2b5d8485e3e",
      "title": "Eye Movement Differences in Contact Versus Non-Contact Olympic Athletes",
      "authors": "Murray, Hunfalvay, Mesagno, Trotter, Monsma, Greenstein, Carrick",
      "year": 2024,
      "venue": "Journal of Motor Behavior",
      "publication_type": "Journal article",
      "topic": "Sports performance",
      "summary_en": "Compares eye movement characteristics of Olympic athletes in contact and non-contact sports.",
      "summary_zh": "比较接触性与非接触性项目奥运运动员的眼动特征。",
      "url": "https://www.harmoneyes.com/assets/science-papers/murray-hunfalvay-mesagno-trotter-monsma-greensteinf-carrick-2024.pdf",
      "doi": "10.1080/00222895.2024.2388769",
      "discovery_source": "https://www.harmoneyes.com/science",
      "source_listing_date": "Aug 2024",
      "related_game_ids": [],
      "checked_at": "2026-10-22",
      "metadata_basis": "Source document"
    },
    {
      "id": "paper-75f0784a49e0",
      "title": "Age-Based Developmental Biomarkers in Eye Movements: A Retrospective Analysis Using Machine Learning",
      "authors": "Hunfalvay, Bolte, Singh, Greenstein, Murray, Carrick",
      "year": 2024,
      "venue": "Brain Sciences",
      "publication_type": "Journal article",
      "topic": "Clinical & developmental",
      "summary_en": "Uses machine learning to examine age-related eye movement patterns in 45,696 participants.",
      "summary_zh": "使用机器学习分析 45,696 名参与者的眼动数据，研究生命周期中的年龄相关变化。",
      "url": "https://www.harmoneyes.com/assets/science-papers/hunfalvay-bolte-singh-greenstein-murray-carrick-2024.pdf",
      "doi": "10.3390/brainsci14070686",
      "discovery_source": "https://www.harmoneyes.com/science",
      "source_listing_date": "Jul 2024",
      "related_game_ids": [],
      "checked_at": "2026-10-22",
      "metadata_basis": "Source document"
    },
    {
      "id": "paper-c83f28963a06",
      "title": "Reliability and Validity of a 9-Point Ocular Alignment Test of Cardinal Gaze using Eye Tracking",
      "authors": "Hunfalvay, Kopolow, Murray",
      "year": 2023,
      "venue": "Vision Development & Rehabilitation",
      "publication_type": "Journal article",
      "topic": "Measurement & methods",
      "summary_en": "Assesses test-retest reliability of a nine-position eye alignment test and compares it with the cover test.",
      "summary_zh": "将九点眼位追踪测试与遮盖试验比较，并评估重测信度。",
      "url": "https://www.harmoneyes.com/assets/science-papers/hunfalvay-kopolow-murray-2023.pdf",
      "doi": "10.31707/VDR2023.9.4.p222",
      "discovery_source": "https://www.harmoneyes.com/science",
      "source_listing_date": "Jan 2024",
      "related_game_ids": [],
      "checked_at": "2026-10-22",
      "metadata_basis": "Source document"
    },
    {
      "id": "paper-9a6faef76b40",
      "title": "Automated Eye Tracking Enables Saccade Performance Evaluation of Patients with Concussion History",
      "authors": "Song, Gabriel, Mohiuddin, Whitaker, Wisely, Kim (Duke Eye Center)",
      "year": 2023,
      "venue": "Optometry and Vision Science",
      "publication_type": "Journal article",
      "topic": "Clinical & developmental",
      "summary_en": "Retrospectively examines automated saccade testing in patients with a history of concussion.",
      "summary_zh": "回顾分析有脑震荡史患者的自动眼动检查，关注扫视速度、准确性和注视。",
      "url": "https://www.harmoneyes.com/assets/science-papers/song-etal-2023.pdf",
      "doi": "10.1097/OPX.0000000000002090",
      "discovery_source": "https://www.harmoneyes.com/science",
      "source_listing_date": "Dec 2023",
      "related_game_ids": [],
      "checked_at": "2026-10-22",
      "metadata_basis": "Source document"
    },
    {
      "id": "paper-de26ee68bd7e",
      "title": "The Effects of Chiropractic Craniopathy upon TBI Patients Measured by Eye Saccades",
      "authors": "Unger, Joseph F Jr.",
      "year": 2022,
      "venue": "Logan University, Atrium Health Services",
      "publication_type": "Research abstract",
      "topic": "Training & rehabilitation",
      "summary_en": "Reports pre- and post-intervention saccade measurements in four participants with a history of traumatic brain injury.",
      "summary_zh": "记录四名有脑外伤史参与者干预前后的扫视测量，作为病例研究资料。",
      "url": "https://www.harmoneyes.com/assets/science-papers/unger-2022.pdf",
      "doi": "",
      "discovery_source": "https://www.harmoneyes.com/science",
      "source_listing_date": "Jul 2022",
      "related_game_ids": [],
      "checked_at": "2026-10-22",
      "metadata_basis": "Source document"
    },
    {
      "id": "paper-ad0cde9edfb7",
      "title": "Long-Term Effects of Low-Level Blast Exposure and High-Caliber Weapons Use in Military Special Operators",
      "authors": "Hunfalvay, Murray, Creel, Carrick",
      "year": 2022,
      "venue": "Brain Sciences",
      "publication_type": "Journal article",
      "topic": "Clinical & developmental",
      "summary_en": "Compares oculomotor behavior in military personnel with low-level blast exposure and controls.",
      "summary_zh": "比较有长期低水平爆炸暴露经历的军事人员与对照者的眼动表现。",
      "url": "https://www.harmoneyes.com/assets/science-papers/hunfalvay-murray-creel-carrick-2022.pdf",
      "doi": "10.3390/brainsci12050679",
      "discovery_source": "https://www.harmoneyes.com/science",
      "source_listing_date": "May 2022",
      "related_game_ids": [],
      "checked_at": "2026-10-22",
      "metadata_basis": "Source document"
    },
    {
      "id": "paper-bdb63a431a94",
      "title": "Developing Brain in Danger: Critical Periods of Vulnerability from In-utero to Adolescence",
      "authors": "Carla Cannizzaro; Miriam Melis; Sophie Laye (editors)",
      "year": 2022,
      "venue": "Frontiers Research Topics",
      "publication_type": "Edited volume",
      "topic": "Clinical & developmental",
      "summary_en": "Collects research on vulnerability during brain development from gestation through adolescence.",
      "summary_zh": "汇集胎儿期至青春期脑发育脆弱性的研究，提供发育神经科学背景。",
      "url": "https://www.harmoneyes.com/assets/science-papers/cannizzaro-et-al-2022.pdf",
      "doi": "10.3389/978-2-88974-617-0",
      "discovery_source": "https://www.harmoneyes.com/science",
      "source_listing_date": "Mar 2022",
      "related_game_ids": [],
      "checked_at": "2026-10-22",
      "metadata_basis": "Source document"
    },
    {
      "id": "paper-9a2b7862c5f5",
      "title": "Alpha Desynchronization Increases During Dynamic Visual Assessments Within One Year of Mild Traumatic Brain Injury",
      "authors": "Warlick, Lawton, Breitbach, Hunfalvay, Murray",
      "year": 2022,
      "venue": "National Science Foundation (BME-SIM)",
      "publication_type": "Conference material",
      "topic": "Clinical & developmental",
      "summary_en": "Examines dynamic visual assessment and alpha-band activity following mild traumatic brain injury.",
      "summary_zh": "结合动态视觉评估与脑电 alpha 活动，研究轻度脑外伤后的变化。",
      "url": "https://www.harmoneyes.com/assets/science-papers/warlick-lawton-breitbach-hunfalvay-murray-2022.pdf",
      "doi": "",
      "discovery_source": "https://www.harmoneyes.com/science",
      "source_listing_date": "Mar 2022",
      "related_game_ids": [],
      "checked_at": "2026-10-22",
      "metadata_basis": "Source document"
    },
    {
      "id": "paper-7328b240b5cd",
      "title": "Eye-Tracker Outcomes from Static, Mobile, Virtual Reality Eye-Tracking Devices",
      "authors": "Murray, Trotter, Sandri Heidner, Herman, Hunfalvay",
      "year": 2022,
      "venue": "Eye Tracking: Background, Methods, and Applications · Neuromethods 183",
      "publication_type": "Book chapter",
      "topic": "Measurement & methods",
      "summary_en": "Discusses stationary, mobile and VR eye trackers in study design, data collection and analysis.",
      "summary_zh": "介绍固定式、移动式和虚拟现实眼动设备在研究设计、采集和分析中的应用。",
      "url": "https://link.springer.com/protocol/10.1007/978-1-0716-2391-6_7",
      "doi": "10.1007/978-1-0716-2391-6_7",
      "discovery_source": "https://www.harmoneyes.com/science",
      "source_listing_date": "Feb 2022",
      "related_game_ids": [],
      "checked_at": "2026-10-22",
      "metadata_basis": "Source document"
    },
    {
      "id": "paper-0df6b5effe69",
      "title": "Oculomotor Behavior Predict Professional Cricket Batting and Bowling Performance",
      "authors": "Murray, Lawton, Rider, Harris, Hunfalvay",
      "year": 2021,
      "venue": "Frontiers in Human Neuroscience",
      "publication_type": "Journal article",
      "topic": "Sports performance",
      "summary_en": "Relates oculomotor testing to batting and bowling performance in professional cricket.",
      "summary_zh": "将职业板球运动员的眼动测试与击球、投球表现进行关联分析。",
      "url": "https://www.harmoneyes.com/assets/science-papers/murray-lawton-rider-harris-hunfalvay-2021.pdf",
      "doi": "10.3389/fnhum.2021.768585",
      "discovery_source": "https://www.harmoneyes.com/science",
      "source_listing_date": "Dec 2021",
      "related_game_ids": [],
      "checked_at": "2026-10-22",
      "metadata_basis": "Source document"
    },
    {
      "id": "paper-258d9fbf8a3b",
      "title": "Smooth Pursuit Eye Movements as a Biomarker for Mild Concussion within 7-Days of Injury",
      "authors": "Hunfalvay, Murray, Mani, Carrick",
      "year": 2021,
      "venue": "Brain Injury",
      "publication_type": "Journal article",
      "topic": "Clinical & developmental",
      "summary_en": "Compares smooth pursuit in adolescents within seven days of concussion and age-matched controls.",
      "summary_zh": "比较受伤一周内青少年脑震荡患者与年龄匹配对照者的平滑追踪。",
      "url": "https://www.harmoneyes.com/assets/science-papers/hunfalvay-murray-mani-carrick-2021.pdf",
      "doi": "10.1080/02699052.2021.2012825",
      "discovery_source": "https://www.harmoneyes.com/science",
      "source_listing_date": "Dec 2021",
      "related_game_ids": [],
      "checked_at": "2026-10-22",
      "metadata_basis": "Source document"
    },
    {
      "id": "paper-f930010de5dc",
      "title": "The Pupillary Light Reflex as a Biomarker of Concussion",
      "authors": "Carrick, Azzolino, Hunfalvay, Pagnacco, Oggero, Arcy, Abdulrahman, Sugaya",
      "year": 2021,
      "venue": "Life",
      "publication_type": "Journal article",
      "topic": "Clinical & developmental",
      "summary_en": "Retrospectively examines pupillary light reflex measures in relation to concussion status.",
      "summary_zh": "回顾瞳孔对光反射测量，探索其与脑震荡状态的关系。",
      "url": "https://www.harmoneyes.com/assets/science-papers/carrick-pazzalino-hunfalvay-2021.pdf",
      "doi": "10.3390/life11101104",
      "discovery_source": "https://www.harmoneyes.com/science",
      "source_listing_date": "Oct 2021",
      "related_game_ids": [],
      "checked_at": "2026-10-22",
      "metadata_basis": "Source document"
    },
    {
      "id": "paper-1077632e263d",
      "title": "Visual Performance as a Function of Clear Central Aperture Diameter with a Defocused Myopic Periphery",
      "authors": "Kubota, Joshi, Samandarova, Oliva, Selenow, Gupta, Ali, Ciuffreda",
      "year": 2021,
      "venue": "Optometry and Vision Science",
      "publication_type": "Journal article",
      "topic": "Measurement & methods",
      "summary_en": "Compares reading, visual search and saccadic performance across central apertures and peripheral defocus conditions.",
      "summary_zh": "比较不同中央清晰孔径和周边离焦条件下的阅读、视觉搜索与扫视表现。",
      "url": "https://www.harmoneyes.com/assets/science-papers/kubota-etal-2021.pdf",
      "doi": "10.1097/OPX.0000000000001750",
      "discovery_source": "https://www.harmoneyes.com/science",
      "source_listing_date": "Sep 2021",
      "related_game_ids": [],
      "checked_at": "2026-10-22",
      "metadata_basis": "Source document"
    },
    {
      "id": "paper-257f0a73bc48",
      "title": "Brain Vital Signs in Elite Ice Hockey: Objective Neurophysiological Reference Values for Concussion Management",
      "authors": "Carrick, Pagnacco, Azzolino, Hunfalvay, Oggero, Frizzell, Smith, Pawlowski, Campbell, Fickling, Lakhani, Arcy",
      "year": 2021,
      "venue": "Frontiers in Neuroscience",
      "publication_type": "Journal article",
      "topic": "Clinical & developmental",
      "summary_en": "Develops neurophysiological reference data in elite ice hockey for concussion research.",
      "summary_zh": "建立精英冰球运动员的神经生理参考资料，用于脑震荡研究背景。",
      "url": "https://www.harmoneyes.com/assets/science-papers/carrick-pagnacco-azzilino-hunfalvay-et-al-2021.pdf",
      "doi": "10.3389/fnins.2021.670563",
      "discovery_source": "https://www.harmoneyes.com/science",
      "source_listing_date": "Aug 2021",
      "related_game_ids": [],
      "checked_at": "2026-10-22",
      "metadata_basis": "Source document"
    },
    {
      "id": "paper-c3426337aba3",
      "title": "Circular Smooth Pursuit Assessment and Neuronal Activity in the Alpha Frequency as Predictors of mTBI",
      "authors": "Breitbach, Lawton, Warlick, Hunfalvay, Murray",
      "year": 2021,
      "venue": "Biomedical Engineering Society · NSF",
      "publication_type": "Conference material",
      "topic": "Clinical & developmental",
      "summary_en": "Explores circular smooth pursuit and alpha-band activity as measures relevant to mild traumatic brain injury.",
      "summary_zh": "结合圆形平滑追踪和 alpha 频段神经活动，探索轻度脑外伤的评估指标。",
      "url": "https://www.harmoneyes.com/assets/science-papers/breitbach-lawton-warlick-hunfalvay-murray-2021.pptx",
      "doi": "",
      "discovery_source": "https://www.harmoneyes.com/science",
      "source_listing_date": "Jul 2021",
      "related_game_ids": [],
      "checked_at": "2026-10-22",
      "metadata_basis": "Source document"
    },
    {
      "id": "paper-44a9b6720dd5",
      "title": "Oculomotor Training for Poor Saccades Improves Functional Vision Scores and Neurobehavioral Symptoms",
      "authors": "Nicholas P. Murray; Melissa Hunfalvay; Claire-Marie Roberts; Ankur Tyagi; Jason Whittaker; Cedrick Noel",
      "year": 2021,
      "venue": "Archives of Rehabilitation Research and Clinical Translation",
      "publication_type": "Journal article",
      "topic": "Training & rehabilitation",
      "summary_en": "Uses intervention and control groups to assess saccades and neurobehavioral symptoms before and after oculomotor training.",
      "summary_zh": "采用干预与对照组的前后测设计，评估眼动训练后的扫视和神经行为症状变化。",
      "url": "https://www.harmoneyes.com/assets/science-papers/murray-hunfalvay-roberts-tyagi-whittaker-noel-2021.pdf",
      "doi": "10.1016/j.arrct.2021.100126",
      "discovery_source": "https://www.harmoneyes.com/science",
      "source_listing_date": "May 2021",
      "related_game_ids": [],
      "checked_at": "2026-10-22",
      "metadata_basis": "Source document"
    },
    {
      "id": "paper-687d668689bf",
      "title": "Classification of Comprehensive Neuro-Ophthalmologic Measures of Postacute Concussion",
      "authors": "Feller, Goldenberg, Asselin, Merchant-Borna, Abar, Jones, Mannix, Kawata, Bazarian",
      "year": 2021,
      "venue": "JAMA Network Open",
      "publication_type": "Journal article",
      "topic": "Clinical & developmental",
      "summary_en": "Evaluates neuro-ophthalmologic measures for classifying postacute concussion in an athlete cohort.",
      "summary_zh": "在运动员队列中比较神经眼科测量，研究脑震荡后的分类表现。",
      "url": "https://www.harmoneyes.com/assets/science-papers/feller-jama-eye-tracking-2021.pdf",
      "doi": "10.1001/jamanetworkopen.2021.0599",
      "discovery_source": "https://www.harmoneyes.com/science",
      "source_listing_date": "Mar 2021",
      "related_game_ids": [],
      "checked_at": "2026-10-22",
      "metadata_basis": "Source document"
    },
    {
      "id": "paper-5eb738fede2e",
      "title": "Fixation Stability as a Biomarker for Differentiating Mild Traumatic Brain Injury from Age-Matched Controls in Pediatrics",
      "authors": "Hunfalvay, Murray, Carrick",
      "year": 2020,
      "venue": "Brain Injury",
      "publication_type": "Journal article",
      "topic": "Clinical & developmental",
      "summary_en": "Compares fixation stability in pediatric mild traumatic brain injury and age-matched controls.",
      "summary_zh": "比较儿童轻度脑外伤患者与年龄匹配对照者的注视稳定性。",
      "url": "https://www.harmoneyes.com/assets/science-papers/hunfalvay-murray-carrick-2020.pdf",
      "doi": "10.1080/02699052.2020.1865566",
      "discovery_source": "https://www.harmoneyes.com/science",
      "source_listing_date": "Dec 2020",
      "related_game_ids": [],
      "checked_at": "2026-10-22",
      "metadata_basis": "Source document"
    },
    {
      "id": "paper-6a0a1d169d2f",
      "title": "Head Position and Posturography: A Novel Biomarker to Identify Concussion Sufferers",
      "authors": "Carrick, Pagnacco, Hunfalvay, Azzolino, Oggero",
      "year": 2020,
      "venue": "Brain Sciences",
      "publication_type": "Journal article",
      "topic": "Clinical & developmental",
      "summary_en": "Studies postural stability across head positions in concussion-related balance assessment.",
      "summary_zh": "研究不同头位下的姿势稳定性，提供脑震荡相关平衡评估资料。",
      "url": "https://www.harmoneyes.com/assets/science-papers/carrick-pagnacco-hunfalvay-azzolino-oggero-2020.pdf",
      "doi": "10.3390/brainsci10121003",
      "discovery_source": "https://www.harmoneyes.com/science",
      "source_listing_date": "Dec 2020",
      "related_game_ids": [],
      "checked_at": "2026-10-22",
      "metadata_basis": "Source document"
    },
    {
      "id": "paper-c3a6772f3a6a",
      "title": "Oculomotor Behavior as a Biomarker for Differentiating Pediatric Patients With Mild Traumatic Brain Injury and Age-Matched Controls",
      "authors": "Hunfalvay, Murray, Roberts, Tyagi, Barclay, Carrick",
      "year": 2020,
      "venue": "Frontiers in Behavioral Neuroscience",
      "publication_type": "Journal article",
      "topic": "Clinical & developmental",
      "summary_en": "Compares oculomotor behavior in pediatric mild traumatic brain injury and age-matched controls.",
      "summary_zh": "比较儿童轻度脑外伤患者与对照者的眼动行为指标。",
      "url": "https://www.harmoneyes.com/assets/science-papers/hunfalvay-murray-roberts-tyagi-barclay-carrick-2020.pdf",
      "doi": "10.3389/fnbeh.2020.581819",
      "discovery_source": "https://www.harmoneyes.com/science",
      "source_listing_date": "Nov 2020",
      "related_game_ids": [],
      "checked_at": "2026-10-22",
      "metadata_basis": "Source document"
    },
    {
      "id": "paper-0ac61020f075",
      "title": "Visual and Oculomotor Abilities Predict Professional Baseball Batting Performance",
      "authors": "Liu, Edmunds, Burris, Appelbaum",
      "year": 2020,
      "venue": "Int. Journal of Performance Analysis in Sport",
      "publication_type": "Journal article",
      "topic": "Sports performance",
      "summary_en": "Relates preseason visual and oculomotor assessments to professional baseball batting performance.",
      "summary_zh": "结合季前视觉与眼动测试及赛季数据，研究职业棒球击球表现。",
      "url": "https://www.harmoneyes.com/assets/science-papers/2020-liu-etal-ijpas.pdf",
      "doi": "10.1080/24748668.2020.1777819",
      "discovery_source": "https://www.harmoneyes.com/science",
      "source_listing_date": "Jun 2020",
      "related_game_ids": [],
      "checked_at": "2026-10-22",
      "metadata_basis": "Source document"
    },
    {
      "id": "paper-2fc0385c36b8",
      "title": "A Comparison of Cardinal Gaze Speed Between Major League Baseball Players, Amateur Prospects, and Nonathletes",
      "authors": "Kubitz, Roberts, Hunfalvay, Murray",
      "year": 2020,
      "venue": "Journal of Sports and Performance Vision",
      "publication_type": "Journal article",
      "topic": "Sports performance",
      "summary_en": "Compares cardinal gaze speed among Major League Baseball players, amateur prospects and non-athletes.",
      "summary_zh": "比较职业棒球运动员、业余新秀与非运动员向主要注视方向转移目光的速度。",
      "url": "https://www.harmoneyes.com/assets/science-papers/kubitz-roberts-hunfalvay-murray-2020.pdf",
      "doi": "",
      "discovery_source": "https://www.harmoneyes.com/science",
      "source_listing_date": "May 2020",
      "related_game_ids": [],
      "checked_at": "2026-10-22",
      "metadata_basis": "Source document",
      "related_paper_ids": [
        "paper-60ee1052d445"
      ]
    },
    {
      "id": "paper-22c5a9881b3f",
      "title": "Vertical smooth pursuit as a diagnostic marker of traumatic brain injury",
      "authors": "Hunfalvay, Roberts, Murray, Tyagi, Barclay, Bolte, Kelly, Carrick",
      "year": 2020,
      "venue": "Concussion",
      "publication_type": "Journal article",
      "topic": "Clinical & developmental",
      "summary_en": "Compares vertical smooth pursuit across traumatic brain injury severity groups and healthy controls.",
      "summary_zh": "比较不同脑外伤严重程度组与健康对照者的垂直平滑追踪。",
      "url": "https://www.harmoneyes.com/assets/science-papers/hunfalvay-roberts-murray-tyagi-barclay-bolte-kelly-carrick-2020.pdf",
      "doi": "10.2217/cnc-2019-0013",
      "discovery_source": "https://www.harmoneyes.com/science",
      "source_listing_date": "Jan 2020",
      "related_game_ids": [],
      "checked_at": "2026-10-22",
      "metadata_basis": "Source document"
    },
    {
      "id": "paper-449e25f2771d",
      "title": "Visual Assessments Predict Swing Propensity in Professional Baseball",
      "authors": "Edmunds, Liu, Appelbaum",
      "year": 2019,
      "venue": "American Academy of Optometry",
      "publication_type": "Conference material",
      "topic": "Sports performance",
      "summary_en": "Explores the relationship between visual assessments and swing propensity in professional baseball.",
      "summary_zh": "通过职业棒球数据探索视觉测评与挥棒倾向之间的关系。",
      "url": "https://www.harmoneyes.com/assets/science-papers/edmunds-visual-assessments-predict-swing-propensity-in-pro-baseball-aao-2019-final.pdf",
      "doi": "",
      "discovery_source": "https://www.harmoneyes.com/science",
      "source_listing_date": "Oct 2019",
      "related_game_ids": [],
      "checked_at": "2026-10-22",
      "metadata_basis": "Source document"
    },
    {
      "id": "paper-899643376f05",
      "title": "Oculomotor Behavior of Acutely Concussed Patients undergoing Hyperbaric Oxygen Treatment",
      "authors": "Hunfalvay, Murray, Tyagi, Denham, Biberdorf, Wegge",
      "year": 2019,
      "venue": "Neuro Optometric Rehabilitation Association",
      "publication_type": "Conference material",
      "topic": "Training & rehabilitation",
      "summary_en": "Reports oculomotor behavior during hyperbaric oxygen treatment in acutely concussed patients.",
      "summary_zh": "记录接受高压氧治疗的急性脑震荡患者的眼动行为变化。",
      "url": "https://www.harmoneyes.com/assets/science-papers/nora-2019-poster.pdf",
      "doi": "",
      "discovery_source": "https://www.harmoneyes.com/science",
      "source_listing_date": "Sep 2019",
      "related_game_ids": [],
      "checked_at": "2026-10-22",
      "metadata_basis": "Source document"
    },
    {
      "id": "paper-0a62d3849b88",
      "title": "Horizontal and Vertical Self-Paced Saccades as a Diagnostic Marker of Traumatic Brain Injury",
      "authors": "Hunfalvay, Roberts, Murray, Tyagi, Kelly, Bolte",
      "year": 2019,
      "venue": "Concussion",
      "publication_type": "Journal article",
      "topic": "Clinical & developmental",
      "summary_en": "Examines horizontal and vertical self-paced saccades in traumatic brain injury assessment.",
      "summary_zh": "研究水平和垂直自定节奏扫视在脑外伤评估中的应用。",
      "url": "https://www.harmoneyes.com/assets/science-papers/hunfalvay-roberts-murray-tyagi-kelly-bolte-2019.pdf",
      "doi": "10.2217/cnc-2019-0001",
      "discovery_source": "https://www.harmoneyes.com/science",
      "source_listing_date": "Jul 2019",
      "related_game_ids": [],
      "checked_at": "2026-10-22",
      "metadata_basis": "Source document"
    },
    {
      "id": "paper-5adc6926ec2c",
      "title": "An Examination of the Oculomotor Behavior Metrics Within a Suite of Digitized Eye Tracking Tests",
      "authors": "Bolte, Kubitz, Roberts, Hunfalvay, Tyagi, Murray",
      "year": 2019,
      "venue": "NASPSPA",
      "publication_type": "Conference material",
      "topic": "Measurement & methods",
      "summary_en": "Conference report examining oculomotor metrics and normative values in a digitized test battery.",
      "summary_zh": "会议报告讨论数字化眼动测试组合中的眼动指标及常模。",
      "url": "https://www.harmoneyes.com/assets/science-papers/bolte-kubitz-roberts-hunfalvay-tyagi-murray-2019.pdf",
      "doi": "",
      "discovery_source": "https://www.harmoneyes.com/science",
      "source_listing_date": "Jun 2019",
      "related_game_ids": [],
      "checked_at": "2026-10-22",
      "metadata_basis": "Source document",
      "related_paper_ids": [
        "paper-1e1a2c6a6770"
      ]
    },
    {
      "id": "paper-60ee1052d445",
      "title": "A Comparison of Visual Speed to the Cardinal Gaze Positions Between Major League Baseball Players and Amateur Prospects",
      "authors": "Kubitz, Roberts, Hunfalvay, Murray",
      "year": 2019,
      "venue": "NASPSPA",
      "publication_type": "Conference material",
      "topic": "Sports performance",
      "summary_en": "Conference report comparing cardinal gaze speed in professional baseball players and amateur prospects.",
      "summary_zh": "会议报告比较职业棒球运动员与业余新秀的主要注视方向转移速度。",
      "url": "https://www.harmoneyes.com/assets/science-papers/kubitz-roberts-hunfalvay-murray-2019.pdf",
      "doi": "",
      "discovery_source": "https://www.harmoneyes.com/science",
      "source_listing_date": "Feb 2019",
      "related_game_ids": [],
      "checked_at": "2026-10-22",
      "metadata_basis": "Source document",
      "related_paper_ids": [
        "paper-2fc0385c36b8"
      ]
    },
    {
      "id": "paper-1e1a2c6a6770",
      "title": "An Examination of the Oculomotor Behavior Metrics Within a Suite of Digitized Eye Tracking Tests",
      "authors": "Murray, Kubitz, Roberts, Hunfalvay, Bolte, Tyagi",
      "year": 2019,
      "venue": "Vision Development and Rehabilitation (COVD)",
      "publication_type": "Journal article",
      "topic": "Measurement & methods",
      "summary_en": "Examines reliability, normative values and age-group differences in digitized eye-tracking tests.",
      "summary_zh": "评估数字化眼动测试的信度、常模及年龄组间差异。",
      "url": "https://www.harmoneyes.com/assets/science-papers/murray-kubitz-roberts-hunfalvay-bolte-tyagi-2019.pdf",
      "doi": "10.31707/VDR2019.5.4.p269",
      "discovery_source": "https://www.harmoneyes.com/science",
      "source_listing_date": "Feb 2019",
      "related_game_ids": [],
      "checked_at": "2026-10-22",
      "metadata_basis": "Source document",
      "related_paper_ids": [
        "paper-5adc6926ec2c"
      ]
    },
    {
      "id": "paper-7c5add33905e",
      "title": "The Effect of Prior Tennis Experience on Wheelchair Tennis Players’ Visual Search",
      "authors": "Hunfalvay, Murray",
      "year": 2018,
      "venue": "Adapted Physical Activity Quarterly",
      "publication_type": "Journal article",
      "topic": "Sports performance",
      "summary_en": "Examines how prior biped tennis experience relates to visual search in wheelchair tennis.",
      "summary_zh": "研究既往站立网球经验与轮椅网球运动员视觉搜索策略的关系。",
      "url": "https://www.harmoneyes.com/assets/science-papers/hunfalvay-murray-2018.pdf",
      "doi": "10.1123/apaq.2017-0117",
      "discovery_source": "https://www.harmoneyes.com/science",
      "source_listing_date": "Oct 2018",
      "related_game_ids": [],
      "checked_at": "2026-10-22",
      "metadata_basis": "Source document"
    },
    {
      "id": "paper-4597b3c0e6c6",
      "title": "Interpupillary Distance and Pupil Diameter of Baseball Athletes and Non-Athletes",
      "authors": "Hunfalvay, Kubitz, Murray, Tibbert, Bolte",
      "year": 2018,
      "venue": "Optometry and Visual Performance",
      "publication_type": "Journal article",
      "topic": "Sports performance",
      "summary_en": "Compares interpupillary distance and pupil diameter in baseball athletes and non-athletes.",
      "summary_zh": "比较棒球运动员与非运动员的瞳距和瞳孔直径。",
      "url": "https://www.harmoneyes.com/assets/science-papers/hunfalvay-kubitz-murray-tibbert-bolte-2018.pdf",
      "doi": "",
      "discovery_source": "https://www.harmoneyes.com/science",
      "source_listing_date": "Aug 2018",
      "related_game_ids": [],
      "checked_at": "2026-10-22",
      "metadata_basis": "Source document"
    },
    {
      "id": "paper-cf76619acc40",
      "title": "Reliability of Computerized Eye-tracking Reaction Time Tests in Non-athletes, Athletes, and Individuals with Traumatic Brain Injury",
      "authors": "Lange, Hunfalvay, Murray, Roberts, Bolte",
      "year": 2018,
      "venue": "Optometry and Visual Performance",
      "publication_type": "Journal article",
      "topic": "Measurement & methods",
      "summary_en": "Assesses reliability of eye-tracking measures of simple, choice and discrimination reaction time.",
      "summary_zh": "评估简单、选择和辨别反应时眼动测试的信度。",
      "url": "https://www.harmoneyes.com/assets/science-papers/lange-hunfalvay-roberts-murray-bolte-2018.pdf",
      "doi": "",
      "discovery_source": "https://www.harmoneyes.com/science",
      "source_listing_date": "Jul 2018",
      "related_game_ids": [],
      "checked_at": "2026-10-22",
      "metadata_basis": "Source document"
    },
    {
      "id": "paper-3f93c5835c0c",
      "title": "Brain Monitoring Devices in Neuroscience Clinical Research: The Potential of Remote Monitoring Using Sensors, Wearables, and Mobile Devices",
      "authors": "Bill Byrom; Marie McCarthy; Peter Schueler; Willie Muehlhausen",
      "year": 2018,
      "venue": "Clinical Pharmacology & Therapeutics",
      "publication_type": "Journal article",
      "topic": "Measurement & methods",
      "summary_en": "Reviews sensors, wearables and mobile devices for remote brain monitoring in clinical research.",
      "summary_zh": "综述传感器、可穿戴设备和移动设备用于远程脑功能监测的研究方法。",
      "url": "https://www.harmoneyes.com/assets/science-papers/byrombrainmonitoringcpt2018.pdf",
      "doi": "10.1002/cpt.1077",
      "discovery_source": "https://www.harmoneyes.com/science",
      "source_listing_date": "Mar 2018",
      "related_game_ids": [],
      "checked_at": "2026-10-22",
      "metadata_basis": "Source document"
    },
    {
      "id": "paper-da11e7c0b5c2",
      "title": "Eye Tracking Technology for Clinical Practice: Benefits, Limitations, and Considerations",
      "authors": "Hunfalvay",
      "year": 2018,
      "venue": "Optometry and Visual Performance",
      "publication_type": "Editorial",
      "topic": "Measurement & methods",
      "summary_en": "Editorial discussing clinical applications and measurement considerations for eye tracking.",
      "summary_zh": "临床视角的社论讨论眼动技术的应用与测量考虑。",
      "url": "https://www.harmoneyes.com/assets/science-papers/hunfalvay-2018.pdf",
      "doi": "",
      "discovery_source": "https://www.harmoneyes.com/science",
      "source_listing_date": "Feb 2018",
      "related_game_ids": [],
      "checked_at": "2026-10-22",
      "metadata_basis": "Source document"
    },
    {
      "id": "paper-d08a2ef267bc",
      "title": "Applied Psychophysiology: Using Biofeedback, Neurofeedback, and Visual Feedback",
      "authors": "Smith, Hunfalvay, Herzog, Beauchamp",
      "year": 2018,
      "venue": "Assessment in Applied Sport Psychology",
      "publication_type": "Book chapter",
      "topic": "Training & rehabilitation",
      "summary_en": "Book chapter introducing biofeedback, neurofeedback and visual feedback in applied psychophysiology.",
      "summary_zh": "书籍章节介绍生物反馈、神经反馈和视觉反馈在应用心理生理学中的使用。",
      "url": "https://www.harmoneyes.com/assets/science-papers/smith-hunfalvay-herzog-beauchamp-2018.pdf",
      "doi": "",
      "discovery_source": "https://www.harmoneyes.com/science",
      "source_listing_date": "Jan 2018",
      "related_game_ids": [],
      "checked_at": "2026-10-22",
      "metadata_basis": "Source listing and document identification"
    },
    {
      "id": "paper-a3671448e443",
      "title": "An Exploration of Shifts in Visual Fixation Prior to the Execution of Baseball Batting",
      "authors": "Hunfalvay, Roberts, Ryan, Murray, Tabano, Martin",
      "year": 2017,
      "venue": "International Journal of Sports Science",
      "publication_type": "Journal article",
      "topic": "Sports performance",
      "summary_en": "Uses mobile eye tracking to examine fixation shifts before professional baseball batting.",
      "summary_zh": "使用移动眼动设备观察职业棒球运动员击球准备阶段的注视转移。",
      "url": "https://www.harmoneyes.com/assets/science-papers/hunfalvay-roberts-ryan-murray-tabano-martin-2017.pdf",
      "doi": "10.5923/j.sports.20170706.02",
      "discovery_source": "https://www.harmoneyes.com/science",
      "source_listing_date": "Dec 2017",
      "related_game_ids": [],
      "checked_at": "2026-10-22",
      "metadata_basis": "Source document"
    },
    {
      "id": "paper-042bf0f9c663",
      "title": "The Reliability, Validity, and Normative Data of Interpupillary Distance and Pupil Diameter Using Eye-Tracking Technology",
      "authors": "Murray, Hunfalvay, Bolte",
      "year": 2017,
      "venue": "Translational Vision Science and Technology",
      "publication_type": "Journal article",
      "topic": "Measurement & methods",
      "summary_en": "Assesses reliability, clinical validity and normative values of eye-tracked interpupillary distance and pupil diameter.",
      "summary_zh": "对照临床工具评估眼动设备测量瞳距、瞳孔直径的信效度与常模。",
      "url": "https://www.harmoneyes.com/assets/science-papers/murray-hunfalvay-bolte-2017.pdf",
      "doi": "10.1167/tvst.6.4.2",
      "discovery_source": "https://www.harmoneyes.com/science",
      "source_listing_date": "Jul 2017",
      "related_game_ids": [],
      "checked_at": "2026-10-22",
      "metadata_basis": "Source document"
    },
    {
      "id": "paper-c4b08e294cb7",
      "title": "Lingering Binocular Vision Issues after a Suspected Concussion: A Case Study",
      "authors": "Hunfalvay",
      "year": 2017,
      "venue": "Translational Biomedicine",
      "publication_type": "Journal article",
      "topic": "Training & rehabilitation",
      "summary_en": "Case study following binocular vision problems and vision therapy after suspected concussion.",
      "summary_zh": "以单病例随访记录疑似脑震荡后的双眼视觉问题与视觉训练过程。",
      "url": "https://www.harmoneyes.com/assets/science-papers/hunfalvay-2017.pdf",
      "doi": "10.21767/2172-0479.100115",
      "discovery_source": "https://www.harmoneyes.com/science",
      "source_listing_date": "Jun 2017",
      "related_game_ids": [],
      "checked_at": "2026-10-22",
      "metadata_basis": "Source document"
    },
    {
      "id": "paper-e842c74f3389",
      "title": "Evaluation of Stereo Acuity in Professional Baseball and LPGA Athletes Compared to Non-Athletes",
      "authors": "Hunfalvay, Orr, Murray, Roberts",
      "year": 2017,
      "venue": "Vision Development and Rehabilitation (COVD)",
      "publication_type": "Journal article",
      "topic": "Sports performance",
      "summary_en": "Compares stereoacuity in professional baseball, golf and non-athlete groups using a digitized test.",
      "summary_zh": "比较职业棒球、高尔夫与非运动员的立体视敏度，并评估数字化测试。",
      "url": "https://www.harmoneyes.com/assets/science-papers/hunfalvay-orr-murray-roberts-2017.pdf",
      "doi": "",
      "discovery_source": "https://www.harmoneyes.com/science",
      "source_listing_date": "Apr 2017",
      "related_game_ids": [],
      "checked_at": "2026-10-22",
      "metadata_basis": "Source document"
    },
    {
      "id": "paper-30028c012bac",
      "title": "Reliability and Normative Data of Computerized Dynamic Visual Acuity Tests",
      "authors": "Murray, Hunfalvay, Roberts, Lange",
      "year": 2017,
      "venue": "Vision Development and Rehabilitation (COVD)",
      "publication_type": "Journal article",
      "topic": "Measurement & methods",
      "summary_en": "Examines reliability and normative data for computerized dynamic visual acuity tests.",
      "summary_zh": "研究计算机化动态视力测试的信度与常模。",
      "url": "https://www.harmoneyes.com/assets/science-papers/murray-hunfalvay-roberts-lange-2017.pdf",
      "doi": "",
      "discovery_source": "https://www.harmoneyes.com/science",
      "source_listing_date": "Apr 2017",
      "related_game_ids": [],
      "checked_at": "2026-10-22",
      "metadata_basis": "Source document"
    },
    {
      "id": "paper-cb5f33d2db4e",
      "title": "Home-Based Therapy for Symptomatic Convergence Insufficiency in Children: A Randomized Clinical Trial",
      "authors": "Pediatric Eye Disease Investigator Group",
      "year": 2016,
      "venue": "Optometry and Vision Science",
      "publication_type": "Journal article",
      "topic": "Training & rehabilitation",
      "summary_en": "Randomized clinical trial comparing home computer therapy, near-target exercises and placebo for childhood convergence insufficiency.",
      "summary_zh": "随机临床试验比较儿童集合不足的居家计算机训练、近目标训练和安慰剂方案。",
      "url": "https://www.harmoneyes.com/assets/science-papers/pedig-2016.pdf",
      "doi": "10.1097/OPX.0000000000000975",
      "discovery_source": "https://www.harmoneyes.com/science",
      "source_listing_date": "Dec 2016",
      "related_game_ids": [],
      "checked_at": "2026-10-22",
      "metadata_basis": "Source document"
    },
    {
      "id": "paper-50f375efaa57",
      "title": "Wearing Eye Tracking Technology during Batting Practice: Assessing the Experiences of Professional Baseball Athletes",
      "authors": "Roberts, Tabano, Hunfalvay",
      "year": 2016,
      "venue": "International Journal of Sports Science",
      "publication_type": "Journal article",
      "topic": "Sports performance",
      "summary_en": "Uses verbal reports to study professional baseball players' experiences of wearing eye trackers during batting practice.",
      "summary_zh": "通过职业棒球运动员的口述报告，研究击球训练时佩戴眼动设备的体验。",
      "url": "https://www.harmoneyes.com/assets/science-papers/roberts-tabano-hunfalvay-2016.pdf",
      "doi": "10.5923/j.sports.20160603.10",
      "discovery_source": "https://www.harmoneyes.com/science",
      "source_listing_date": "Jun 2016",
      "related_game_ids": [],
      "checked_at": "2026-10-22",
      "metadata_basis": "Source document"
    },
    {
      "id": "paper-37e4a677ecf9",
      "title": "A Comparison of Visual Search Strategies of Elite and Non-Elite Tennis Players Through Cluster Analysis",
      "authors": "Murray, Hunfalvay",
      "year": 2016,
      "venue": "Journal of Sports Sciences",
      "publication_type": "Journal article",
      "topic": "Sports performance",
      "summary_en": "Uses cluster analysis to compare visual search strategies of elite and non-elite tennis players.",
      "summary_zh": "使用聚类分析比较高水平与非高水平网球运动员的视觉搜索策略。",
      "url": "https://www.harmoneyes.com/assets/science-papers/murray-hunfalvay-2016.pdf",
      "doi": "10.1080/02640414.2016.1161215",
      "discovery_source": "https://www.harmoneyes.com/science",
      "source_listing_date": "Mar 2016",
      "related_game_ids": [],
      "checked_at": "2026-10-22",
      "metadata_basis": "Source document"
    },
    {
      "id": "paper-7dd8dd99bf59",
      "title": "Treatment of symptomatic convergence insufficiency with home-based computerized vergence system therapy in children",
      "authors": "Huston, Hoover",
      "year": 2015,
      "venue": "Journal of AAPOS",
      "publication_type": "Journal article",
      "topic": "Training & rehabilitation",
      "summary_en": "Retrospectively examines clinical measures during home computerized vergence therapy in children.",
      "summary_zh": "回顾儿童集合不足病例，评估居家计算机集合训练期间的临床测量。",
      "url": "https://www.harmoneyes.com/assets/science-papers/huston-hoover-2015.pdf",
      "doi": "10.1016/j.jaapos.2015.06.004",
      "discovery_source": "https://www.harmoneyes.com/science",
      "source_listing_date": "Oct 2015",
      "related_game_ids": [],
      "checked_at": "2026-10-22",
      "metadata_basis": "Source document"
    },
    {
      "id": "paper-f1a989bfecdd",
      "title": "Convergence Insufficiency — A Major Review",
      "authors": "Cooper, Jamal",
      "year": 2012,
      "venue": "Optometry",
      "publication_type": "Journal article",
      "topic": "Training & rehabilitation",
      "summary_en": "Reviews convergence insufficiency, including its causes, diagnosis, sensorimotor findings and management.",
      "summary_zh": "综述集合不足的病因、诊断、感觉运动表现与管理方法。",
      "url": "https://www.harmoneyes.com/assets/science-papers/cooper-jamal-2012.pdf",
      "doi": "",
      "discovery_source": "https://www.harmoneyes.com/science",
      "source_listing_date": "Nov 2012",
      "related_game_ids": [],
      "checked_at": "2026-10-22",
      "metadata_basis": "Source document"
    },
    {
      "id": "paper-a7f7a5ff4134",
      "title": "Treatment of symptomatic convergence insufficiency with a home-based computer orthoptic exercise program",
      "authors": "Serna, Rogers, McGregor, Golden, Bremer, Rogers",
      "year": 2011,
      "venue": "Journal of AAPOS",
      "publication_type": "Journal article",
      "topic": "Training & rehabilitation",
      "summary_en": "Examines a home computer orthoptic exercise program for symptomatic convergence insufficiency.",
      "summary_zh": "研究居家计算机视轴训练在有症状集合不足中的应用。",
      "url": "https://www.harmoneyes.com/assets/science-papers/serna-etal-2011.pdf",
      "doi": "10.1016/j.jaapos.2010.11.023",
      "discovery_source": "https://www.harmoneyes.com/science",
      "source_listing_date": "Mar 2011",
      "related_game_ids": [],
      "checked_at": "2026-10-22",
      "metadata_basis": "Source document"
    },
    {
      "id": "paper-18b1718a56cd",
      "title": "Reduction of Symptoms in Binocular Anomalies Using Computerized Home Therapy (HTS)",
      "authors": "Cooper, Feldman",
      "year": 2009,
      "venue": "Optometry",
      "publication_type": "Journal article",
      "topic": "Training & rehabilitation",
      "summary_en": "Retrospectively examines binocular vision symptom scores before and after computerized home therapy.",
      "summary_zh": "回顾居家计算机训练前后的双眼视觉症状问卷结果。",
      "url": "https://www.harmoneyes.com/assets/science-papers/cooper-feldman-2009.pdf",
      "doi": "10.1016/j.optm.2009.05.007",
      "discovery_source": "https://www.harmoneyes.com/science",
      "source_listing_date": "Dec 2009",
      "related_game_ids": [],
      "checked_at": "2026-10-22",
      "metadata_basis": "Source document"
    },
    {
      "id": "paper-9a041aea4769",
      "title": "Computerized Vision Therapy for Home and Office Treatment of Accommodative & Vergence Disorders & Amblyopia",
      "authors": "Cooper",
      "year": 2007,
      "venue": "Journal of Behavioral Optometry",
      "publication_type": "Journal article",
      "topic": "Training & rehabilitation",
      "summary_en": "Discusses computerized vision therapy for accommodation, vergence disorders and amblyopia.",
      "summary_zh": "介绍针对调节、集合障碍和弱视的计算机视觉训练。",
      "url": "https://www.harmoneyes.com/assets/science-papers/cooper-2007.pdf",
      "doi": "",
      "discovery_source": "https://www.harmoneyes.com/science",
      "source_listing_date": "Dec 2007",
      "related_game_ids": [],
      "checked_at": "2026-10-22",
      "metadata_basis": "Source document"
    },
    {
      "id": "paper-1f2c8bda026c",
      "title": "The Role of Verbal Cues in Visual Search Behavior During Observational Learning",
      "authors": "Coker, Hunfalvay",
      "year": 2007,
      "venue": "Journal of Sport & Exercise Psychology",
      "publication_type": "Conference material",
      "topic": "Cognition & attention",
      "summary_en": "Examines verbal cues and visual highlights during observational learning using eye tracking.",
      "summary_zh": "通过眼动记录考察语言提示与视觉标记对观察学习中视觉搜索的影响。",
      "url": "https://www.harmoneyes.com/assets/science-papers/coker-hunfalvay-2007.pdf",
      "doi": "",
      "discovery_source": "https://www.harmoneyes.com/science",
      "source_listing_date": "Jul 2007",
      "related_game_ids": [],
      "checked_at": "2026-10-22",
      "metadata_basis": "Source document"
    },
    {
      "id": "paper-81c00e9cde68",
      "title": "Characteristics of Expert Wheelchair Tennis Players According to Visual Selective Attention Preference",
      "authors": "Hunfalvay",
      "year": 2005,
      "venue": "Research Quarterly for Exercise and Sport",
      "publication_type": "Conference material",
      "topic": "Cognition & attention",
      "summary_en": "Conference abstract on visual selective attention preferences in expert wheelchair tennis players.",
      "summary_zh": "会议摘要讨论优秀轮椅网球运动员的视觉选择性注意偏好。",
      "url": "https://www.harmoneyes.com/assets/science-papers/hunfalvay-2005.pdf",
      "doi": "",
      "discovery_source": "https://www.harmoneyes.com/science",
      "source_listing_date": "Mar 2005",
      "related_game_ids": [],
      "checked_at": "2026-10-22",
      "metadata_basis": "Source listing and document identification"
    },
    {
      "id": "paper-373c12aac3ff",
      "title": "Validity & Reliability of the Revised Convergence Insufficiency Symptom Survey in Children Aged 9 to 18 Years",
      "authors": "Borsting, Rouse, Mitchell, Scheiman, Cotter, Cooper, Kulp, London, CITT Group",
      "year": 2003,
      "venue": "Optometry and Vision Science",
      "publication_type": "Journal article",
      "topic": "Measurement & methods",
      "summary_en": "Evaluates validity and reliability of the revised Convergence Insufficiency Symptom Survey in children.",
      "summary_zh": "评估儿童集合不足症状问卷修订版的信度与效度。",
      "url": "https://www.harmoneyes.com/assets/science-papers/borsting-etal-2003.pdf",
      "doi": "",
      "discovery_source": "https://www.harmoneyes.com/science",
      "source_listing_date": "Dec 2003",
      "related_game_ids": [],
      "checked_at": "2026-10-22",
      "metadata_basis": "Source listing and document identification"
    },
    {
      "id": "chukoskie-2018-gaze-training",
      "title": "A Novel Approach to Training Attention and Gaze in ASD: A Feasibility and Efficacy Pilot Study",
      "authors": "Leanne Chukoskie; Marissa Westerfield; Jeanne Townsend",
      "year": 2018,
      "venue": "Developmental Neurobiology",
      "publication_type": "Journal article",
      "topic": "Games & interaction",
      "summary_en": "Pilot study of home gaze-contingent games for attention and eye movement training in adolescents with autism. Eight enrolled and six completed eight weeks of training.",
      "summary_zh": "面向自闭症青少年的居家注视响应游戏试点研究，训练注意与眼动控制；八人入组，六人完成八周训练。",
      "url": "https://pmc.ncbi.nlm.nih.gov/articles/PMC5897171/",
      "doi": "10.1002/dneu.22563",
      "discovery_source": "https://pmc.ncbi.nlm.nih.gov/articles/PMC5897171/",
      "source_listing_date": "2018 issue; online 2017",
      "related_game_ids": [
        "mole-whack-ucsd",
        "space-race-ucsd",
        "shroom-digger-ucsd"
      ],
      "checked_at": "2026-10-22",
      "metadata_basis": "Publisher manuscript"
    },
    {
      "id": "zhang-2019-atari-head",
      "title": "Atari-HEAD: Atari Human Eye-Tracking and Demonstration Dataset",
      "authors": "Ruohan Zhang; Calen Walshe; Zhuode Liu; Lin Guan; Karl S. Muller; Jake A. Whritner; Luxin Zhang; Mary M. Hayhoe; Dana H. Ballard",
      "year": 2019,
      "venue": "arXiv:1903.06754",
      "publication_type": "Preprint",
      "topic": "Games & interaction",
      "summary_en": "Pairs human actions with gaze during 20 Atari games. The dataset supports studies of visual attention, gaze prediction and imitation learning.",
      "summary_zh": "提供二十款 Atari 游戏中的玩家操作与同步眼动记录，支持视觉注意、注视预测和模仿学习研究。",
      "url": "https://arxiv.org/abs/1903.06754",
      "doi": "10.48550/arXiv.1903.06754",
      "discovery_source": "https://arxiv.org/abs/1903.06754",
      "source_listing_date": "2019",
      "related_game_ids": [
        "atari-head"
      ],
      "checked_at": "2026-10-22",
      "metadata_basis": "arXiv record"
    },
    {
      "id": "costantini-2026-gaze-games",
      "title": "Eye-gaze-driven games to support oculomotor skills in young adults with cerebral palsy using eye-tracking technology: a multiple case study",
      "authors": "Cristina Costantini; Claudia Salatino; Roberta Daini",
      "year": 2026,
      "venue": "Acta Psychologica, 269, 107455",
      "publication_type": "Journal article",
      "topic": "Training & rehabilitation",
      "summary_en": "A multiple-case study follows three young adults with cerebral palsy using four LookLab gaze games across five sessions. Pre/post visual assessments and usability observations examine the feasibility of game-based oculomotor practice.",
      "summary_zh": "多案例研究让三名脑瘫青年在五次训练中使用四款 LookLab 眼控游戏，结合训练前后的视觉评估与可用性观察，考察游戏化眼球运动练习的可行性。",
      "url": "https://www.sciencedirect.com/science/article/pii/S0001691826012564",
      "doi": "10.1016/j.actpsy.2026.107455",
      "discovery_source": "https://www.sciencedirect.com/science/article/pii/S0001691826012564",
      "source_listing_date": "2026-09",
      "related_game_ids": [],
      "checked_at": "2026-10-22",
      "metadata_basis": "Publisher record or author-hosted publication",
      "published_on": "2026-09",
      "added_at": "2026-10-22"
    },
    {
      "id": "lee-2026-mci-serious-game",
      "title": "Effects of an Eye-Tracking Digital Serious Game on Cognitive Function in Mild Cognitive Impairment: Pilot Intervention Study",
      "authors": "Sang-Woo Lee; Jun-Su Kim; Seung-Jae Kim; Seungho Choun; Jeong-Heon Song",
      "year": 2026,
      "venue": "JMIR Formative Research",
      "publication_type": "Journal article",
      "topic": "Training & rehabilitation",
      "summary_en": "Twelve older adults with mild cognitive impairment completed 12 sessions of an eye-tracking serious game. Cognitive screening and eye-movement measures before and after training provide pilot observations for further intervention studies.",
      "summary_zh": "十二名轻度认知障碍老年人完成十二次眼动严肃游戏训练。研究通过训练前后的认知筛查与眼动指标，提供后续干预研究所需的初步观察。",
      "url": "https://formative.jmir.org/2026/1/e88924",
      "doi": "10.2196/88924",
      "discovery_source": "https://formative.jmir.org/2026/1/e88924",
      "source_listing_date": "2026-05-19",
      "related_game_ids": [],
      "checked_at": "2026-10-22",
      "metadata_basis": "Publisher record or author-hosted publication",
      "published_on": "2026-05-19",
      "added_at": "2026-10-22",
      "evidence_status": "full_text_assessed",
      "original_record_id": "SC01-00036",
      "evidence_map_checked_at": "2026-10-27",
      "contributed_by": "WeiWu0115",
      "contribution_source": "https://github.com/sharkburger/eyeTrackingGame_OpenDataBase/pull/1"
    },
    {
      "id": "klaib-2026-strabismus-game",
      "title": "Using Eye Tracking to Measure Video Game–Assisted Therapy for Improved Visual Outcomes in Pediatric Strabismus: Randomized Control Trial",
      "authors": "Ahmad F Klaib",
      "year": 2026,
      "venue": "JMIR Serious Games, 14",
      "publication_type": "Journal article",
      "topic": "Training & rehabilitation",
      "summary_en": "A randomized study of 30 children aged 5–10 compares patching with patching plus video games over three months. Eye tracking measures fixation stability as an outcome of the game-assisted intervention.",
      "summary_zh": "随机对照研究纳入三十名五至十岁儿童，比较三个月的遮盖治疗与遮盖结合电子游戏训练。眼动追踪用于测量注视稳定性，评估游戏辅助干预的视觉结果。",
      "url": "https://games.jmir.org/2026/1/e66538",
      "doi": "10.2196/66538",
      "discovery_source": "https://games.jmir.org/2026/1/e66538",
      "source_listing_date": "2026-05-25",
      "related_game_ids": [],
      "checked_at": "2026-10-22",
      "metadata_basis": "Publisher record or author-hosted publication",
      "published_on": "2026-05-25",
      "added_at": "2026-10-22"
    },
    {
      "id": "vanecek-2026-vr-learning",
      "title": "Integrating virtual reality and eye-tracking as a gamified assessment tool for self-regulated learning",
      "authors": "David Vanecek; Inam Ur Rehman; Martin Dobias",
      "year": 2026,
      "venue": "Education and Information Technologies, 31, 4145–4190",
      "publication_type": "Journal article",
      "topic": "Games & interaction",
      "summary_en": "The VR Zoo environment combines game tasks and eye tracking to assess self-regulated learning in 103 students. In-game indicators of cognition, metacognition and motivation are compared with external assessments.",
      "summary_zh": "VR Zoo 将游戏任务与眼动追踪结合，用于评估一百零三名学生的自我调节学习。研究将游戏中的认知、元认知与动机指标同外部测评进行比较。",
      "url": "https://link.springer.com/article/10.1007/s10639-026-13967-5",
      "doi": "10.1007/s10639-026-13967-5",
      "discovery_source": "https://link.springer.com/article/10.1007/s10639-026-13967-5",
      "source_listing_date": "2026-03-26",
      "related_game_ids": [],
      "checked_at": "2026-10-22",
      "metadata_basis": "Publisher record or author-hosted publication",
      "published_on": "2026-03-26",
      "added_at": "2026-10-22"
    },
    {
      "id": "roig-maimo-2026-gaze-selection",
      "title": "A Standardized Comparison of Blink, Wink, and Dwell as Selection Methods for Gaze-based Interaction",
      "authors": "Maria Francesca Roig-Maimó; Ramon Mas-Sansó; I. Scott MacKenzie",
      "year": 2026,
      "venue": "ETRA 2026",
      "publication_type": "Conference paper",
      "topic": "Games & interaction",
      "summary_en": "A standardized two-dimensional pointing task compares blink, wink and dwell selection. Throughput, errors and user preferences help characterize selection methods and the role of cursor visibility.",
      "summary_zh": "通过标准化二维指向任务比较双眼眨眼、单眼眨眼与停留选择，分析吞吐量、错误率及使用偏好，为眼控界面的选择方式与光标显示提供设计参考。",
      "url": "https://www.yorku.ca/mack/etra2026a.html",
      "doi": "10.1145/3797246.3803034",
      "discovery_source": "https://www.yorku.ca/mack/etra2026a.html",
      "source_listing_date": "2026-05-31",
      "related_game_ids": [],
      "checked_at": "2026-10-22",
      "metadata_basis": "Publisher record or author-hosted publication",
      "published_on": "2026-05-31",
      "added_at": "2026-10-22"
    },
    {
      "id": "lei-2026-peoples-gaze",
      "title": "The People's Gaze: Co-Designing and Refining Gaze Gestures with Users and Experts",
      "authors": "Yaxiong Lei; Xinya Gong; Shijing He; Yafei Wang; Mohamed Khamis; Juan Ye",
      "year": 2026,
      "venue": "CHI 2026",
      "publication_type": "Conference paper",
      "topic": "Games & interaction",
      "summary_en": "Four co-design workshops with 20 participants generated 102 gaze-gesture concepts. Expert refinement produced a set of 32 gestures, exploring how gaze movement, dwelling and blinking can express intentional commands.",
      "summary_zh": "二十名参与者在四场共创工作坊中提出一百零二个注视手势概念，再由专家整理为三十二种手势，探索视线移动、停留与眨眼如何表达主动操作意图。",
      "url": "https://eprints.gla.ac.uk/377319/",
      "doi": "10.1145/3772318.3791270",
      "discovery_source": "https://eprints.gla.ac.uk/377319/",
      "source_listing_date": "2026-04-13",
      "related_game_ids": [],
      "checked_at": "2026-10-22",
      "metadata_basis": "Publisher record or author-hosted publication",
      "published_on": "2026-04-13",
      "added_at": "2026-10-22"
    },
    {
      "id": "kim-2026-hifigaze",
      "title": "HiFiGaze: Improving Eye Tracking Accuracy Using Screen Content Knowledge",
      "authors": "Taejun Kim; Vimal Mollyn; Riku Arakawa; Chris Harrison",
      "year": 2026,
      "venue": "CHI 2026",
      "publication_type": "Conference paper",
      "topic": "Measurement & methods",
      "summary_en": "HiFiGaze uses knowledge of displayed screen content together with its reflection in the eye to support gaze estimation. The work evaluates this additional visual signal as a way to improve camera-based eye tracking.",
      "summary_zh": "HiFiGaze 将已知屏幕内容与眼睛中的屏幕反射结合用于视线估计，评估这种附加视觉信号对摄像头眼动追踪精度的作用。",
      "url": "https://chrisharrison.net/index.php/Research/HiFiGaze",
      "doi": "10.1145/3772318.3791339",
      "discovery_source": "https://chrisharrison.net/index.php/Research/HiFiGaze",
      "source_listing_date": "2026-04-13",
      "related_game_ids": [],
      "checked_at": "2026-10-22",
      "metadata_basis": "Publisher record or author-hosted publication",
      "published_on": "2026-04-13",
      "added_at": "2026-10-22"
    },
    {
      "id": "korkmaz-2026-hci-mapping",
      "title": "Mapping Eye-Tracking Research in Human–Computer Interaction: A Science-Mapping and Content-Analysis Study",
      "authors": "Adem Korkmaz",
      "year": 2026,
      "venue": "Journal of Eye Movement Research, 19(1), 23",
      "publication_type": "Journal article",
      "topic": "Measurement & methods",
      "summary_en": "A bibliometric analysis maps 1,033 HCI eye-tracking publications from 2020–2025, with content analysis of 50 highly cited papers. It organizes research themes, methods and collaboration patterns across the field.",
      "summary_zh": "研究对二〇二〇至二〇二五年的一千零三十三篇人机交互眼动文献进行计量分析，并深入分析五十篇高被引论文，梳理研究主题、方法与合作网络。",
      "url": "https://doi.org/10.3390/jemr19010023",
      "doi": "10.3390/jemr19010023",
      "discovery_source": "https://doi.org/10.3390/jemr19010023",
      "source_listing_date": "2026-02-12",
      "related_game_ids": [],
      "checked_at": "2026-10-22",
      "metadata_basis": "Publisher record or author-hosted publication",
      "published_on": "2026-02-12",
      "added_at": "2026-10-22"
    },
    {
      "id": "lupia-2026-skills-transfer",
      "title": "Skills-Transfer and Gaze Strategies Studied by Eye-Tracking: A Systematic Review",
      "authors": "Elena Lupia; Alessandro Bortolotti; Riccardo Palumbo",
      "year": 2026,
      "venue": "Trends in Psychology",
      "publication_type": "Journal article",
      "topic": "Cognition & attention",
      "summary_en": "A systematic review examines gaze strategies and skill transfer across training domains. It considers expert gaze demonstrations and visual cues as ways to guide learners’ attention during practice.",
      "summary_zh": "系统综述梳理不同训练领域中的注视策略与技能迁移，关注专家视线示范和视觉提示如何引导学习者在练习中的注意分配。",
      "url": "https://link.springer.com/article/10.1007/s43076-026-00535-6",
      "doi": "10.1007/s43076-026-00535-6",
      "discovery_source": "https://link.springer.com/article/10.1007/s43076-026-00535-6",
      "source_listing_date": "2026-07-20",
      "related_game_ids": [],
      "checked_at": "2026-10-22",
      "metadata_basis": "Publisher record or author-hosted publication",
      "published_on": "2026-07-20",
      "added_at": "2026-10-22"
    },
    {
      "id": "zulfikar-2026-mnemonic-tracing",
      "title": "Mnemonic Tracing: Using Eye Gaze to Search for Visual Memories",
      "authors": "Wazeer Zulfikar; Yasith Samaradivakara; Paul Pu Liang; Pattie Maes",
      "year": 2026,
      "venue": "CHI EA 2026",
      "publication_type": "Conference extended abstract",
      "topic": "Cognition & attention",
      "summary_en": "An exploratory study asks 11 participants to trace remembered images with their gaze on an empty space. The system uses these gaze traces to retrieve candidates from a set of 30 images, exploring a memory-driven search interface.",
      "summary_zh": "探索性研究让十一名参与者在空白区域用视线描绘记忆中的图像，再依据眼动轨迹从三十幅图像中检索候选结果，探索以视觉记忆为线索的搜索界面。",
      "url": "https://www.media.mit.edu/publications/mnemonic-tracing/",
      "doi": "10.1145/3772363.3799025",
      "discovery_source": "https://www.media.mit.edu/publications/mnemonic-tracing/",
      "source_listing_date": "2026-04-13",
      "related_game_ids": [],
      "checked_at": "2026-10-22",
      "metadata_basis": "Publisher record or author-hosted publication",
      "published_on": "2026-04-13",
      "added_at": "2026-10-22"
    },
    {
      "id": "chiossi-2026-anticipation",
      "title": "Anticipation Before Action: EEG-Based Implicit Intent Detection for Adaptive Gaze Interaction in Mixed Reality",
      "authors": "Francesco Chiossi; Elnur Imamaliyev; Martin Bleichner; Sven Mayer",
      "year": 2026,
      "venue": "CHI 2026",
      "publication_type": "Conference paper",
      "topic": "Games & interaction",
      "summary_en": "A study with 28 participants combines EEG and eye tracking during mixed-reality observation and selection tasks. Anticipatory brain signals are examined as cues for adapting gaze interaction to users’ intended actions.",
      "summary_zh": "研究让二十八名参与者完成混合现实中的观察与选择任务，同步采集脑电与眼动，考察预期相关脑信号如何帮助注视交互适应用户的操作意图。",
      "url": "https://doi.org/10.1145/3772318.3790523",
      "doi": "10.1145/3772318.3790523",
      "discovery_source": "https://doi.org/10.1145/3772318.3790523",
      "source_listing_date": "2026-04-13",
      "related_game_ids": [],
      "checked_at": "2026-10-22",
      "metadata_basis": "Publisher record or author-hosted publication",
      "published_on": "2026-04-13",
      "added_at": "2026-10-22"
    },
    {
      "id": "rehman-2025-restroop",
      "title": "Personalized Inhibition Training with Eye-Tracking: Enhancing Student Learning and Teacher Assessment in Educational Games",
      "authors": "Abdul Rehman; Ilona Heldal; Diana Stilwell; Paula Costa Ferreira; Jerry Chun-Wei Lin",
      "year": 2025,
      "venue": "arXiv",
      "publication_type": "Preprint",
      "topic": "Games & interaction",
      "summary_en": "This preprint studies eye movements in ReStroop, a recycling-themed inhibition-training game. Area-of-interest fixations and attention distribution across three difficulty levels support analysis of learning and teacher-facing assessment.",
      "summary_zh": "这篇预印本研究回收分类抑制训练游戏 ReStroop 中的眼动，分析三个难度下兴趣区注视与注意分布，为学习过程分析和教师评估提供依据。",
      "url": "https://arxiv.org/abs/2509.08357",
      "doi": "10.48550/arXiv.2509.08357",
      "discovery_source": "https://arxiv.org/abs/2509.08357",
      "source_listing_date": "2025-09-10",
      "related_game_ids": [
        "restroop"
      ],
      "checked_at": "2026-10-22",
      "metadata_basis": "Publisher record or author-hosted publication",
      "published_on": "2025-09-10",
      "added_at": "2026-10-22"
    },
    {
      "id": "jeong-2026-fps-biofeedback",
      "title": "Improving novice performance in first-person shooter games: Using the biofeedback training focused on gaze movement",
      "authors": "Inhyeok Jeong; Daisuke Shimane; Akinori Takeda; Masaki Takeda",
      "year": 2026,
      "venue": "SSRN",
      "publication_type": "Preprint",
      "topic": "Sports performance",
      "summary_en": "A preprint compares gaze biofeedback training and a control condition in 19 novice FPS players. Twelve sessions over five weeks use auditory feedback when gaze moves away from the screen center, alongside game-performance measures.",
      "summary_zh": "这篇预印本在十九名 FPS 新手中比较眼动生物反馈训练与对照条件，五周内开展十二次练习，在视线偏离屏幕中央时提供声音反馈，并记录游戏表现。",
      "url": "https://papers.ssrn.com/sol3/papers.cfm?abstract_id=7197186",
      "doi": "",
      "discovery_source": "https://papers.ssrn.com/sol3/papers.cfm?abstract_id=7197186",
      "source_listing_date": "2026-07-28",
      "related_game_ids": [],
      "checked_at": "2026-10-22",
      "metadata_basis": "Publisher record or author-hosted publication",
      "published_on": "2026-07-28",
      "added_at": "2026-10-22"
    },
    {
      "id": "lee-2026-glintmarkers",
      "title": "GlintMarkers: Gaze-Anchored Spatial Perception Using Corneal Reflections",
      "authors": "Seungjoo Lee; Vimal Mollyn; Chris Harrison; Justin Chan; Mayank Goel",
      "year": 2026,
      "venue": "arXiv",
      "publication_type": "Preprint",
      "topic": "Measurement & methods",
      "summary_en": "GlintMarkers combines an inward-facing eye camera with passive retroreflective markers. Corneal reflections support object identification and estimates of relative orientation and distance for gaze-anchored spatial interaction.",
      "summary_zh": "GlintMarkers 将朝向眼睛的摄像头与被动回归反射标记结合，通过角膜反射识别物体并估计相对朝向和距离，探索以注视为中心的空间交互。",
      "url": "https://arxiv.org/abs/2604.12949",
      "doi": "10.48550/arXiv.2604.12949",
      "discovery_source": "https://arxiv.org/abs/2604.12949",
      "source_listing_date": "2026-04-14",
      "related_game_ids": [],
      "checked_at": "2026-10-22",
      "metadata_basis": "Publisher record or author-hosted publication",
      "published_on": "2026-04-14",
      "added_at": "2026-10-22"
    },
    {
      "id": "namnakani-2025-gaze-targets",
      "title": "Stretch Gaze Targets Out: Experimenting with Target Sizes for Gaze-Enabled Interfaces on Mobile Devices",
      "authors": "Omar Namnakani; Yasmeen Abdrabou; Jonathan Grizou; Mohamed Khamis",
      "year": 2025,
      "venue": "CHI 2025",
      "publication_type": "Conference paper",
      "topic": "Games & interaction",
      "summary_en": "This study examines target size in mobile gaze-enabled interfaces. Selection performance and usability inform the design of touch-free targets and dwell-based interaction on small screens.",
      "summary_zh": "研究考察移动设备眼控界面中的目标尺寸，通过选择表现与可用性评估，为小屏幕上的免触摸目标和停留交互提供设计依据。",
      "url": "https://www.mkhamis.com/data/papers/namnakani2025chi.pdf",
      "doi": "10.1145/3706598.3713092",
      "discovery_source": "https://www.mkhamis.com/data/papers/namnakani2025chi.pdf",
      "source_listing_date": "2025-04-25",
      "related_game_ids": [],
      "checked_at": "2026-10-22",
      "metadata_basis": "Publisher record or author-hosted publication",
      "published_on": "2025-04-25",
      "added_at": "2026-10-22"
    },
    {
      "id": "liu-2025-cometic",
      "title": "Enhancing Smartphone Eye Tracking with Cursor-Based Interactive Implicit Calibration",
      "authors": "Chang Liu; Xiangyang Wang; Chun Yu; Yingtian Shi; Chongyang Wang; Ziqi Liu; Chen Liang; Yuanchun Shi",
      "year": 2025,
      "venue": "CHI 2025",
      "publication_type": "Conference paper",
      "topic": "Measurement & methods",
      "summary_en": "COMETIC uses relationships between cursor movement and gaze during interaction to perform implicit calibration on smartphones. The approach investigates calibration embedded in ordinary cursor-guided tasks.",
      "summary_zh": "COMETIC 利用交互过程中光标运动与视线之间的关系进行智能手机眼动隐式校准，探索将校准融入日常光标引导任务的方法。",
      "url": "https://ziqidennisliu.github.io/projects/1_project/",
      "doi": "10.1145/3706598.3713936",
      "discovery_source": "https://ziqidennisliu.github.io/projects/1_project/",
      "source_listing_date": "2025",
      "related_game_ids": [],
      "checked_at": "2026-10-22",
      "metadata_basis": "Publisher record or author-hosted publication",
      "published_on": "2025",
      "added_at": "2026-10-22"
    },
    {
      "id": "mavroudis-2026-mtbi-review",
      "title": "Eye movements and ocular biomarkers in mild traumatic brain injury: from oculomotor pathophysiology to diagnosis and prognosis",
      "authors": "Ioannis Mavroudis; Oindrila Das; Alin Ciobica; Dimitrios Kazis",
      "year": 2026,
      "venue": "Journal of Neurology, 273, 509",
      "publication_type": "Journal article",
      "topic": "Clinical & developmental",
      "summary_en": "A narrative review examines saccades, pursuit, vergence and pupil measures in mild traumatic brain injury. It connects oculomotor physiology with diagnostic and prognostic research, including measurement standardization and longitudinal validation.",
      "summary_zh": "叙述性综述讨论轻度创伤性脑损伤中的扫视、追随、集合与瞳孔指标，将眼球运动生理机制同诊断、预后研究联系起来，并梳理测量标准化和纵向验证议题。",
      "url": "https://link.springer.com/article/10.1007/s00415-026-14035-1",
      "doi": "10.1007/s00415-026-14035-1",
      "discovery_source": "https://link.springer.com/article/10.1007/s00415-026-14035-1",
      "source_listing_date": "2026-08-05",
      "related_game_ids": [],
      "checked_at": "2026-10-22",
      "metadata_basis": "Publisher record or author-hosted publication",
      "published_on": "2026-08-05",
      "added_at": "2026-10-22"
    },
    {
      "id": "shani-2026-tbi-tracking",
      "title": "Oculomotor markers of functional impairment in traumatic brain injury using simple and predictive visual tracking",
      "authors": "Shimrit Shani; Oren Kadosh; Yaron Sacher; Keren Cismariu-Potash; Yoram S. Bonneh",
      "year": 2026,
      "venue": "Frontiers in Neurology, 17, 1822886",
      "publication_type": "Journal article",
      "topic": "Clinical & developmental",
      "summary_en": "Thirty patients in traumatic-brain-injury rehabilitation and 30 controls complete simple and predictive visual tracking tasks. Bedside eye-movement measures are examined alongside functional independence scores.",
      "summary_zh": "三十名接受康复的创伤性脑损伤患者与三十名对照者完成简单和预测性视觉追踪任务，研究将床旁眼动指标与功能独立性评分结合分析。",
      "url": "https://pmc.ncbi.nlm.nih.gov/articles/PMC13395607/",
      "doi": "10.3389/fneur.2026.1822886",
      "discovery_source": "https://pmc.ncbi.nlm.nih.gov/articles/PMC13395607/",
      "source_listing_date": "2026-07-10",
      "related_game_ids": [],
      "checked_at": "2026-10-22",
      "metadata_basis": "Publisher record or author-hosted publication",
      "published_on": "2026-07-10",
      "added_at": "2026-10-22"
    },
    {
      "id": "kourtesis-2025-tmt-vr",
      "title": "Examination of Eye-Tracking, Head-Gaze, and Controller-Based Ray-Casting in TMT-VR: Performance and Usability Across Adulthood",
      "authors": "Panagiotis Kourtesis; Evgenia Giatzoglou; Panagiotis Vorias; Katerina Alkisti Gounari; Eleni Orfanidou; Chrysanthi Nega",
      "year": 2025,
      "venue": "Multimodal Technologies and Interaction, 9(8), 76",
      "publication_type": "Journal article",
      "topic": "Games & interaction",
      "summary_en": "Seventy-seven adults complete a virtual-reality Trail Making Test using eye tracking, head gaze and a hand controller. Completion time, spatial accuracy, errors and usability compare the interaction methods across age groups.",
      "summary_zh": "七十七名成年人分别使用眼动、头部朝向与手柄完成虚拟现实连线测验，通过完成时间、空间精度、错误和可用性，比较不同年龄组中的交互方式。",
      "url": "https://www.mdpi.com/2414-4088/9/8/76",
      "doi": "10.3390/mti9080076",
      "discovery_source": "https://www.mdpi.com/2414-4088/9/8/76",
      "source_listing_date": "2025-07-25",
      "related_game_ids": [],
      "checked_at": "2026-10-22",
      "metadata_basis": "Publisher record or author-hosted publication",
      "published_on": "2025-07-25",
      "added_at": "2026-10-22"
    },
    {
      "id": "tucker-2026-athlete-eye",
      "title": "Tracking the athlete's eye: Comparing oculomotor metrics with non-athletes",
      "authors": "Clea P. Tucker; Beatriz Barragan; Arianna Soave; Nafiseh Ghoroghchian; William Pei",
      "year": 2026,
      "venue": "Scientific Journal of Sport and Performance, 5(3), 516–529",
      "publication_type": "Journal article",
      "topic": "Sports performance",
      "summary_en": "A study of 163 college athletes uses eight virtual-reality oculomotor subtests and compares results with a normative population. The work examines athlete-specific eye-movement profiles for interpreting performance assessments.",
      "summary_zh": "研究对一百六十三名大学运动员开展八项虚拟现实眼球运动子测验，并同常模人群比较，考察运动员特有的眼动特征及其对表现评估的意义。",
      "url": "https://sjsp.aearedo.es/index.php/sjsp/article/view/athlete-oculomotor-metrics-compared-non-athletes",
      "doi": "10.55860/TCXH2824",
      "discovery_source": "https://sjsp.aearedo.es/index.php/sjsp/article/view/athlete-oculomotor-metrics-compared-non-athletes",
      "source_listing_date": "2026-04-08",
      "related_game_ids": [],
      "checked_at": "2026-10-22",
      "metadata_basis": "Publisher record or author-hosted publication",
      "published_on": "2026-04-08",
      "added_at": "2026-10-22"
    },
    {
      "id": "sc01-00009",
      "title": "The Impact of Emotion Perception and Gaze Sharing on Collaborative Experience and Performance in Multiplayer Games",
      "authors": "Lu Yin; He Zhang; Renke He",
      "year": 2026,
      "venue": "Journal of Eye Movement Research",
      "publication_type": "Journal article",
      "topic": "Games & interaction",
      "summary_en": "Examines Fireboy and Watergirl — gaze-sharing adaptation in a desktop setting, using gaze position or direction for social or shared-gaze interaction. This evidence-map record was assessed from the full text.",
      "summary_zh": "研究 Fireboy and Watergirl — gaze-sharing adaptation 在桌面环境中的设计，使用视线位置或方向实现社会性或共享视线交互。该证据地图条目已经过全文评估。",
      "url": "https://doi.org/10.3390/jemr19020034",
      "doi": "10.3390/jemr19020034",
      "discovery_source": "https://doi.org/10.3390/jemr19020034",
      "related_game_ids": [],
      "checked_at": "2026-10-27",
      "metadata_basis": "DOI metadata and scoping-review evidence coding",
      "evidence_status": "full_text_assessed",
      "original_record_id": "SC01-00009",
      "evidence_cluster": "Social & shared gaze",
      "eye_signals": [
        "gaze"
      ],
      "interaction_roles": [
        "social"
      ],
      "system_names": [
        "Fireboy and Watergirl — gaze-sharing adaptation"
      ],
      "evidence_map_checked_at": "2026-10-27",
      "contributed_by": "WeiWu0115",
      "contribution_source": "https://github.com/sharkburger/eyeTrackingGame_OpenDataBase/pull/1"
    },
    {
      "id": "sc01-00122",
      "title": "Eye-Tracking-Controlled Social Gameplay in Virtual Reality for Distance Learners",
      "authors": "Alžběta Šašinková; František Holubec; Čeněk Šašinka",
      "year": 2026,
      "venue": "ETRA 2026 - Proceedings of the 2026 Symposium on Eye Tracking Research and Applications",
      "publication_type": "Conference paper",
      "topic": "Games & interaction",
      "summary_en": "Examines Terra Incognita — balloon quiz in a head-mounted VR setting, using gaze position or direction for selection or confirmation and social or shared-gaze interaction. This evidence-map record was assessed from the full text.",
      "summary_zh": "研究 Terra Incognita — balloon quiz 在头显虚拟现实环境中的设计，使用视线位置或方向实现选择或确认、社会性或共享视线交互。该证据地图条目已经过全文评估。",
      "url": "https://doi.org/10.1145/3797246.3806220",
      "doi": "10.1145/3797246.3806220",
      "discovery_source": "https://doi.org/10.1145/3797246.3806220",
      "related_game_ids": [],
      "checked_at": "2026-10-27",
      "metadata_basis": "DOI metadata and scoping-review evidence coding",
      "evidence_status": "full_text_assessed",
      "original_record_id": "SC01-00122",
      "evidence_cluster": "VR & spatial interaction",
      "eye_signals": [
        "gaze"
      ],
      "interaction_roles": [
        "selection",
        "social"
      ],
      "system_names": [
        "Terra Incognita — balloon quiz"
      ],
      "evidence_map_checked_at": "2026-10-27",
      "contributed_by": "WeiWu0115",
      "contribution_source": "https://github.com/sharkburger/eyeTrackingGame_OpenDataBase/pull/1"
    },
    {
      "id": "sc01-00186",
      "title": "GazeDrift: A Balloon-Popping Serious Game for Eye Tracking Troubleshooting in VR",
      "authors": "László Kopácsi; Abdulrahman Mohamed Selim; Arham Ahmed; Michael Barz; Daniel Sonntag",
      "year": 2026,
      "venue": "Proceedings - 2026 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2026",
      "publication_type": "Conference paper",
      "topic": "Training & rehabilitation",
      "summary_en": "Examines GazeDrift in a head-mounted VR setting, using gaze position or direction for selection or confirmation. This evidence-map record was assessed from the full text.",
      "summary_zh": "研究 GazeDrift 在头显虚拟现实环境中的设计，使用视线位置或方向实现选择或确认。该证据地图条目已经过全文评估。",
      "url": "https://doi.org/10.1109/vrw70859.2026.00380",
      "doi": "10.1109/vrw70859.2026.00380",
      "discovery_source": "https://doi.org/10.1109/vrw70859.2026.00380",
      "related_game_ids": [],
      "checked_at": "2026-10-27",
      "metadata_basis": "DOI metadata and scoping-review evidence coding",
      "evidence_status": "full_text_assessed",
      "original_record_id": "SC01-00186",
      "evidence_cluster": "VR & spatial interaction",
      "eye_signals": [
        "gaze"
      ],
      "interaction_roles": [
        "selection"
      ],
      "system_names": [
        "GazeDrift"
      ],
      "evidence_map_checked_at": "2026-10-27",
      "contributed_by": "WeiWu0115",
      "contribution_source": "https://github.com/sharkburger/eyeTrackingGame_OpenDataBase/pull/1"
    },
    {
      "id": "sc01-00261",
      "title": "Prototyping Gaze-Controlled Virtual Reality Video Games as a Way to Control Acute Pain in the Treatment of Burned Children",
      "authors": "Mario Recabarren; Maria Gabriela Hidalgo; Francisco J. Gutiérrez",
      "year": 2026,
      "venue": "Lecture Notes in Computer Science",
      "publication_type": "Book chapter",
      "topic": "Training & rehabilitation",
      "summary_en": "Public abstract or HTML documentation describes Burn-care VR gaze minigames in a head-mounted VR setting, using gaze position or direction for selection or confirmation and actions or game-state changes. Full-text verification remains pending.",
      "summary_zh": "公开摘要或 HTML 资料描述了 Burn-care VR gaze minigames 在头显虚拟现实环境中的设计，使用视线位置或方向实现选择或确认、动作或游戏状态变化；全文核验仍待完成。",
      "url": "https://doi.org/10.1007/978-3-032-30405-6_23",
      "doi": "10.1007/978-3-032-30405-6_23",
      "discovery_source": "https://doi.org/10.1007/978-3-032-30405-6_23",
      "related_game_ids": [],
      "checked_at": "2026-10-27",
      "metadata_basis": "DOI metadata and scoping-review evidence coding",
      "evidence_status": "abstract_html_provisional",
      "original_record_id": "SC01-00261",
      "evidence_cluster": "Child-focused therapy & training",
      "eye_signals": [
        "gaze"
      ],
      "interaction_roles": [
        "selection",
        "action"
      ],
      "system_names": [
        "Burn-care VR gaze minigames [descriptive suite]"
      ],
      "evidence_map_checked_at": "2026-10-27",
      "contributed_by": "WeiWu0115",
      "contribution_source": "https://github.com/sharkburger/eyeTrackingGame_OpenDataBase/pull/1"
    },
    {
      "id": "sc01-00302",
      "title": "Eyes or Hands?: Evaluating Gaze-Pinch and Touch for Game Interaction on Apple Vision Pro",
      "authors": "Aney Rani Paul; Farjana Z. Eishita",
      "year": 2026,
      "venue": "Proceedings - 2026 IEEE 5th International Conference on Intelligent Reality, ICIR 2026",
      "publication_type": "Conference paper",
      "topic": "Games & interaction",
      "summary_en": "Public abstract or HTML documentation describes Apple Vision Pro balloon-gallery game in a head-mounted VR setting, using gaze position or direction for selection or confirmation and actions or game-state changes. Full-text verification remains pending.",
      "summary_zh": "公开摘要或 HTML 资料描述了 Apple Vision Pro balloon-gallery game 在头显虚拟现实环境中的设计，使用视线位置或方向实现选择或确认、动作或游戏状态变化；全文核验仍待完成。",
      "url": "https://doi.org/10.1109/icir70631.2026.11628254",
      "doi": "10.1109/icir70631.2026.11628254",
      "discovery_source": "https://doi.org/10.1109/icir70631.2026.11628254",
      "related_game_ids": [],
      "checked_at": "2026-10-27",
      "metadata_basis": "DOI metadata and scoping-review evidence coding",
      "evidence_status": "abstract_html_provisional",
      "original_record_id": "SC01-00302",
      "evidence_cluster": "Novel mechanics & adaptive play",
      "eye_signals": [
        "gaze"
      ],
      "interaction_roles": [
        "selection",
        "action"
      ],
      "system_names": [
        "Apple Vision Pro balloon-gallery game"
      ],
      "evidence_map_checked_at": "2026-10-27",
      "contributed_by": "WeiWu0115",
      "contribution_source": "https://github.com/sharkburger/eyeTrackingGame_OpenDataBase/pull/1"
    },
    {
      "id": "sc01-00190",
      "title": "Enhanced Gaze-Controller System for 2D Platform Game Using Finite State Machines",
      "authors": "Sami Alesawi",
      "year": 2025,
      "venue": "International Journal of Serious Games",
      "publication_type": "Journal article",
      "topic": "Games & interaction",
      "summary_en": "Examines FSM gaze-controlled platformer in a desktop setting, using gaze position or direction and blinking for movement or camera control and actions or game-state changes. This evidence-map record was assessed from the full text.",
      "summary_zh": "研究 FSM gaze-controlled platformer 在桌面环境中的设计，使用视线位置或方向、眨眼实现移动或镜头控制、动作或游戏状态变化。该证据地图条目已经过全文评估。",
      "url": "https://doi.org/10.17083/9gfnxh63",
      "doi": "10.17083/9gfnxh63",
      "discovery_source": "https://doi.org/10.17083/9gfnxh63",
      "related_game_ids": [],
      "checked_at": "2026-10-27",
      "metadata_basis": "DOI metadata and scoping-review evidence coding",
      "evidence_status": "full_text_assessed",
      "original_record_id": "SC01-00190",
      "evidence_cluster": "Direct, assistive & EOG control",
      "eye_signals": [
        "gaze",
        "blink"
      ],
      "interaction_roles": [
        "movement",
        "action"
      ],
      "system_names": [
        "FSM gaze-controlled platformer [descriptive name]"
      ],
      "evidence_map_checked_at": "2026-10-27",
      "contributed_by": "WeiWu0115",
      "contribution_source": "https://github.com/sharkburger/eyeTrackingGame_OpenDataBase/pull/1"
    },
    {
      "id": "sc01-00546",
      "title": "Analysis of a Novel Training Game with Eye Tracking and Electromyography for Autonomous Wheelchair Control",
      "authors": "Peter Smith; Matt Dombrowski; Viviana Rivera; Maanya Pradeep; Delaney Gunnell; John Sparkman; Albert C. Manero",
      "year": 2025,
      "venue": "Applied Sciences (Switzerland)",
      "publication_type": "Journal article",
      "topic": "Training & rehabilitation",
      "summary_en": "Examines Limbitless Journey in a desktop setting, using gaze position or direction for selection or confirmation. This evidence-map record was assessed from the full text.",
      "summary_zh": "研究 Limbitless Journey 在桌面环境中的设计，使用视线位置或方向实现选择或确认。该证据地图条目已经过全文评估。",
      "url": "https://doi.org/10.3390/app15105268",
      "doi": "10.3390/app15105268",
      "discovery_source": "https://doi.org/10.3390/app15105268",
      "related_game_ids": [
        "limbitless-journey"
      ],
      "checked_at": "2026-10-27",
      "metadata_basis": "DOI metadata and scoping-review evidence coding",
      "evidence_status": "full_text_assessed",
      "original_record_id": "SC01-00546",
      "evidence_cluster": "Direct, assistive & EOG control",
      "eye_signals": [
        "gaze"
      ],
      "interaction_roles": [
        "selection"
      ],
      "system_names": [
        "Limbitless Journey"
      ],
      "evidence_map_checked_at": "2026-10-27",
      "contributed_by": "WeiWu0115",
      "contribution_source": "https://github.com/sharkburger/eyeTrackingGame_OpenDataBase/pull/1"
    },
    {
      "id": "sc01-00877",
      "title": "Etherea: a Video Game for Individuals With Motor Disabilities With Eye-Tracking-Based Interaction",
      "authors": "Edoardo Carrer; Susanna Brambilla; Marco Ligabue; Eleonora Chitti; Giuseppe Boccignone; N. Alberto Borghese; Laura Anna Ripamonti",
      "year": 2025,
      "venue": "SeGAH 2025 - 2025 IEEE 13th Conference on Serious Games and Applications for Health",
      "publication_type": "Conference paper",
      "topic": "Games & interaction",
      "summary_en": "Public abstract or HTML documentation describes Etherea in a desktop setting, using gaze position or direction for movement or camera control and actions or game-state changes. Full-text verification remains pending.",
      "summary_zh": "公开摘要或 HTML 资料描述了 Etherea 在桌面环境中的设计，使用视线位置或方向实现移动或镜头控制、动作或游戏状态变化；全文核验仍待完成。",
      "url": "https://doi.org/10.1109/segah65397.2025.11168449",
      "doi": "10.1109/segah65397.2025.11168449",
      "discovery_source": "https://doi.org/10.1109/segah65397.2025.11168449",
      "related_game_ids": [],
      "checked_at": "2026-10-27",
      "metadata_basis": "DOI metadata and scoping-review evidence coding",
      "evidence_status": "abstract_html_provisional",
      "original_record_id": "SC01-00877",
      "evidence_cluster": "Direct, assistive & EOG control",
      "eye_signals": [
        "gaze"
      ],
      "interaction_roles": [
        "movement",
        "action"
      ],
      "system_names": [
        "Etherea"
      ],
      "evidence_map_checked_at": "2026-10-27",
      "contributed_by": "WeiWu0115",
      "contribution_source": "https://github.com/sharkburger/eyeTrackingGame_OpenDataBase/pull/1"
    },
    {
      "id": "sc01-00909",
      "title": "An Adaptive Brain-Computer Interface Game with Blink Controls and Cognitive State Monitoring",
      "authors": "Saravanakumar Duraisamy; Nick Roeser; Mateusz Dubiel; Luis A. Leiva",
      "year": 2025,
      "venue": "International Conference on Intelligent User Interfaces, Proceedings IUI",
      "publication_type": "Conference paper",
      "topic": "Games & interaction",
      "summary_en": "Examines Adaptive dinosaur runner in a desktop setting, using blinking for actions or game-state changes. This evidence-map record was assessed from the full text.",
      "summary_zh": "研究 Adaptive dinosaur runner 在桌面环境中的设计，使用眨眼实现动作或游戏状态变化。该证据地图条目已经过全文评估。",
      "url": "https://doi.org/10.1145/3708557.3716365",
      "doi": "10.1145/3708557.3716365",
      "discovery_source": "https://doi.org/10.1145/3708557.3716365",
      "related_game_ids": [],
      "checked_at": "2026-10-27",
      "metadata_basis": "DOI metadata and scoping-review evidence coding",
      "evidence_status": "full_text_assessed",
      "original_record_id": "SC01-00909",
      "evidence_cluster": "Novel mechanics & adaptive play",
      "eye_signals": [
        "blink"
      ],
      "interaction_roles": [
        "action"
      ],
      "system_names": [
        "Adaptive dinosaur runner [descriptive name]"
      ],
      "evidence_map_checked_at": "2026-10-27",
      "contributed_by": "WeiWu0115",
      "contribution_source": "https://github.com/sharkburger/eyeTrackingGame_OpenDataBase/pull/1"
    },
    {
      "id": "sc01-00595",
      "title": "User performance and engagement in multi-user gaming Environments: An experimental investigation through the group eye tracking (GET) paradigm",
      "authors": "Cengiz Acartürk; Mehmetcan Fal; Murat Perit Çakır",
      "year": 2024,
      "venue": "Entertainment Computing",
      "publication_type": "Journal article",
      "topic": "Games & interaction",
      "summary_en": "Public abstract or HTML documentation describes GET multi-user balloon-popping game in a desktop setting, using gaze position or direction for actions or game-state changes and social or shared-gaze interaction. Full-text verification remains pending.",
      "summary_zh": "公开摘要或 HTML 资料描述了 GET multi-user balloon-popping game 在桌面环境中的设计，使用视线位置或方向实现动作或游戏状态变化、社会性或共享视线交互；全文核验仍待完成。",
      "url": "https://doi.org/10.1016/j.entcom.2024.100714",
      "doi": "10.1016/j.entcom.2024.100714",
      "discovery_source": "https://doi.org/10.1016/j.entcom.2024.100714",
      "related_game_ids": [],
      "checked_at": "2026-10-27",
      "metadata_basis": "DOI metadata and scoping-review evidence coding",
      "evidence_status": "abstract_html_provisional",
      "original_record_id": "SC01-00595",
      "evidence_cluster": "Social & shared gaze",
      "eye_signals": [
        "gaze"
      ],
      "interaction_roles": [
        "action",
        "social"
      ],
      "system_names": [
        "GET multi-user balloon-popping game"
      ],
      "evidence_map_checked_at": "2026-10-27",
      "contributed_by": "WeiWu0115",
      "contribution_source": "https://github.com/sharkburger/eyeTrackingGame_OpenDataBase/pull/1"
    },
    {
      "id": "sc01-00818",
      "title": "Efects of a Gaze-Based 2D Platform Game on User Enjoyment, Perceived Competence, and Digital Eye Strain",
      "authors": "Mark Colley; Beate Wanner; Max Rädler; Marcel Rötzer; Julian Frommel; Teresa Hirzle; Pascal Jansen; Enrico Rukzio",
      "year": 2024,
      "venue": "Conference on Human Factors in Computing Systems - Proceedings",
      "publication_type": "Conference paper",
      "topic": "Games & interaction",
      "summary_en": "Examines Shed Some Fear in a desktop setting, using gaze position or direction for movement or camera control and actions or game-state changes. This evidence-map record was assessed from the full text.",
      "summary_zh": "研究 Shed Some Fear 在桌面环境中的设计，使用视线位置或方向实现移动或镜头控制、动作或游戏状态变化。该证据地图条目已经过全文评估。",
      "url": "https://doi.org/10.1145/3613904.3641909",
      "doi": "10.1145/3613904.3641909",
      "discovery_source": "https://doi.org/10.1145/3613904.3641909",
      "related_game_ids": [
        "shed-some-fear"
      ],
      "checked_at": "2026-10-27",
      "metadata_basis": "DOI metadata and scoping-review evidence coding",
      "evidence_status": "full_text_assessed",
      "original_record_id": "SC01-00818",
      "evidence_cluster": "Direct, assistive & EOG control",
      "eye_signals": [
        "gaze"
      ],
      "interaction_roles": [
        "movement",
        "action"
      ],
      "system_names": [
        "Shed Some Fear"
      ],
      "evidence_map_checked_at": "2026-10-27",
      "contributed_by": "WeiWu0115",
      "contribution_source": "https://github.com/sharkburger/eyeTrackingGame_OpenDataBase/pull/1"
    },
    {
      "id": "sc01-00829",
      "title": "Design a Game for Eyes: Experiencing Eye Tracking as the Primary Control Mechanism in Slumber Suburban",
      "authors": "Zihan Feng; Shimin Sun; Qingya Zeng; Li Zheng",
      "year": 2024,
      "venue": "ACM International Conference Proceeding Series",
      "publication_type": "Conference paper",
      "topic": "Games & interaction",
      "summary_en": "Examines Slumber Suburban in a desktop setting, using gaze position or direction, blinking and eye closure or looking away for selection or confirmation and actions or game-state changes. This evidence-map record was assessed from the full text.",
      "summary_zh": "研究 Slumber Suburban 在桌面环境中的设计，使用视线位置或方向、眨眼、闭眼或移开视线实现选择或确认、动作或游戏状态变化。该证据地图条目已经过全文评估。",
      "url": "https://doi.org/10.1145/3649921.3656972",
      "doi": "10.1145/3649921.3656972",
      "discovery_source": "https://doi.org/10.1145/3649921.3656972",
      "related_game_ids": [],
      "checked_at": "2026-10-27",
      "metadata_basis": "DOI metadata and scoping-review evidence coding",
      "evidence_status": "full_text_assessed",
      "original_record_id": "SC01-00829",
      "evidence_cluster": "Direct, assistive & EOG control",
      "eye_signals": [
        "gaze",
        "blink",
        "eye-closure"
      ],
      "interaction_roles": [
        "selection",
        "action"
      ],
      "system_names": [
        "Slumber Suburban"
      ],
      "evidence_map_checked_at": "2026-10-27",
      "contributed_by": "WeiWu0115",
      "contribution_source": "https://github.com/sharkburger/eyeTrackingGame_OpenDataBase/pull/1"
    },
    {
      "id": "sc01-00957",
      "title": "The Impact of Cues on Joint Attention in Children with Autism Spectrum Disorder: An Eye-Tracking Study in Virtual Games",
      "authors": "Lili Liu; Shuang Li; Lin Tian; Xinyu Yao; Yutao Ling; Jingying Chen; Guangshuai Wang; Yang Yang",
      "year": 2024,
      "venue": "Behavioral Sciences",
      "publication_type": "Journal article",
      "topic": "Clinical & developmental",
      "summary_en": "Examines LEGO Puzzle — joint attention in a desktop setting, using gaze position or direction for selection or confirmation and social or shared-gaze interaction. This evidence-map record was assessed from the full text.",
      "summary_zh": "研究 LEGO Puzzle — joint attention 在桌面环境中的设计，使用视线位置或方向实现选择或确认、社会性或共享视线交互。该证据地图条目已经过全文评估。",
      "url": "https://doi.org/10.3390/bs14100871",
      "doi": "10.3390/bs14100871",
      "discovery_source": "https://doi.org/10.3390/bs14100871",
      "related_game_ids": [
        "lego-puzzle-joint-attention"
      ],
      "checked_at": "2026-10-27",
      "metadata_basis": "DOI metadata and scoping-review evidence coding",
      "evidence_status": "full_text_assessed",
      "original_record_id": "SC01-00957",
      "evidence_cluster": "Child-focused therapy & training",
      "eye_signals": [
        "gaze"
      ],
      "interaction_roles": [
        "selection",
        "social"
      ],
      "system_names": [
        "LEGO Puzzle — joint attention"
      ],
      "evidence_map_checked_at": "2026-10-27",
      "contributed_by": "WeiWu0115",
      "contribution_source": "https://github.com/sharkburger/eyeTrackingGame_OpenDataBase/pull/1"
    },
    {
      "id": "sc01-00983",
      "title": "A real-time camera-based gaze-tracking system involving dual interactive modes and its application in gaming",
      "authors": "He Zhang; Lu Yin; Hanling Zhang",
      "year": 2024,
      "venue": "Multimedia Systems",
      "publication_type": "Journal article",
      "topic": "Measurement & methods",
      "summary_en": "Public abstract or HTML documentation describes Dual-mode gaze/head-gaze game in a desktop setting, using gaze position or direction for movement or camera control and actions or game-state changes. Full-text verification remains pending.",
      "summary_zh": "公开摘要或 HTML 资料描述了 Dual-mode gaze/head-gaze game 在桌面环境中的设计，使用视线位置或方向实现移动或镜头控制、动作或游戏状态变化；全文核验仍待完成。",
      "url": "https://doi.org/10.1007/s00530-023-01204-9",
      "doi": "10.1007/s00530-023-01204-9",
      "discovery_source": "https://doi.org/10.1007/s00530-023-01204-9",
      "related_game_ids": [],
      "checked_at": "2026-10-27",
      "metadata_basis": "DOI metadata and scoping-review evidence coding",
      "evidence_status": "abstract_html_provisional",
      "original_record_id": "SC01-00983",
      "evidence_cluster": "Direct, assistive & EOG control",
      "eye_signals": [
        "gaze"
      ],
      "interaction_roles": [
        "movement",
        "action"
      ],
      "system_names": [
        "Dual-mode gaze/head-gaze game [descriptive name]"
      ],
      "evidence_map_checked_at": "2026-10-27",
      "contributed_by": "WeiWu0115",
      "contribution_source": "https://github.com/sharkburger/eyeTrackingGame_OpenDataBase/pull/1"
    },
    {
      "id": "sc01-01024",
      "title": "Usability study of gaze-based control methods in a game with time pressure",
      "authors": "Katarzyna Kotyńska; Jacek Matulewski",
      "year": 2024,
      "venue": "Procedia Computer Science",
      "publication_type": "Conference paper",
      "topic": "Measurement & methods",
      "summary_en": "Public abstract or HTML documentation describes Breakout — 2024 gaze-control study in a desktop setting, using gaze position or direction for movement or camera control. Full-text verification remains pending.",
      "summary_zh": "公开摘要或 HTML 资料描述了 Breakout — 2024 gaze-control study 在桌面环境中的设计，使用视线位置或方向实现移动或镜头控制；全文核验仍待完成。",
      "url": "https://doi.org/10.1016/j.procs.2024.09.427",
      "doi": "10.1016/j.procs.2024.09.427",
      "discovery_source": "https://doi.org/10.1016/j.procs.2024.09.427",
      "related_game_ids": [],
      "checked_at": "2026-10-27",
      "metadata_basis": "DOI metadata and scoping-review evidence coding",
      "evidence_status": "abstract_html_provisional",
      "original_record_id": "SC01-01024",
      "evidence_cluster": "Direct, assistive & EOG control",
      "eye_signals": [
        "gaze"
      ],
      "interaction_roles": [
        "movement"
      ],
      "system_names": [
        "Breakout — 2024 gaze-control study"
      ],
      "evidence_map_checked_at": "2026-10-27",
      "contributed_by": "WeiWu0115",
      "contribution_source": "https://github.com/sharkburger/eyeTrackingGame_OpenDataBase/pull/1"
    },
    {
      "id": "sc01-01026",
      "title": "Design and Validation of Attention Training Game Based on Eye Tracking Interaction",
      "authors": "Chengbao Wang; Tianyang Zhang",
      "year": 2024,
      "venue": "Proceedings - 2024 International Conference on Information Technology, Communication Ecosystem and Management, ITCEM 2024",
      "publication_type": "Conference paper",
      "topic": "Training & rehabilitation",
      "summary_en": "Public abstract or HTML documentation describes Eye-interaction attention-training game in a desktop setting, using gaze position or direction for selection or confirmation and actions or game-state changes. Full-text verification remains pending.",
      "summary_zh": "公开摘要或 HTML 资料描述了 Eye-interaction attention-training game 在桌面环境中的设计，使用视线位置或方向实现选择或确认、动作或游戏状态变化；全文核验仍待完成。",
      "url": "https://doi.org/10.1109/itcem65710.2024.00028",
      "doi": "10.1109/itcem65710.2024.00028",
      "discovery_source": "https://doi.org/10.1109/itcem65710.2024.00028",
      "related_game_ids": [],
      "checked_at": "2026-10-27",
      "metadata_basis": "DOI metadata and scoping-review evidence coding",
      "evidence_status": "abstract_html_provisional",
      "original_record_id": "SC01-01026",
      "evidence_cluster": "Novel mechanics & adaptive play",
      "eye_signals": [
        "gaze"
      ],
      "interaction_roles": [
        "selection",
        "action"
      ],
      "system_names": [
        "Eye-interaction attention-training game [descriptive name]"
      ],
      "evidence_map_checked_at": "2026-10-27",
      "contributed_by": "WeiWu0115",
      "contribution_source": "https://github.com/sharkburger/eyeTrackingGame_OpenDataBase/pull/1"
    },
    {
      "id": "sc01-01114",
      "title": "Integrating Eye-Tracking in Games: Enhancing Player Experience and Understanding Social Gaze Issues",
      "authors": "Yu Ting He; Shiwei Xie; Han Zhang; Yang Dai",
      "year": 2024,
      "venue": "GCCE 2024 - 2024 IEEE 13th Global Conference on Consumer Electronics",
      "publication_type": "Conference paper",
      "topic": "Games & interaction",
      "summary_en": "Public abstract or HTML documentation describes Social-gaze serious-game prototype in a desktop setting, using gaze position or direction for actions or game-state changes and social or shared-gaze interaction. Full-text verification remains pending.",
      "summary_zh": "公开摘要或 HTML 资料描述了 Social-gaze serious-game prototype 在桌面环境中的设计，使用视线位置或方向实现动作或游戏状态变化、社会性或共享视线交互；全文核验仍待完成。",
      "url": "https://doi.org/10.1109/gcce62371.2024.10760808",
      "doi": "10.1109/gcce62371.2024.10760808",
      "discovery_source": "https://doi.org/10.1109/gcce62371.2024.10760808",
      "related_game_ids": [],
      "checked_at": "2026-10-27",
      "metadata_basis": "DOI metadata and scoping-review evidence coding",
      "evidence_status": "abstract_html_provisional",
      "original_record_id": "SC01-01114",
      "evidence_cluster": "Social & shared gaze",
      "eye_signals": [
        "gaze"
      ],
      "interaction_roles": [
        "action",
        "social"
      ],
      "system_names": [
        "Social-gaze serious-game prototype [descriptive name]"
      ],
      "evidence_map_checked_at": "2026-10-27",
      "contributed_by": "WeiWu0115",
      "contribution_source": "https://github.com/sharkburger/eyeTrackingGame_OpenDataBase/pull/1"
    },
    {
      "id": "sc01-01160",
      "title": "Development of games using eye tracking devices",
      "authors": "Patrik Voštinár; Michal Šrobár",
      "year": 2024,
      "venue": "2024 IEEE 17th International Scientific Conference on Informatics, INFORMATICS 2024 - Proceedings",
      "publication_type": "Conference paper",
      "topic": "Games & interaction",
      "summary_en": "Public abstract or HTML documentation describes Tobii eye-controlled games/application in a desktop setting, using gaze position or direction for movement or camera control and actions or game-state changes. Full-text verification remains pending.",
      "summary_zh": "公开摘要或 HTML 资料描述了 Tobii eye-controlled games/application 在桌面环境中的设计，使用视线位置或方向实现移动或镜头控制、动作或游戏状态变化；全文核验仍待完成。",
      "url": "https://doi.org/10.1109/informatics62280.2024.10900747",
      "doi": "10.1109/informatics62280.2024.10900747",
      "discovery_source": "https://doi.org/10.1109/informatics62280.2024.10900747",
      "related_game_ids": [],
      "checked_at": "2026-10-27",
      "metadata_basis": "DOI metadata and scoping-review evidence coding",
      "evidence_status": "abstract_html_provisional",
      "original_record_id": "SC01-01160",
      "evidence_cluster": "Direct, assistive & EOG control",
      "eye_signals": [
        "gaze"
      ],
      "interaction_roles": [
        "movement",
        "action"
      ],
      "system_names": [
        "Tobii eye-controlled games/application [descriptive suite]"
      ],
      "evidence_map_checked_at": "2026-10-27",
      "contributed_by": "WeiWu0115",
      "contribution_source": "https://github.com/sharkburger/eyeTrackingGame_OpenDataBase/pull/1"
    },
    {
      "id": "sc01-01192",
      "title": "A novel jigsaw game with eye-tracking: A multimodel interaction based on psycholinguistics for ADHD therapeutic",
      "authors": "Wu Xinru",
      "year": 2024,
      "venue": "Computer Animation and Virtual Worlds",
      "publication_type": "Journal article",
      "topic": "Clinical & developmental",
      "summary_en": "Examines Narrative eye-tracking jigsaw game in a desktop setting, using gaze position or direction for selection or confirmation and actions or game-state changes. This evidence-map record was assessed from the full text.",
      "summary_zh": "研究 Narrative eye-tracking jigsaw game 在桌面环境中的设计，使用视线位置或方向实现选择或确认、动作或游戏状态变化。该证据地图条目已经过全文评估。",
      "url": "https://doi.org/10.1002/cav.2214",
      "doi": "10.1002/cav.2214",
      "discovery_source": "https://doi.org/10.1002/cav.2214",
      "related_game_ids": [],
      "checked_at": "2026-10-27",
      "metadata_basis": "DOI metadata and scoping-review evidence coding",
      "evidence_status": "full_text_assessed",
      "original_record_id": "SC01-01192",
      "evidence_cluster": "Child-focused therapy & training",
      "eye_signals": [
        "gaze"
      ],
      "interaction_roles": [
        "selection",
        "action"
      ],
      "system_names": [
        "Narrative eye-tracking jigsaw game"
      ],
      "evidence_map_checked_at": "2026-10-27",
      "contributed_by": "WeiWu0115",
      "contribution_source": "https://github.com/sharkburger/eyeTrackingGame_OpenDataBase/pull/1"
    },
    {
      "id": "sc01-01104",
      "title": "Evaluation of several gaze control methods for a board game with no time pressure",
      "authors": "Julia Grech; Jacek Matulewski",
      "year": 2023,
      "venue": "Procedia Computer Science",
      "publication_type": "Conference paper",
      "topic": "Measurement & methods",
      "summary_en": "Public abstract or HTML documentation describes Checkers — gaze-control study in a desktop setting, using gaze position or direction for selection or confirmation and actions or game-state changes. Full-text verification remains pending.",
      "summary_zh": "公开摘要或 HTML 资料描述了 Checkers — gaze-control study 在桌面环境中的设计，使用视线位置或方向实现选择或确认、动作或游戏状态变化；全文核验仍待完成。",
      "url": "https://doi.org/10.1016/j.procs.2023.10.237",
      "doi": "10.1016/j.procs.2023.10.237",
      "discovery_source": "https://doi.org/10.1016/j.procs.2023.10.237",
      "related_game_ids": [],
      "checked_at": "2026-10-27",
      "metadata_basis": "DOI metadata and scoping-review evidence coding",
      "evidence_status": "abstract_html_provisional",
      "original_record_id": "SC01-01104",
      "evidence_cluster": "Direct, assistive & EOG control",
      "eye_signals": [
        "gaze"
      ],
      "interaction_roles": [
        "selection",
        "action"
      ],
      "system_names": [
        "Checkers — gaze-control study"
      ],
      "evidence_map_checked_at": "2026-10-27",
      "contributed_by": "WeiWu0115",
      "contribution_source": "https://github.com/sharkburger/eyeTrackingGame_OpenDataBase/pull/1"
    },
    {
      "id": "sc01-01213",
      "title": "Design and research of strabismus correction therapy game system based on eye tracking technology",
      "authors": "Baizhen Zhu; Xuebai Zhang; Sijing Zhang",
      "year": 2023,
      "venue": "ACM International Conference Proceeding Series",
      "publication_type": "Conference paper",
      "topic": "Training & rehabilitation",
      "summary_en": "Examines Strabismus therapy game suite in a desktop setting, using gaze position or direction for movement or camera control and actions or game-state changes. This evidence-map record was assessed from the full text.",
      "summary_zh": "研究 Strabismus therapy game suite 在桌面环境中的设计，使用视线位置或方向实现移动或镜头控制、动作或游戏状态变化。该证据地图条目已经过全文评估。",
      "url": "https://doi.org/10.1145/3644116.3644292",
      "doi": "10.1145/3644116.3644292",
      "discovery_source": "https://doi.org/10.1145/3644116.3644292",
      "related_game_ids": [],
      "checked_at": "2026-10-27",
      "metadata_basis": "DOI metadata and scoping-review evidence coding",
      "evidence_status": "full_text_assessed",
      "original_record_id": "SC01-01213",
      "evidence_cluster": "Direct, assistive & EOG control",
      "eye_signals": [
        "gaze"
      ],
      "interaction_roles": [
        "movement",
        "action"
      ],
      "system_names": [
        "Strabismus therapy game suite [descriptive name]"
      ],
      "evidence_map_checked_at": "2026-10-27",
      "contributed_by": "WeiWu0115",
      "contribution_source": "https://github.com/sharkburger/eyeTrackingGame_OpenDataBase/pull/1"
    },
    {
      "id": "sc01-01347",
      "title": "Blink Don't Wink: Exploring Blinks as Input for VR Games",
      "authors": "Mikkel Rosholm; Theo Khumsan; Jonas Valvik; Niels Christian Nilsson; Ali Adjorlu",
      "year": 2023,
      "venue": "Proceedings - SUI 2023: ACM Symposium on Spatial User Interaction",
      "publication_type": "Conference paper",
      "topic": "Games & interaction",
      "summary_en": "Examines Blink Don't Wink — VR minigame suite in a head-mounted VR setting, using blinking and eye closure or looking away for movement or camera control and actions or game-state changes. This evidence-map record was assessed from the full text.",
      "summary_zh": "研究 Blink Don't Wink — VR minigame suite 在头显虚拟现实环境中的设计，使用眨眼、闭眼或移开视线实现移动或镜头控制、动作或游戏状态变化。该证据地图条目已经过全文评估。",
      "url": "https://doi.org/10.1145/3607822.3614527",
      "doi": "10.1145/3607822.3614527",
      "discovery_source": "https://doi.org/10.1145/3607822.3614527",
      "related_game_ids": [],
      "checked_at": "2026-10-27",
      "metadata_basis": "DOI metadata and scoping-review evidence coding",
      "evidence_status": "full_text_assessed",
      "original_record_id": "SC01-01347",
      "evidence_cluster": "VR & spatial interaction",
      "eye_signals": [
        "blink",
        "eye-closure"
      ],
      "interaction_roles": [
        "movement",
        "action"
      ],
      "system_names": [
        "Blink Don't Wink — VR minigame suite"
      ],
      "evidence_map_checked_at": "2026-10-27",
      "contributed_by": "WeiWu0115",
      "contribution_source": "https://github.com/sharkburger/eyeTrackingGame_OpenDataBase/pull/1"
    },
    {
      "id": "sc01-01600",
      "title": "A LabVIEW Based Brain-Computer Interface Training Environment by Controlling Yoda Holograms Using Eye-Blinks According to an Interactive Game Framework",
      "authors": "Oana Andreea Rușanu; Ileana Constanta Rosca",
      "year": 2023,
      "venue": "Lecture Notes in Networks and Systems",
      "publication_type": "Conference paper",
      "topic": "Training & rehabilitation",
      "summary_en": "Examines Yoda hologram blink-code training in a holographic-display setting, using blinking for actions or game-state changes. This evidence-map record was assessed from the full text.",
      "summary_zh": "研究 Yoda hologram blink-code training 在全息显示环境中的设计，使用眨眼实现动作或游戏状态变化。该证据地图条目已经过全文评估。",
      "url": "https://doi.org/10.1007/978-3-031-26190-9_107",
      "doi": "10.1007/978-3-031-26190-9_107",
      "discovery_source": "https://doi.org/10.1007/978-3-031-26190-9_107",
      "related_game_ids": [],
      "checked_at": "2026-10-27",
      "metadata_basis": "DOI metadata and scoping-review evidence coding",
      "evidence_status": "full_text_assessed",
      "original_record_id": "SC01-01600",
      "evidence_cluster": "Direct, assistive & EOG control",
      "eye_signals": [
        "blink"
      ],
      "interaction_roles": [
        "action"
      ],
      "system_names": [
        "Yoda hologram blink-code training"
      ],
      "evidence_map_checked_at": "2026-10-27",
      "contributed_by": "WeiWu0115",
      "contribution_source": "https://github.com/sharkburger/eyeTrackingGame_OpenDataBase/pull/1"
    },
    {
      "id": "sc01-01568",
      "title": "GazeCues: Exploring the Effects of Gaze-based Visual Cues in Virtual Reality Exploration Games",
      "authors": "Michael Lankes; Argenis Ramírez Gómez",
      "year": 2022,
      "venue": "Proceedings of the ACM on Human-Computer Interaction",
      "publication_type": "Journal article",
      "topic": "Cognition & attention",
      "summary_en": "Examines Thief Simulator — GazeCues prototype in a head-mounted VR setting, using gaze position or direction for guidance or cueing. This evidence-map record was assessed from the full text.",
      "summary_zh": "研究 Thief Simulator — GazeCues prototype 在头显虚拟现实环境中的设计，使用视线位置或方向实现引导或提示。该证据地图条目已经过全文评估。",
      "url": "https://doi.org/10.1145/3549500",
      "doi": "10.1145/3549500",
      "discovery_source": "https://doi.org/10.1145/3549500",
      "related_game_ids": [],
      "checked_at": "2026-10-27",
      "metadata_basis": "DOI metadata and scoping-review evidence coding",
      "evidence_status": "full_text_assessed",
      "original_record_id": "SC01-01568",
      "evidence_cluster": "VR & spatial interaction",
      "eye_signals": [
        "gaze"
      ],
      "interaction_roles": [
        "guidance"
      ],
      "system_names": [
        "Thief Simulator — GazeCues prototype"
      ],
      "evidence_map_checked_at": "2026-10-27",
      "contributed_by": "WeiWu0115",
      "contribution_source": "https://github.com/sharkburger/eyeTrackingGame_OpenDataBase/pull/1"
    },
    {
      "id": "sc01-01945",
      "title": "All Birds Must Fly: The Experience of Multimodal Hands-free Gaming with Gaze and Nonverbal Voice Synchronization",
      "authors": "Ramin Hedeshy; Chandan Kumar; Mike Lauer; Steffen Staab",
      "year": 2022,
      "venue": "ACM International Conference Proceeding Series",
      "publication_type": "Conference paper",
      "topic": "Games & interaction",
      "summary_en": "Examines All Birds Must Fly in a desktop setting, using gaze position or direction for movement or camera control and actions or game-state changes. This evidence-map record was assessed from the full text.",
      "summary_zh": "研究 All Birds Must Fly 在桌面环境中的设计，使用视线位置或方向实现移动或镜头控制、动作或游戏状态变化。该证据地图条目已经过全文评估。",
      "url": "https://doi.org/10.1145/3536221.3556593",
      "doi": "10.1145/3536221.3556593",
      "discovery_source": "https://doi.org/10.1145/3536221.3556593",
      "related_game_ids": [],
      "checked_at": "2026-10-27",
      "metadata_basis": "DOI metadata and scoping-review evidence coding",
      "evidence_status": "full_text_assessed",
      "original_record_id": "SC01-01945",
      "evidence_cluster": "Novel mechanics & adaptive play",
      "eye_signals": [
        "gaze"
      ],
      "interaction_roles": [
        "movement",
        "action"
      ],
      "system_names": [
        "All Birds Must Fly"
      ],
      "evidence_map_checked_at": "2026-10-27",
      "contributed_by": "WeiWu0115",
      "contribution_source": "https://github.com/sharkburger/eyeTrackingGame_OpenDataBase/pull/1"
    },
    {
      "id": "sc01-01989",
      "title": "Gaming for Training Voluntary Control of Pupil Size",
      "authors": "Leonardo Cardinali; Silvestro Roatta; Raffaele Pertusio; Marcella Testa; Cristina Moglia",
      "year": 2022,
      "venue": "Electronics (Switzerland)",
      "publication_type": "Journal article",
      "topic": "Training & rehabilitation",
      "summary_en": "Examines Pupil-control spaceship game in a desktop setting, using pupil size for movement or camera control. This evidence-map record was assessed from the full text.",
      "summary_zh": "研究 Pupil-control spaceship game 在桌面环境中的设计，使用瞳孔大小实现移动或镜头控制。该证据地图条目已经过全文评估。",
      "url": "https://doi.org/10.3390/electronics11223713",
      "doi": "10.3390/electronics11223713",
      "discovery_source": "https://doi.org/10.3390/electronics11223713",
      "related_game_ids": [],
      "checked_at": "2026-10-27",
      "metadata_basis": "DOI metadata and scoping-review evidence coding",
      "evidence_status": "full_text_assessed",
      "original_record_id": "SC01-01989",
      "evidence_cluster": "Pupil-mediated mechanics",
      "eye_signals": [
        "pupil"
      ],
      "interaction_roles": [
        "movement"
      ],
      "system_names": [
        "Pupil-control spaceship game [descriptive name]"
      ],
      "evidence_map_checked_at": "2026-10-27",
      "contributed_by": "WeiWu0115",
      "contribution_source": "https://github.com/sharkburger/eyeTrackingGame_OpenDataBase/pull/1"
    },
    {
      "id": "sc01-01995",
      "title": "The impact of eye-tracking games as a training case on students' learning interest and continuous learning intention in game design courses: Taking Flappy Bird as an example",
      "authors": "Chao Gu; Jiangjie Chen; Jiacheng Lin; Shu‐Yuan Lin; Weilong Wu; Qianling Jiang; Chun K. Yang; Wei Wei",
      "year": 2022,
      "venue": "Learning and Motivation",
      "publication_type": "Journal article",
      "topic": "Training & rehabilitation",
      "summary_en": "Examines Blink-controlled Flappy Bird in a desktop setting, using blinking for actions or game-state changes. This evidence-map record was assessed from the full text.",
      "summary_zh": "研究 Blink-controlled Flappy Bird 在桌面环境中的设计，使用眨眼实现动作或游戏状态变化。该证据地图条目已经过全文评估。",
      "url": "https://doi.org/10.1016/j.lmot.2022.101808",
      "doi": "10.1016/j.lmot.2022.101808",
      "discovery_source": "https://doi.org/10.1016/j.lmot.2022.101808",
      "related_game_ids": [],
      "checked_at": "2026-10-27",
      "metadata_basis": "DOI metadata and scoping-review evidence coding",
      "evidence_status": "full_text_assessed",
      "original_record_id": "SC01-01995",
      "evidence_cluster": "Direct, assistive & EOG control",
      "eye_signals": [
        "blink"
      ],
      "interaction_roles": [
        "action"
      ],
      "system_names": [
        "Blink-controlled Flappy Bird"
      ],
      "evidence_map_checked_at": "2026-10-27",
      "contributed_by": "WeiWu0115",
      "contribution_source": "https://github.com/sharkburger/eyeTrackingGame_OpenDataBase/pull/1"
    },
    {
      "id": "sc01-01996",
      "title": "Advancing dignity for adaptive wheelchair users via a hybrid eye tracking and electromyography training game",
      "authors": "PETER A. S. SMITH; Matt Dombrowski; Shea McLinden; Calvin MacDonald; Devon Lynn; John Sparkman; Dominique Courbin; Albert C. Manero",
      "year": 2022,
      "venue": "Eye Tracking Research and Applications Symposium (ETRA)",
      "publication_type": "Conference paper",
      "topic": "Training & rehabilitation",
      "summary_en": "Examines Limbitless Journey in a desktop setting, using gaze position or direction for selection or confirmation. This evidence-map record was assessed from the full text.",
      "summary_zh": "研究 Limbitless Journey 在桌面环境中的设计，使用视线位置或方向实现选择或确认。该证据地图条目已经过全文评估。",
      "url": "https://doi.org/10.1145/3517031.3529612",
      "doi": "10.1145/3517031.3529612",
      "discovery_source": "https://doi.org/10.1145/3517031.3529612",
      "related_game_ids": [
        "limbitless-journey"
      ],
      "checked_at": "2026-10-27",
      "metadata_basis": "DOI metadata and scoping-review evidence coding",
      "evidence_status": "full_text_assessed",
      "original_record_id": "SC01-01996",
      "evidence_cluster": "Direct, assistive & EOG control",
      "eye_signals": [
        "gaze"
      ],
      "interaction_roles": [
        "selection"
      ],
      "system_names": [
        "Limbitless Journey"
      ],
      "evidence_map_checked_at": "2026-10-27",
      "contributed_by": "WeiWu0115",
      "contribution_source": "https://github.com/sharkburger/eyeTrackingGame_OpenDataBase/pull/1"
    },
    {
      "id": "sc01-01637",
      "title": "Investigating gaze interaction to support children's gameplay",
      "authors": "Sofia Papavlasopoulou; Kshitij Sharma; Dávid Melhárt; Jasper Schellekens; Serena Lee‐Cultura; Michail N. Giannakos; Georgios N. Yiannakakis",
      "year": 2021,
      "venue": "International Journal of Child-Computer Interaction",
      "publication_type": "Journal article",
      "topic": "Games & interaction",
      "summary_en": "Examines Xtreme Yoga in a desktop setting, using gaze position or direction for movement or camera control and actions or game-state changes. This evidence-map record was assessed from the full text.",
      "summary_zh": "研究 Xtreme Yoga 在桌面环境中的设计，使用视线位置或方向实现移动或镜头控制、动作或游戏状态变化。该证据地图条目已经过全文评估。",
      "url": "https://doi.org/10.1016/j.ijcci.2021.100349",
      "doi": "10.1016/j.ijcci.2021.100349",
      "discovery_source": "https://doi.org/10.1016/j.ijcci.2021.100349",
      "related_game_ids": [],
      "checked_at": "2026-10-27",
      "metadata_basis": "DOI metadata and scoping-review evidence coding",
      "evidence_status": "full_text_assessed",
      "original_record_id": "SC01-01637",
      "evidence_cluster": "Child-focused therapy & training",
      "eye_signals": [
        "gaze"
      ],
      "interaction_roles": [
        "movement",
        "action"
      ],
      "system_names": [
        "Xtreme Yoga"
      ],
      "evidence_map_checked_at": "2026-10-27",
      "contributed_by": "WeiWu0115",
      "contribution_source": "https://github.com/sharkburger/eyeTrackingGame_OpenDataBase/pull/1"
    },
    {
      "id": "sc01-02089",
      "title": "Designing VR Games with Gaze Control for Directing Attention of Children with ADHD",
      "authors": "Linda Graf; Leslie Scholemann; Maic Masuch",
      "year": 2021,
      "venue": "IEEE Conference on Computatonal Intelligence and Games, CIG",
      "publication_type": "Conference paper",
      "topic": "Clinical & developmental",
      "summary_en": "Examines VR Space Mission — ADHD attention prototype in a head-mounted VR setting, using gaze position or direction for aiming or targeting and selection or confirmation. This evidence-map record was assessed from the full text.",
      "summary_zh": "研究 VR Space Mission — ADHD attention prototype 在头显虚拟现实环境中的设计，使用视线位置或方向实现瞄准或目标获取、选择或确认。该证据地图条目已经过全文评估。",
      "url": "https://doi.org/10.1109/cog52621.2021.9619077",
      "doi": "10.1109/cog52621.2021.9619077",
      "discovery_source": "https://doi.org/10.1109/cog52621.2021.9619077",
      "related_game_ids": [
        "adhd-vr-space-prototype"
      ],
      "checked_at": "2026-10-27",
      "metadata_basis": "DOI metadata and scoping-review evidence coding",
      "evidence_status": "full_text_assessed",
      "original_record_id": "SC01-02089",
      "evidence_cluster": "Child-focused therapy & training",
      "eye_signals": [
        "gaze"
      ],
      "interaction_roles": [
        "aiming",
        "selection"
      ],
      "system_names": [
        "VR Space Mission — ADHD attention prototype"
      ],
      "evidence_map_checked_at": "2026-10-27",
      "contributed_by": "WeiWu0115",
      "contribution_source": "https://github.com/sharkburger/eyeTrackingGame_OpenDataBase/pull/1"
    },
    {
      "id": "sc01-02176",
      "title": "Gaze as a Navigation and Control Mechanism in Third-Person Shooter Video Games",
      "authors": "Patricio Isbej; Francisco J. Gutiérrez",
      "year": 2021,
      "venue": "Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)",
      "publication_type": "Book chapter",
      "topic": "Games & interaction",
      "summary_en": "Public abstract or HTML documentation describes Gaze-controlled third-person shooter in a desktop setting, using gaze position or direction for movement or camera control, aiming or targeting and actions or game-state changes. Full-text verification remains pending.",
      "summary_zh": "公开摘要或 HTML 资料描述了 Gaze-controlled third-person shooter 在桌面环境中的设计，使用视线位置或方向实现移动或镜头控制、瞄准或目标获取、动作或游戏状态变化；全文核验仍待完成。",
      "url": "https://doi.org/10.1007/978-3-030-77277-2_4",
      "doi": "10.1007/978-3-030-77277-2_4",
      "discovery_source": "https://doi.org/10.1007/978-3-030-77277-2_4",
      "related_game_ids": [],
      "checked_at": "2026-10-27",
      "metadata_basis": "DOI metadata and scoping-review evidence coding",
      "evidence_status": "abstract_html_provisional",
      "original_record_id": "SC01-02176",
      "evidence_cluster": "Direct, assistive & EOG control",
      "eye_signals": [
        "gaze"
      ],
      "interaction_roles": [
        "movement",
        "aiming",
        "action"
      ],
      "system_names": [
        "Gaze-controlled third-person shooter [descriptive name]"
      ],
      "evidence_map_checked_at": "2026-10-27",
      "contributed_by": "WeiWu0115",
      "contribution_source": "https://github.com/sharkburger/eyeTrackingGame_OpenDataBase/pull/1"
    },
    {
      "id": "sc01-02422",
      "title": "Design of an Interactive Virtual Reality System, InViRS, for Joint Attention Practice in Autistic Children",
      "authors": "Ashwaq Zaini Amat; Huan Zhao; Amy R. Swanson; Amy S. Weitlauf; Zachary E. Warren; Nilanjan Sarkar",
      "year": 2021,
      "venue": "IEEE Transactions on Neural Systems and Rehabilitation Engineering",
      "publication_type": "Journal article",
      "topic": "Clinical & developmental",
      "summary_en": "Examines InViRS — joint-attention game suite in a desktop setting, using gaze position or direction for social or shared-gaze interaction, adaptive gameplay and actions or game-state changes. This evidence-map record was assessed from the full text.",
      "summary_zh": "研究 InViRS — joint-attention game suite 在桌面环境中的设计，使用视线位置或方向实现社会性或共享视线交互、自适应玩法、动作或游戏状态变化。该证据地图条目已经过全文评估。",
      "url": "https://doi.org/10.1109/tnsre.2021.3108351",
      "doi": "10.1109/tnsre.2021.3108351",
      "discovery_source": "https://doi.org/10.1109/tnsre.2021.3108351",
      "related_game_ids": [
        "invirs"
      ],
      "checked_at": "2026-10-27",
      "metadata_basis": "DOI metadata and scoping-review evidence coding",
      "evidence_status": "full_text_assessed",
      "original_record_id": "SC01-02422",
      "evidence_cluster": "Child-focused therapy & training",
      "eye_signals": [
        "gaze"
      ],
      "interaction_roles": [
        "social",
        "adaptation",
        "action"
      ],
      "system_names": [
        "InViRS — joint-attention game suite"
      ],
      "evidence_map_checked_at": "2026-10-27",
      "contributed_by": "WeiWu0115",
      "contribution_source": "https://github.com/sharkburger/eyeTrackingGame_OpenDataBase/pull/1"
    },
    {
      "id": "sc01-02252",
      "title": "Social Gaze in Minimalist Games",
      "authors": "Michael Lankes",
      "year": 2020,
      "venue": "CHI PLAY 2020 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play",
      "publication_type": "Conference paper",
      "topic": "Games & interaction",
      "summary_en": "Examines Contact in a desktop setting, using gaze position or direction for social or shared-gaze interaction and actions or game-state changes. This evidence-map record was assessed from the full text.",
      "summary_zh": "研究 Contact 在桌面环境中的设计，使用视线位置或方向实现社会性或共享视线交互、动作或游戏状态变化。该证据地图条目已经过全文评估。",
      "url": "https://doi.org/10.1145/3410404.3414265",
      "doi": "10.1145/3410404.3414265",
      "discovery_source": "https://doi.org/10.1145/3410404.3414265",
      "related_game_ids": [],
      "checked_at": "2026-10-27",
      "metadata_basis": "DOI metadata and scoping-review evidence coding",
      "evidence_status": "full_text_assessed",
      "original_record_id": "SC01-02252",
      "evidence_cluster": "Social & shared gaze",
      "eye_signals": [
        "gaze"
      ],
      "interaction_roles": [
        "social",
        "action"
      ],
      "system_names": [
        "Contact"
      ],
      "evidence_map_checked_at": "2026-10-27",
      "contributed_by": "WeiWu0115",
      "contribution_source": "https://github.com/sharkburger/eyeTrackingGame_OpenDataBase/pull/1"
    },
    {
      "id": "sc01-02258",
      "title": "More than Looking: Using Eye Movements behind the Eyelids as a New Game Mechanic",
      "authors": "Argenis Ramírez Gómez; Hans W. Gellersen",
      "year": 2020,
      "venue": "CHI PLAY 2020 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play",
      "publication_type": "Conference paper",
      "topic": "Games & interaction",
      "summary_en": "Examines KryptonEyed in a desktop setting, using gaze position or direction and eye closure or looking away for movement or camera control and actions or game-state changes. This evidence-map record was assessed from the full text.",
      "summary_zh": "研究 KryptonEyed 在桌面环境中的设计，使用视线位置或方向、闭眼或移开视线实现移动或镜头控制、动作或游戏状态变化。该证据地图条目已经过全文评估。",
      "url": "https://doi.org/10.1145/3410404.3414240",
      "doi": "10.1145/3410404.3414240",
      "discovery_source": "https://doi.org/10.1145/3410404.3414240",
      "related_game_ids": [
        "kryptoneyed"
      ],
      "checked_at": "2026-10-27",
      "metadata_basis": "DOI metadata and scoping-review evidence coding",
      "evidence_status": "full_text_assessed",
      "original_record_id": "SC01-02258",
      "evidence_cluster": "Novel mechanics & adaptive play",
      "eye_signals": [
        "gaze",
        "eye-closure"
      ],
      "interaction_roles": [
        "movement",
        "action"
      ],
      "system_names": [
        "KryptonEyed"
      ],
      "evidence_map_checked_at": "2026-10-27",
      "contributed_by": "WeiWu0115",
      "contribution_source": "https://github.com/sharkburger/eyeTrackingGame_OpenDataBase/pull/1"
    },
    {
      "id": "sc01-02269",
      "title": "Eye caramba: Gaze-based assistance for virtual reality aiming and throwing tasks in games",
      "authors": "Martin Kocur; Martin Dechant; Michael Lankes; Christian G. Wolff; Regan Lee Mandryk",
      "year": 2020,
      "venue": "Eye Tracking Research and Applications Symposium (ETRA)",
      "publication_type": "Conference paper",
      "topic": "Games & interaction",
      "summary_en": "Examines Eye Caramba in a desktop setting, using gaze position or direction for aiming or targeting. This evidence-map record was assessed from the full text.",
      "summary_zh": "研究 Eye Caramba 在桌面环境中的设计，使用视线位置或方向实现瞄准或目标获取。该证据地图条目已经过全文评估。",
      "url": "https://doi.org/10.1145/3379156.3391841",
      "doi": "10.1145/3379156.3391841",
      "discovery_source": "https://doi.org/10.1145/3379156.3391841",
      "related_game_ids": [],
      "checked_at": "2026-10-27",
      "metadata_basis": "DOI metadata and scoping-review evidence coding",
      "evidence_status": "full_text_assessed",
      "original_record_id": "SC01-02269",
      "evidence_cluster": "VR & spatial interaction",
      "eye_signals": [
        "gaze"
      ],
      "interaction_roles": [
        "aiming"
      ],
      "system_names": [
        "Eye Caramba"
      ],
      "evidence_map_checked_at": "2026-10-27",
      "contributed_by": "WeiWu0115",
      "contribution_source": "https://github.com/sharkburger/eyeTrackingGame_OpenDataBase/pull/1"
    },
    {
      "id": "sc01-02439",
      "title": "Characterizing the coordinating behaviors in a three vs. One ball possession game using gaze interaction",
      "authors": "Takumi Akiyama; Kentaro Go; Akifumi Kijima; Yuichiro Kinoshita",
      "year": 2020,
      "venue": "CHI PLAY 2020 - Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play",
      "publication_type": "Conference paper",
      "topic": "Games & interaction",
      "summary_en": "Examines Three-vs-one ball possession game in a desktop setting, using gaze position or direction and smooth pursuit for movement or camera control and actions or game-state changes. This evidence-map record was assessed from the full text.",
      "summary_zh": "研究 Three-vs-one ball possession game 在桌面环境中的设计，使用视线位置或方向、平滑追踪实现移动或镜头控制、动作或游戏状态变化。该证据地图条目已经过全文评估。",
      "url": "https://doi.org/10.1145/3383668.3419867",
      "doi": "10.1145/3383668.3419867",
      "discovery_source": "https://doi.org/10.1145/3383668.3419867",
      "related_game_ids": [],
      "checked_at": "2026-10-27",
      "metadata_basis": "DOI metadata and scoping-review evidence coding",
      "evidence_status": "full_text_assessed",
      "original_record_id": "SC01-02439",
      "evidence_cluster": "Direct, assistive & EOG control",
      "eye_signals": [
        "gaze",
        "pursuit"
      ],
      "interaction_roles": [
        "movement",
        "action"
      ],
      "system_names": [
        "Three-vs-one ball possession game [descriptive name]"
      ],
      "evidence_map_checked_at": "2026-10-27",
      "contributed_by": "WeiWu0115",
      "contribution_source": "https://github.com/sharkburger/eyeTrackingGame_OpenDataBase/pull/1"
    },
    {
      "id": "sc01-02522",
      "title": "Lost & Found: Gaze-based player guidance feedback in exploration games",
      "authors": "Michael Lankes; Andreas Haslinger",
      "year": 2019,
      "venue": "CHI PLAY 2019 - Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play",
      "publication_type": "Conference paper",
      "topic": "Cognition & attention",
      "summary_en": "Examines Lost and Found in a desktop setting, using gaze position or direction for guidance or cueing. This evidence-map record was assessed from the full text.",
      "summary_zh": "研究 Lost and Found 在桌面环境中的设计，使用视线位置或方向实现引导或提示。该证据地图条目已经过全文评估。",
      "url": "https://doi.org/10.1145/3341215.3356275",
      "doi": "10.1145/3341215.3356275",
      "discovery_source": "https://doi.org/10.1145/3341215.3356275",
      "related_game_ids": [],
      "checked_at": "2026-10-27",
      "metadata_basis": "DOI metadata and scoping-review evidence coding",
      "evidence_status": "full_text_assessed",
      "original_record_id": "SC01-02522",
      "evidence_cluster": "Novel mechanics & adaptive play",
      "eye_signals": [
        "gaze"
      ],
      "interaction_roles": [
        "guidance"
      ],
      "system_names": [
        "Lost and Found"
      ],
      "evidence_map_checked_at": "2026-10-27",
      "contributed_by": "WeiWu0115",
      "contribution_source": "https://github.com/sharkburger/eyeTrackingGame_OpenDataBase/pull/1"
    },
    {
      "id": "sc01-02782",
      "title": "Looking outside the box: Reflecting on gaze interaction in gameplay",
      "authors": "Argenis Ramírez Gómez; Hans W. Gellersen",
      "year": 2019,
      "venue": "CHI PLAY 2019 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play",
      "publication_type": "Conference paper",
      "topic": "Games & interaction",
      "summary_en": "Examines Twileyed in a desktop setting, using gaze position or direction, blinking and eye closure or looking away for actions or game-state changes. This evidence-map record was assessed from the full text.",
      "summary_zh": "研究 Twileyed 在桌面环境中的设计，使用视线位置或方向、眨眼、闭眼或移开视线实现动作或游戏状态变化。该证据地图条目已经过全文评估。",
      "url": "https://doi.org/10.1145/3311350.3347150",
      "doi": "10.1145/3311350.3347150",
      "discovery_source": "https://doi.org/10.1145/3311350.3347150",
      "related_game_ids": [
        "twileyed"
      ],
      "checked_at": "2026-10-27",
      "metadata_basis": "DOI metadata and scoping-review evidence coding",
      "evidence_status": "full_text_assessed",
      "original_record_id": "SC01-02782",
      "evidence_cluster": "Novel mechanics & adaptive play",
      "eye_signals": [
        "gaze",
        "blink",
        "eye-closure"
      ],
      "interaction_roles": [
        "action"
      ],
      "system_names": [
        "Twileyed"
      ],
      "evidence_map_checked_at": "2026-10-27",
      "contributed_by": "WeiWu0115",
      "contribution_source": "https://github.com/sharkburger/eyeTrackingGame_OpenDataBase/pull/1"
    },
    {
      "id": "sc01-02918",
      "title": "Towards designing diegetic gaze in games: The use of gaze roles and metaphors",
      "authors": "Argenis Ramírez Gómez; Michael Lankes",
      "year": 2019,
      "venue": "Multimodal Technologies and Interaction",
      "publication_type": "Journal article",
      "topic": "Games & interaction",
      "summary_en": "Examines Twileyed in a desktop setting, using gaze position or direction, blinking and eye closure or looking away for actions or game-state changes. This evidence-map record was assessed from the full text.",
      "summary_zh": "研究 Twileyed 在桌面环境中的设计，使用视线位置或方向、眨眼、闭眼或移开视线实现动作或游戏状态变化。该证据地图条目已经过全文评估。",
      "url": "https://doi.org/10.3390/mti3040065",
      "doi": "10.3390/mti3040065",
      "discovery_source": "https://doi.org/10.3390/mti3040065",
      "related_game_ids": [
        "twileyed"
      ],
      "checked_at": "2026-10-27",
      "metadata_basis": "DOI metadata and scoping-review evidence coding",
      "evidence_status": "full_text_assessed",
      "original_record_id": "SC01-02918",
      "evidence_cluster": "Novel mechanics & adaptive play",
      "eye_signals": [
        "gaze",
        "blink",
        "eye-closure"
      ],
      "interaction_roles": [
        "action"
      ],
      "system_names": [
        "Twileyed"
      ],
      "evidence_map_checked_at": "2026-10-27",
      "contributed_by": "WeiWu0115",
      "contribution_source": "https://github.com/sharkburger/eyeTrackingGame_OpenDataBase/pull/1"
    },
    {
      "id": "sc01-02956",
      "title": "Understanding user attention in VR using gaze controlled games",
      "authors": "Murtada Dohan; Mu Mu",
      "year": 2019,
      "venue": "TVX 2019 - Proceedings of the 2019 ACM International Conference on Interactive Experiences for TV and Online Video",
      "publication_type": "Conference paper",
      "topic": "Cognition & attention",
      "summary_en": "Examines VR alien-cube pursuit game in a head-mounted VR setting, using gaze position or direction and smooth pursuit for actions or game-state changes. This evidence-map record was assessed from the full text.",
      "summary_zh": "研究 VR alien-cube pursuit game 在头显虚拟现实环境中的设计，使用视线位置或方向、平滑追踪实现动作或游戏状态变化。该证据地图条目已经过全文评估。",
      "url": "https://doi.org/10.1145/3317697.3325118",
      "doi": "10.1145/3317697.3325118",
      "discovery_source": "https://doi.org/10.1145/3317697.3325118",
      "related_game_ids": [],
      "checked_at": "2026-10-27",
      "metadata_basis": "DOI metadata and scoping-review evidence coding",
      "evidence_status": "full_text_assessed",
      "original_record_id": "SC01-02956",
      "evidence_cluster": "VR & spatial interaction",
      "eye_signals": [
        "gaze",
        "pursuit"
      ],
      "interaction_roles": [
        "action"
      ],
      "system_names": [
        "VR alien-cube pursuit game [descriptive name]"
      ],
      "evidence_map_checked_at": "2026-10-27",
      "contributed_by": "WeiWu0115",
      "contribution_source": "https://github.com/sharkburger/eyeTrackingGame_OpenDataBase/pull/1"
    },
    {
      "id": "sc01-03032",
      "title": "Eye-Tracking for User Attention Evaluation in Adaptive Serious Games",
      "authors": "Alexander Streicher; Sebastian Leidig; Wolfgang Roller",
      "year": 2018,
      "venue": "Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)",
      "publication_type": "Conference paper",
      "topic": "Training & rehabilitation",
      "summary_en": "Examines SaFIRa in a desktop setting, using gaze position or direction for adaptive gameplay and guidance or cueing. This evidence-map record was assessed from the full text.",
      "summary_zh": "研究 SaFIRa 在桌面环境中的设计，使用视线位置或方向实现自适应玩法、引导或提示。该证据地图条目已经过全文评估。",
      "url": "https://doi.org/10.1007/978-3-319-98572-5_50",
      "doi": "10.1007/978-3-319-98572-5_50",
      "discovery_source": "https://doi.org/10.1007/978-3-319-98572-5_50",
      "related_game_ids": [],
      "checked_at": "2026-10-27",
      "metadata_basis": "DOI metadata and scoping-review evidence coding",
      "evidence_status": "full_text_assessed",
      "original_record_id": "SC01-03032",
      "evidence_cluster": "Novel mechanics & adaptive play",
      "eye_signals": [
        "gaze"
      ],
      "interaction_roles": [
        "adaptation",
        "guidance"
      ],
      "system_names": [
        "SaFIRa"
      ],
      "evidence_map_checked_at": "2026-10-27",
      "contributed_by": "WeiWu0115",
      "contribution_source": "https://github.com/sharkburger/eyeTrackingGame_OpenDataBase/pull/1"
    },
    {
      "id": "sc01-03194",
      "title": "Measuring the impact of reinforcement learning on an electrooculography-only computer game",
      "authors": "João Perdiz; Luís Garrote; Gabriel Pires; Urbano Nunes",
      "year": 2018,
      "venue": "2018 IEEE 6th International Conference on Serious Games and Applications for Health, SeGAH 2018",
      "publication_type": "Conference paper",
      "topic": "Games & interaction",
      "summary_en": "Public abstract or HTML documentation describes EOG go-kart obstacle game in a desktop setting, using gaze position or direction and blinking for movement or camera control, actions or game-state changes and adaptive gameplay. Full-text verification remains pending.",
      "summary_zh": "公开摘要或 HTML 资料描述了 EOG go-kart obstacle game 在桌面环境中的设计，使用视线位置或方向、眨眼实现移动或镜头控制、动作或游戏状态变化、自适应玩法；全文核验仍待完成。",
      "url": "https://doi.org/10.1109/segah.2018.8401359",
      "doi": "10.1109/segah.2018.8401359",
      "discovery_source": "https://doi.org/10.1109/segah.2018.8401359",
      "related_game_ids": [],
      "checked_at": "2026-10-27",
      "metadata_basis": "DOI metadata and scoping-review evidence coding",
      "evidence_status": "abstract_html_provisional",
      "original_record_id": "SC01-03194",
      "evidence_cluster": "Direct, assistive & EOG control",
      "eye_signals": [
        "gaze",
        "blink"
      ],
      "interaction_roles": [
        "movement",
        "action",
        "adaptation"
      ],
      "system_names": [
        "EOG go-kart obstacle game"
      ],
      "evidence_map_checked_at": "2026-10-27",
      "contributed_by": "WeiWu0115",
      "contribution_source": "https://github.com/sharkburger/eyeTrackingGame_OpenDataBase/pull/1"
    },
    {
      "id": "sc01-03210",
      "title": "TrackMaze: A comparison of head-tracking, eye-tracking, and tilt as input methods for mobile games",
      "authors": "Mahdieh Abbaszadegan; Sohrab Yaghoubi; Ian Scott MacKenzie",
      "year": 2018,
      "venue": "Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)",
      "publication_type": "Conference paper",
      "topic": "Games & interaction",
      "summary_en": "Examines TrackMaze in a mobile setting, using gaze position or direction for movement or camera control. This evidence-map record was assessed from the full text.",
      "summary_zh": "研究 TrackMaze 在移动设备环境中的设计，使用视线位置或方向实现移动或镜头控制。该证据地图条目已经过全文评估。",
      "url": "https://doi.org/10.1007/978-3-319-91250-9_31",
      "doi": "10.1007/978-3-319-91250-9_31",
      "discovery_source": "https://doi.org/10.1007/978-3-319-91250-9_31",
      "related_game_ids": [
        "trackmaze"
      ],
      "checked_at": "2026-10-27",
      "metadata_basis": "DOI metadata and scoping-review evidence coding",
      "evidence_status": "full_text_assessed",
      "original_record_id": "SC01-03210",
      "evidence_cluster": "Direct, assistive & EOG control",
      "eye_signals": [
        "gaze"
      ],
      "interaction_roles": [
        "movement"
      ],
      "system_names": [
        "TrackMaze"
      ],
      "evidence_map_checked_at": "2026-10-27",
      "contributed_by": "WeiWu0115",
      "contribution_source": "https://github.com/sharkburger/eyeTrackingGame_OpenDataBase/pull/1"
    },
    {
      "id": "sc01-03214",
      "title": "A study on the use of eye tracking to adapt gameplay and procedural content generation in first-person shooter games",
      "authors": "João Antunes; Pedro Santana",
      "year": 2018,
      "venue": "Multimodal Technologies and Interaction",
      "publication_type": "Journal article",
      "topic": "Games & interaction",
      "summary_en": "Examines Zombie Runner in a desktop setting, using gaze position or direction for adaptive gameplay. This evidence-map record was assessed from the full text.",
      "summary_zh": "研究 Zombie Runner 在桌面环境中的设计，使用视线位置或方向实现自适应玩法。该证据地图条目已经过全文评估。",
      "url": "https://doi.org/10.3390/mti2020023",
      "doi": "10.3390/mti2020023",
      "discovery_source": "https://doi.org/10.3390/mti2020023",
      "related_game_ids": [],
      "checked_at": "2026-10-27",
      "metadata_basis": "DOI metadata and scoping-review evidence coding",
      "evidence_status": "full_text_assessed",
      "original_record_id": "SC01-03214",
      "evidence_cluster": "Novel mechanics & adaptive play",
      "eye_signals": [
        "gaze"
      ],
      "interaction_roles": [
        "adaptation"
      ],
      "system_names": [
        "Zombie Runner"
      ],
      "evidence_map_checked_at": "2026-10-27",
      "contributed_by": "WeiWu0115",
      "contribution_source": "https://github.com/sharkburger/eyeTrackingGame_OpenDataBase/pull/1"
    },
    {
      "id": "sc01-03309",
      "title": "User interaction in hands-free gaming: A comparative study of gaze-voice and touchscreen interface control",
      "authors": "Muhtar Çağkan Uludağlı; Cengiz Acartürk",
      "year": 2018,
      "venue": "Turkish Journal of Electrical Engineering and Computer Sciences",
      "publication_type": "Journal article",
      "topic": "Games & interaction",
      "summary_en": "Examines Neon Glider in a desktop setting, using gaze position or direction for movement or camera control. This evidence-map record was assessed from the full text.",
      "summary_zh": "研究 Neon Glider 在桌面环境中的设计，使用视线位置或方向实现移动或镜头控制。该证据地图条目已经过全文评估。",
      "url": "https://doi.org/10.3906/elk-1710-128",
      "doi": "10.3906/elk-1710-128",
      "discovery_source": "https://doi.org/10.3906/elk-1710-128",
      "related_game_ids": [],
      "checked_at": "2026-10-27",
      "metadata_basis": "DOI metadata and scoping-review evidence coding",
      "evidence_status": "full_text_assessed",
      "original_record_id": "SC01-03309",
      "evidence_cluster": "Novel mechanics & adaptive play",
      "eye_signals": [
        "gaze"
      ],
      "interaction_roles": [
        "movement"
      ],
      "system_names": [
        "Neon Glider"
      ],
      "evidence_map_checked_at": "2026-10-27",
      "contributed_by": "WeiWu0115",
      "contribution_source": "https://github.com/sharkburger/eyeTrackingGame_OpenDataBase/pull/1"
    },
    {
      "id": "sc01-03336",
      "title": "Socialeyes: Social gaze in collaborative 3D games",
      "authors": "Michael Lankes; Matej Rajtár; Oleg Denisov; Bernhard Maurer",
      "year": 2018,
      "venue": "ACM International Conference Proceeding Series",
      "publication_type": "Conference paper",
      "topic": "Games & interaction",
      "summary_en": "Examines Socialeyes — collaborative building prototype in a desktop setting, using gaze position or direction for social or shared-gaze interaction. This evidence-map record was assessed from the full text.",
      "summary_zh": "研究 Socialeyes — collaborative building prototype 在桌面环境中的设计，使用视线位置或方向实现社会性或共享视线交互。该证据地图条目已经过全文评估。",
      "url": "https://doi.org/10.1145/3235765.3235766",
      "doi": "10.1145/3235765.3235766",
      "discovery_source": "https://doi.org/10.1145/3235765.3235766",
      "related_game_ids": [],
      "checked_at": "2026-10-27",
      "metadata_basis": "DOI metadata and scoping-review evidence coding",
      "evidence_status": "full_text_assessed",
      "original_record_id": "SC01-03336",
      "evidence_cluster": "Social & shared gaze",
      "eye_signals": [
        "gaze"
      ],
      "interaction_roles": [
        "social"
      ],
      "system_names": [
        "Socialeyes — collaborative building prototype"
      ],
      "evidence_map_checked_at": "2026-10-27",
      "contributed_by": "WeiWu0115",
      "contribution_source": "https://github.com/sharkburger/eyeTrackingGame_OpenDataBase/pull/1"
    },
    {
      "id": "sc01-03351",
      "title": "Development of an EOG-based system to control a serious game",
      "authors": "Alberto López; Marta Fernández; Héctor Rodríguez; Francisco Javier Ferrero; Octavian Adrian Postolache",
      "year": 2018,
      "venue": "Measurement: Journal of the International Measurement Confederation",
      "publication_type": "Journal article",
      "topic": "Training & rehabilitation",
      "summary_en": "Public abstract or HTML documentation describes EOG serious game in a desktop setting, using gaze position or direction for movement or camera control and actions or game-state changes. Full-text verification remains pending.",
      "summary_zh": "公开摘要或 HTML 资料描述了 EOG serious game 在桌面环境中的设计，使用视线位置或方向实现移动或镜头控制、动作或游戏状态变化；全文核验仍待完成。",
      "url": "https://doi.org/10.1016/j.measurement.2018.06.017",
      "doi": "10.1016/j.measurement.2018.06.017",
      "discovery_source": "https://doi.org/10.1016/j.measurement.2018.06.017",
      "related_game_ids": [],
      "checked_at": "2026-10-27",
      "metadata_basis": "DOI metadata and scoping-review evidence coding",
      "evidence_status": "abstract_html_provisional",
      "original_record_id": "SC01-03351",
      "evidence_cluster": "Direct, assistive & EOG control",
      "eye_signals": [
        "gaze"
      ],
      "interaction_roles": [
        "movement",
        "action"
      ],
      "system_names": [
        "EOG serious game [descriptive name]"
      ],
      "evidence_map_checked_at": "2026-10-27",
      "contributed_by": "WeiWu0115",
      "contribution_source": "https://github.com/sharkburger/eyeTrackingGame_OpenDataBase/pull/1"
    },
    {
      "id": "sc01-03477",
      "title": "Ergonomic and Human-Centered Design of Wearable Gaming Controller Using Eye Movements and Facial Expressions",
      "authors": "Ker-Jiun Wang; Anna Zhang; Kaiwen You; Fangyi Chen; Quanbo Liu; Yu Liu; Zaiwang Li; Hsiao-Wei Tung; Zhi‐Hong Mao",
      "year": 2018,
      "venue": "2018 IEEE International Conference on Consumer Electronics-Taiwan, ICCE-TW 2018",
      "publication_type": "Conference paper",
      "topic": "Measurement & methods",
      "summary_en": "Examines Super Mario Bros — EXGbuds adaptation in a desktop setting, using gaze position or direction for movement or camera control and actions or game-state changes. This evidence-map record was assessed from the full text.",
      "summary_zh": "研究 Super Mario Bros — EXGbuds adaptation 在桌面环境中的设计，使用视线位置或方向实现移动或镜头控制、动作或游戏状态变化。该证据地图条目已经过全文评估。",
      "url": "https://doi.org/10.1109/icce-china.2018.8448632",
      "doi": "10.1109/icce-china.2018.8448632",
      "discovery_source": "https://doi.org/10.1109/icce-china.2018.8448632",
      "related_game_ids": [],
      "checked_at": "2026-10-27",
      "metadata_basis": "DOI metadata and scoping-review evidence coding",
      "evidence_status": "full_text_assessed",
      "original_record_id": "SC01-03477",
      "evidence_cluster": "Direct, assistive & EOG control",
      "eye_signals": [
        "gaze"
      ],
      "interaction_roles": [
        "movement",
        "action"
      ],
      "system_names": [
        "Super Mario Bros — EXGbuds adaptation"
      ],
      "evidence_map_checked_at": "2026-10-27",
      "contributed_by": "WeiWu0115",
      "contribution_source": "https://github.com/sharkburger/eyeTrackingGame_OpenDataBase/pull/1"
    },
    {
      "id": "sc01-03009",
      "title": "Simplifying game mechanics: Gaze as an implicit interaction method",
      "authors": "Diego Navarro; Veronica Sundstedt",
      "year": 2017,
      "venue": "SIGGRAPH Asia 2017 Technical Briefs, SA 2017",
      "publication_type": "Conference paper",
      "topic": "Games & interaction",
      "summary_en": "Examines Boss-shooter — implicit gaze prototype in a desktop setting, using gaze position or direction for actions or game-state changes. This evidence-map record was assessed from the full text.",
      "summary_zh": "研究 Boss-shooter — implicit gaze prototype 在桌面环境中的设计，使用视线位置或方向实现动作或游戏状态变化。该证据地图条目已经过全文评估。",
      "url": "https://doi.org/10.1145/3145749.3149446",
      "doi": "10.1145/3145749.3149446",
      "discovery_source": "https://doi.org/10.1145/3145749.3149446",
      "related_game_ids": [],
      "checked_at": "2026-10-27",
      "metadata_basis": "DOI metadata and scoping-review evidence coding",
      "evidence_status": "full_text_assessed",
      "original_record_id": "SC01-03009",
      "evidence_cluster": "Novel mechanics & adaptive play",
      "eye_signals": [
        "gaze"
      ],
      "interaction_roles": [
        "action"
      ],
      "system_names": [
        "Boss-shooter — implicit gaze prototype [descriptive name]"
      ],
      "evidence_map_checked_at": "2026-10-27",
      "contributed_by": "WeiWu0115",
      "contribution_source": "https://github.com/sharkburger/eyeTrackingGame_OpenDataBase/pull/1"
    },
    {
      "id": "sc01-03245",
      "title": "Live gaze-based authentication and gaming system",
      "authors": "Quan Wang; Lelai Deng; Hao Cheng; Hualei Fan; Xiaoping Du; Qinghong Yang",
      "year": 2017,
      "venue": "Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)",
      "publication_type": "Book chapter",
      "topic": "Measurement & methods",
      "summary_en": "Public abstract or HTML documentation describes Authenticated gaze-controlled game in a desktop setting, using gaze position or direction for movement or camera control and actions or game-state changes. Full-text verification remains pending.",
      "summary_zh": "公开摘要或 HTML 资料描述了 Authenticated gaze-controlled game 在桌面环境中的设计，使用视线位置或方向实现移动或镜头控制、动作或游戏状态变化；全文核验仍待完成。",
      "url": "https://doi.org/10.1007/978-3-319-58460-7_16",
      "doi": "10.1007/978-3-319-58460-7_16",
      "discovery_source": "https://doi.org/10.1007/978-3-319-58460-7_16",
      "related_game_ids": [],
      "checked_at": "2026-10-27",
      "metadata_basis": "DOI metadata and scoping-review evidence coding",
      "evidence_status": "abstract_html_provisional",
      "original_record_id": "SC01-03245",
      "evidence_cluster": "Direct, assistive & EOG control",
      "eye_signals": [
        "gaze"
      ],
      "interaction_roles": [
        "movement",
        "action"
      ],
      "system_names": [
        "Authenticated gaze-controlled game [descriptive name]"
      ],
      "evidence_map_checked_at": "2026-10-27",
      "contributed_by": "WeiWu0115",
      "contribution_source": "https://github.com/sharkburger/eyeTrackingGame_OpenDataBase/pull/1"
    },
    {
      "id": "sc01-03273",
      "title": "Effects of galvanic skin response feedback on user experience in gaze-controlled gaming: A pilot study",
      "authors": "Fanny Larradet; Giacinto Barresi; Leonardo S. Mattos",
      "year": 2017,
      "venue": "Proceedings of the Annual International Conference of the IEEE Engineering in Medicine and Biology Society, EMBS",
      "publication_type": "Conference paper",
      "topic": "Games & interaction",
      "summary_en": "Public abstract or HTML documentation describes Gaze-controlled game with GSR relaxation command in a desktop setting, using gaze position or direction for actions or game-state changes and adaptive gameplay. Full-text verification remains pending.",
      "summary_zh": "公开摘要或 HTML 资料描述了 Gaze-controlled game with GSR relaxation command 在桌面环境中的设计，使用视线位置或方向实现动作或游戏状态变化、自适应玩法；全文核验仍待完成。",
      "url": "https://doi.org/10.1109/embc.2017.8037354",
      "doi": "10.1109/embc.2017.8037354",
      "discovery_source": "https://doi.org/10.1109/embc.2017.8037354",
      "related_game_ids": [],
      "checked_at": "2026-10-27",
      "metadata_basis": "DOI metadata and scoping-review evidence coding",
      "evidence_status": "abstract_html_provisional",
      "original_record_id": "SC01-03273",
      "evidence_cluster": "Novel mechanics & adaptive play",
      "eye_signals": [
        "gaze"
      ],
      "interaction_roles": [
        "action",
        "adaptation"
      ],
      "system_names": [
        "Gaze-controlled game with GSR relaxation command [descriptive name]"
      ],
      "evidence_map_checked_at": "2026-10-27",
      "contributed_by": "WeiWu0115",
      "contribution_source": "https://github.com/sharkburger/eyeTrackingGame_OpenDataBase/pull/1"
    },
    {
      "id": "sc01-03400",
      "title": "Exploring gaze and hand gestures for non-verbal in-game communication",
      "authors": "Bernhard Maurer; Alina Krischkowsky; Manfred Tscheligi",
      "year": 2017,
      "venue": "CHI PLAY 2017 Extended Abstracts - Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play",
      "publication_type": "Conference paper",
      "topic": "Games & interaction",
      "summary_en": "Examines Gaze-and-hand cooperative game suite in a desktop setting, using gaze position or direction for social or shared-gaze interaction. This evidence-map record was assessed from the full text.",
      "summary_zh": "研究 Gaze-and-hand cooperative game suite 在桌面环境中的设计，使用视线位置或方向实现社会性或共享视线交互。该证据地图条目已经过全文评估。",
      "url": "https://doi.org/10.1145/3130859.3131296",
      "doi": "10.1145/3130859.3131296",
      "discovery_source": "https://doi.org/10.1145/3130859.3131296",
      "related_game_ids": [],
      "checked_at": "2026-10-27",
      "metadata_basis": "DOI metadata and scoping-review evidence coding",
      "evidence_status": "full_text_assessed",
      "original_record_id": "SC01-03400",
      "evidence_cluster": "Social & shared gaze",
      "eye_signals": [
        "gaze"
      ],
      "interaction_roles": [
        "social"
      ],
      "system_names": [
        "Gaze-and-hand cooperative game suite [descriptive name]"
      ],
      "evidence_map_checked_at": "2026-10-27",
      "contributed_by": "WeiWu0115",
      "contribution_source": "https://github.com/sharkburger/eyeTrackingGame_OpenDataBase/pull/1"
    },
    {
      "id": "sc01-03474",
      "title": "Meyendtris: A hands-free, multimodal tetris clone using eye tracking and passive BCI for intuitive neuroadaptive gaming",
      "authors": "Laurens Ruben Krol; Sarah-Christin Freytag; Thorsten O. Zander",
      "year": 2017,
      "venue": "ICMI 2017 - Proceedings of the 19th ACM International Conference on Multimodal Interaction",
      "publication_type": "Conference paper",
      "topic": "Games & interaction",
      "summary_en": "Examines Meyendtris in a desktop setting, using gaze position or direction for movement or camera control and actions or game-state changes. This evidence-map record was assessed from the full text.",
      "summary_zh": "研究 Meyendtris 在桌面环境中的设计，使用视线位置或方向实现移动或镜头控制、动作或游戏状态变化。该证据地图条目已经过全文评估。",
      "url": "https://doi.org/10.1145/3136755.3136805",
      "doi": "10.1145/3136755.3136805",
      "discovery_source": "https://doi.org/10.1145/3136755.3136805",
      "related_game_ids": [],
      "checked_at": "2026-10-27",
      "metadata_basis": "DOI metadata and scoping-review evidence coding",
      "evidence_status": "full_text_assessed",
      "original_record_id": "SC01-03474",
      "evidence_cluster": "Novel mechanics & adaptive play",
      "eye_signals": [
        "gaze"
      ],
      "interaction_roles": [
        "movement",
        "action"
      ],
      "system_names": [
        "Meyendtris"
      ],
      "evidence_map_checked_at": "2026-10-27",
      "contributed_by": "WeiWu0115",
      "contribution_source": "https://github.com/sharkburger/eyeTrackingGame_OpenDataBase/pull/1"
    },
    {
      "id": "sc01-03624",
      "title": "Electrooculogram-based virtual reality game control using blink detection and gaze calibration",
      "authors": "Devender Kumar; Amit Sharma",
      "year": 2016,
      "venue": "2016 International Conference on Advances in Computing, Communications and Informatics, ICACCI 2016",
      "publication_type": "Conference paper",
      "topic": "Games & interaction",
      "summary_en": "Public abstract or HTML documentation describes VRrailSurfer in a head-mounted VR setting, using gaze position or direction and blinking for movement or camera control and actions or game-state changes. Full-text verification remains pending.",
      "summary_zh": "公开摘要或 HTML 资料描述了 VRrailSurfer 在头显虚拟现实环境中的设计，使用视线位置或方向、眨眼实现移动或镜头控制、动作或游戏状态变化；全文核验仍待完成。",
      "url": "https://doi.org/10.1109/icacci.2016.7732407",
      "doi": "10.1109/icacci.2016.7732407",
      "discovery_source": "https://doi.org/10.1109/icacci.2016.7732407",
      "related_game_ids": [],
      "checked_at": "2026-10-27",
      "metadata_basis": "DOI metadata and scoping-review evidence coding",
      "evidence_status": "abstract_html_provisional",
      "original_record_id": "SC01-03624",
      "evidence_cluster": "VR & spatial interaction",
      "eye_signals": [
        "gaze",
        "blink"
      ],
      "interaction_roles": [
        "movement",
        "action"
      ],
      "system_names": [
        "VRrailSurfer"
      ],
      "evidence_map_checked_at": "2026-10-27",
      "contributed_by": "WeiWu0115",
      "contribution_source": "https://github.com/sharkburger/eyeTrackingGame_OpenDataBase/pull/1"
    },
    {
      "id": "sc01-03647",
      "title": "If looks could kill: Humanoid robots play a gaze-based social game with humans",
      "authors": "Oskar Palinko; Alessandra Sciutti; Yujin Wakita; Yoshio Matsumoto; Giulio Sandini",
      "year": 2016,
      "venue": "IEEE-RAS International Conference on Humanoid Robots",
      "publication_type": "Conference paper",
      "topic": "Games & interaction",
      "summary_en": "Public abstract or HTML documentation describes Wink Murder — humanoid-robot adaptation in a physical-robot setting, using gaze position or direction and blinking for social or shared-gaze interaction and actions or game-state changes. Full-text verification remains pending.",
      "summary_zh": "公开摘要或 HTML 资料描述了 Wink Murder — humanoid-robot adaptation 在实体机器人环境中的设计，使用视线位置或方向、眨眼实现社会性或共享视线交互、动作或游戏状态变化；全文核验仍待完成。",
      "url": "https://doi.org/10.1109/humanoids.2016.7803380",
      "doi": "10.1109/humanoids.2016.7803380",
      "discovery_source": "https://doi.org/10.1109/humanoids.2016.7803380",
      "related_game_ids": [],
      "checked_at": "2026-10-27",
      "metadata_basis": "DOI metadata and scoping-review evidence coding",
      "evidence_status": "abstract_html_provisional",
      "original_record_id": "SC01-03647",
      "evidence_cluster": "Novel mechanics & adaptive play",
      "eye_signals": [
        "gaze",
        "blink"
      ],
      "interaction_roles": [
        "social",
        "action"
      ],
      "system_names": [
        "Wink Murder — humanoid-robot adaptation"
      ],
      "evidence_map_checked_at": "2026-10-27",
      "contributed_by": "WeiWu0115",
      "contribution_source": "https://github.com/sharkburger/eyeTrackingGame_OpenDataBase/pull/1"
    },
    {
      "id": "sc01-03805",
      "title": "GazeArchers: Playing with individual and shared attention in a two-player look&shoot tabletop game",
      "authors": "Ken Pfeuffer; Jason Alexander; Hans W. Gellersen",
      "year": 2016,
      "venue": "ACM International Conference Proceeding Series",
      "publication_type": "Conference paper",
      "topic": "Games & interaction",
      "summary_en": "Examines GazeArchers in a tabletop setting, using gaze position or direction for aiming or targeting, social or shared-gaze interaction and actions or game-state changes. This evidence-map record was assessed from the full text.",
      "summary_zh": "研究 GazeArchers 在桌面实体环境中的设计，使用视线位置或方向实现瞄准或目标获取、社会性或共享视线交互、动作或游戏状态变化。该证据地图条目已经过全文评估。",
      "url": "https://doi.org/10.1145/3012709.3012717",
      "doi": "10.1145/3012709.3012717",
      "discovery_source": "https://doi.org/10.1145/3012709.3012717",
      "related_game_ids": [],
      "checked_at": "2026-10-27",
      "metadata_basis": "DOI metadata and scoping-review evidence coding",
      "evidence_status": "full_text_assessed",
      "original_record_id": "SC01-03805",
      "evidence_cluster": "Novel mechanics & adaptive play",
      "eye_signals": [
        "gaze"
      ],
      "interaction_roles": [
        "aiming",
        "social",
        "action"
      ],
      "system_names": [
        "GazeArchers"
      ],
      "evidence_map_checked_at": "2026-10-27",
      "contributed_by": "WeiWu0115",
      "contribution_source": "https://github.com/sharkburger/eyeTrackingGame_OpenDataBase/pull/1"
    },
    {
      "id": "sc01-03845",
      "title": "GazeAR: Mobile gaze-based interaction in the context of augmented reality games",
      "authors": "Michael Lankes; Barbara Stiglbauer",
      "year": 2016,
      "venue": "Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)",
      "publication_type": "Book chapter",
      "topic": "Games & interaction",
      "summary_en": "Public abstract or HTML documentation describes GazeAR mobile AR game prototypes in a mobile augmented-reality setting, using gaze position or direction for selection or confirmation and actions or game-state changes. Full-text verification remains pending.",
      "summary_zh": "公开摘要或 HTML 资料描述了 GazeAR mobile AR game prototypes 在移动增强现实环境中的设计，使用视线位置或方向实现选择或确认、动作或游戏状态变化；全文核验仍待完成。",
      "url": "https://doi.org/10.1007/978-3-319-40621-3_28",
      "doi": "10.1007/978-3-319-40621-3_28",
      "discovery_source": "https://doi.org/10.1007/978-3-319-40621-3_28",
      "related_game_ids": [],
      "checked_at": "2026-10-27",
      "metadata_basis": "DOI metadata and scoping-review evidence coding",
      "evidence_status": "abstract_html_provisional",
      "original_record_id": "SC01-03845",
      "evidence_cluster": "Novel mechanics & adaptive play",
      "eye_signals": [
        "gaze"
      ],
      "interaction_roles": [
        "selection",
        "action"
      ],
      "system_names": [
        "GazeAR mobile AR game prototypes"
      ],
      "evidence_map_checked_at": "2026-10-27",
      "contributed_by": "WeiWu0115",
      "contribution_source": "https://github.com/sharkburger/eyeTrackingGame_OpenDataBase/pull/1"
    },
    {
      "id": "sc01-03979",
      "title": "An eye for an eye: Gaze input in competitive online games and its effects on social presence",
      "authors": "Michael Lankes; Bernhard Maurer; Barbara Stiglbauer",
      "year": 2016,
      "venue": "ACM International Conference Proceeding Series",
      "publication_type": "Conference paper",
      "topic": "Games & interaction",
      "summary_en": "Examines Mills — shared-gaze adaptation; Screencheat — shared-gaze adaptation in a desktop setting, using gaze position or direction for social or shared-gaze interaction. This evidence-map record was assessed from the full text.",
      "summary_zh": "研究 Mills — shared-gaze adaptation; Screencheat — shared-gaze adaptation 在桌面环境中的设计，使用视线位置或方向实现社会性或共享视线交互。该证据地图条目已经过全文评估。",
      "url": "https://doi.org/10.1145/3001773.3001774",
      "doi": "10.1145/3001773.3001774",
      "discovery_source": "https://doi.org/10.1145/3001773.3001774",
      "related_game_ids": [],
      "checked_at": "2026-10-27",
      "metadata_basis": "DOI metadata and scoping-review evidence coding",
      "evidence_status": "full_text_assessed",
      "original_record_id": "SC01-03979",
      "evidence_cluster": "Social & shared gaze",
      "eye_signals": [
        "gaze"
      ],
      "interaction_roles": [
        "social"
      ],
      "system_names": [
        "Mills — shared-gaze adaptation",
        "Screencheat — shared-gaze adaptation"
      ],
      "evidence_map_checked_at": "2026-10-27",
      "contributed_by": "WeiWu0115",
      "contribution_source": "https://github.com/sharkburger/eyeTrackingGame_OpenDataBase/pull/1"
    },
    {
      "id": "sc01-03982",
      "title": "EyeCo: Effects of shared gaze on social presence in an online cooperative game",
      "authors": "Bernhard Maurer; Michael Lankes; Barbara Stiglbauer; Manfred Tscheligi",
      "year": 2016,
      "venue": "Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)",
      "publication_type": "Book chapter",
      "topic": "Games & interaction",
      "summary_en": "Public abstract or HTML documentation describes EyeCo in a desktop setting, using gaze position or direction for social or shared-gaze interaction. Full-text verification remains pending.",
      "summary_zh": "公开摘要或 HTML 资料描述了 EyeCo 在桌面环境中的设计，使用视线位置或方向实现社会性或共享视线交互；全文核验仍待完成。",
      "url": "https://doi.org/10.1007/978-3-319-46100-7_9",
      "doi": "10.1007/978-3-319-46100-7_9",
      "discovery_source": "https://doi.org/10.1007/978-3-319-46100-7_9",
      "related_game_ids": [],
      "checked_at": "2026-10-27",
      "metadata_basis": "DOI metadata and scoping-review evidence coding",
      "evidence_status": "abstract_html_provisional",
      "original_record_id": "SC01-03982",
      "evidence_cluster": "Social & shared gaze",
      "eye_signals": [
        "gaze"
      ],
      "interaction_roles": [
        "social"
      ],
      "system_names": [
        "EyeCo"
      ],
      "evidence_map_checked_at": "2026-10-27",
      "contributed_by": "WeiWu0115",
      "contribution_source": "https://github.com/sharkburger/eyeTrackingGame_OpenDataBase/pull/1"
    },
    {
      "id": "sc01-03515",
      "title": "Real-Time Control of a Video Game Using Eye Movements and Two Temporal EEG Sensors",
      "authors": "Abdelkader Nasreddine Belkacem; Supat Saetia; Kalanyu Zintus-art; Duk Shin; Hiroyuki Kambara; Natsue Yoshimura; Nasreddine Berrached; Yasuharu Koike",
      "year": 2015,
      "venue": "Computational Intelligence and Neuroscience",
      "publication_type": "Journal article",
      "topic": "Games & interaction",
      "summary_en": "Examines Meteor-evasion eye-controlled game in a desktop setting, using gaze position or direction for movement or camera control. This evidence-map record was assessed from the full text.",
      "summary_zh": "研究 Meteor-evasion eye-controlled game 在桌面环境中的设计，使用视线位置或方向实现移动或镜头控制。该证据地图条目已经过全文评估。",
      "url": "https://doi.org/10.1155/2015/653639",
      "doi": "10.1155/2015/653639",
      "discovery_source": "https://doi.org/10.1155/2015/653639",
      "related_game_ids": [],
      "checked_at": "2026-10-27",
      "metadata_basis": "DOI metadata and scoping-review evidence coding",
      "evidence_status": "full_text_assessed",
      "original_record_id": "SC01-03515",
      "evidence_cluster": "Direct, assistive & EOG control",
      "eye_signals": [
        "gaze"
      ],
      "interaction_roles": [
        "movement"
      ],
      "system_names": [
        "Meteor-evasion eye-controlled game [descriptive name]"
      ],
      "evidence_map_checked_at": "2026-10-27",
      "contributed_by": "WeiWu0115",
      "contribution_source": "https://github.com/sharkburger/eyeTrackingGame_OpenDataBase/pull/1"
    },
    {
      "id": "sc01-03552",
      "title": "Generation Y, baby boomers, and gaze interaction experience in gaming",
      "authors": "Soussan Djamasbi; Siavash Mortazavi",
      "year": 2015,
      "venue": "Proceedings of the Annual Hawaii International Conference on System Sciences",
      "publication_type": "Conference paper",
      "topic": "Games & interaction",
      "summary_en": "Examines Simon — gaze-enabled memory game in a desktop setting, using gaze position or direction and blinking for selection or confirmation. This evidence-map record was assessed from the full text.",
      "summary_zh": "研究 Simon — gaze-enabled memory game 在桌面环境中的设计，使用视线位置或方向、眨眼实现选择或确认。该证据地图条目已经过全文评估。",
      "url": "https://doi.org/10.1109/hicss.2015.64",
      "doi": "10.1109/hicss.2015.64",
      "discovery_source": "https://doi.org/10.1109/hicss.2015.64",
      "related_game_ids": [],
      "checked_at": "2026-10-27",
      "metadata_basis": "DOI metadata and scoping-review evidence coding",
      "evidence_status": "full_text_assessed",
      "original_record_id": "SC01-03552",
      "evidence_cluster": "Novel mechanics & adaptive play",
      "eye_signals": [
        "gaze",
        "blink"
      ],
      "interaction_roles": [
        "selection"
      ],
      "system_names": [
        "Simon — gaze-enabled memory game"
      ],
      "evidence_map_checked_at": "2026-10-27",
      "contributed_by": "WeiWu0115",
      "contribution_source": "https://github.com/sharkburger/eyeTrackingGame_OpenDataBase/pull/1"
    },
    {
      "id": "sc01-03683",
      "title": "Gaze-supported gaming: MAGIC techniques for first person shooters",
      "authors": "Eduardo Velloso; Amy Fleming; Jason Alexander; Hans Gellersen",
      "year": 2015,
      "venue": "CHI PLAY 2015 - Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play",
      "publication_type": "Conference paper",
      "topic": "Games & interaction",
      "summary_en": "Examines Battlefield 3 — MAGIC Sense adaptation in a desktop setting, using gaze position or direction for aiming or targeting and movement or camera control. This evidence-map record was assessed from the full text.",
      "summary_zh": "研究 Battlefield 3 — MAGIC Sense adaptation 在桌面环境中的设计，使用视线位置或方向实现瞄准或目标获取、移动或镜头控制。该证据地图条目已经过全文评估。",
      "url": "https://doi.org/10.1145/2793107.2793137",
      "doi": "10.1145/2793107.2793137",
      "discovery_source": "https://doi.org/10.1145/2793107.2793137",
      "related_game_ids": [],
      "checked_at": "2026-10-27",
      "metadata_basis": "DOI metadata and scoping-review evidence coding",
      "evidence_status": "full_text_assessed",
      "original_record_id": "SC01-03683",
      "evidence_cluster": "Novel mechanics & adaptive play",
      "eye_signals": [
        "gaze"
      ],
      "interaction_roles": [
        "aiming",
        "movement"
      ],
      "system_names": [
        "Battlefield 3 — MAGIC Sense adaptation"
      ],
      "evidence_map_checked_at": "2026-10-27",
      "contributed_by": "WeiWu0115",
      "contribution_source": "https://github.com/sharkburger/eyeTrackingGame_OpenDataBase/pull/1"
    },
    {
      "id": "sc01-03691",
      "title": "Gaze-based onlooker integration: Exploring the in-between of active player and passive spectator in co-located gaming",
      "authors": "Bernhard Maurer; Ilhan Aslan; Martin Wuchse; Katja Neureiter; Manfred Tscheligi",
      "year": 2015,
      "venue": "CHI PLAY 2015 - Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play",
      "publication_type": "Conference paper",
      "topic": "Games & interaction",
      "summary_en": "Examines Infinite Mario — Onlooker adaptation in a desktop setting, using gaze position or direction for social or shared-gaze interaction and guidance or cueing. This evidence-map record was assessed from the full text.",
      "summary_zh": "研究 Infinite Mario — Onlooker adaptation 在桌面环境中的设计，使用视线位置或方向实现社会性或共享视线交互、引导或提示。该证据地图条目已经过全文评估。",
      "url": "https://doi.org/10.1145/2793107.2793126",
      "doi": "10.1145/2793107.2793126",
      "discovery_source": "https://doi.org/10.1145/2793107.2793126",
      "related_game_ids": [],
      "checked_at": "2026-10-27",
      "metadata_basis": "DOI metadata and scoping-review evidence coding",
      "evidence_status": "full_text_assessed",
      "original_record_id": "SC01-03691",
      "evidence_cluster": "Novel mechanics & adaptive play",
      "eye_signals": [
        "gaze"
      ],
      "interaction_roles": [
        "social",
        "guidance"
      ],
      "system_names": [
        "Infinite Mario — Onlooker adaptation"
      ],
      "evidence_map_checked_at": "2026-10-27",
      "contributed_by": "WeiWu0115",
      "contribution_source": "https://github.com/sharkburger/eyeTrackingGame_OpenDataBase/pull/1"
    },
    {
      "id": "sc01-03790",
      "title": "Taking a look at the player's gaze: The effects of gaze visualizations on the perceived presence in games",
      "authors": "Michael Lankes; Stefan Wagner",
      "year": 2015,
      "venue": "DiGRA 2015 - Proceedings of the 2015 DiGRA International Conference: Diversity of Play",
      "publication_type": "Conference paper",
      "topic": "Games & interaction",
      "summary_en": "Examines Limus and the Eyes of the Beholders; Fractile in a desktop setting, using gaze position or direction for actions or game-state changes and guidance or cueing. This evidence-map record was assessed from the full text.",
      "summary_zh": "研究 Limus and the Eyes of the Beholders; Fractile 在桌面环境中的设计，使用视线位置或方向实现动作或游戏状态变化、引导或提示。该证据地图条目已经过全文评估。",
      "url": "https://doi.org/10.26503/dl.v2015i1.722",
      "doi": "10.26503/dl.v2015i1.722",
      "discovery_source": "https://dl.digra.org/index.php/dl/article/view/722",
      "related_game_ids": [
        "limus-beholders"
      ],
      "checked_at": "2026-10-27",
      "metadata_basis": "DOI metadata and scoping-review evidence coding",
      "evidence_status": "full_text_assessed",
      "original_record_id": "SC01-03790",
      "evidence_cluster": "Social & shared gaze",
      "eye_signals": [
        "gaze"
      ],
      "interaction_roles": [
        "action",
        "guidance"
      ],
      "system_names": [
        "Limus and the Eyes of the Beholders",
        "Fractile"
      ],
      "evidence_map_checked_at": "2026-10-27",
      "contributed_by": "WeiWu0115",
      "contribution_source": "https://github.com/sharkburger/eyeTrackingGame_OpenDataBase/pull/1"
    },
    {
      "id": "sc01-03804",
      "title": "A field study on spontaneous gaze-based interaction with a public display using pursuits",
      "authors": "Mohamed Khamis; Florian Alt; Andreas Bulling",
      "year": 2015,
      "venue": "UbiComp and ISWC 2015 - Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and the Proceedings of the 2015 ACM International Symposium on Wearable Computers",
      "publication_type": "Conference paper",
      "topic": "Games & interaction",
      "summary_en": "Examines Eye Fishing in a public-display setting, using gaze position or direction and smooth pursuit for selection or confirmation and actions or game-state changes. This evidence-map record was assessed from the full text.",
      "summary_zh": "研究 Eye Fishing 在公共显示屏环境中的设计，使用视线位置或方向、平滑追踪实现选择或确认、动作或游戏状态变化。该证据地图条目已经过全文评估。",
      "url": "https://doi.org/10.1145/2800835.2804335",
      "doi": "10.1145/2800835.2804335",
      "discovery_source": "https://doi.org/10.1145/2800835.2804335",
      "related_game_ids": [],
      "checked_at": "2026-10-27",
      "metadata_basis": "DOI metadata and scoping-review evidence coding",
      "evidence_status": "full_text_assessed",
      "original_record_id": "SC01-03804",
      "evidence_cluster": "Novel mechanics & adaptive play",
      "eye_signals": [
        "gaze",
        "pursuit"
      ],
      "interaction_roles": [
        "selection",
        "action"
      ],
      "system_names": [
        "Eye Fishing"
      ],
      "evidence_map_checked_at": "2026-10-27",
      "contributed_by": "WeiWu0115",
      "contribution_source": "https://github.com/sharkburger/eyeTrackingGame_OpenDataBase/pull/1"
    },
    {
      "id": "sc01-03841",
      "title": "The royal corgi: Exploring social gaze interaction for immersive gameplay",
      "authors": "Melodie Vidal; Remi Bismuth; Andreas Bulling; Hans Gellersen",
      "year": 2015,
      "venue": "Conference on Human Factors in Computing Systems - Proceedings",
      "publication_type": "Conference paper",
      "topic": "Games & interaction",
      "summary_en": "Examines The Royal Corgi in a desktop setting, using gaze position or direction for social or shared-gaze interaction and actions or game-state changes. This evidence-map record was assessed from the full text.",
      "summary_zh": "研究 The Royal Corgi 在桌面环境中的设计，使用视线位置或方向实现社会性或共享视线交互、动作或游戏状态变化。该证据地图条目已经过全文评估。",
      "url": "https://doi.org/10.1145/2702123.2702163",
      "doi": "10.1145/2702123.2702163",
      "discovery_source": "https://doi.org/10.1145/2702123.2702163",
      "related_game_ids": [
        "royal-corgi"
      ],
      "checked_at": "2026-10-27",
      "metadata_basis": "DOI metadata and scoping-review evidence coding",
      "evidence_status": "full_text_assessed",
      "original_record_id": "SC01-03841",
      "evidence_cluster": "Social & shared gaze",
      "eye_signals": [
        "gaze"
      ],
      "interaction_roles": [
        "social",
        "action"
      ],
      "system_names": [
        "The Royal Corgi"
      ],
      "evidence_map_checked_at": "2026-10-27",
      "contributed_by": "WeiWu0115",
      "contribution_source": "https://github.com/sharkburger/eyeTrackingGame_OpenDataBase/pull/1"
    },
    {
      "id": "sc01-03885",
      "title": "Whom are you looking for? the effects of different player representation relations on the presence in gaze-based games",
      "authors": "Michael Lankes; Thomas Mirlacher; Stefan Wagner; Wolfgang Hochleitner",
      "year": 2014,
      "venue": "CHI PLAY 2014 - Proceedings of the 2014 Annual Symposium on Computer-Human Interaction in Play",
      "publication_type": "Conference paper",
      "topic": "Games & interaction",
      "summary_en": "Examines Limus and the Eyes of the Beholders in a desktop setting, using gaze position or direction for actions or game-state changes. This evidence-map record was assessed from the full text.",
      "summary_zh": "研究 Limus and the Eyes of the Beholders 在桌面环境中的设计，使用视线位置或方向实现动作或游戏状态变化。该证据地图条目已经过全文评估。",
      "url": "https://doi.org/10.1145/2658537.2658698",
      "doi": "10.1145/2658537.2658698",
      "discovery_source": "https://doi.org/10.1145/2658537.2658698",
      "related_game_ids": [
        "limus-beholders"
      ],
      "checked_at": "2026-10-27",
      "metadata_basis": "DOI metadata and scoping-review evidence coding",
      "evidence_status": "full_text_assessed",
      "original_record_id": "SC01-03885",
      "evidence_cluster": "Social & shared gaze",
      "eye_signals": [
        "gaze"
      ],
      "interaction_roles": [
        "action"
      ],
      "system_names": [
        "Limus and the Eyes of the Beholders"
      ],
      "evidence_map_checked_at": "2026-10-27",
      "contributed_by": "WeiWu0115",
      "contribution_source": "https://github.com/sharkburger/eyeTrackingGame_OpenDataBase/pull/1"
    },
    {
      "id": "sc01-04130",
      "title": "Dynamically adapting an ai game engine based on players' eye movements and strategies",
      "authors": "Stefanie Wetzel; Katta Spiel; Sven Bertel",
      "year": 2014,
      "venue": "EICS 2014 - Proceedings of the 2014 ACM SIGCHI Symposium on Engineering Interactive Computing Systems",
      "publication_type": "Conference paper",
      "topic": "Games & interaction",
      "summary_en": "Examines Hex — gaze-adaptive antagonist in a desktop setting, using gaze position or direction for adaptive gameplay. This evidence-map record was assessed from the full text.",
      "summary_zh": "研究 Hex — gaze-adaptive antagonist 在桌面环境中的设计，使用视线位置或方向实现自适应玩法。该证据地图条目已经过全文评估。",
      "url": "https://doi.org/10.1145/2607023.2607029",
      "doi": "10.1145/2607023.2607029",
      "discovery_source": "https://doi.org/10.1145/2607023.2607029",
      "related_game_ids": [],
      "checked_at": "2026-10-27",
      "metadata_basis": "DOI metadata and scoping-review evidence coding",
      "evidence_status": "full_text_assessed",
      "original_record_id": "SC01-04130",
      "evidence_cluster": "Novel mechanics & adaptive play",
      "eye_signals": [
        "gaze"
      ],
      "interaction_roles": [
        "adaptation"
      ],
      "system_names": [
        "Hex — gaze-adaptive antagonist"
      ],
      "evidence_map_checked_at": "2026-10-27",
      "contributed_by": "WeiWu0115",
      "contribution_source": "https://github.com/sharkburger/eyeTrackingGame_OpenDataBase/pull/1"
    },
    {
      "id": "sc01-04330",
      "title": "Automating camera control in games using gaze",
      "authors": "Cameron Alston; Arnav Jhala",
      "year": 2014,
      "venue": "AAAI Workshop - Technical Report",
      "publication_type": "Conference paper",
      "topic": "Games & interaction",
      "summary_en": "Examines FPS gaze-camera prototype in a desktop setting, using gaze position or direction for movement or camera control. This evidence-map record was assessed from the full text.",
      "summary_zh": "研究 FPS gaze-camera prototype 在桌面环境中的设计，使用视线位置或方向实现移动或镜头控制。该证据地图条目已经过全文评估。",
      "url": "https://cdn.aaai.org/ocs/ws/ws1279/8864-38045-1-PB.pdf",
      "doi": "",
      "discovery_source": "https://cdn.aaai.org/ocs/ws/ws1279/8864-38045-1-PB.pdf",
      "related_game_ids": [],
      "checked_at": "2026-10-27",
      "metadata_basis": "Primary source and scoping-review evidence coding",
      "evidence_status": "full_text_assessed",
      "original_record_id": "SC01-04330",
      "evidence_cluster": "Direct, assistive & EOG control",
      "eye_signals": [
        "gaze"
      ],
      "interaction_roles": [
        "movement"
      ],
      "system_names": [
        "FPS gaze-camera prototype [descriptive name]"
      ],
      "evidence_map_checked_at": "2026-10-27",
      "contributed_by": "WeiWu0115",
      "contribution_source": "https://github.com/sharkburger/eyeTrackingGame_OpenDataBase/pull/1"
    },
    {
      "id": "sc01-04055",
      "title": "Eye-controlled games for behavioral therapy of attention deficit disorders",
      "authors": "Ashwag Al-Shathri; Areej Al-Wabil; Yousef Al-Ohali",
      "year": 2013,
      "venue": "Communications in Computer and Information Science",
      "publication_type": "Book chapter",
      "topic": "Clinical & developmental",
      "summary_en": "Examines Tarkeezy in a desktop setting, using gaze position or direction for selection or confirmation and actions or game-state changes. This evidence-map record was assessed from the full text.",
      "summary_zh": "研究 Tarkeezy 在桌面环境中的设计，使用视线位置或方向实现选择或确认、动作或游戏状态变化。该证据地图条目已经过全文评估。",
      "url": "https://doi.org/10.1007/978-3-642-39473-7_114",
      "doi": "10.1007/978-3-642-39473-7_114",
      "discovery_source": "https://doi.org/10.1007/978-3-642-39473-7_114",
      "related_game_ids": [],
      "checked_at": "2026-10-27",
      "metadata_basis": "DOI metadata and scoping-review evidence coding",
      "evidence_status": "full_text_assessed",
      "original_record_id": "SC01-04055",
      "evidence_cluster": "Novel mechanics & adaptive play",
      "eye_signals": [
        "gaze"
      ],
      "interaction_roles": [
        "selection",
        "action"
      ],
      "system_names": [
        "Tarkeezy"
      ],
      "evidence_map_checked_at": "2026-10-27",
      "contributed_by": "WeiWu0115",
      "contribution_source": "https://github.com/sharkburger/eyeTrackingGame_OpenDataBase/pull/1"
    },
    {
      "id": "sc01-04088",
      "title": "Performing locomotion tasks in immersive computer games with an adapted eye-tracking interface",
      "authors": "Stephen Vickers; Howell Owen Istance; Aulikki Hyrskykari",
      "year": 2013,
      "venue": "ACM Transactions on Accessible Computing",
      "publication_type": "Journal article",
      "topic": "Games & interaction",
      "summary_en": "Examines World of Warcraft — gaze-access adaptation in a desktop setting, using gaze position or direction for movement or camera control and selection or confirmation. This evidence-map record was assessed from the full text.",
      "summary_zh": "研究 World of Warcraft — gaze-access adaptation 在桌面环境中的设计，使用视线位置或方向实现移动或镜头控制、选择或确认。该证据地图条目已经过全文评估。",
      "url": "https://doi.org/10.1145/2514856",
      "doi": "10.1145/2514856",
      "discovery_source": "https://doi.org/10.1145/2514856",
      "related_game_ids": [],
      "checked_at": "2026-10-27",
      "metadata_basis": "DOI metadata and scoping-review evidence coding",
      "evidence_status": "full_text_assessed",
      "original_record_id": "SC01-04088",
      "evidence_cluster": "Direct, assistive & EOG control",
      "eye_signals": [
        "gaze"
      ],
      "interaction_roles": [
        "movement",
        "selection"
      ],
      "system_names": [
        "World of Warcraft — gaze-access adaptation"
      ],
      "evidence_map_checked_at": "2026-10-27",
      "contributed_by": "WeiWu0115",
      "contribution_source": "https://github.com/sharkburger/eyeTrackingGame_OpenDataBase/pull/1"
    },
    {
      "id": "sc01-04144",
      "title": "Wayla - novel gaming experience through unique gaze interaction",
      "authors": "Wein Chang; Po-An Shen; Kushal Ponnam; Helena Barbosa; Monchu Chen; Sergi Bermúdez i Badia",
      "year": 2013,
      "venue": "ACM SIGGRAPH 2013 Emerging Technologies, SIGGRAPH 2013",
      "publication_type": "Conference paper",
      "topic": "Games & interaction",
      "summary_en": "Examines WAYLA in a desktop setting, using gaze position or direction for actions or game-state changes and social or shared-gaze interaction. This evidence-map record was assessed from the full text.",
      "summary_zh": "研究 WAYLA 在桌面环境中的设计，使用视线位置或方向实现动作或游戏状态变化、社会性或共享视线交互。该证据地图条目已经过全文评估。",
      "url": "https://doi.org/10.1145/2503368.2503384",
      "doi": "10.1145/2503368.2503384",
      "discovery_source": "https://doi.org/10.1145/2503368.2503384",
      "related_game_ids": [],
      "checked_at": "2026-10-27",
      "metadata_basis": "DOI metadata and scoping-review evidence coding",
      "evidence_status": "full_text_assessed",
      "original_record_id": "SC01-04144",
      "evidence_cluster": "Direct, assistive & EOG control",
      "eye_signals": [
        "gaze"
      ],
      "interaction_roles": [
        "action",
        "social"
      ],
      "system_names": [
        "WAYLA"
      ],
      "evidence_map_checked_at": "2026-10-27",
      "contributed_by": "WeiWu0115",
      "contribution_source": "https://github.com/sharkburger/eyeTrackingGame_OpenDataBase/pull/1"
    },
    {
      "id": "sc01-04167",
      "title": "A wireless Electrooculography-based human-computer interface for baseball game",
      "authors": "Chin-Teng Lin; Shang-Lin Wu; Wei-Ling Jiang; Jyun-Wei Liang; Shi-An Chen",
      "year": 2013,
      "venue": "ICICS 2013 - Conference Guide of the 9th International Conference on Information, Communications and Signal Processing",
      "publication_type": "Conference paper",
      "topic": "Games & interaction",
      "summary_en": "Public abstract or HTML documentation describes Wireless-EOG baseball game in a desktop setting, using gaze position or direction and blinking for selection or confirmation and actions or game-state changes. Full-text verification remains pending.",
      "summary_zh": "公开摘要或 HTML 资料描述了 Wireless-EOG baseball game 在桌面环境中的设计，使用视线位置或方向、眨眼实现选择或确认、动作或游戏状态变化；全文核验仍待完成。",
      "url": "https://doi.org/10.1109/icics.2013.6782884",
      "doi": "10.1109/icics.2013.6782884",
      "discovery_source": "https://doi.org/10.1109/icics.2013.6782884",
      "related_game_ids": [],
      "checked_at": "2026-10-27",
      "metadata_basis": "DOI metadata and scoping-review evidence coding",
      "evidence_status": "abstract_html_provisional",
      "original_record_id": "SC01-04167",
      "evidence_cluster": "Direct, assistive & EOG control",
      "eye_signals": [
        "gaze",
        "blink"
      ],
      "interaction_roles": [
        "selection",
        "action"
      ],
      "system_names": [
        "Wireless-EOG baseball game"
      ],
      "evidence_map_checked_at": "2026-10-27",
      "contributed_by": "WeiWu0115",
      "contribution_source": "https://github.com/sharkburger/eyeTrackingGame_OpenDataBase/pull/1"
    },
    {
      "id": "sc01-04168",
      "title": "Evaluation and comparison of a multimodal combination of BCI paradigms and eye tracking with affordable consumer-grade hardware in a gaming context",
      "authors": "Nataliya Kosmyna; Franck Tarpin-Bernard",
      "year": 2013,
      "venue": "IEEE Transactions on Computational Intelligence and AI in Games",
      "publication_type": "Journal article",
      "topic": "Games & interaction",
      "summary_en": "Examines 3×3 rotation puzzle — eye tracking + BCI in a desktop setting, using gaze position or direction for selection or confirmation and actions or game-state changes. This evidence-map record was assessed from the full text.",
      "summary_zh": "研究 3×3 rotation puzzle — eye tracking + BCI 在桌面环境中的设计，使用视线位置或方向实现选择或确认、动作或游戏状态变化。该证据地图条目已经过全文评估。",
      "url": "https://doi.org/10.1109/tciaig.2012.2230003",
      "doi": "10.1109/tciaig.2012.2230003",
      "discovery_source": "https://doi.org/10.1109/tciaig.2012.2230003",
      "related_game_ids": [],
      "checked_at": "2026-10-27",
      "metadata_basis": "DOI metadata and scoping-review evidence coding",
      "evidence_status": "full_text_assessed",
      "original_record_id": "SC01-04168",
      "evidence_cluster": "Novel mechanics & adaptive play",
      "eye_signals": [
        "gaze"
      ],
      "interaction_roles": [
        "selection",
        "action"
      ],
      "system_names": [
        "3×3 rotation puzzle — eye tracking + BCI"
      ],
      "evidence_map_checked_at": "2026-10-27",
      "contributed_by": "WeiWu0115",
      "contribution_source": "https://github.com/sharkburger/eyeTrackingGame_OpenDataBase/pull/1"
    },
    {
      "id": "sc01-04482",
      "title": "Eyegrab: A gaze-based game with a purpose to enrich image context information",
      "authors": "Tina Walber; Chantal Neuhaus; Ansgar Scherp",
      "year": 2012,
      "venue": "CEUR Workshop Proceedings",
      "publication_type": "Conference paper",
      "topic": "Games & interaction",
      "summary_en": "Examines EyeGrab in a desktop setting, using gaze position or direction for selection or confirmation and actions or game-state changes. This evidence-map record was assessed from the full text.",
      "summary_zh": "研究 EyeGrab 在桌面环境中的设计，使用视线位置或方向实现选择或确认、动作或游戏状态变化。该证据地图条目已经过全文评估。",
      "url": "https://ceur-ws.org/Vol-909/EuroHCIR2012-Proceedings.pdf",
      "doi": "",
      "discovery_source": "https://ceur-ws.org/Vol-909/EuroHCIR2012-Proceedings.pdf",
      "related_game_ids": [
        "eyegrab"
      ],
      "checked_at": "2026-10-27",
      "metadata_basis": "Primary source and scoping-review evidence coding",
      "evidence_status": "full_text_assessed",
      "original_record_id": "SC01-04482",
      "evidence_cluster": "Novel mechanics & adaptive play",
      "eye_signals": [
        "gaze"
      ],
      "interaction_roles": [
        "selection",
        "action"
      ],
      "system_names": [
        "EyeGrab"
      ],
      "evidence_map_checked_at": "2026-10-27",
      "contributed_by": "WeiWu0115",
      "contribution_source": "https://github.com/sharkburger/eyeTrackingGame_OpenDataBase/pull/1"
    },
    {
      "id": "sc01-04687",
      "title": "Hyakunin-Eyesshu: A tabletop Hyakunin-Isshu game with computer opponent by the action prediction based on gaze detection",
      "authors": "Michiya Yamamoto; Munehiro Komeda; Takashi Nagamatsu; Tomio Watanabe",
      "year": 2011,
      "venue": "ACM International Conference Proceeding Series",
      "publication_type": "Conference paper",
      "topic": "Games & interaction",
      "summary_en": "Examines Hyakunin-Eyesshu in a tabletop setting, using gaze position or direction for adaptive gameplay and social or shared-gaze interaction. This evidence-map record was assessed from the full text.",
      "summary_zh": "研究 Hyakunin-Eyesshu 在桌面实体环境中的设计，使用视线位置或方向实现自适应玩法、社会性或共享视线交互。该证据地图条目已经过全文评估。",
      "url": "https://doi.org/10.1145/1983302.1983307",
      "doi": "10.1145/1983302.1983307",
      "discovery_source": "https://doi.org/10.1145/1983302.1983307",
      "related_game_ids": [],
      "checked_at": "2026-10-27",
      "metadata_basis": "DOI metadata and scoping-review evidence coding",
      "evidence_status": "full_text_assessed",
      "original_record_id": "SC01-04687",
      "evidence_cluster": "Novel mechanics & adaptive play",
      "eye_signals": [
        "gaze"
      ],
      "interaction_roles": [
        "adaptation",
        "social"
      ],
      "system_names": [
        "Hyakunin-Eyesshu"
      ],
      "evidence_map_checked_at": "2026-10-27",
      "contributed_by": "WeiWu0115",
      "contribution_source": "https://github.com/sharkburger/eyeTrackingGame_OpenDataBase/pull/1"
    },
    {
      "id": "sc01-04669",
      "title": "Designing gaze gestures for gaming: An investigation of performance",
      "authors": "Howell Owen Istance; Aulikki Hyrskykari; Lauri Immonen; Santtu Mansikkamaa; Stephen Vickers",
      "year": 2010,
      "venue": "Eye Tracking Research and Applications Symposium (ETRA)",
      "publication_type": "Conference paper",
      "topic": "Measurement & methods",
      "summary_en": "Examines World of Warcraft — gaze-access adaptation in a desktop setting, using gaze position or direction for actions or game-state changes. This evidence-map record was assessed from the full text.",
      "summary_zh": "研究 World of Warcraft — gaze-access adaptation 在桌面环境中的设计，使用视线位置或方向实现动作或游戏状态变化。该证据地图条目已经过全文评估。",
      "url": "https://doi.org/10.1145/1743666.1743740",
      "doi": "10.1145/1743666.1743740",
      "discovery_source": "https://doi.org/10.1145/1743666.1743740",
      "related_game_ids": [],
      "checked_at": "2026-10-27",
      "metadata_basis": "DOI metadata and scoping-review evidence coding",
      "evidence_status": "full_text_assessed",
      "original_record_id": "SC01-04669",
      "evidence_cluster": "Novel mechanics & adaptive play",
      "eye_signals": [
        "gaze"
      ],
      "interaction_roles": [
        "action"
      ],
      "system_names": [
        "World of Warcraft — gaze-access adaptation"
      ],
      "evidence_map_checked_at": "2026-10-27",
      "contributed_by": "WeiWu0115",
      "contribution_source": "https://github.com/sharkburger/eyeTrackingGame_OpenDataBase/pull/1"
    },
    {
      "id": "sc01-04898",
      "title": "EyeGuitar: Making rhythm based music video games accessible using only eye movements",
      "authors": "Stephen Vickers; Howell Owen Istance; Matthew Smalley",
      "year": 2010,
      "venue": "ACM International Conference Proceeding Series",
      "publication_type": "Conference paper",
      "topic": "Games & interaction",
      "summary_en": "Examines EyeGuitar in a desktop setting, using gaze position or direction for movement or camera control and actions or game-state changes. This evidence-map record was assessed from the full text.",
      "summary_zh": "研究 EyeGuitar 在桌面环境中的设计，使用视线位置或方向实现移动或镜头控制、动作或游戏状态变化。该证据地图条目已经过全文评估。",
      "url": "https://doi.org/10.1145/1971630.1971641",
      "doi": "10.1145/1971630.1971641",
      "discovery_source": "https://doi.org/10.1145/1971630.1971641",
      "related_game_ids": [],
      "checked_at": "2026-10-27",
      "metadata_basis": "DOI metadata and scoping-review evidence coding",
      "evidence_status": "full_text_assessed",
      "original_record_id": "SC01-04898",
      "evidence_cluster": "Direct, assistive & EOG control",
      "eye_signals": [
        "gaze"
      ],
      "interaction_roles": [
        "movement",
        "action"
      ],
      "system_names": [
        "EyeGuitar"
      ],
      "evidence_map_checked_at": "2026-10-27",
      "contributed_by": "WeiWu0115",
      "contribution_source": "https://github.com/sharkburger/eyeTrackingGame_OpenDataBase/pull/1"
    },
    {
      "id": "sc01-04854",
      "title": "Gaze-based interaction with Massively Multiplayer On-line Games",
      "authors": "Howell Owen Istance; Stephen Vickers; Aulikki Hyrskykari",
      "year": 2009,
      "venue": "Conference on Human Factors in Computing Systems - Proceedings",
      "publication_type": "Conference paper",
      "topic": "Games & interaction",
      "summary_en": "Examines World of Warcraft — gaze-access adaptation in a desktop setting, using gaze position or direction for movement or camera control and selection or confirmation. This evidence-map record was assessed from the full text.",
      "summary_zh": "研究 World of Warcraft — gaze-access adaptation 在桌面环境中的设计，使用视线位置或方向实现移动或镜头控制、选择或确认。该证据地图条目已经过全文评估。",
      "url": "https://doi.org/10.1145/1520340.1520670",
      "doi": "10.1145/1520340.1520670",
      "discovery_source": "https://doi.org/10.1145/1520340.1520670",
      "related_game_ids": [],
      "checked_at": "2026-10-27",
      "metadata_basis": "DOI metadata and scoping-review evidence coding",
      "evidence_status": "full_text_assessed",
      "original_record_id": "SC01-04854",
      "evidence_cluster": "Direct, assistive & EOG control",
      "eye_signals": [
        "gaze"
      ],
      "interaction_roles": [
        "movement",
        "selection"
      ],
      "system_names": [
        "World of Warcraft — gaze-access adaptation"
      ],
      "evidence_map_checked_at": "2026-10-27",
      "contributed_by": "WeiWu0115",
      "contribution_source": "https://github.com/sharkburger/eyeTrackingGame_OpenDataBase/pull/1"
    },
    {
      "id": "sc01-04875",
      "title": "Play games with eyes: A portable EOG based HCI system for game control",
      "authors": "Weidong Chen; Xiang Li; Y. Hao; J. Liu; Dongrong Xu; Xiaoxiang Zheng",
      "year": 2009,
      "venue": "Journal of Information and Computational Science",
      "publication_type": "Journal article",
      "topic": "Games & interaction",
      "summary_en": "Public abstract or HTML documentation describes Counter-Strike — portable EOG adaptation in a desktop setting, using gaze position or direction and blinking for movement or camera control and actions or game-state changes. Full-text verification remains pending.",
      "summary_zh": "公开摘要或 HTML 资料描述了 Counter-Strike — portable EOG adaptation 在桌面环境中的设计，使用视线位置或方向、眨眼实现移动或镜头控制、动作或游戏状态变化；全文核验仍待完成。",
      "url": "https://www.columbia.edu/~dx2103/",
      "doi": "",
      "discovery_source": "https://www.columbia.edu/~dx2103/",
      "related_game_ids": [],
      "checked_at": "2026-10-27",
      "metadata_basis": "Primary source and scoping-review evidence coding",
      "evidence_status": "abstract_html_provisional",
      "original_record_id": "SC01-04875",
      "evidence_cluster": "Direct, assistive & EOG control",
      "eye_signals": [
        "gaze",
        "blink"
      ],
      "interaction_roles": [
        "movement",
        "action"
      ],
      "system_names": [
        "Counter-Strike — portable EOG adaptation"
      ],
      "evidence_map_checked_at": "2026-10-27",
      "contributed_by": "WeiWu0115",
      "contribution_source": "https://github.com/sharkburger/eyeTrackingGame_OpenDataBase/pull/1"
    },
    {
      "id": "sc01-04877",
      "title": "For your eyes only: Controlling 3D online games by eye-gaze",
      "authors": "Howell Istance; Aulikki Hyrskykari; Stephen Vickers; Thiago Chaves",
      "year": 2009,
      "venue": "Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)",
      "publication_type": "Book chapter",
      "topic": "Games & interaction",
      "summary_en": "Examines World of Warcraft — gaze-access adaptation in a desktop setting, using gaze position or direction for movement or camera control, selection or confirmation and actions or game-state changes. This evidence-map record was assessed from the full text.",
      "summary_zh": "研究 World of Warcraft — gaze-access adaptation 在桌面环境中的设计，使用视线位置或方向实现移动或镜头控制、选择或确认、动作或游戏状态变化。该证据地图条目已经过全文评估。",
      "url": "https://doi.org/10.1007/978-3-642-03655-2_36",
      "doi": "10.1007/978-3-642-03655-2_36",
      "discovery_source": "https://doi.org/10.1007/978-3-642-03655-2_36",
      "related_game_ids": [],
      "checked_at": "2026-10-27",
      "metadata_basis": "DOI metadata and scoping-review evidence coding",
      "evidence_status": "full_text_assessed",
      "original_record_id": "SC01-04877",
      "evidence_cluster": "Direct, assistive & EOG control",
      "eye_signals": [
        "gaze"
      ],
      "interaction_roles": [
        "movement",
        "selection",
        "action"
      ],
      "system_names": [
        "World of Warcraft — gaze-access adaptation"
      ],
      "evidence_map_checked_at": "2026-10-27",
      "contributed_by": "WeiWu0115",
      "contribution_source": "https://github.com/sharkburger/eyeTrackingGame_OpenDataBase/pull/1"
    },
    {
      "id": "sc01-04632",
      "title": "EyeMote - Towards context-aware gaming using eye movements recorded from wearable electrooculography",
      "authors": "Andreas Bulling; Daniel Roggen; Gerhard Tröster",
      "year": 2008,
      "venue": "Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)",
      "publication_type": "Conference paper",
      "topic": "Games & interaction",
      "summary_en": "Public abstract or HTML documentation describes EyeMote stationary game demonstration in a desktop setting, using gaze position or direction for actions or game-state changes. Full-text verification remains pending.",
      "summary_zh": "公开摘要或 HTML 资料描述了 EyeMote stationary game demonstration 在桌面环境中的设计，使用视线位置或方向实现动作或游戏状态变化；全文核验仍待完成。",
      "url": "https://doi.org/10.1007/978-3-540-88322-7_4",
      "doi": "10.1007/978-3-540-88322-7_4",
      "discovery_source": "https://doi.org/10.1007/978-3-540-88322-7_4",
      "related_game_ids": [],
      "checked_at": "2026-10-27",
      "metadata_basis": "DOI metadata and scoping-review evidence coding",
      "evidence_status": "abstract_html_provisional",
      "original_record_id": "SC01-04632",
      "evidence_cluster": "Direct, assistive & EOG control",
      "eye_signals": [
        "gaze"
      ],
      "interaction_roles": [
        "action"
      ],
      "system_names": [
        "EyeMote stationary game demonstration"
      ],
      "evidence_map_checked_at": "2026-10-27",
      "contributed_by": "WeiWu0115",
      "contribution_source": "https://github.com/sharkburger/eyeTrackingGame_OpenDataBase/pull/1"
    },
    {
      "id": "sc01-04860",
      "title": "Invisible Eni - Using gaze and pupil size to control a game",
      "authors": "Inger M. Ekman; Antti Poikola; Meeri Mäkäräinen",
      "year": 2008,
      "venue": "Conference on Human Factors in Computing Systems - Proceedings",
      "publication_type": "Conference paper",
      "topic": "Games & interaction",
      "summary_en": "Examines Invisible Eni in a desktop setting, using gaze position or direction, blinking, eye closure or looking away and pupil size for movement or camera control and actions or game-state changes. This evidence-map record was assessed from the full text.",
      "summary_zh": "研究 Invisible Eni 在桌面环境中的设计，使用视线位置或方向、眨眼、闭眼或移开视线、瞳孔大小实现移动或镜头控制、动作或游戏状态变化。该证据地图条目已经过全文评估。",
      "url": "https://doi.org/10.1145/1358628.1358820",
      "doi": "10.1145/1358628.1358820",
      "discovery_source": "https://doi.org/10.1145/1358628.1358820",
      "related_game_ids": [
        "invisible-eni"
      ],
      "checked_at": "2026-10-27",
      "metadata_basis": "DOI metadata and scoping-review evidence coding",
      "evidence_status": "full_text_assessed",
      "original_record_id": "SC01-04860",
      "evidence_cluster": "Pupil-mediated mechanics",
      "eye_signals": [
        "gaze",
        "blink",
        "eye-closure",
        "pupil"
      ],
      "interaction_roles": [
        "movement",
        "action"
      ],
      "system_names": [
        "Invisible Eni"
      ],
      "evidence_map_checked_at": "2026-10-27",
      "contributed_by": "WeiWu0115",
      "contribution_source": "https://github.com/sharkburger/eyeTrackingGame_OpenDataBase/pull/1"
    },
    {
      "id": "sc01-04954",
      "title": "Video game design using an eye-movement-dependent model of visual attention",
      "authors": "Li Jie; James J. Clark",
      "year": 2008,
      "venue": "ACM Transactions on Multimedia Computing, Communications and Applications",
      "publication_type": "Journal article",
      "topic": "Games & interaction",
      "summary_en": "Examines Attention-adaptive PC shooter in a desktop setting, using gaze position or direction and smooth pursuit for adaptive gameplay. This evidence-map record was assessed from the full text.",
      "summary_zh": "研究 Attention-adaptive PC shooter 在桌面环境中的设计，使用视线位置或方向、平滑追踪实现自适应玩法。该证据地图条目已经过全文评估。",
      "url": "https://doi.org/10.1145/1386109.1386115",
      "doi": "10.1145/1386109.1386115",
      "discovery_source": "https://doi.org/10.1145/1386109.1386115",
      "related_game_ids": [],
      "checked_at": "2026-10-27",
      "metadata_basis": "DOI metadata and scoping-review evidence coding",
      "evidence_status": "full_text_assessed",
      "original_record_id": "SC01-04954",
      "evidence_cluster": "Novel mechanics & adaptive play",
      "eye_signals": [
        "gaze",
        "pursuit"
      ],
      "interaction_roles": [
        "adaptation"
      ],
      "system_names": [
        "Attention-adaptive PC shooter [descriptive name]"
      ],
      "evidence_map_checked_at": "2026-10-27",
      "contributed_by": "WeiWu0115",
      "contribution_source": "https://github.com/sharkburger/eyeTrackingGame_OpenDataBase/pull/1"
    },
    {
      "id": "sc01-04731",
      "title": "Use of eye movements for video game control",
      "authors": "J. D. Smith; T.C. Nicholas Graham",
      "year": 2006,
      "venue": "International Conference on Advances in Computer Entertainment Technology 2006",
      "publication_type": "Conference paper",
      "topic": "Games & interaction",
      "summary_en": "Examines Jake2 — gaze-orientation adaptation; Gaze-avatar communication prototype; Missile Command — gaze-targeting adaptation in a desktop setting, using gaze position or direction for movement or camera control, social or shared-gaze interaction and aiming or targeting. This evidence-map record was assessed from the full text.",
      "summary_zh": "研究 Jake2 — gaze-orientation adaptation; Gaze-avatar communication prototype; Missile Command — gaze-targeting adaptation 在桌面环境中的设计，使用视线位置或方向实现移动或镜头控制、社会性或共享视线交互、瞄准或目标获取。该证据地图条目已经过全文评估。",
      "url": "https://doi.org/10.1145/1178823.1178847",
      "doi": "10.1145/1178823.1178847",
      "discovery_source": "https://doi.org/10.1145/1178823.1178847",
      "related_game_ids": [],
      "checked_at": "2026-10-27",
      "metadata_basis": "DOI metadata and scoping-review evidence coding",
      "evidence_status": "full_text_assessed",
      "original_record_id": "SC01-04731",
      "evidence_cluster": "Direct, assistive & EOG control",
      "eye_signals": [
        "gaze"
      ],
      "interaction_roles": [
        "movement",
        "social",
        "aiming"
      ],
      "system_names": [
        "Jake2 — gaze-orientation adaptation",
        "Gaze-avatar communication prototype [descriptive name]",
        "Missile Command — gaze-targeting adaptation"
      ],
      "evidence_map_checked_at": "2026-10-27",
      "contributed_by": "WeiWu0115",
      "contribution_source": "https://github.com/sharkburger/eyeTrackingGame_OpenDataBase/pull/1"
    }
  ]
}
