{
  "schema_version": "2.1",
  "language": "en",
  "updated_at": "2026-10-16",
  "review_type": "Source-led scoping review",
  "license": "CC BY 4.0 for original descriptions and arrangement; source media retain original rights",
  "games": [
    {
      "id": "ats",
      "title": "American Truck Simulator",
      "platform": "Windows PC",
      "sources": [
        {
          "title": "Tobii Gaming — American Truck Simulator",
          "url": "https://gaming.tobii.com/games/american-truck-simulator/"
        },
        {
          "title": "Steam — American Truck Simulator",
          "url": "https://store.steampowered.com/app/270880/"
        }
      ],
      "image_url": "https://gaming.tobii.com/wp-content/uploads/2018/03/ATS-Tobii-Eye-Tracking-SEO1.jpg",
      "image_source": "https://gaming.tobii.com/games/american-truck-simulator/",
      "image_credit": "Tobii Gaming / game publisher",
      "year": 2016,
      "verified_at": "2026-10-16",
      "tags": [
        "Commercial",
        "Steam"
      ],
      "distribution_url": "https://store.steampowered.com/app/270880/",
      "evidence_level": "Primary source",
      "support_scope": "Cited Windows PC eye-tracking integration",
      "category": "Commercial games",
      "genre": "Driving simulation",
      "device": "Tobii eye tracker",
      "interaction": "Gaze-assisted input",
      "description": "Drive cargo routes across the United States. Gaze and head movements help survey traffic while your hands remain on the wheel.",
      "features": [
        "Eye and head camera control"
      ],
      "image_kind": "Source-page promotional / demonstration image",
      "image_license": "Image rights retained by the original owner.",
      "availability": "Commercial release",
      "notes": "Gaze supplements conventional input; a keyboard, controller or dedicated peripheral is still required. This record covers the cited Windows PC integration; hardware, driver and game versions must be compatible.",
      "subtitle": "Driving simulation with gaze-assisted interaction",
      "design_intent": [
        "Entertainment"
      ],
      "eye_role": "Gaze assistance",
      "entry_type": "Game",
      "awards": [],
      "genre_family": "Driving & racing",
      "evidence": "Documentation: Tobii Gaming — American Truck Simulator.",
      "target_users": "",
      "evaluation": "Documentary review; see original paper for any user study",
      "customizability": "",
      "population_group": ""
    },
    {
      "id": "odyssey",
      "title": "Assassin’s Creed Odyssey",
      "category": "Commercial games",
      "genre": "Open world",
      "device": "Tobii eye tracker",
      "platform": "Windows PC",
      "interaction": "Gaze-assisted input",
      "description": "Explore an open-world Ancient Greece. Use your gaze to tag enemies, assist aiming, and lock targets for more fluid observation and combat.",
      "features": [
        "Enemy tagging",
        "Aim at gaze",
        "Target locking"
      ],
      "sources": [
        {
          "title": "Tobii Gaming",
          "url": "https://gaming.tobii.com/games/assassins-creed-odyssey/"
        }
      ],
      "image_url": "https://gaming.tobii.com/wp-content/uploads/2018/09/Play-Assassins-Creed-Odyssey-with-Tobii-Eye-Tracking.png",
      "image_source": "https://gaming.tobii.com/games/assassins-creed-odyssey/",
      "image_credit": "Tobii Gaming",
      "image_kind": "Official promotional image / screenshot",
      "image_license": "Image rights retained by the original owner.",
      "availability": "Commercial release",
      "notes": "Gaze supplements conventional input; a keyboard and mouse or controller is still needed. Features and compatibility apply to the PC version described in the linked documentation.",
      "year": null,
      "verified_at": "2026-10-15",
      "subtitle": "Gaze-assisted adventure in Ancient Greece",
      "tags": [
        "Commercial"
      ],
      "design_intent": [
        "Entertainment"
      ],
      "eye_role": "Gaze assistance",
      "entry_type": "Game",
      "awards": [],
      "genre_family": "Exploration & simulation",
      "evidence": "Documentation: Tobii Gaming.",
      "target_users": "",
      "evaluation": "Documentary review; see original paper for any user study",
      "customizability": "",
      "population_group": ""
    },
    {
      "id": "origins",
      "title": "Assassin’s Creed Origins",
      "platform": "Windows PC",
      "sources": [
        {
          "title": "Tobii Gaming — Assassin’s Creed Origins",
          "url": "https://gaming.tobii.com/games/assassins-creed-origins/"
        },
        {
          "title": "Steam — Assassin’s Creed Origins",
          "url": "https://store.steampowered.com/app/582160/"
        }
      ],
      "image_url": "https://gaming.tobii.com/wp-content/uploads/2017/09/assassins-creed-origins-with-tobii-eye-tracking.png",
      "image_source": "https://gaming.tobii.com/games/assassins-creed-origins/",
      "image_credit": "Tobii Gaming / game publisher",
      "year": 2017,
      "verified_at": "2026-10-16",
      "tags": [
        "Commercial",
        "Steam"
      ],
      "distribution_url": "https://store.steampowered.com/app/582160/",
      "evidence_level": "Primary source",
      "support_scope": "Cited Windows PC eye-tracking integration",
      "category": "Commercial games",
      "genre": "Open world",
      "device": "Tobii eye tracker",
      "interaction": "Gaze-assisted input",
      "description": "Explore ancient Egypt with gaze-assisted enemy tagging, aiming, target locking and item pickup, plus responsive camera and lighting.",
      "features": [
        "Enemy tagging",
        "Aim at gaze",
        "Pick up at gaze",
        "Dynamic lighting"
      ],
      "image_kind": "Source-page promotional / demonstration image",
      "image_license": "Image rights retained by the original owner.",
      "availability": "Commercial release",
      "notes": "Gaze supplements conventional input; a keyboard, controller or dedicated peripheral is still required. This record covers the cited Windows PC integration; hardware, driver and game versions must be compatible.",
      "subtitle": "Open world with gaze-assisted interaction",
      "design_intent": [
        "Entertainment"
      ],
      "eye_role": "Gaze assistance",
      "entry_type": "Game",
      "awards": [],
      "genre_family": "Exploration & simulation",
      "evidence": "Documentation: Tobii Gaming — Assassin’s Creed Origins.",
      "target_users": "",
      "evaluation": "Documentary review; see original paper for any user study",
      "customizability": "",
      "population_group": ""
    },
    {
      "id": "valhalla",
      "title": "Assassin’s Creed Valhalla",
      "category": "Commercial games",
      "genre": "Open world",
      "device": "Tobii eye tracker",
      "platform": "Windows PC",
      "interaction": "Gaze-assisted input",
      "description": "Explore and fight in the Viking era. Your gaze sets the initial aim and selects loot, while the camera and lighting respond to where you look.",
      "features": [
        "Aim at gaze",
        "Interaction at gaze",
        "Dynamic lighting"
      ],
      "sources": [
        {
          "title": "Tobii Gaming",
          "url": "https://gaming.tobii.com/games/assassins-creed-valhalla/"
        }
      ],
      "image_url": "https://gaming.tobii.com/wp-content/uploads/2020/06/assassins-creed-valhalla-seo.jpg",
      "image_source": "https://gaming.tobii.com/games/assassins-creed-valhalla/",
      "image_credit": "Tobii Gaming",
      "image_kind": "Official promotional image / screenshot",
      "image_license": "Image rights retained by the original owner.",
      "availability": "Commercial release",
      "notes": "Gaze supplements conventional input; a keyboard and mouse or controller is still needed. Features and compatibility apply to the PC version described in the linked documentation.",
      "year": null,
      "verified_at": "2026-10-15",
      "subtitle": "Gaze-assisted exploration in the Viking era",
      "tags": [
        "Commercial"
      ],
      "design_intent": [
        "Entertainment"
      ],
      "eye_role": "Gaze assistance",
      "entry_type": "Game",
      "awards": [],
      "genre_family": "Exploration & simulation",
      "evidence": "Documentation: Tobii Gaming.",
      "target_users": "",
      "evaluation": "Documentary review; see original paper for any user study",
      "customizability": "",
      "population_group": ""
    },
    {
      "id": "atari-head",
      "title": "Atari-HEAD — Atari research game suite",
      "year": 2019,
      "verified_at": "2026-10-16",
      "sources": [
        {
          "title": "Zhang et al. — original Atari-HEAD paper",
          "url": "https://arxiv.org/abs/1903.06754"
        }
      ],
      "image_url": "../assets/source-images/atari-head.webp",
      "image_source": "https://arxiv.org/pdf/1903.06754#page=10",
      "image_credit": "Zhang et al. / original game rights holders",
      "tags": [
        "Dataset",
        "Measurement",
        "Research"
      ],
      "research_role": "measurement-only",
      "inclusion_scope": "research-observation",
      "awards": [],
      "category": "Research observation & datasets",
      "genre": "Research dataset / arcade",
      "device": "Research eye tracker",
      "platform": "Atari / research emulator",
      "interaction": "Measurement only",
      "description": "Pairs human gameplay actions with gaze for attention, imitation learning and reinforcement learning research. The multi-game dataset is cataloged as one suite.",
      "features": [
        "Paired gaze and actions",
        "Public research dataset"
      ],
      "image_kind": "Appendix figure 1 · Breakout gaze example",
      "image_license": "Image rights retained by the original authors and rights holders.",
      "availability": "Original study and project materials.",
      "notes": "The dataset pairs gaze with actions across 117 hours and 20 Atari games, cataloged as one research suite. 2019 is the paper year.",
      "subtitle": "Research dataset / arcade research",
      "design_intent": [
        "Assessment"
      ],
      "eye_role": "Measurement only",
      "entry_type": "Research environment",
      "genre_family": "Action & arcade",
      "evidence": "Documentation: Zhang et al. — original Atari-HEAD paper.",
      "target_users": "",
      "evaluation": "Documentary review; see original paper for any user study",
      "customizability": "",
      "population_group": "",
      "image_fit": "contain"
    },
    {
      "id": "balloon-pop-ucsd",
      "title": "Balloon Pop",
      "year": null,
      "verified_at": "2026-10-16",
      "sources": [
        {
          "title": "UC San Diego PoNG Center — Eye Tracking Games",
          "url": "https://pong-center.ucsd.edu/eye-tracking-games/"
        }
      ],
      "image_url": "https://pong-center.ucsd.edu/wp-content/uploads/2020/10/kg_group-1024x383.png",
      "image_source": "https://pong-center.ucsd.edu/eye-tracking-games/",
      "image_credit": "UC San Diego PoNG Center; original developers",
      "tags": [
        "Research",
        "Training"
      ],
      "research_role": "gaze-input",
      "inclusion_scope": "gaze-gameplay",
      "awards": [],
      "category": "Training & serious games",
      "genre": "Attention training",
      "device": "Eye tracker",
      "platform": "Computer research prototype",
      "interaction": "Gaze-driven interaction",
      "description": "A gaze-training game for preschool children.",
      "features": [
        "Gaze interaction",
        "Attention training"
      ],
      "image_kind": "Official game collection overview",
      "image_license": "Image rights retained by the original owner.",
      "availability": "Original study and project materials.",
      "notes": "",
      "subtitle": "Gaze-training research",
      "design_intent": [
        "Education & Training"
      ],
      "eye_role": "Gaze control",
      "entry_type": "Research prototype",
      "genre_family": "Learning & training",
      "evidence": "Documentation: UC San Diego PoNG Center — Eye Tracking Games.",
      "target_users": "Preschool children",
      "evaluation": "",
      "customizability": "",
      "population_group": "Preschool children"
    },
    {
      "id": "before-your-eyes",
      "title": "Before Your Eyes",
      "category": "Commercial games",
      "genre": "Narrative adventure",
      "device": "Standard webcam",
      "platform": "PC (webcam edition)",
      "interaction": "Blink interaction",
      "description": "A narrative adventure through memories, navigated with real-life blinks. Blinking moves the story forward, turning eye actions into a storytelling mechanic.",
      "features": [
        "Blink-driven storytelling",
        "Webcam detection"
      ],
      "sources": [
        {
          "title": "Steam / GoodbyeWorld Games / Skybound Games",
          "url": "https://store.steampowered.com/app/1082430/Before_Your_Eyes/"
        },
        {
          "title": "BAFTA 2022 official winners",
          "url": "https://www.bafta.org/awards/games/?award-year=2022"
        }
      ],
      "image_url": "https://shared.fastly.steamstatic.com/store_item_assets/steam/apps/1082430/header.jpg",
      "image_source": "https://store.steampowered.com/app/1082430/Before_Your_Eyes/",
      "image_credit": "Steam / GoodbyeWorld Games / Skybound Games",
      "image_kind": "Official promotional image / screenshot",
      "image_license": "Image rights retained by the original owner.",
      "availability": "Commercial release",
      "notes": "Uses blink detection rather than continuous gaze-point tracking; listed separately for comparison.",
      "year": 2021,
      "verified_at": "2026-10-15",
      "subtitle": "A story advanced by your real-life blinks",
      "tags": [
        "Awarded",
        "Blink detection",
        "Commercial",
        "Indie",
        "Steam"
      ],
      "awards": [
        {
          "name": "BAFTA Games Awards — Game Beyond Entertainment",
          "year": 2022,
          "result": "Winner",
          "url": "https://www.bafta.org/awards/games/?award-year=2022",
          "status": "Winner"
        }
      ],
      "evidence": "Documentation: Steam / GoodbyeWorld Games / Skybound Games.",
      "design_intent": [
        "Entertainment"
      ],
      "eye_role": "Blink detection",
      "entry_type": "Game",
      "genre_family": "Narrative & social",
      "target_users": "",
      "evaluation": "Documentary review; see original paper for any user study",
      "customizability": "",
      "population_group": ""
    },
    {
      "id": "brewtiful-vision",
      "title": "Brewtiful Vision",
      "platform": "Windows PC",
      "year": null,
      "sources": [
        {
          "title": "Developer project page",
          "url": "https://vinzzman.itch.io/brewtiful-vision"
        }
      ],
      "image_url": "../assets/source-images/brewtiful-vision.webp",
      "image_source": "https://vinzzman.itch.io/brewtiful-vision",
      "image_credit": "Original game developers",
      "image_kind": "Official project screenshot",
      "image_license": "Image rights retained by the original authors and rights holders.",
      "verified_at": "2026-10-16",
      "tags": [
        "Indie",
        "Phone tracking",
        "Simulation",
        "Student"
      ],
      "awards": [],
      "evidence": "Documentation: Developer project page.",
      "category": "Indie & small games",
      "genre": "Simulation / potion brewing",
      "device": "Face ID iPhone + Unity Face Capture + Windows PC",
      "interaction": "Gaze as core mechanic",
      "description": "Help a witch brew potions by moving ingredients and equipment with her gaze.",
      "features": [
        "Gaze object control",
        "Phone-based face capture"
      ],
      "availability": "Builds and access information on the developer project page.",
      "notes": "A HAW Hamburg Gamesmaster project using Face ID eye tracking and phone-to-PC networking.",
      "design_intent": [
        "Entertainment"
      ],
      "eye_role": "Gaze control",
      "entry_type": "Game",
      "genre_family": "Learning & training",
      "subtitle": "Simulation / potion brewing · Indie & small games",
      "target_users": "",
      "evaluation": "Documentary review; see original paper for any user study",
      "customizability": "",
      "population_group": "",
      "image_fit": "contain"
    },
    {
      "id": "bushi-duel",
      "title": "Bushi/Duel",
      "platform": "Windows PC VR / SteamVR",
      "year": null,
      "sources": [
        {
          "title": "Developer project page",
          "url": "https://hypothic.itch.io/bushiduel"
        }
      ],
      "image_url": "https://img.itch.zone/aW1nLzgwNTMyNTcuanBn/original/8zVwNX.jpg",
      "image_source": "https://hypothic.itch.io/bushiduel",
      "image_credit": "Original developer / creator",
      "image_kind": "Source-page promotional / demonstration image",
      "image_license": "Image rights retained by the original owner.",
      "verified_at": "2026-10-16",
      "tags": [
        "Indie",
        "Multimodal",
        "Rhythm",
        "VR"
      ],
      "awards": [],
      "evidence": "Documentation: Developer project page.",
      "category": "Indie & small games",
      "genre": "VR / rhythm combat",
      "device": "Vive Pro Eye + SteamVR headset and right controller",
      "interaction": "Gaze + other input",
      "description": "Stare at approaching opponents to slow time, then block sword attacks in rhythm.",
      "features": [
        "Gaze-driven slow motion",
        "Rhythmic sword blocking"
      ],
      "availability": "Builds and access information on the developer project page.",
      "notes": "The documented eye-tracking configuration uses Vive Pro Eye, with an additional head-directed input mode.",
      "design_intent": [
        "Entertainment"
      ],
      "eye_role": "Multimodal",
      "entry_type": "Game",
      "genre_family": "Rhythm & music",
      "subtitle": "VR / rhythm combat · Indie & small games",
      "target_users": "",
      "evaluation": "Documentary review; see original paper for any user study",
      "customizability": "",
      "population_group": ""
    },
    {
      "id": "butterfly-bob-ucsd",
      "title": "Butterfly Bob",
      "year": null,
      "verified_at": "2026-10-16",
      "sources": [
        {
          "title": "UC San Diego PoNG Center — Eye Tracking Games",
          "url": "https://pong-center.ucsd.edu/eye-tracking-games/"
        },
        {
          "title": "BrainLeap — Attention Arcade home overview (2021)",
          "url": "https://brainleaptech.com/wp-content/uploads/2021/10/BrainLeap-Attention-Arcade-Overview-Home.pdf"
        },
        {
          "title": "BrainLeap — Attention Arcade training schedule (2021)",
          "url": "https://brainleaptech.com/wp-content/uploads/2021/03/Attention-Arcade-Training-Schedule.pdf"
        }
      ],
      "image_url": "https://pong-center.ucsd.edu/wp-content/uploads/2020/10/eye_tracking_bump-1024x385.jpg",
      "image_source": "https://pong-center.ucsd.edu/eye-tracking-games/",
      "image_credit": "UC San Diego PoNG Center; original developers",
      "tags": [
        "Research",
        "Training"
      ],
      "research_role": "gaze-input",
      "inclusion_scope": "gaze-gameplay",
      "awards": [],
      "category": "Training & serious games",
      "genre": "Attention training",
      "device": "Eye tracker",
      "platform": "Computer research prototype",
      "interaction": "Gaze-driven interaction",
      "description": "Move vertically with gaze to collect flowers and avoid bugs.",
      "features": [
        "Vertical gaze control",
        "Flower collection"
      ],
      "image_kind": "Official game collection overview",
      "image_license": "Image rights retained by the original owner.",
      "availability": "Original study and project materials.",
      "notes": "",
      "subtitle": "Gaze-training research",
      "design_intent": [
        "Education & Training"
      ],
      "eye_role": "Gaze control",
      "entry_type": "Research prototype",
      "genre_family": "Action & arcade",
      "evidence": "Documentation: UC San Diego PoNG Center — Eye Tracking Games.",
      "target_users": "Autistic adolescents",
      "evaluation": "",
      "customizability": "",
      "population_group": "Adolescents & young adults"
    },
    {
      "id": "catch-fruits-hvl",
      "title": "Catch the Fruits (HVL research prototype)",
      "year": 2022,
      "verified_at": "2026-10-16",
      "sources": [
        {
          "title": "Ali et al. — Information 2022 original study",
          "url": "https://www.mdpi.com/2078-2489/13/12/569"
        }
      ],
      "image_url": "../assets/source-images/catch-fruits-hvl.webp",
      "image_source": "https://www.mdpi.com/2078-2489/13/12/569",
      "image_credit": "Ali et al. (2022)",
      "tags": [
        "Research",
        "Training"
      ],
      "research_role": "gaze-input",
      "inclusion_scope": "gaze-gameplay",
      "awards": [],
      "category": "Training & serious games",
      "genre": "Vision-training arcade",
      "device": "Desktop eye tracker",
      "platform": "Research PC prototype",
      "interaction": "Catch with gaze",
      "description": "Catch falling fruit with gaze. The system records performance and eye movement traces for later review.",
      "features": [
        "Visual scanning",
        "Gaze recording and replay"
      ],
      "image_kind": "Paper figure 3 · gameplay",
      "image_license": "Image rights retained by the original authors and rights holders.",
      "availability": "Original study and project materials.",
      "notes": "The paper reports a five-person usability evaluation.",
      "subtitle": "Vision-training arcade research",
      "design_intent": [
        "Education & Training",
        "Rehabilitation"
      ],
      "eye_role": "Gaze control",
      "entry_type": "Research prototype",
      "genre_family": "Action & arcade",
      "evidence": "Documentation: Ali et al. — Information 2022 original study.",
      "target_users": "",
      "evaluation": "Five-person usability study",
      "customizability": "",
      "population_group": "",
      "image_fit": "contain"
    },
    {
      "id": "chess",
      "title": "Chess · Eye Gaze Games",
      "category": "Accessible gaze games",
      "genre": "Board game",
      "device": "Compatible eye tracker",
      "platform": "Web browser",
      "interaction": "Primarily gaze-controlled",
      "description": "Play chess with a selection interface designed for gaze access. Choose between classic and precise control modes.",
      "features": [
        "Dwell selection",
        "Adjustable gaze settings"
      ],
      "sources": [
        {
          "title": "SpecialEffect / GameAccess",
          "url": "https://gameaccess.info/eye-gaze-games-eye-gaze-setup-and-options/"
        },
        {
          "title": "Play on Eye Gaze Games",
          "url": "https://www.eyegazegames.com/"
        }
      ],
      "image_url": "https://gameaccess.info/wp-content/uploads/2020/12/Classic-Chess-EGG.png",
      "image_source": "https://gameaccess.info/eye-gaze-games-eye-gaze-setup-and-options/",
      "image_credit": "SpecialEffect / GameAccess",
      "image_kind": "Official game screenshot",
      "image_license": "Image rights retained by the original owner.",
      "availability": "Free browser game",
      "notes": "Included based on the official game listing. Check Eye Gaze Games for the current entry point and version.",
      "year": null,
      "verified_at": "2026-10-15",
      "subtitle": "Chess with a gaze-friendly selection interface",
      "tags": [
        "Accessibility"
      ],
      "design_intent": [
        "Accessibility"
      ],
      "eye_role": "Gaze control",
      "entry_type": "Game",
      "awards": [],
      "genre_family": "Puzzle & board",
      "evidence": "Documentation: SpecialEffect / GameAccess.",
      "target_users": "",
      "evaluation": "Documentary review; see original paper for any user study",
      "customizability": "",
      "population_group": ""
    },
    {
      "id": "close-your",
      "title": "Close Your",
      "year": 2014,
      "sources": [
        {
          "title": "USC — IGF win and webcam mechanic",
          "url": "https://today.usc.edu/usc-wins-top-awards-at-independent-games-festival/"
        },
        {
          "title": "IGF 2015 official archive",
          "url": "https://igf.com/archive-2015/"
        },
        {
          "title": "Publisher retrospective / GoodbyeWorld Games history",
          "url": "https://live.euronext.com/sites/default/files/company_press_releases/attachments_oslo/2023/03/13/584861_06-2023%20BYE%20PSVR2%20announcement.pdf"
        }
      ],
      "image_url": "../assets/image-placeholder.svg",
      "image_source": "../assets/image-placeholder.svg",
      "image_credit": "Gaze Atlas",
      "image_kind": "Image placeholder",
      "image_license": "CC BY 4.0",
      "verified_at": "2026-10-16",
      "awards": [
        {
          "name": "Independent Games Festival — Best Student Game",
          "year": 2015,
          "result": "Winner",
          "url": "https://igf.com/archive-2015/",
          "status": "Winner"
        },
        {
          "name": "IndieCade — Developer’s Choice",
          "year": 2014,
          "result": "Winner",
          "url": "https://today.usc.edu/usc-wins-top-awards-at-independent-games-festival/",
          "status": "Winner"
        }
      ],
      "category": "Indie & small games",
      "genre": "Experimental narrative",
      "device": "Webcam",
      "platform": "PC / historical student prototype",
      "interaction": "Blink detection",
      "description": "An experimental short about memory and passing time: a webcam detects real blinks, each moving the character’s life forward. An earlier student work preceding Before Your Eyes.",
      "features": [
        "Blink-driven narrative",
        "Memory and time"
      ],
      "availability": "Historical festival prototype record.",
      "notes": "An early student work preceding Before Your Eyes. Webcam blink detection advances the story.",
      "evidence": "Documentation: USC — IGF win and webcam mechanic.",
      "tags": [
        "Awarded",
        "Blink detection",
        "Historical",
        "Indie",
        "Student"
      ],
      "design_intent": [
        "Entertainment"
      ],
      "eye_role": "Blink detection",
      "entry_type": "Game",
      "genre_family": "Narrative & social",
      "subtitle": "Experimental narrative · Indie & small games",
      "target_users": "",
      "evaluation": "Documentary review; see original paper for any user study",
      "customizability": "",
      "population_group": ""
    },
    {
      "id": "coloring-look-ucsd",
      "title": "Coloring Look",
      "year": null,
      "verified_at": "2026-10-16",
      "sources": [
        {
          "title": "UC San Diego PoNG Center — Eye Tracking Games",
          "url": "https://pong-center.ucsd.edu/eye-tracking-games/"
        }
      ],
      "image_url": "https://pong-center.ucsd.edu/wp-content/uploads/2020/10/kg_group-1024x383.png",
      "image_source": "https://pong-center.ucsd.edu/eye-tracking-games/",
      "image_credit": "UC San Diego PoNG Center; original developers",
      "tags": [
        "Research",
        "Training"
      ],
      "research_role": "gaze-input",
      "inclusion_scope": "gaze-gameplay",
      "awards": [],
      "category": "Training & serious games",
      "genre": "Attention training",
      "device": "Eye tracker",
      "platform": "Computer research prototype",
      "interaction": "Gaze-driven interaction",
      "description": "A gaze-training game for preschool children.",
      "features": [
        "Gaze interaction",
        "Attention training"
      ],
      "image_kind": "Official game collection overview",
      "image_license": "Image rights retained by the original owner.",
      "availability": "Original study and project materials.",
      "notes": "",
      "subtitle": "Gaze-training research",
      "design_intent": [
        "Education & Training"
      ],
      "eye_role": "Gaze control",
      "entry_type": "Research prototype",
      "genre_family": "Learning & training",
      "evidence": "Documentation: UC San Diego PoNG Center — Eye Tracking Games.",
      "target_users": "Preschool children",
      "evaluation": "",
      "customizability": "",
      "population_group": "Preschool children"
    },
    {
      "id": "coups-doeil",
      "title": "Coups d’œil",
      "platform": "Windows PC",
      "year": null,
      "sources": [
        {
          "title": "Developer project page",
          "url": "https://volo.itch.io/coups-doeil"
        }
      ],
      "image_url": "../assets/source-images/coups-doeil.webp",
      "image_source": "https://volo.itch.io/coups-doeil",
      "image_credit": "Original game developers",
      "image_kind": "Official project screenshot",
      "image_license": "Image rights retained by the original authors and rights holders.",
      "verified_at": "2026-10-16",
      "tags": [
        "Hands-free",
        "Indie",
        "Puzzle",
        "Student"
      ],
      "awards": [],
      "evidence": "Documentation: Developer project page.",
      "category": "Indie & small games",
      "genre": "Puzzle / interactive scenes",
      "device": "Tobii eye tracker (model unspecified)",
      "interaction": "Gaze as core mechanic",
      "description": "Light up a fairy village using only your eyes, interacting with characters and objects across five levels.",
      "features": [
        "Eye-only input",
        "Character and object interaction"
      ],
      "availability": "Builds and access information on the developer project page.",
      "notes": "Developer explicitly describes eye-only play; a four-person CNAM-ENJMIN school project.",
      "design_intent": [
        "Entertainment"
      ],
      "eye_role": "Gaze control",
      "entry_type": "Game",
      "genre_family": "Puzzle & board",
      "subtitle": "Puzzle / interactive scenes · Indie & small games",
      "target_users": "",
      "evaluation": "Documentary review; see original paper for any user study",
      "customizability": "",
      "population_group": "",
      "image_fit": "contain"
    },
    {
      "id": "dcs",
      "title": "DCS World",
      "platform": "Windows PC",
      "sources": [
        {
          "title": "Tobii Gaming — DCS World",
          "url": "https://gaming.tobii.com/games/dcs-world/"
        },
        {
          "title": "Steam — DCS World",
          "url": "https://store.steampowered.com/app/223750/"
        }
      ],
      "image_url": "https://gaming.tobii.com/wp-content/uploads/2017/11/DCS-World-Tobii-Eye-Tracking-SEO.jpg",
      "image_source": "https://gaming.tobii.com/games/dcs-world/",
      "image_credit": "Tobii Gaming / game publisher",
      "year": null,
      "verified_at": "2026-10-16",
      "tags": [
        "Commercial",
        "Steam"
      ],
      "distribution_url": "https://store.steampowered.com/app/223750/",
      "evidence_level": "Primary source",
      "support_scope": "Cited Windows PC eye-tracking integration",
      "category": "Commercial games",
      "genre": "Combat flight simulation",
      "device": "Tobii eye tracker",
      "interaction": "Gaze-assisted input",
      "description": "Fly military aircraft and engage in aerial combat. Tobii combines eye and head movement to control the cockpit camera, with Camera Boost.",
      "features": [
        "Eye and head camera control",
        "Camera Boost"
      ],
      "image_kind": "Source-page promotional / demonstration image",
      "image_license": "Image rights retained by the original owner.",
      "availability": "Commercial release",
      "notes": "Gaze supplements conventional input; a keyboard, controller or dedicated peripheral is still required. This record covers the cited Windows PC integration; hardware, driver and game versions must be compatible.",
      "subtitle": "Combat flight simulation with gaze-assisted interaction",
      "design_intent": [
        "Entertainment"
      ],
      "eye_role": "Gaze assistance",
      "entry_type": "Game",
      "awards": [],
      "genre_family": "Flight simulation",
      "evidence": "Documentation: Tobii Gaming — DCS World.",
      "target_users": "",
      "evaluation": "Documentary review; see original paper for any user study",
      "customizability": "",
      "population_group": ""
    },
    {
      "id": "defeat-inner-monsters",
      "title": "Defeat your inner monsters",
      "platform": "Windows PC",
      "year": 2016,
      "sources": [
        {
          "title": "Developer project page",
          "url": "https://sebablanco.itch.io/defeat-your-monsters"
        }
      ],
      "image_url": "../assets/source-images/defeat-inner-monsters.webp",
      "image_source": "https://sebablanco.itch.io/defeat-your-monsters",
      "image_credit": "Original game developers",
      "image_kind": "Official project screenshot",
      "image_license": "Image rights retained by the original authors and rights holders.",
      "verified_at": "2026-10-16",
      "tags": [
        "Accessibility",
        "Education",
        "Game jam",
        "Historical",
        "Indie"
      ],
      "awards": [],
      "evidence": "Documentation: Developer project page.",
      "category": "Indie & small games",
      "genre": "Arcade / educational programming",
      "device": "Tobii EyeX + Physical Etoys",
      "interaction": "Gaze as core mechanic",
      "description": "Defeat monsters by looking at them in an accessibility-focused prototype demonstrating classroom gaze programming.",
      "features": [
        "Gaze-to-defeat",
        "Classroom programming example"
      ],
      "availability": "Builds and access information on the developer project page.",
      "notes": "One Click Jam 2016 prototype; described as an open-source example, but inspect supplied files for its license. Depends on legacy EyeX and Physical Etoys.",
      "design_intent": [
        "Accessibility"
      ],
      "eye_role": "Gaze control",
      "entry_type": "Game",
      "genre_family": "Action & arcade",
      "subtitle": "Arcade / educational programming · Indie & small games",
      "target_users": "",
      "evaluation": "Documentary review; see original paper for any user study",
      "customizability": "",
      "population_group": "",
      "image_fit": "contain"
    },
    {
      "id": "desiree-eyes-on-you",
      "title": "Desiree: Eyes On You",
      "platform": "Windows PC",
      "year": null,
      "sources": [
        {
          "title": "Developer project page",
          "url": "https://strangeberrygames.itch.io/desiree-eoy"
        }
      ],
      "image_url": "https://img.itch.zone/aW1nLzIyNjcwNTkyLnBuZw==/original/WG0TNw.png",
      "image_source": "https://strangeberrygames.itch.io/desiree-eoy",
      "image_credit": "Original developer / creator",
      "image_kind": "Source-page promotional / demonstration image",
      "image_license": "Image rights retained by the original owner.",
      "verified_at": "2026-10-16",
      "tags": [
        "Dating sim",
        "Indie",
        "Prototype",
        "Visual novel"
      ],
      "awards": [],
      "evidence": "Documentation: Developer project page.",
      "category": "Indie & small games",
      "genre": "Visual novel / dating sim",
      "device": "Tobii Eye Tracker 5 + mouse",
      "interaction": "Gaze + other input",
      "description": "Combine gaze interactions and dialogue choices during a date where wandering eyes matter.",
      "features": [
        "Gaze-aware social interaction",
        "Multiple endings"
      ],
      "availability": "Builds and access information on the developer project page.",
      "notes": "Developer requires Tobii 5; alpha prototype with eleven endings. Developer discloses AI-generated placeholder voices.",
      "design_intent": [
        "Entertainment",
        "Social Interaction"
      ],
      "eye_role": "Multimodal",
      "entry_type": "Game",
      "genre_family": "Narrative & social",
      "subtitle": "Visual novel / dating sim · Indie & small games",
      "target_users": "",
      "evaluation": "Documentary review; see original paper for any user study",
      "customizability": "",
      "population_group": ""
    },
    {
      "id": "deus-ex",
      "title": "Deus Ex: Mankind Divided",
      "platform": "Windows PC",
      "sources": [
        {
          "title": "Tobii Gaming — Deus Ex: Mankind Divided",
          "url": "https://gaming.tobii.com/games/deus-ex-mankind-divided/"
        },
        {
          "title": "Steam — Deus Ex: Mankind Divided",
          "url": "https://store.steampowered.com/app/337000/"
        }
      ],
      "image_url": "https://gaming.tobii.com/wp-content/uploads/2017/10/Deus-Ex-Mankind-Divided-with-Tobii-Eye-Tracking.png",
      "image_source": "https://gaming.tobii.com/games/deus-ex-mankind-divided/",
      "image_credit": "Tobii Gaming / game publisher",
      "year": 2016,
      "verified_at": "2026-10-16",
      "tags": [
        "Commercial",
        "Steam"
      ],
      "distribution_url": "https://store.steampowered.com/app/337000/",
      "evidence_level": "Primary source",
      "support_scope": "Cited Windows PC eye-tracking integration",
      "category": "Commercial games",
      "genre": "Action RPG",
      "device": "Tobii eye tracker",
      "interaction": "Gaze-assisted input",
      "description": "Infiltrate and fight through a cyberpunk city. Gaze assists aiming, interaction, cover selection, Icarus Dash direction and quick-inventory choices.",
      "features": [
        "Aim at gaze",
        "Interaction at gaze",
        "Icarus Dash at gaze",
        "Quick inventory selection"
      ],
      "image_kind": "Source-page promotional / demonstration image",
      "image_license": "Image rights retained by the original owner.",
      "availability": "Commercial release",
      "notes": "Gaze supplements conventional input; a keyboard, controller or dedicated peripheral is still required. This record covers the cited Windows PC integration; hardware, driver and game versions must be compatible.",
      "subtitle": "Action RPG with gaze-assisted interaction",
      "design_intent": [
        "Entertainment"
      ],
      "eye_role": "Gaze assistance",
      "entry_type": "Game",
      "awards": [],
      "genre_family": "Action & arcade",
      "evidence": "Documentation: Tobii Gaming — Deus Ex: Mankind Divided.",
      "target_users": "",
      "evaluation": "Documentary review; see original paper for any user study",
      "customizability": "",
      "population_group": ""
    },
    {
      "id": "df-valkyrie",
      "title": "DF-Valkyrie",
      "platform": "Windows PC",
      "year": null,
      "sources": [
        {
          "title": "Developer project page",
          "url": "https://mechabit.itch.io/df-valkyrie"
        }
      ],
      "image_url": "https://img.itch.zone/aW1hZ2UvMzEyNjMvMTMyMzQ1LmpwZw%3D%3D/original/hZGDQR.jpg",
      "image_source": "https://mechabit.itch.io/df-valkyrie",
      "image_credit": "Original developer / creator",
      "image_kind": "Source-page promotional / demonstration image",
      "image_license": "Image rights retained by the original owner.",
      "verified_at": "2026-10-16",
      "tags": [
        "Accessibility",
        "Game jam",
        "Hands-free",
        "Indie"
      ],
      "awards": [],
      "evidence": "Documentation: Developer project page.",
      "category": "Indie & small games",
      "genre": "Space shooter",
      "device": "myGaze gaze input / mouse mapping",
      "interaction": "Gaze as core mechanic",
      "description": "Target enemy ships with your eyes, fire homing lasers automatically and look toward screen edges to roll.",
      "features": [
        "Gaze targeting",
        "Dwell selection",
        "Edge-gaze rolls"
      ],
      "availability": "Builds and access information on the developer project page.",
      "notes": "An AccessibilityJam entry using myGaze, with keyboard, mouse and gamepad options.",
      "design_intent": [
        "Accessibility"
      ],
      "eye_role": "Gaze control",
      "entry_type": "Game",
      "genre_family": "Action & arcade",
      "subtitle": "Space shooter · Indie & small games",
      "target_users": "",
      "evaluation": "Documentary review; see original paper for any user study",
      "customizability": "",
      "population_group": ""
    },
    {
      "id": "dirty-dodger-ucsd",
      "title": "Dirty Dodger",
      "year": null,
      "verified_at": "2026-10-16",
      "sources": [
        {
          "title": "UC San Diego PoNG Center — Eye Tracking Games",
          "url": "https://pong-center.ucsd.edu/eye-tracking-games/"
        },
        {
          "title": "ClinicalTrials.gov — related suite-level trial, NCT03900702",
          "url": "https://clinicaltrials.gov/study/NCT03900702"
        }
      ],
      "image_url": "https://pong-center.ucsd.edu/wp-content/uploads/2020/10/U01-group-1024x301.png",
      "image_source": "https://pong-center.ucsd.edu/eye-tracking-games/",
      "image_credit": "UC San Diego PoNG Center; original developers",
      "tags": [
        "Research",
        "Training"
      ],
      "research_role": "gaze-input",
      "inclusion_scope": "gaze-gameplay",
      "awards": [],
      "category": "Training & serious games",
      "genre": "Attention training",
      "device": "Eye tracker",
      "platform": "Computer research prototype",
      "interaction": "Gaze-driven interaction",
      "description": "A gaze-training game for older adults.",
      "features": [
        "Gaze interaction",
        "Attention training"
      ],
      "image_kind": "Official game collection overview",
      "image_license": "Image rights retained by the original owner.",
      "availability": "Original study and project materials.",
      "notes": "",
      "subtitle": "Gaze-training research",
      "design_intent": [
        "Education & Training",
        "Assessment"
      ],
      "eye_role": "Gaze control",
      "entry_type": "Research prototype",
      "genre_family": "Learning & training",
      "evidence": "Documentation: UC San Diego PoNG Center — Eye Tracking Games.",
      "target_users": "Older adults",
      "evaluation": "",
      "customizability": "",
      "population_group": "Older adults"
    },
    {
      "id": "dont-look",
      "title": "Don’t Look",
      "platform": "Windows PC",
      "year": null,
      "sources": [
        {
          "title": "Developer project page",
          "url": "https://dontlook.itch.io/dont-look"
        }
      ],
      "image_url": "https://img.itch.zone/aW1nLzIxNjY2NTAucG5n/original/DRQb77.png",
      "image_source": "https://dontlook.itch.io/dont-look",
      "image_credit": "Original developer / creator",
      "image_kind": "Source-page promotional / demonstration image",
      "image_license": "Image rights retained by the original owner.",
      "verified_at": "2026-10-16",
      "tags": [
        "Blink detection",
        "Horror",
        "Indie",
        "Student"
      ],
      "awards": [],
      "evidence": "Documentation: Developer project page.",
      "category": "Indie & small games",
      "genre": "Horror / side-view exploration",
      "device": "Tobii Eye Tracker 4C + keyboard/mouse or gamepad",
      "interaction": "Gaze + other input",
      "description": "Search for a missing dog while steering a flashlight with your gaze and closing your eyes to turn it off.",
      "features": [
        "Gaze-steered flashlight",
        "Eye-closure light switch"
      ],
      "availability": "Builds and access information on the developer project page.",
      "notes": "CNAM-ENJMIN student project; combines gaze and eye-closure detection, with non-tracking fallback controls.",
      "design_intent": [
        "Entertainment"
      ],
      "eye_role": "Multimodal",
      "entry_type": "Game",
      "genre_family": "Horror",
      "subtitle": "Horror / side-view exploration · Indie & small games",
      "target_users": "",
      "evaluation": "Documentary review; see original paper for any user study",
      "customizability": "",
      "population_group": ""
    },
    {
      "id": "dr-mole-mr-hide-ucsd",
      "title": "Dr. Mole & Mr. Hide",
      "year": null,
      "verified_at": "2026-10-16",
      "sources": [
        {
          "title": "UC San Diego PoNG Center — Eye Tracking Games",
          "url": "https://pong-center.ucsd.edu/eye-tracking-games/"
        },
        {
          "title": "BrainLeap — Attention Arcade home overview (2021)",
          "url": "https://brainleaptech.com/wp-content/uploads/2021/10/BrainLeap-Attention-Arcade-Overview-Home.pdf"
        },
        {
          "title": "BrainLeap — Attention Arcade training schedule (2021)",
          "url": "https://brainleaptech.com/wp-content/uploads/2021/03/Attention-Arcade-Training-Schedule.pdf"
        }
      ],
      "image_url": "https://pong-center.ucsd.edu/wp-content/uploads/2020/10/eye_tracking_bump-1024x385.jpg",
      "image_source": "https://pong-center.ucsd.edu/eye-tracking-games/",
      "image_credit": "UC San Diego PoNG Center; original developers",
      "tags": [
        "Research",
        "Training"
      ],
      "research_role": "gaze-input",
      "inclusion_scope": "gaze-gameplay",
      "awards": [],
      "category": "Training & serious games",
      "genre": "Attention training",
      "device": "Eye tracker",
      "platform": "Computer research prototype",
      "interaction": "Gaze-driven interaction",
      "description": "Gaze at target moles while avoiding professor moles.",
      "features": [
        "Target selection",
        "Distractor inhibition"
      ],
      "image_kind": "Official game collection overview",
      "image_license": "Image rights retained by the original owner.",
      "availability": "Original study and project materials.",
      "notes": "Catalog version, cross-referenced with the 2018 Mole Whack study for version comparison.",
      "subtitle": "Gaze-training research",
      "design_intent": [
        "Education & Training"
      ],
      "eye_role": "Gaze control",
      "entry_type": "Research prototype",
      "genre_family": "Action & arcade",
      "evidence": "Documentation: UC San Diego PoNG Center — Eye Tracking Games.",
      "target_users": "Autistic adolescents",
      "evaluation": "",
      "customizability": "",
      "related_entries": [
        "mole-whack-ucsd"
      ],
      "population_group": "Adolescents & young adults"
    },
    {
      "id": "ducky-dash-ucsd",
      "title": "Ducky Dash",
      "year": null,
      "verified_at": "2026-10-16",
      "sources": [
        {
          "title": "UC San Diego PoNG Center — Eye Tracking Games",
          "url": "https://pong-center.ucsd.edu/eye-tracking-games/"
        }
      ],
      "image_url": "https://pong-center.ucsd.edu/wp-content/uploads/2020/10/kg_group-1024x383.png",
      "image_source": "https://pong-center.ucsd.edu/eye-tracking-games/",
      "image_credit": "UC San Diego PoNG Center; original developers",
      "tags": [
        "Research",
        "Training"
      ],
      "research_role": "gaze-input",
      "inclusion_scope": "gaze-gameplay",
      "awards": [],
      "category": "Training & serious games",
      "genre": "Attention training",
      "device": "Eye tracker",
      "platform": "Computer research prototype",
      "interaction": "Gaze-driven interaction",
      "description": "A gaze-training game for preschool children.",
      "features": [
        "Gaze interaction",
        "Attention training"
      ],
      "image_kind": "Official game collection overview",
      "image_license": "Image rights retained by the original owner.",
      "availability": "Original study and project materials.",
      "notes": "",
      "subtitle": "Gaze-training research",
      "design_intent": [
        "Education & Training"
      ],
      "eye_role": "Gaze control",
      "entry_type": "Research prototype",
      "genre_family": "Learning & training",
      "evidence": "Documentation: UC San Diego PoNG Center — Eye Tracking Games.",
      "target_users": "Preschool children",
      "evaluation": "",
      "customizability": "",
      "population_group": "Preschool children"
    },
    {
      "id": "dyinglight",
      "title": "Dying Light",
      "platform": "Windows PC",
      "sources": [
        {
          "title": "Tobii Gaming — Dying Light",
          "url": "https://gaming.tobii.com/games/dying-light/"
        },
        {
          "title": "Steam — Dying Light",
          "url": "https://store.steampowered.com/app/239140/"
        }
      ],
      "image_url": "https://gaming.tobii.com/wp-content/uploads/2022/10/dying-light-hero.jpg",
      "image_source": "https://gaming.tobii.com/games/dying-light/",
      "image_credit": "Tobii Gaming / game publisher",
      "year": 2015,
      "verified_at": "2026-10-16",
      "tags": [
        "Commercial",
        "Steam"
      ],
      "distribution_url": "https://store.steampowered.com/app/239140/",
      "evidence_level": "Primary source",
      "support_scope": "Cited Windows PC eye-tracking integration",
      "category": "Commercial games",
      "genre": "Survival horror / parkour",
      "device": "Tobii eye tracker",
      "interaction": "Gaze-assisted input",
      "description": "Survive a city of infected through combat and parkour. Gaze assists aiming, throwing, climbing and flashlight direction; infected can react to being watched.",
      "features": [
        "Aim at gaze",
        "Flashlight control",
        "Climb at gaze",
        "Enemy gaze awareness"
      ],
      "image_kind": "Source-page promotional / demonstration image",
      "image_license": "Image rights retained by the original owner.",
      "availability": "Commercial release",
      "notes": "Gaze supplements conventional input; a keyboard, controller or dedicated peripheral is still required. This record covers the cited Windows PC integration; hardware, driver and game versions must be compatible.",
      "subtitle": "Survival horror / parkour with gaze-assisted interaction",
      "design_intent": [
        "Entertainment"
      ],
      "eye_role": "Gaze assistance",
      "entry_type": "Game",
      "awards": [],
      "genre_family": "Horror",
      "evidence": "Documentation: Tobii Gaming — Dying Light.",
      "target_users": "",
      "evaluation": "Documentary review; see original paper for any user study",
      "customizability": "",
      "population_group": ""
    },
    {
      "id": "elite-dangerous",
      "title": "Elite Dangerous",
      "platform": "Windows PC",
      "sources": [
        {
          "title": "Tobii Gaming — Elite Dangerous",
          "url": "https://gaming.tobii.com/games/elite-dangerous/"
        },
        {
          "title": "Steam — Elite Dangerous",
          "url": "https://store.steampowered.com/app/359320/"
        }
      ],
      "image_url": "https://gaming.tobii.com/wp-content/uploads/2021/05/elite-dangerous-odyssey-seo.png",
      "image_source": "https://gaming.tobii.com/games/elite-dangerous/",
      "image_credit": "Tobii Gaming / game publisher",
      "year": null,
      "verified_at": "2026-10-16",
      "tags": [
        "Commercial",
        "Steam"
      ],
      "distribution_url": "https://store.steampowered.com/app/359320/",
      "evidence_level": "Primary source",
      "support_scope": "Cited Windows PC eye-tracking integration",
      "category": "Commercial games",
      "genre": "Space simulation",
      "device": "Tobii eye tracker",
      "interaction": "Gaze-assisted input",
      "description": "Fly, explore and trade in an open galaxy. Eye and head tracking support cockpit viewing, with gaze-responsive HUD visibility.",
      "features": [
        "Cockpit free look",
        "Gaze-responsive HUD"
      ],
      "image_kind": "Source-page promotional / demonstration image",
      "image_license": "Image rights retained by the original owner.",
      "availability": "Commercial release",
      "notes": "Gaze supplements conventional input; a keyboard, controller or dedicated peripheral is still required. This record covers the cited Windows PC integration; hardware, driver and game versions must be compatible.",
      "subtitle": "Space simulation with gaze-assisted interaction",
      "design_intent": [
        "Entertainment"
      ],
      "eye_role": "Gaze assistance",
      "entry_type": "Game",
      "awards": [],
      "genre_family": "Exploration & simulation",
      "evidence": "Documentation: Tobii Gaming — Elite Dangerous.",
      "target_users": "",
      "evaluation": "Documentary review; see original paper for any user study",
      "customizability": "",
      "population_group": ""
    },
    {
      "id": "erosion-ucsd",
      "title": "Erosion",
      "year": null,
      "verified_at": "2026-10-16",
      "sources": [
        {
          "title": "UC San Diego PoNG Center — Eye Tracking Games",
          "url": "https://pong-center.ucsd.edu/eye-tracking-games/"
        },
        {
          "title": "ClinicalTrials.gov — related suite-level trial, NCT03900702",
          "url": "https://clinicaltrials.gov/study/NCT03900702"
        }
      ],
      "image_url": "https://pong-center.ucsd.edu/wp-content/uploads/2020/10/U01-group-1024x301.png",
      "image_source": "https://pong-center.ucsd.edu/eye-tracking-games/",
      "image_credit": "UC San Diego PoNG Center; original developers",
      "tags": [
        "Research",
        "Training"
      ],
      "research_role": "gaze-input",
      "inclusion_scope": "gaze-gameplay",
      "awards": [],
      "category": "Training & serious games",
      "genre": "Attention training",
      "device": "Eye tracker",
      "platform": "Computer research prototype",
      "interaction": "Gaze-driven interaction",
      "description": "A gaze-training game for older adults.",
      "features": [
        "Gaze interaction",
        "Attention training"
      ],
      "image_kind": "Official game collection overview",
      "image_license": "Image rights retained by the original owner.",
      "availability": "Original study and project materials.",
      "notes": "",
      "subtitle": "Gaze-training research",
      "design_intent": [
        "Education & Training",
        "Assessment"
      ],
      "eye_role": "Gaze control",
      "entry_type": "Research prototype",
      "genre_family": "Learning & training",
      "evidence": "Documentation: UC San Diego PoNG Center — Eye Tracking Games.",
      "target_users": "Older adults",
      "evaluation": "",
      "customizability": "",
      "population_group": "Older adults"
    },
    {
      "id": "ets2",
      "title": "Euro Truck Simulator 2",
      "platform": "Windows PC",
      "sources": [
        {
          "title": "Tobii Gaming — Euro Truck Simulator 2",
          "url": "https://gaming.tobii.com/games/euro-truck-simulator-2/"
        },
        {
          "title": "Steam — Euro Truck Simulator 2",
          "url": "https://store.steampowered.com/app/227300/"
        }
      ],
      "image_url": "https://gaming.tobii.com/wp-content/uploads/2017/11/TOBII_ETS2_SEOimg.jpg",
      "image_source": "https://gaming.tobii.com/games/euro-truck-simulator-2/",
      "image_credit": "Tobii Gaming / game publisher",
      "year": 2012,
      "verified_at": "2026-10-16",
      "tags": [
        "Commercial",
        "Steam"
      ],
      "distribution_url": "https://store.steampowered.com/app/227300/",
      "evidence_level": "Primary source",
      "support_scope": "Cited Windows PC eye-tracking integration",
      "category": "Commercial games",
      "genre": "Driving simulation",
      "device": "Tobii eye tracker",
      "interaction": "Gaze-assisted input",
      "description": "Deliver cargo across Europe. Combined eye and head movements control the cab camera for checking mirrors, junctions and trailers.",
      "features": [
        "Eye and head camera control"
      ],
      "image_kind": "Source-page promotional / demonstration image",
      "image_license": "Image rights retained by the original owner.",
      "availability": "Commercial release",
      "notes": "Gaze supplements conventional input; a keyboard, controller or dedicated peripheral is still required. This record covers the cited Windows PC integration; hardware, driver and game versions must be compatible.",
      "subtitle": "Driving simulation with gaze-assisted interaction",
      "design_intent": [
        "Entertainment"
      ],
      "eye_role": "Gaze assistance",
      "entry_type": "Game",
      "awards": [],
      "genre_family": "Driving & racing",
      "evidence": "Documentation: Tobii Gaming — Euro Truck Simulator 2.",
      "target_users": "",
      "evaluation": "Documentary review; see original paper for any user study",
      "customizability": "",
      "population_group": ""
    },
    {
      "id": "eye-am-a-dragon",
      "title": "Eye am a Dragon",
      "platform": "Windows PC",
      "year": 2015,
      "sources": [
        {
          "title": "Developer project page",
          "url": "https://tio.itch.io/eye-am-a-dragon"
        }
      ],
      "image_url": "https://img.itch.zone/aW1hZ2UvMzcxMTcvMTYyMDM1LnBuZw==/original/WrklBA.png",
      "image_source": "https://tio.itch.io/eye-am-a-dragon",
      "image_credit": "Original developer / creator",
      "image_kind": "Source-page promotional / demonstration image",
      "image_license": "Image rights retained by the original owner.",
      "verified_at": "2026-10-16",
      "tags": [
        "Game jam",
        "Historical",
        "Indie",
        "Voice"
      ],
      "awards": [],
      "evidence": "Documentation: Developer project page.",
      "category": "Indie & small games",
      "genre": "Arcade / action",
      "device": "The Eye Tribe tracker + microphone",
      "interaction": "Gaze + other input",
      "description": "Play a dragon: look at approaching humans to aim, then roar into a microphone to breathe fire.",
      "features": [
        "Gaze aiming",
        "Voice-triggered fire"
      ],
      "availability": "Builds and access information on the developer project page.",
      "notes": "Alt Ctrl Game Jam 2015 entry; requires The Eye Tribe and a microphone, making it a legacy-hardware prototype.",
      "design_intent": [
        "Entertainment"
      ],
      "eye_role": "Multimodal",
      "entry_type": "Game",
      "genre_family": "Action & arcade",
      "subtitle": "Arcade / action · Indie & small games",
      "target_users": "",
      "evaluation": "Documentary review; see original paper for any user study",
      "customizability": "",
      "population_group": ""
    },
    {
      "id": "eye-can-fly",
      "title": "Eye Can Fly",
      "year": null,
      "verified_at": "2026-10-16",
      "image_url": "../assets/source-images/eye-can-fly.webp",
      "image_source": "https://support.inclusive.com/article/eye-can-fly",
      "image_credit": "Inclusive Technology",
      "image_kind": "Official project image",
      "image_license": "Image rights retained by the original authors and rights holders.",
      "sources": [
        {
          "title": "Official documentation",
          "url": "https://support.inclusive.com/article/eye-can-fly"
        }
      ],
      "tags": [
        "Accessibility",
        "Training"
      ],
      "entry_type": "Game",
      "design_intent": [
        "Accessibility",
        "Education & Training"
      ],
      "eye_role": "Gaze control",
      "customizability": "Configurable",
      "target_users": "Eye-gaze learners",
      "evaluation": "",
      "awards": [],
      "subtitle": "Gaze-accessible learning and play",
      "category": "Accessible gaze games",
      "genre": "Access skills and playful activities",
      "platform": "Windows PC",
      "device": "Compatible eye tracker and pointer software",
      "interaction": "Primarily gaze-controlled",
      "description": "A flying adventure designed for gaze access, combining balloon targets, flight missions, and free exploration to practice directions, geography, and pointer control.",
      "features": [
        "Gaze flight control",
        "Dwell menus",
        "Adjustable speed"
      ],
      "availability": "Product / demonstration documented; check official licensing and downloads",
      "notes": "Uses gaze mouse control. Options and Quit use a standard mouse click.",
      "genre_family": "Learning & training",
      "evidence": "Documentation: Official documentation.",
      "population_group": "",
      "image_fit": "contain"
    },
    {
      "id": "eyechess-research",
      "title": "EyeChess — endgame tutor",
      "year": 2005,
      "verified_at": "2026-10-16",
      "sources": [
        {
          "title": "Špakov & Miniotas — author-hosted ECEM 2005 presentation",
          "url": "https://homepages.tuni.fi/oleg.spakov/publications/Spakov_ECEM_05.pdf"
        }
      ],
      "image_url": "../assets/source-images/eyechess-research.webp",
      "image_source": "https://homepages.tuni.fi/oleg.spakov/publications/Spakov_ECEM_05.pdf#page=4",
      "image_credit": "Špakov & Miniotas (2005)",
      "image_kind": "Author presentation · game interface",
      "image_license": "Image rights retained by the original authors and rights holders.",
      "tags": [
        "Research"
      ],
      "research_role": "gaze-input",
      "inclusion_scope": "gaze-gameplay",
      "awards": [],
      "category": "Research prototypes",
      "genre": "Chess tutorial",
      "device": "SMI iView X RED III / Tobii 1750",
      "platform": "Research prototype",
      "interaction": "Dwell, blink or eye gesture selection",
      "description": "Solve short chess endgames by selecting a piece and its destination with gaze; visual hints guide the next move.",
      "features": [
        "Gaze-selected moves",
        "Adaptive visual hints"
      ],
      "availability": "Original study and project materials.",
      "notes": "2005 is the presentation/project year. Distinct from SpecialEffect Eye Gaze Games Chess.",
      "subtitle": "Academic research prototype",
      "design_intent": [
        "Accessibility",
        "Education & Training"
      ],
      "eye_role": "Gaze control",
      "entry_type": "Research prototype",
      "genre_family": "Learning & training",
      "evidence": "Documentation: Špakov & Miniotas — author-hosted ECEM 2005 presentation.",
      "target_users": "Research participants; see original study",
      "evaluation": "Small pilot comparisons and a four-player tutoring evaluation; dwell was preferred.",
      "customizability": "",
      "population_group": "",
      "image_fit": "contain"
    },
    {
      "id": "eyegrab",
      "title": "EyeGrab",
      "year": 2012,
      "verified_at": "2026-10-16",
      "sources": [
        {
          "title": "Walber et al. — EuroHCIR 2012 proceedings",
          "url": "https://people.cs.nott.ac.uk/pszmw/EuroHCIR2012-Proceedings.pdf"
        }
      ],
      "image_url": "../assets/source-images/eyegrab.webp",
      "image_source": "https://people.cs.nott.ac.uk/pszmw/EuroHCIR2012-Proceedings.pdf#page=64",
      "image_credit": "Walber, Neuhaus & Scherp (2012)",
      "tags": [
        "Data collection",
        "Research"
      ],
      "research_role": "gaze-input",
      "inclusion_scope": "gaze-gameplay",
      "awards": [],
      "category": "Research prototypes",
      "genre": "Image-annotation game",
      "device": "Desktop eye tracker",
      "platform": "Research PC prototype",
      "interaction": "Gaze control and data collection",
      "description": "Classify images against a tag using gaze controls, while collected eye movement data enriches image context.",
      "features": [
        "Gaze classification",
        "Game with a purpose"
      ],
      "image_kind": "Paper figure 1 · player selection screen",
      "image_license": "Image rights retained by the original authors and rights holders.",
      "availability": "Original study and project materials.",
      "notes": "The game-design paper appears in the workshop proceedings.",
      "subtitle": "Image-annotation game research",
      "design_intent": [
        "Assessment"
      ],
      "eye_role": "Gaze control",
      "entry_type": "Research prototype",
      "genre_family": "Learning & training",
      "evidence": "Documentation: Walber et al. — EuroHCIR 2012 proceedings.",
      "target_users": "",
      "evaluation": "Documentary review; see original paper for any user study",
      "customizability": "",
      "population_group": "",
      "image_fit": "contain"
    },
    {
      "id": "eyelines",
      "title": "EyeLines",
      "year": 2016,
      "verified_at": "2026-10-16",
      "sources": [
        {
          "title": "Shishkin et al. — original 2016 study DOI",
          "url": "https://doi.org/10.3389/fnins.2016.00528"
        },
        {
          "title": "Shevtsova et al. — 2025 online classification study DOI",
          "url": "https://doi.org/10.1109/ACCESS.2025.3568650"
        },
        {
          "title": "Author-hosted 2025 full paper",
          "url": "https://megmoscow.ru/wp-content/uploads/pubs/10.1109_access.2025.3568650.pdf"
        }
      ],
      "image_url": "../assets/source-images/eyelines.webp",
      "image_source": "https://doi.org/10.3389/fnins.2016.00528",
      "image_credit": "Shishkin et al. (2016)",
      "image_kind": "Paper figure 2",
      "image_license": "Image rights retained by the original authors and rights holders.",
      "tags": [
        "Research"
      ],
      "research_role": "gaze-input",
      "inclusion_scope": "gaze-gameplay",
      "awards": [],
      "category": "Research prototypes",
      "genre": "Color-lines board puzzle",
      "device": "Desktop eye tracker; EEG/MEG in related experiments",
      "platform": "Research prototype",
      "interaction": "Gaze dwell with intent classification",
      "description": "Move colored balls on a grid to form matching lines; this recurring research testbed studies intentional versus accidental gaze selections.",
      "features": [
        "Gaze-only puzzle",
        "Midas-touch research"
      ],
      "availability": "Original study and project materials.",
      "notes": "One game testbed used across multiple studies, with an early linked publication from 2016.",
      "subtitle": "Academic research prototype",
      "design_intent": [
        "Interaction Research"
      ],
      "eye_role": "Gaze control",
      "entry_type": "Research prototype",
      "genre_family": "Puzzle & strategy",
      "evidence": "Documentation: Shishkin et al. — original 2016 study DOI.",
      "target_users": "Research participants; see original study",
      "evaluation": "2016 EEG study: 8 participants. 2025 online study: 15 analyzed; machine learning reduced unintended selections in the reported setup.",
      "customizability": "Dwell thresholds and classifier modes differ across study versions.",
      "population_group": "",
      "image_fit": "contain"
    },
    {
      "id": "eyes-first-double-up",
      "title": "Eyes First: Double Up",
      "year": 2019,
      "verified_at": "2026-10-16",
      "image_url": "https://www.microsoft.com/en-us/research/wp-content/uploads/2019/06/EyesFirst-DoubleUp_feature_06_2019_480x280.png",
      "image_source": "https://www.microsoft.com/en-us/research/video/eyes-first-games-double-up/",
      "image_credit": "Original author / publisher",
      "image_kind": "Source-page promotional / demonstration image",
      "image_license": "Image rights retained by the original owner.",
      "sources": [
        {
          "title": "Official documentation",
          "url": "https://www.microsoft.com/en-us/research/video/eyes-first-games-double-up/"
        }
      ],
      "tags": [
        "Accessibility",
        "Training"
      ],
      "entry_type": "Game",
      "design_intent": [
        "Accessibility",
        "Education & Training"
      ],
      "eye_role": "Gaze control",
      "customizability": "Configurable",
      "target_users": "Eye-gaze learners",
      "evaluation": "",
      "awards": [],
      "subtitle": "Gaze-accessible learning and play",
      "category": "Accessible gaze games",
      "genre": "Access skills and playful activities",
      "platform": "Windows PC",
      "device": "Compatible eye tracker and pointer software",
      "interaction": "Primarily gaze-controlled",
      "description": "Use gaze to slide numbered tiles in four directions and merge matching numbers toward 2048 or higher.",
      "features": [
        "Direction selection",
        "Number merging"
      ],
      "availability": "Product / demonstration documented; check official licensing and downloads",
      "notes": "A Windows gaze game demonstrated by Microsoft Research in 2019. Store and device documentation describes installation.",
      "genre_family": "Learning & training",
      "evidence": "Documentation: Official documentation.",
      "population_group": ""
    },
    {
      "id": "eyes-first-match-two",
      "title": "Eyes First: Match Two",
      "year": 2019,
      "verified_at": "2026-10-16",
      "image_url": "https://www.microsoft.com/en-us/research/wp-content/uploads/2019/06/EyesFirst-MatchTwo_feature_06_2019_480x280.png",
      "image_source": "https://www.microsoft.com/en-us/research/video/eyes-first-games-match-two/",
      "image_credit": "Original author / publisher",
      "image_kind": "Source-page promotional / demonstration image",
      "image_license": "Image rights retained by the original owner.",
      "sources": [
        {
          "title": "Official documentation",
          "url": "https://www.microsoft.com/en-us/research/video/eyes-first-games-match-two/"
        }
      ],
      "tags": [
        "Accessibility",
        "Training"
      ],
      "entry_type": "Game",
      "design_intent": [
        "Accessibility",
        "Education & Training"
      ],
      "eye_role": "Gaze control",
      "customizability": "Configurable",
      "target_users": "Eye-gaze learners",
      "evaluation": "",
      "awards": [],
      "subtitle": "Gaze-accessible learning and play",
      "category": "Accessible gaze games",
      "genre": "Access skills and playful activities",
      "platform": "Windows PC",
      "device": "Compatible eye tracker and pointer software",
      "interaction": "Primarily gaze-controlled",
      "description": "Select cards with gaze and find matching pairs, practicing target selection and memory.",
      "features": [
        "Gaze card selection",
        "Memory matching"
      ],
      "availability": "Product / demonstration documented; check official licensing and downloads",
      "notes": "A Windows gaze game demonstrated by Microsoft Research in 2019. Store and device documentation describes installation.",
      "genre_family": "Learning & training",
      "evidence": "Documentation: Official documentation.",
      "population_group": ""
    },
    {
      "id": "eyes-first-maze",
      "title": "Eyes First: Maze",
      "year": 2019,
      "verified_at": "2026-10-16",
      "image_url": "https://www.microsoft.com/en-us/research/wp-content/uploads/2019/06/EyesFirst-Maze_feature_06_2019_480x280.png",
      "image_source": "https://www.microsoft.com/en-us/research/video/eyes-first-games-maze/",
      "image_credit": "Original author / publisher",
      "image_kind": "Source-page promotional / demonstration image",
      "image_license": "Image rights retained by the original owner.",
      "sources": [
        {
          "title": "Official documentation",
          "url": "https://www.microsoft.com/en-us/research/video/eyes-first-games-maze/"
        }
      ],
      "tags": [
        "Accessibility",
        "Training"
      ],
      "entry_type": "Game",
      "design_intent": [
        "Accessibility",
        "Education & Training"
      ],
      "eye_role": "Gaze control",
      "customizability": "Configurable",
      "target_users": "Eye-gaze learners",
      "evaluation": "",
      "awards": [],
      "subtitle": "Gaze-accessible learning and play",
      "category": "Accessible gaze games",
      "genre": "Access skills and playful activities",
      "platform": "Windows PC",
      "device": "Compatible eye tracker and pointer software",
      "interaction": "Primarily gaze-controlled",
      "description": "Guide a character through mazes with dwell selection, practicing gaze navigation and selection.",
      "features": [
        "Dwell selection",
        "Maze navigation"
      ],
      "availability": "Product / demonstration documented; check official licensing and downloads",
      "notes": "A Windows gaze game demonstrated by Microsoft Research in 2019. Store and device documentation describes installation.",
      "genre_family": "Learning & training",
      "evidence": "Documentation: Official documentation.",
      "population_group": ""
    },
    {
      "id": "eyes-first-tile-slide",
      "title": "Eyes First: Tile Slide",
      "year": 2019,
      "verified_at": "2026-10-16",
      "image_url": "https://www.microsoft.com/en-us/research/wp-content/uploads/2019/06/EyesFirst-TileSlide_feature_06_2019_480x280.png",
      "image_source": "https://www.microsoft.com/en-us/research/video/eyes-first-games-tile-slide/",
      "image_credit": "Original author / publisher",
      "image_kind": "Source-page promotional / demonstration image",
      "image_license": "Image rights retained by the original owner.",
      "sources": [
        {
          "title": "Official documentation",
          "url": "https://www.microsoft.com/en-us/research/video/eyes-first-games-tile-slide/"
        }
      ],
      "tags": [
        "Accessibility",
        "Training"
      ],
      "entry_type": "Game",
      "design_intent": [
        "Accessibility",
        "Education & Training"
      ],
      "eye_role": "Gaze control",
      "customizability": "Configurable",
      "target_users": "Eye-gaze learners",
      "evaluation": "",
      "awards": [],
      "subtitle": "Gaze-accessible learning and play",
      "category": "Accessible gaze games",
      "genre": "Access skills and playful activities",
      "platform": "Windows PC",
      "device": "Compatible eye tracker and pointer software",
      "interaction": "Primarily gaze-controlled",
      "description": "Use gaze to slide puzzle tiles back into order.",
      "features": [
        "Gaze tile sliding",
        "Spatial puzzle"
      ],
      "availability": "Product / demonstration documented; check official licensing and downloads",
      "notes": "A Windows gaze game demonstrated by Microsoft Research in 2019. Store and device documentation describes installation.",
      "genre_family": "Learning & training",
      "evidence": "Documentation: Official documentation.",
      "population_group": ""
    },
    {
      "id": "f12020",
      "title": "F1 2020",
      "platform": "Windows PC",
      "sources": [
        {
          "title": "Tobii Gaming — F1 2020",
          "url": "https://gaming.tobii.com/games/f1-2020/"
        },
        {
          "title": "Steam — F1 2020",
          "url": "https://store.steampowered.com/app/1080110/"
        }
      ],
      "image_url": "https://gaming.tobii.com/wp-content/uploads/2020/07/f1-2020-seo.jpg",
      "image_source": "https://gaming.tobii.com/games/f1-2020/",
      "image_credit": "Tobii Gaming / game publisher",
      "year": 2020,
      "verified_at": "2026-10-16",
      "tags": [
        "Commercial",
        "Historical",
        "Steam"
      ],
      "distribution_url": "https://store.steampowered.com/app/1080110/",
      "evidence_level": "Primary source",
      "support_scope": "Cited Windows PC eye-tracking integration",
      "category": "Commercial games",
      "genre": "Racing simulation",
      "device": "Tobii eye tracker",
      "interaction": "Gaze-assisted input",
      "description": "Drive Formula One cars and manage a team. Eye and head movements guide the cockpit camera, and HUD elements fade when unattended.",
      "features": [
        "Eye and head camera control",
        "Clean UI"
      ],
      "image_kind": "Source-page promotional / demonstration image",
      "image_license": "Image rights retained by the original owner.",
      "availability": "Historical commercial release; delisted on Steam",
      "notes": "A historical Windows PC gaze integration used with conventional controls; the Steam listing documents delisted status.",
      "subtitle": "Racing simulation with gaze-assisted interaction",
      "design_intent": [
        "Entertainment"
      ],
      "eye_role": "Gaze assistance",
      "entry_type": "Game",
      "awards": [],
      "genre_family": "Driving & racing",
      "evidence": "Documentation: Tobii Gaming — F1 2020.",
      "target_users": "",
      "evaluation": "Documentary review; see original paper for any user study",
      "customizability": "",
      "population_group": ""
    },
    {
      "id": "f122",
      "title": "F1 22",
      "platform": "Windows PC",
      "sources": [
        {
          "title": "Tobii Gaming — F1 22",
          "url": "https://gaming.tobii.com/games/f1-22/"
        },
        {
          "title": "Steam — F1 22",
          "url": "https://store.steampowered.com/app/1692250/"
        }
      ],
      "image_url": "https://gaming.tobii.com/wp-content/uploads/2022/06/f1-22-seo.png",
      "image_source": "https://gaming.tobii.com/games/f1-22/",
      "image_credit": "Tobii Gaming / game publisher",
      "year": 2022,
      "verified_at": "2026-10-16",
      "tags": [
        "Commercial",
        "Historical",
        "Steam"
      ],
      "distribution_url": "https://store.steampowered.com/app/1692250/",
      "evidence_level": "Primary source",
      "support_scope": "Cited Windows PC eye-tracking integration",
      "category": "Commercial games",
      "genre": "Racing simulation",
      "device": "Tobii eye tracker",
      "interaction": "Gaze-assisted input",
      "description": "Race the 2022 Formula One season. Gaze contributes to cockpit viewing and reveals HUD information when you look at it.",
      "features": [
        "Eye and head camera control",
        "Gaze-responsive HUD"
      ],
      "image_kind": "Source-page promotional / demonstration image",
      "image_license": "Image rights retained by the original owner.",
      "availability": "Historical commercial release; delisted on Steam",
      "notes": "A historical Windows PC gaze integration used with conventional controls; the Steam listing documents delisted status.",
      "subtitle": "Racing simulation with gaze-assisted interaction",
      "design_intent": [
        "Entertainment"
      ],
      "eye_role": "Gaze assistance",
      "entry_type": "Game",
      "awards": [],
      "genre_family": "Driving & racing",
      "evidence": "Documentation: Tobii Gaming — F1 22.",
      "target_users": "",
      "evaluation": "Documentary review; see original paper for any user study",
      "customizability": "",
      "population_group": ""
    },
    {
      "id": "f125",
      "title": "F1 25",
      "platform": "Windows PC",
      "sources": [
        {
          "title": "Tobii Gaming — F1 25",
          "url": "https://gaming.tobii.com/games/f1-2025/"
        },
        {
          "title": "Steam — F1 25",
          "url": "https://store.steampowered.com/app/3059520/"
        }
      ],
      "image_url": "https://gaming.tobii.com/wp-content/uploads/2025/07/packshot25.jpg",
      "image_source": "https://gaming.tobii.com/games/f1-2025/",
      "image_credit": "Tobii Gaming / game publisher",
      "year": 2025,
      "verified_at": "2026-10-16",
      "tags": [
        "Commercial",
        "Steam"
      ],
      "distribution_url": "https://store.steampowered.com/app/3059520/",
      "evidence_level": "Primary source",
      "support_scope": "Cited Windows PC eye-tracking integration",
      "category": "Commercial games",
      "genre": "Racing simulation",
      "device": "Tobii eye tracker",
      "interaction": "Gaze-assisted input",
      "description": "Race Formula One cars with a gaze-responsive camera and HUD elements that appear when attended, reducing cockpit clutter.",
      "features": [
        "Eye and head camera control",
        "Clean UI"
      ],
      "image_kind": "Source-page promotional / demonstration image",
      "image_license": "Image rights retained by the original owner.",
      "availability": "Commercial release",
      "notes": "Gaze supplements conventional input; a keyboard, controller or dedicated peripheral is still required. This record covers the cited Windows PC integration; hardware, driver and game versions must be compatible.",
      "subtitle": "Racing simulation with gaze-assisted interaction",
      "design_intent": [
        "Entertainment"
      ],
      "eye_role": "Gaze assistance",
      "entry_type": "Game",
      "awards": [],
      "genre_family": "Driving & racing",
      "evidence": "Documentation: Tobii Gaming — F1 25.",
      "target_users": "",
      "evaluation": "Documentary review; see original paper for any user study",
      "customizability": "",
      "population_group": ""
    },
    {
      "id": "farcry5",
      "title": "Far Cry 5",
      "platform": "Windows PC",
      "sources": [
        {
          "title": "Tobii Gaming — Far Cry 5",
          "url": "https://gaming.tobii.com/games/far-cry-5/"
        },
        {
          "title": "Steam — Far Cry 5",
          "url": "https://store.steampowered.com/app/552520/"
        }
      ],
      "image_url": "https://gaming.tobii.com/wp-content/uploads/2018/03/far-cry-5-seo.jpg",
      "image_source": "https://gaming.tobii.com/games/far-cry-5/",
      "image_credit": "Tobii Gaming / game publisher",
      "year": 2018,
      "verified_at": "2026-10-16",
      "tags": [
        "Commercial",
        "Steam"
      ],
      "distribution_url": "https://store.steampowered.com/app/552520/",
      "evidence_level": "Primary source",
      "support_scope": "Cited Windows PC eye-tracking integration",
      "category": "Commercial games",
      "genre": "Open-world shooter",
      "device": "Tobii eye tracker",
      "interaction": "Gaze-assisted input",
      "description": "Fight across an open-world Montana. Gaze tags enemies, assists initial aiming and indicates where hired allies should move or engage.",
      "features": [
        "Enemy tagging",
        "Aim at gaze",
        "Guns for Hire commands"
      ],
      "image_kind": "Source-page promotional / demonstration image",
      "image_license": "Image rights retained by the original owner.",
      "availability": "Commercial release",
      "notes": "Gaze supplements conventional input; a keyboard, controller or dedicated peripheral is still required. This record covers the cited Windows PC integration; hardware, driver and game versions must be compatible.",
      "subtitle": "Open-world shooter with gaze-assisted interaction",
      "design_intent": [
        "Entertainment"
      ],
      "eye_role": "Gaze assistance",
      "entry_type": "Game",
      "awards": [],
      "genre_family": "Action & arcade",
      "evidence": "Documentation: Tobii Gaming — Far Cry 5.",
      "target_users": "",
      "evaluation": "Documentary review; see original paper for any user study",
      "customizability": "",
      "population_group": ""
    },
    {
      "id": "farcry",
      "title": "Far Cry 6",
      "category": "Commercial games",
      "genre": "Shooter",
      "device": "Tobii eye tracker",
      "platform": "Windows PC",
      "interaction": "Gaze-assisted input",
      "description": "Fight across the open world of Yara. Gaze supports enemy tagging and companion commands, with eye and head camera control and separate sensitivity settings.",
      "features": [
        "Enemy tagging",
        "Companion commands",
        "Extended view"
      ],
      "sources": [
        {
          "title": "Tobii Gaming",
          "url": "https://gaming.tobii.com/games/far-cry-6/"
        }
      ],
      "image_url": "https://gaming.tobii.com/wp-content/uploads/2021/06/far-cry-6-seo.jpg",
      "image_source": "https://gaming.tobii.com/games/far-cry-6/",
      "image_credit": "Tobii Gaming",
      "image_kind": "Official promotional image / screenshot",
      "image_license": "Image rights retained by the original owner.",
      "availability": "Commercial release",
      "notes": "Gaze supplements conventional input; a keyboard and mouse or controller is still needed. Features and compatibility apply to the PC version described in the linked documentation.",
      "year": null,
      "verified_at": "2026-10-15",
      "subtitle": "Gaze-assisted combat in Yara",
      "tags": [
        "Commercial"
      ],
      "design_intent": [
        "Entertainment"
      ],
      "eye_role": "Gaze assistance",
      "entry_type": "Game",
      "awards": [],
      "genre_family": "Action & arcade",
      "evidence": "Documentation: Tobii Gaming.",
      "target_users": "",
      "evaluation": "Documentary review; see original paper for any user study",
      "customizability": "",
      "population_group": ""
    },
    {
      "id": "farming22",
      "title": "Farming Simulator 22",
      "platform": "Windows PC",
      "sources": [
        {
          "title": "Tobii Gaming — Farming Simulator 22",
          "url": "https://gaming.tobii.com/games/farming-simulator-22/"
        },
        {
          "title": "Steam — Farming Simulator 22",
          "url": "https://store.steampowered.com/app/1248130/"
        }
      ],
      "image_url": "https://gaming.tobii.com/wp-content/uploads/2021/11/TOBII_FS22_SEO.jpg",
      "image_source": "https://gaming.tobii.com/games/farming-simulator-22/",
      "image_credit": "Tobii Gaming / game publisher",
      "year": null,
      "verified_at": "2026-10-16",
      "tags": [
        "Commercial",
        "Steam"
      ],
      "distribution_url": "https://store.steampowered.com/app/1248130/",
      "evidence_level": "Primary source",
      "support_scope": "Cited Windows PC eye-tracking integration",
      "category": "Commercial games",
      "genre": "Farming simulation",
      "device": "Tobii eye tracker",
      "interaction": "Gaze-assisted input",
      "description": "Manage a farm and operate heavy machinery. The official integration describes eye and head tracking for surveying vehicles, equipment and crops.",
      "features": [
        "Eye and head viewing"
      ],
      "image_kind": "Source-page promotional / demonstration image",
      "image_license": "Image rights retained by the original owner.",
      "availability": "Commercial release",
      "notes": "Gaze supplements conventional input; a keyboard, controller or dedicated peripheral is still required. This record covers the cited Windows PC integration; hardware, driver and game versions must be compatible.",
      "subtitle": "Farming simulation with gaze-assisted interaction",
      "design_intent": [
        "Entertainment"
      ],
      "eye_role": "Gaze assistance",
      "entry_type": "Game",
      "awards": [],
      "genre_family": "Exploration & simulation",
      "evidence": "Documentation: Tobii Gaming — Farming Simulator 22.",
      "target_users": "",
      "evaluation": "Documentary review; see original paper for any user study",
      "customizability": "",
      "population_group": ""
    },
    {
      "id": "fast-sight",
      "title": "Fast Sight",
      "platform": "Windows PC",
      "year": null,
      "sources": [
        {
          "title": "Developer project page",
          "url": "https://beyonite.itch.io/fast-sight"
        }
      ],
      "image_url": "https://img.itch.zone/aW1hZ2UvOTE2NzcvNDMwNTAzLmpwZw%3D%3D/347x500/IeSFiq.jpg",
      "image_source": "https://beyonite.itch.io/fast-sight",
      "image_credit": "Original developer / creator",
      "image_kind": "Source-page promotional / demonstration image",
      "image_license": "Image rights retained by the original owner.",
      "verified_at": "2026-10-16",
      "tags": [
        "Indie",
        "Multiplayer",
        "Runner"
      ],
      "awards": [],
      "evidence": "Documentation: Developer project page.",
      "category": "Indie & small games",
      "genre": "Runner / asymmetric multiplayer",
      "device": "Tobii eye tracker (model unspecified)",
      "interaction": "Gaze + other input",
      "description": "Pick up buffs and remove terrain with your gaze in a solo or asymmetric one-on-one runner.",
      "features": [
        "Gaze pickups",
        "Gaze terrain removal"
      ],
      "availability": "Builds and access information on the developer project page.",
      "notes": "The developer provides separate gaze and mouse builds, with a public development log dating to 2017.",
      "design_intent": [
        "Entertainment"
      ],
      "eye_role": "Multimodal",
      "entry_type": "Game",
      "genre_family": "Platformer & runner",
      "subtitle": "Runner / asymmetric multiplayer · Indie & small games",
      "target_users": "",
      "evaluation": "Documentary review; see original paper for any user study",
      "customizability": "",
      "population_group": ""
    },
    {
      "id": "feyerball-mage",
      "title": "Feyerball Mage",
      "year": 2015,
      "verified_at": "2026-10-16",
      "sources": [
        {
          "title": "Eduardo Velloso — Lancaster doctoral thesis, §6.3.5",
          "url": "https://eprints.lancs.ac.uk/id/eprint/76717/1/2015vellosophd.pdf"
        }
      ],
      "image_url": "../assets/source-images/feyerball-mage.webp",
      "image_source": "https://eprints.lancs.ac.uk/id/eprint/76717/1/2015vellosophd.pdf#page=141",
      "image_credit": "Eduardo Velloso (2015)",
      "tags": [
        "Multimodal",
        "Research"
      ],
      "research_role": "gaze-input",
      "inclusion_scope": "gaze-gameplay",
      "awards": [],
      "category": "Research prototypes",
      "genre": "First-person exploration",
      "device": "Eye tracker and body tracking",
      "platform": "Research PC prototype",
      "interaction": "Gaze and body gestures",
      "description": "Aim fireballs with gaze, throw with hand gestures and navigate with body movement.",
      "features": [
        "Gaze aiming",
        "Body gestures"
      ],
      "image_kind": "Thesis figure 56 · Arcade+ overview, panel A",
      "image_license": "Image rights retained by the original authors and rights holders.",
      "availability": "Original study and project materials.",
      "notes": "A distinct example game on the Arcade+ platform.",
      "subtitle": "First-person exploration research",
      "design_intent": [
        "Entertainment"
      ],
      "eye_role": "Multimodal",
      "entry_type": "Research prototype",
      "genre_family": "Exploration & simulation",
      "evidence": "Documentation: Eduardo Velloso — Lancaster doctoral thesis, §6.3.5.",
      "target_users": "",
      "evaluation": "Documentary review; see original paper for any user study",
      "customizability": "",
      "population_group": "",
      "image_fit": "contain"
    },
    {
      "id": "flower-power-ucsd",
      "title": "Flower Power",
      "year": null,
      "verified_at": "2026-10-16",
      "sources": [
        {
          "title": "UC San Diego PoNG Center — Eye Tracking Games",
          "url": "https://pong-center.ucsd.edu/eye-tracking-games/"
        },
        {
          "title": "ClinicalTrials.gov — related suite-level trial, NCT03900702",
          "url": "https://clinicaltrials.gov/study/NCT03900702"
        }
      ],
      "image_url": "https://pong-center.ucsd.edu/wp-content/uploads/2020/10/U01-group-1024x301.png",
      "image_source": "https://pong-center.ucsd.edu/eye-tracking-games/",
      "image_credit": "UC San Diego PoNG Center; original developers",
      "tags": [
        "Research",
        "Training"
      ],
      "research_role": "gaze-input",
      "inclusion_scope": "gaze-gameplay",
      "awards": [],
      "category": "Training & serious games",
      "genre": "Attention training",
      "device": "Eye tracker",
      "platform": "Computer research prototype",
      "interaction": "Gaze-driven interaction",
      "description": "A gaze-training game for older adults.",
      "features": [
        "Gaze interaction",
        "Attention training"
      ],
      "image_kind": "Official game collection overview",
      "image_license": "Image rights retained by the original owner.",
      "availability": "Original study and project materials.",
      "notes": "",
      "subtitle": "Gaze-training research",
      "design_intent": [
        "Education & Training",
        "Assessment"
      ],
      "eye_role": "Gaze control",
      "entry_type": "Research prototype",
      "genre_family": "Learning & training",
      "evidence": "Documentation: UC San Diego PoNG Center — Eye Tracking Games.",
      "target_users": "Older adults",
      "evaluation": "",
      "customizability": "",
      "population_group": "Older adults"
    },
    {
      "id": "vr-robot-search-severitt",
      "title": "Flying-robot visual search — Severitt et al.",
      "year": 2025,
      "verified_at": "2026-10-16",
      "sources": [
        {
          "title": "Severitt et al. — Frontiers in Virtual Reality 2025 article",
          "url": "https://www.frontiersin.org/journals/virtual-reality/articles/10.3389/frvir.2025.1576962/full"
        },
        {
          "title": "DOI",
          "url": "https://doi.org/10.3389/frvir.2025.1576962"
        }
      ],
      "image_url": "https://www.frontiersin.org/files/Articles/1576962/xml-images/frvir-06-1576962-g002.webp",
      "image_source": "https://www.frontiersin.org/journals/virtual-reality/articles/10.3389/frvir.2025.1576962/full",
      "image_credit": "Severitt et al., Frontiers in Virtual Reality (2025), Figure 2",
      "image_kind": "Research-paper figure",
      "image_license": "Image rights retained by the original owner.",
      "tags": [
        "Research"
      ],
      "research_role": "gaze-input",
      "inclusion_scope": "gaze-gameplay",
      "awards": [],
      "category": "Research prototypes",
      "genre": "VR visual-search score game",
      "device": "HTC Vive Pro Eye; controller for settings",
      "platform": "Research prototype",
      "interaction": "Gaze dwell, gaze–head alignment, nod or pursuit",
      "description": "Find the C target among O distractors carried by flying robots, then select it with one of four gaze-based methods to score points.",
      "features": [
        "Four gaze methods",
        "Adjustable input thresholds"
      ],
      "availability": "Original study and project materials.",
      "notes": "Cataloged by its robot visual-search task; 2025 is the paper year.",
      "subtitle": "Academic research prototype",
      "design_intent": [
        "Interaction Research"
      ],
      "eye_role": "Gaze control",
      "entry_type": "Research prototype",
      "genre_family": "Puzzle & strategy",
      "evidence": "Documentation: Severitt et al. — Frontiers in Virtual Reality 2025 article.",
      "target_users": "Research participants; see original study",
      "evaluation": "52 participants; task load, target-search time, score and method preferences compared.",
      "customizability": "Dwell duration, head/nod tolerance, pursuit precision and trajectory are adjustable.",
      "population_group": ""
    },
    {
      "id": "gaze-voice",
      "title": "Gaze and voice driven hands free gaming",
      "category": "Research prototypes",
      "genre": "Platformer",
      "device": "Eye tracker + microphone",
      "platform": "Experimental research setup",
      "interaction": "Gaze with other inputs",
      "description": "Combines gaze and non-verbal voice commands, such as humming, for hands-free control in a 2D platformer, investigating multimodal interaction.",
      "features": [
        "Gaze positioning",
        "Voice input",
        "Hands-free interaction"
      ],
      "sources": [
        {
          "title": "University of Stuttgart / Mike Lauer",
          "url": "https://www.ki.uni-stuttgart.de/departments/ac/teaching/student-theses/gaze-voice-game/"
        }
      ],
      "image_url": "../assets/image-placeholder.svg",
      "image_source": "../assets/image-placeholder.svg",
      "image_credit": "Gaze Atlas",
      "image_kind": "Image placeholder",
      "image_license": "CC BY 4.0",
      "availability": "Thesis and author research materials.",
      "notes": "The thesis documents gaze and voice configuration; the entry includes a mechanism illustration.",
      "year": 2021,
      "verified_at": "2026-10-15",
      "subtitle": "Hands-free play using gaze and voice",
      "tags": [
        "Research"
      ],
      "design_intent": [
        "Entertainment"
      ],
      "eye_role": "Multimodal",
      "entry_type": "Research prototype",
      "awards": [],
      "genre_family": "Platformer & runner",
      "evidence": "Documentation: University of Stuttgart / Mike Lauer.",
      "target_users": "",
      "evaluation": "Documentary review; see original paper for any user study",
      "customizability": "",
      "population_group": ""
    },
    {
      "id": "gaze-hero",
      "title": "Gaze Hero",
      "year": 2020,
      "verified_at": "2026-10-16",
      "sources": [
        {
          "title": "Thomassen — Aalborg University master’s project record",
          "url": "https://projekter.aau.dk/effects-of-perceived-speed-on-performance-between-eye-gaze-and-mouse-input-in-a-rhythm-game-e75220a4.html"
        },
        {
          "title": "Author thesis PDF",
          "url": "https://projekter.aau.dk/projekter/files/334550950/MTA201041_Effects_of_Perceived_Speed_on_Performance_Between.pdf"
        }
      ],
      "image_url": "../assets/source-images/gaze-hero.webp",
      "image_source": "https://projekter.aau.dk/projekter/files/334550950/MTA201041_Effects_of_Perceived_Speed_on_Performance_Between.pdf#page=4",
      "image_credit": "Thomassen (2020)",
      "image_kind": "Thesis figure 1 · gameplay",
      "image_license": "Image rights retained by the original authors and rights holders.",
      "tags": [
        "Research"
      ],
      "research_role": "gaze-input",
      "inclusion_scope": "gaze-gameplay",
      "awards": [],
      "category": "Research prototypes",
      "genre": "Rhythm game",
      "device": "Desktop gaze tracker and mouse comparison",
      "platform": "Research prototype",
      "interaction": "Gaze selection of timed notes",
      "description": "Hit notes along a single line in time with the music; a master’s project compares gaze and mouse at different perceived speeds.",
      "features": [
        "Timed gaze targets",
        "Speed conditions"
      ],
      "availability": "Original study and project materials.",
      "notes": "A 2020 master’s thesis prototype comparing gaze and mouse performance in a rhythm game.",
      "subtitle": "Academic research prototype",
      "design_intent": [
        "Interaction Research"
      ],
      "eye_role": "Gaze control",
      "entry_type": "Research prototype",
      "genre_family": "Puzzle & strategy",
      "evidence": "Documentation: Thomassen — Aalborg University master’s project record.",
      "target_users": "Research participants; see original study",
      "evaluation": "16 participants and three speed levels; mouse performed better under fast conditions.",
      "customizability": "Three perceived-speed levels in the study.",
      "population_group": "",
      "image_fit": "contain"
    },
    {
      "id": "bgc-gaze-framework",
      "description": "Eye position updates a simulated central scotoma in real time to study peripheral vision, compensatory eye movements, and perceptual learning. Tasks combine gaze-contingent displays with manual responses.",
      "interaction": "Gaze-contingent display and manual response",
      "sources": [
        {
          "title": "JoVE 2025 · DOI 10.3791/67596",
          "url": "https://doi.org/10.3791/67596"
        },
        {
          "title": "PubMed · Original paper",
          "url": "https://pubmed.ncbi.nlm.nih.gov/40293961/"
        },
        {
          "title": "Brain Game Center · Perceptual training projects",
          "url": "https://bgc.provost.northeastern.edu/research/perceptual-training-projects/"
        }
      ],
      "image_url": "../assets/image-placeholder.svg",
      "image_source": "../assets/image-placeholder.svg",
      "image_kind": "Image placeholder",
      "image_credit": "Gaze Atlas",
      "image_license": "CC BY 4.0",
      "verified_at": "2026-10-16",
      "title": "Gaze-contingent perceptual-learning framework",
      "category": "Research prototypes",
      "genre": "Perceptual-learning task suite",
      "device": "EyeLink 1000 Plus or TRACKPixx3; manual response box",
      "platform": "Laboratory desktop setup",
      "features": [
        "Gaze-contingent central scotoma",
        "Peripheral-vision tasks",
        "Manual response collection"
      ],
      "availability": "JoVE methods paper and institutional project materials.",
      "notes": "2025 is the methods-paper publication year. A collaboration across UCR, Northeastern, and UAB. The Training games page presents the framework using the same record ID.",
      "year": 2025,
      "tags": [
        "Research",
        "Training"
      ],
      "design_intent": [
        "Assessment",
        "Education & Training",
        "Rehabilitation"
      ],
      "eye_role": "Gaze-responsive",
      "entry_type": "Research environment",
      "awards": [],
      "genre_family": "Learning & training",
      "evidence": "2025 JoVE methods paper; collaboration across UCR, Northeastern, and UAB.",
      "target_users": "Healthy participants in simulated central vision loss research.",
      "evaluation": "Methods paper documenting task procedures and display-latency tests.",
      "customizability": "Configurable scotoma, stimulus-display, and task parameters.",
      "population_group": "",
      "related_collection_url": "related-training.html",
      "subtitle": "Gaze-contingent vision research"
    },
    {
      "id": "gazed-house",
      "title": "Gazed House",
      "platform": "Windows PC",
      "year": null,
      "sources": [
        {
          "title": "Developer project page",
          "url": "https://ebayyibei.itch.io/gazedhouse"
        }
      ],
      "image_url": "../assets/source-images/gazed-house.webp",
      "image_source": "https://ebayyibei.itch.io/gazedhouse",
      "image_credit": "Original game developers",
      "image_kind": "Official project screenshot",
      "image_license": "Image rights retained by the original authors and rights holders.",
      "verified_at": "2026-10-16",
      "tags": [
        "Horror",
        "Indie",
        "Short"
      ],
      "awards": [],
      "evidence": "Documentation: Developer project page.",
      "category": "Indie & small games",
      "genre": "Horror / first-person shooter",
      "device": "Tobii Eye Tracker 5 + keyboard/mouse",
      "interaction": "Gaze + other input",
      "description": "Investigate a sinister house where survival can require avoiding some objects and maintaining eye contact with others.",
      "features": [
        "Look / look-away rules",
        "Gaze interactions"
      ],
      "availability": "Builds and access information on the developer project page.",
      "notes": "Developer names Tobii 5, keyboard/mouse and Tobii Experience; described as a roughly twenty-minute short game.",
      "design_intent": [
        "Entertainment"
      ],
      "eye_role": "Multimodal",
      "entry_type": "Game",
      "genre_family": "Horror",
      "subtitle": "Horror / first-person shooter · Indie & small games",
      "target_users": "",
      "evaluation": "Documentary review; see original paper for any user study",
      "customizability": "",
      "population_group": "",
      "image_fit": "contain"
    },
    {
      "id": "gazeplay",
      "title": "GazePlay",
      "year": null,
      "verified_at": "2026-10-16",
      "image_url": "../assets/source-images/gazeplay.webp",
      "image_source": "https://gazeplay.github.io/GazePlay/games/",
      "image_credit": "GazePlay contributors",
      "image_kind": "Official game screenshot · Cream Pie",
      "image_license": "Image rights retained by the original authors and rights holders.",
      "sources": [
        {
          "title": "Official documentation",
          "url": "https://gazeplay.github.io/GazePlay/"
        },
        {
          "title": "GazePlay project references",
          "url": "https://gazeplay.github.io/GazePlay/references/"
        }
      ],
      "tags": [
        "Accessibility",
        "Open source",
        "Research",
        "Training"
      ],
      "entry_type": "Activity suite",
      "design_intent": [
        "Accessibility",
        "Education & Training"
      ],
      "eye_role": "Gaze control",
      "customizability": "Open-source project; consult original project license",
      "target_users": "Eye-gaze learners",
      "evaluation": "",
      "awards": [],
      "subtitle": "Gaze-accessible learning and play",
      "category": "Accessible gaze games",
      "genre": "Access skills and playful activities",
      "platform": "Windows / macOS / Linux",
      "device": "Compatible eye tracker and pointer software",
      "interaction": "Primarily gaze-controlled",
      "description": "A free, open-source collection of gaze-playable mini-games, using direct target, card, and memory activities for enjoyment and gaze-access practice.",
      "features": [
        "Gaze mini-games",
        "Open-source extension",
        "Mouse-emulation access"
      ],
      "availability": "Free open-source software; check current release and tracker setup",
      "notes": "Cataloged as a game suite. Driver and pointer documentation describes device setup.",
      "genre_family": "Learning & training",
      "evidence": "Documentation: Official documentation.",
      "population_group": "",
      "image_fit": "contain"
    },
    {
      "id": "gazetrain",
      "title": "GazeTrain",
      "year": 2009,
      "verified_at": "2026-10-16",
      "sources": [
        {
          "title": "Lasse Laursen — author project page",
          "url": "https://www.lasselaursen.com/projects/gazetrain/"
        },
        {
          "title": "Original COGAIN 2009 paper — DTU",
          "url": "https://backend.orbit.dtu.dk/ws/portalfiles/portal/4620969/tr09_08-rev.pdf"
        }
      ],
      "image_url": "../assets/source-images/gazetrain.webp",
      "image_source": "https://www.lasselaursen.com/projects/gazetrain/",
      "image_credit": "Lasse Laursen",
      "tags": [
        "Accessibility",
        "Research"
      ],
      "research_role": "gaze-input",
      "inclusion_scope": "gaze-gameplay",
      "awards": [],
      "category": "Research prototypes",
      "genre": "Railway puzzle",
      "device": "Desktop eye tracker",
      "platform": "Research PC prototype",
      "interaction": "Gaze-only control",
      "description": "Place track tiles with gaze to route a train, collect cargo and deliver it to towns. Designed around accessible gaze interaction.",
      "features": [
        "Gaze track placement",
        "Practice, resource and timed modes"
      ],
      "image_kind": "Official project image",
      "image_license": "Image rights retained by the original authors and rights holders.",
      "availability": "Original study and project materials.",
      "notes": "The author project page links the historical game and source.",
      "subtitle": "Railway puzzle research",
      "design_intent": [
        "Accessibility"
      ],
      "eye_role": "Gaze control",
      "entry_type": "Research prototype",
      "genre_family": "Puzzle & board",
      "evidence": "Documentation: Lasse Laursen — author project page.",
      "target_users": "",
      "evaluation": "Documentary review; see original paper for any user study",
      "customizability": "",
      "population_group": "",
      "image_fit": "contain"
    },
    {
      "id": "gazey-golf",
      "title": "Gazey Golf",
      "category": "Accessible gaze games",
      "genre": "Sports",
      "device": "Compatible eye tracker",
      "platform": "Web browser",
      "interaction": "Primarily gaze-controlled",
      "description": "Gaze-optimized miniature golf with four nine-hole courses. Improve your own scores or compete with another local player.",
      "features": [
        "Gaze control",
        "Multiple accessible inputs"
      ],
      "sources": [
        {
          "title": "SpecialEffect",
          "url": "https://www.specialeffect.org.uk/news/gazey-golf-the-latest-title-in-our-eye-gaze-games-series"
        },
        {
          "title": "Play on Eye Gaze Games",
          "url": "https://www.eyegazegames.com/"
        }
      ],
      "image_url": "https://www.specialeffect.org.uk/wp-content/uploads/2021/11/gazey_TW.jpg",
      "image_source": "https://www.specialeffect.org.uk/news/gazey-golf-the-latest-title-in-our-eye-gaze-games-series",
      "image_credit": "SpecialEffect",
      "image_kind": "Official promotional image / screenshot",
      "image_license": "Image rights retained by the original owner.",
      "availability": "Free browser game",
      "notes": "Access through Eye Gaze Games. Gaze play requires an eye tracker and compatible pointer-control software.",
      "year": null,
      "verified_at": "2026-10-15",
      "subtitle": "Miniature golf designed for gaze access",
      "tags": [
        "Accessibility"
      ],
      "design_intent": [
        "Accessibility"
      ],
      "eye_role": "Gaze control",
      "entry_type": "Game",
      "awards": [],
      "genre_family": "Exploration & simulation",
      "evidence": "Documentation: SpecialEffect.",
      "target_users": "",
      "evaluation": "Documentary review; see original paper for any user study",
      "customizability": "",
      "population_group": ""
    },
    {
      "id": "gestaltzerfall",
      "title": "Gestaltzerfall",
      "platform": "Windows PC",
      "year": 2026,
      "sources": [
        {
          "title": "Developer project page",
          "url": "https://narlet.itch.io/gestaltzerfall"
        }
      ],
      "image_url": "https://img.itch.zone/aW1hZ2UvNDY2MzAyMy8yODE2NDM4NS5wbmc%3D/347x500/TL20O%2F.png",
      "image_source": "https://narlet.itch.io/gestaltzerfall",
      "image_credit": "Original developer / creator",
      "image_kind": "Source-page promotional / demonstration image",
      "image_license": "Image rights retained by the original owner.",
      "verified_at": "2026-10-16",
      "tags": [
        "Indie",
        "Platformer",
        "Puzzle",
        "Student"
      ],
      "awards": [],
      "evidence": "Documentation: Developer project page.",
      "category": "Indie & small games",
      "genre": "Puzzle / platformer",
      "device": "Tobii Pro Fusion + gamepad or keyboard/mouse",
      "interaction": "Gaze + other input",
      "description": "Explore a child’s fragmented inner world, using gaze to alter and deconstruct everyday objects.",
      "features": [
        "Gaze-altered environment",
        "Platform exploration"
      ],
      "availability": "Builds and access information on the developer project page.",
      "notes": "A four-month CNAM-ENJMIN student project documenting Tobii Pro Fusion and conventional input modes.",
      "design_intent": [
        "Entertainment"
      ],
      "eye_role": "Multimodal",
      "entry_type": "Game",
      "genre_family": "Puzzle & board",
      "subtitle": "Puzzle / platformer · Indie & small games",
      "target_users": "",
      "evaluation": "Documentary review; see original paper for any user study",
      "customizability": "",
      "population_group": ""
    },
    {
      "id": "geyeded",
      "title": "gEYEded",
      "category": "Research prototypes",
      "genre": "Exploration",
      "device": "Tobii EyeX",
      "platform": "PC / Unity",
      "interaction": "Gaze-responsive gameplay",
      "description": "An exploration game prototype studying gaze-based player guidance, with a focus on subtlety and challenge.",
      "features": [
        "Gaze-based guidance",
        "Gaze-responsive gameplay"
      ],
      "sources": [
        {
          "title": "Research paper: gEYEded (2019)",
          "url": "https://www.mdpi.com/2414-4088/3/3/61"
        }
      ],
      "image_url": "../assets/source-images/geyeded.webp",
      "image_source": "https://www.mdpi.com/2414-4088/3/3/61",
      "image_credit": "Lankes, Haslinger & Wolff (2019)",
      "image_kind": "Paper figure 1 · game prototype",
      "image_license": "Image rights retained by the original authors and rights holders.",
      "availability": "Original study and project materials.",
      "notes": "Hardware and research aims are documented from the paper abstract, with a mechanism illustration.",
      "year": 2019,
      "verified_at": "2026-10-15",
      "subtitle": "Gaze-based guidance in an exploration prototype",
      "tags": [
        "Research"
      ],
      "design_intent": [
        "Entertainment"
      ],
      "eye_role": "Gaze-responsive",
      "entry_type": "Research prototype",
      "awards": [],
      "genre_family": "Exploration & simulation",
      "evidence": "Documentation: Research paper: gEYEded (2019).",
      "target_users": "",
      "evaluation": "Documentary review; see original paper for any user study",
      "customizability": "",
      "population_group": "",
      "image_fit": "contain"
    },
    {
      "id": "breakpoint",
      "title": "Ghost Recon Breakpoint",
      "category": "Commercial games",
      "genre": "Tactical shooter",
      "device": "Tobii eye tracker",
      "platform": "Windows PC",
      "interaction": "Gaze-assisted input",
      "description": "Conduct tactical operations on Auroa. Gaze assists initial aiming, enemy tagging, command selection, and menu cursor positioning.",
      "features": [
        "Aim at gaze",
        "Mark at gaze",
        "Gaze menu selection"
      ],
      "sources": [
        {
          "title": "Tobii Gaming",
          "url": "https://gaming.tobii.com/games/ghost-recon-breakpoint/"
        }
      ],
      "image_url": "https://gaming.tobii.com/wp-content/uploads/2019/08/GRB-StandardKeyartWIDE-041219-WITH-LOGO.jpg",
      "image_source": "https://gaming.tobii.com/games/ghost-recon-breakpoint/",
      "image_credit": "Tobii Gaming",
      "image_kind": "Official promotional image / screenshot",
      "image_license": "Image rights retained by the original owner.",
      "availability": "Commercial release",
      "notes": "Gaze supplements conventional input; a keyboard and mouse or controller is still needed. Features and compatibility apply to the PC version described in the linked documentation.",
      "year": null,
      "verified_at": "2026-10-15",
      "subtitle": "Gaze-assisted tactical operations",
      "tags": [
        "Commercial"
      ],
      "design_intent": [
        "Entertainment"
      ],
      "eye_role": "Gaze assistance",
      "entry_type": "Game",
      "awards": [],
      "genre_family": "Action & arcade",
      "evidence": "Documentation: Tobii Gaming.",
      "target_users": "",
      "evaluation": "Documentary review; see original paper for any user study",
      "customizability": "",
      "population_group": ""
    },
    {
      "id": "glimpse-of-fear",
      "title": "Glimpse of Fear",
      "platform": "Windows PC",
      "year": 2015,
      "sources": [
        {
          "title": "Developer project page",
          "url": "https://beyonite.itch.io/glimpse-of-fear"
        },
        {
          "title": "Tobii Gaming",
          "url": "https://gaming.tobii.com/games/glimpse-of-fear/"
        }
      ],
      "image_url": "../assets/source-images/glimpse-of-fear.webp",
      "image_source": "https://beyonite.itch.io/glimpse-of-fear",
      "image_credit": "Original game developers",
      "image_kind": "Official project screenshot",
      "image_license": "Image rights retained by the original authors and rights holders.",
      "verified_at": "2026-10-16",
      "tags": [
        "Historical",
        "Horror",
        "Indie"
      ],
      "awards": [],
      "evidence": "Documentation: Developer project page.",
      "category": "Indie & small games",
      "genre": "Horror / adventure",
      "device": "Tobii EyeX",
      "interaction": "Gaze + other input",
      "description": "Explore a frightening cave using a gaze-steered flashlight, gaze-directed throws and eye-contact responses.",
      "features": [
        "Gaze flashlight",
        "Gaze throws",
        "Peripheral effects"
      ],
      "availability": "Builds and access information on the developer project page.",
      "notes": "Developer itch page and Tobii page document the interactions; an early EyeX demo with untested modern compatibility.",
      "design_intent": [
        "Entertainment"
      ],
      "eye_role": "Multimodal",
      "entry_type": "Game",
      "genre_family": "Horror",
      "subtitle": "Horror / adventure · Indie & small games",
      "target_users": "",
      "evaluation": "Documentary review; see original paper for any user study",
      "customizability": "",
      "population_group": "",
      "image_fit": "contain"
    },
    {
      "id": "half-life2-gaze-mod",
      "title": "Half-Life 2 — gaze navigation research mod",
      "year": 2009,
      "verified_at": "2026-10-16",
      "sources": [
        {
          "title": "Nacke et al. — original COGAIN 2009 paper",
          "url": "https://arxiv.org/abs/1004.0259"
        }
      ],
      "image_url": "../assets/source-images/half-life2-gaze-mod.webp",
      "image_source": "https://arxiv.org/pdf/1004.0259#page=2",
      "image_credit": "Nacke et al. (2009)",
      "tags": [
        "Mod",
        "Research"
      ],
      "research_role": "gaze-input",
      "inclusion_scope": "gaze-gameplay",
      "awards": [],
      "category": "Research prototypes",
      "genre": "First-person action",
      "device": "Eye tracker",
      "platform": "Research PC prototype",
      "interaction": "Gaze navigation in a research mod",
      "description": "Researchers modified Half-Life 2 for gaze navigation and studied player experience at a DreamHack event.",
      "features": [
        "Gaze navigation",
        "Player experience evaluation"
      ],
      "image_kind": "Paper figure 1 · gaze interaction setup",
      "image_license": "Image rights retained by the original authors and rights holders.",
      "availability": "Original study and project materials.",
      "notes": "An experimental Half-Life 2 mod, studied in 2007 and published in a 2009 conference paper.",
      "subtitle": "First-person action research",
      "design_intent": [
        "Entertainment"
      ],
      "eye_role": "Gaze control",
      "entry_type": "Research prototype",
      "genre_family": "Action & arcade",
      "evidence": "Documentation: Nacke et al. — original COGAIN 2009 paper.",
      "target_users": "",
      "evaluation": "Documentary review; see original paper for any user study",
      "customizability": "",
      "population_group": "",
      "image_fit": "contain"
    },
    {
      "id": "helpkidzlearn-games",
      "title": "HelpKidzLearn Games & Activities",
      "year": null,
      "verified_at": "2026-10-16",
      "image_url": "https://www.helpkidzlearn.com/media/dy3pgbef/helpkidzlearn-2-thumbnail-630.png",
      "image_source": "https://www.helpkidzlearn.com/",
      "image_credit": "Original author / publisher",
      "image_kind": "Source-page promotional / demonstration image",
      "image_license": "Image rights retained by the original owner.",
      "sources": [
        {
          "title": "Official documentation",
          "url": "https://www.helpkidzlearn.com/"
        }
      ],
      "tags": [
        "Accessibility",
        "Training"
      ],
      "entry_type": "Activity suite",
      "design_intent": [
        "Accessibility",
        "Education & Training"
      ],
      "eye_role": "Gaze control",
      "customizability": "Configurable",
      "target_users": "Eye-gaze learners",
      "evaluation": "",
      "awards": [],
      "subtitle": "Gaze-accessible learning and play",
      "category": "Accessible gaze games",
      "genre": "Access skills and playful activities",
      "platform": "Web browser",
      "device": "Compatible eye tracker and pointer software",
      "interaction": "Primarily gaze-controlled",
      "description": "A learning-game collection accessible through gaze, touch, or switches, organized around cause and effect, sequences, timing, targeting, and choice.",
      "features": [
        "Alternative access",
        "Game-based learning",
        "Choice and targeting"
      ],
      "availability": "Product / demonstration documented; check official licensing and downloads",
      "notes": "Cataloged as an activity collection, with gaze access configured through activity settings.",
      "genre_family": "Learning & training",
      "evidence": "Documentation: Official documentation.",
      "population_group": ""
    },
    {
      "id": "hitman2016",
      "title": "HITMAN (2016)",
      "platform": "Windows PC",
      "sources": [
        {
          "title": "Tobii Gaming — HITMAN (2016)",
          "url": "https://gaming.tobii.com/games/hitman/"
        },
        {
          "title": "Steam — HITMAN (2016)",
          "url": "https://store.steampowered.com/app/236870/"
        }
      ],
      "image_url": "https://gaming.tobii.com/wp-content/uploads/2017/10/Hitman-Tobii-Eye-Tracking-SEO.jpg",
      "image_source": "https://gaming.tobii.com/games/hitman/",
      "image_credit": "Tobii Gaming / game publisher",
      "year": 2016,
      "verified_at": "2026-10-16",
      "tags": [
        "Commercial",
        "Historical",
        "Steam"
      ],
      "distribution_url": "https://store.steampowered.com/app/236870/",
      "evidence_level": "Primary source",
      "support_scope": "Cited Windows PC eye-tracking integration",
      "category": "Commercial games",
      "genre": "Stealth sandbox",
      "device": "Tobii eye tracker",
      "interaction": "Gaze-assisted input",
      "description": "Infiltrate sandbox missions as Agent 47. Gaze assists aiming, throwing, Instinct target recognition and camera control; looking away can pause play.",
      "features": [
        "Aim at gaze",
        "Throw at gaze",
        "Instinct at gaze",
        "Auto-pause"
      ],
      "image_kind": "Source-page promotional / demonstration image",
      "image_license": "Image rights retained by the original owner.",
      "availability": "Historical commercial release; delisted on Steam",
      "notes": "A historical Windows PC gaze integration used with conventional controls; the Steam listing documents delisted status.",
      "subtitle": "Stealth sandbox with gaze-assisted interaction",
      "design_intent": [
        "Entertainment"
      ],
      "eye_role": "Gaze assistance",
      "entry_type": "Game",
      "awards": [],
      "genre_family": "Exploration & simulation",
      "evidence": "Documentation: Tobii Gaming — HITMAN (2016).",
      "target_users": "",
      "evaluation": "Documentary review; see original paper for any user study",
      "customizability": "",
      "population_group": ""
    },
    {
      "id": "hungry-bunny-ucsd",
      "title": "Hungry Bunny",
      "year": null,
      "verified_at": "2026-10-16",
      "sources": [
        {
          "title": "UC San Diego PoNG Center — Eye Tracking Games",
          "url": "https://pong-center.ucsd.edu/eye-tracking-games/"
        }
      ],
      "image_url": "https://pong-center.ucsd.edu/wp-content/uploads/2020/10/kg_group-1024x383.png",
      "image_source": "https://pong-center.ucsd.edu/eye-tracking-games/",
      "image_credit": "UC San Diego PoNG Center; original developers",
      "tags": [
        "Research",
        "Training"
      ],
      "research_role": "gaze-input",
      "inclusion_scope": "gaze-gameplay",
      "awards": [],
      "category": "Training & serious games",
      "genre": "Attention training",
      "device": "Eye tracker",
      "platform": "Computer research prototype",
      "interaction": "Gaze-driven interaction",
      "description": "A gaze-training game for preschool children.",
      "features": [
        "Gaze interaction",
        "Attention training"
      ],
      "image_kind": "Official game collection overview",
      "image_license": "Image rights retained by the original owner.",
      "availability": "Original study and project materials.",
      "notes": "",
      "subtitle": "Gaze-training research",
      "design_intent": [
        "Education & Training"
      ],
      "eye_role": "Gaze control",
      "entry_type": "Research prototype",
      "genre_family": "Learning & training",
      "evidence": "Documentation: UC San Diego PoNG Center — Eye Tracking Games.",
      "target_users": "Preschool children",
      "evaluation": "",
      "customizability": "",
      "population_group": "Preschool children"
    },
    {
      "id": "hyperdot",
      "title": "HyperDot",
      "platform": "Windows PC",
      "year": 2020,
      "sources": [
        {
          "title": "Developer project page",
          "url": "https://gaming.tobii.com/games/hyperdot/"
        },
        {
          "title": "Steam",
          "url": "https://store.steampowered.com/app/876500/HyperDot/"
        },
        {
          "title": "Tribe Games / Awards",
          "url": "https://www.tribe-games.com/games/hyperdot/"
        },
        {
          "title": "Developer retrospective",
          "url": "https://www.tribe-games.com/hyperdot-changed-my-life/"
        }
      ],
      "image_url": "https://shared.fastly.steamstatic.com/store_item_assets/steam/apps/876500/header.jpg?t=1745854567",
      "image_source": "https://gaming.tobii.com/games/hyperdot/",
      "image_credit": "Original developer / creator",
      "image_kind": "Source-page promotional / demonstration image",
      "image_license": "Image rights retained by the original owner.",
      "verified_at": "2026-10-16",
      "tags": [
        "Accessibility",
        "Award nominee",
        "Commercial",
        "Indie",
        "Steam"
      ],
      "awards": [
        {
          "name": "The Game Awards — Innovation in Accessibility",
          "year": 2020,
          "result": "Nominee",
          "url": "https://www.tribe-games.com/hyperdot-changed-my-life/",
          "status": "Nominee"
        }
      ],
      "evidence": "Documentation: Developer project page.",
      "category": "Indie & small games",
      "genre": "Arcade / dodge-em-up",
      "device": "Tobii eye tracker",
      "interaction": "Gaze as core mechanic",
      "description": "Dodge incoming shapes as a dot. The PC integration offers gaze-driven movement, auto-pause and gaze-responsive camera options.",
      "features": [
        "Gaze movement",
        "Auto-pause",
        "Level editor"
      ],
      "availability": "Commercial Steam release; gaze features refer to the documented PC integration",
      "notes": "The documented Tobii PC integration uses Control at Gaze.",
      "design_intent": [
        "Accessibility"
      ],
      "eye_role": "Gaze control",
      "entry_type": "Game",
      "genre_family": "Action & arcade",
      "subtitle": "Arcade / dodge-em-up · Indie & small games",
      "target_users": "",
      "evaluation": "Documentary review; see original paper for any user study",
      "customizability": "",
      "population_group": ""
    },
    {
      "id": "invirs",
      "title": "InViRS — Tangram & Bubble Popping",
      "year": 2021,
      "verified_at": "2026-10-16",
      "sources": [
        {
          "title": "Amat et al. — original TNSRE 2021 DOI",
          "url": "https://doi.org/10.1109/TNSRE.2021.3108351"
        },
        {
          "title": "Original paper full text",
          "url": "https://pmc.ncbi.nlm.nih.gov/articles/PMC8482411/"
        }
      ],
      "image_url": "../assets/source-images/invirs.webp",
      "image_source": "https://pmc.ncbi.nlm.nih.gov/articles/PMC8482411/",
      "image_credit": "Amat et al. (2021)",
      "image_kind": "Paper figure 1",
      "image_license": "Image rights retained by the original authors and rights holders.",
      "tags": [
        "Research"
      ],
      "research_role": "gaze-input",
      "inclusion_scope": "gaze-gameplay",
      "awards": [],
      "category": "Research prototypes",
      "genre": "Joint-attention puzzle and bubble game",
      "device": "Tobii EyeX and monitor; virtual avatar",
      "platform": "Research prototype",
      "interaction": "Gaze sharing and gaze-following targets",
      "description": "Follow an avatar’s gaze cues in a tangram practice game and a bubble-popping assessment; prompts adapt to gaze and task performance.",
      "features": [
        "Adaptive avatar cues",
        "Two linked mini-games"
      ],
      "availability": "Original study and project materials.",
      "notes": "A desktop virtual environment in a 2021 feasibility study of Tangram and Bubble Popping activities.",
      "subtitle": "Academic research prototype",
      "design_intent": [
        "Accessibility",
        "Education & Training",
        "Social Interaction"
      ],
      "eye_role": "Gaze control",
      "entry_type": "Research prototype",
      "genre_family": "Learning & training",
      "evidence": "Documentation: Amat et al. — original TNSRE 2021 DOI.",
      "target_users": "Research participants; see original study",
      "evaluation": "Feasibility pilot: 9 autistic and 9 typically developing children, ages 7–13, over three visits.",
      "customizability": "Avatar gaze prompts and assistance adapt to individual performance.",
      "population_group": "",
      "image_fit": "contain"
    },
    {
      "id": "invisible-eni",
      "title": "Invisible Eni",
      "year": 2008,
      "verified_at": "2026-10-16",
      "sources": [
        {
          "title": "Ekman et al. — Aalto author publication record",
          "url": "https://research.aalto.fi/en/publications/invisible-eni-using-gaze-and-pupil-size-to-control-a-game/"
        },
        {
          "title": "Original CHI 2008 extended abstract — DOI",
          "url": "https://doi.org/10.1145/1358628.1358820"
        }
      ],
      "image_url": "../assets/image-placeholder.svg",
      "image_source": "../assets/image-placeholder.svg",
      "image_credit": "Gaze Atlas",
      "image_kind": "Image placeholder",
      "image_license": "CC BY 4.0",
      "tags": [
        "Research"
      ],
      "research_role": "gaze-input",
      "inclusion_scope": "gaze-gameplay",
      "awards": [],
      "category": "Research prototypes",
      "genre": "Experimental adventure",
      "device": "Eye tracker with pupil-size and blink recording",
      "platform": "Research prototype",
      "interaction": "Gaze, blinks and pupil variation",
      "description": "An experimental eyes-only game maps gaze, eyelid closure and changes in pupil size to actions and the game state.",
      "features": [
        "Eyes-only input",
        "Pupil-based biofeedback"
      ],
      "availability": "Original study and project materials.",
      "notes": "2008 is the publication year. Interaction combines gaze, blinks, and pupil variation.",
      "subtitle": "Academic research prototype",
      "design_intent": [
        "Interaction Research"
      ],
      "eye_role": "Gaze control",
      "entry_type": "Research prototype",
      "genre_family": "Puzzle & strategy",
      "evidence": "Documentation: Ekman et al. — Aalto author publication record.",
      "target_users": "Research participants; see original study",
      "evaluation": "Design rationale and demonstration paper.",
      "customizability": "",
      "population_group": ""
    },
    {
      "id": "kryptoneyed",
      "title": "KryptonEyed",
      "year": 2020,
      "verified_at": "2026-10-16",
      "sources": [
        {
          "title": "Argenis Ramirez Gomez — author project page",
          "url": "https://www.argenisrg.com/portfolio-archive/kryptoneyed/"
        }
      ],
      "image_url": "https://i0.wp.com/www.argenisrg.com/wp-content/uploads/2020/11/Shooter.png?fit=1914%2C1075&ssl=1",
      "image_source": "https://www.argenisrg.com/portfolio-archive/kryptoneyed/",
      "image_credit": "Argenis Ramirez Gomez — author project page",
      "tags": [
        "Experimental",
        "Research"
      ],
      "research_role": "gaze-input",
      "inclusion_scope": "gaze-gameplay",
      "awards": [],
      "category": "Research prototypes",
      "genre": "Teleportation challenges",
      "device": "Desktop eye tracker",
      "platform": "Research PC prototype",
      "interaction": "Closed-eye and open-eye interaction",
      "description": "Close your eyes, move them, then reopen to aim a teleport. Three prototype levels explore eye-closure mechanics.",
      "features": [
        "Close and open eyes",
        "Teleportation"
      ],
      "image_kind": "Source-page promotional / demonstration image",
      "image_license": "Image rights retained by the original owner.",
      "availability": "Original study and project materials.",
      "notes": "The mechanic combines eye closure, reopening, and gaze position after reopening.",
      "subtitle": "Teleportation challenges research",
      "design_intent": [
        "Entertainment"
      ],
      "eye_role": "Multimodal",
      "entry_type": "Research prototype",
      "genre_family": "Exploration & simulation",
      "evidence": "Documentation: Argenis Ramirez Gomez — author project page.",
      "target_users": "",
      "evaluation": "Documentary review; see original paper for any user study",
      "customizability": "",
      "population_group": ""
    },
    {
      "id": "kung-fall-ucsd",
      "title": "Kung Fall",
      "year": null,
      "verified_at": "2026-10-16",
      "sources": [
        {
          "title": "UC San Diego PoNG Center — Eye Tracking Games",
          "url": "https://pong-center.ucsd.edu/eye-tracking-games/"
        },
        {
          "title": "BrainLeap — Attention Arcade home overview (2021)",
          "url": "https://brainleaptech.com/wp-content/uploads/2021/10/BrainLeap-Attention-Arcade-Overview-Home.pdf"
        },
        {
          "title": "BrainLeap — Attention Arcade training schedule (2021)",
          "url": "https://brainleaptech.com/wp-content/uploads/2021/03/Attention-Arcade-Training-Schedule.pdf"
        }
      ],
      "image_url": "https://pong-center.ucsd.edu/wp-content/uploads/2020/10/eye_tracking_bump-1024x385.jpg",
      "image_source": "https://pong-center.ucsd.edu/eye-tracking-games/",
      "image_credit": "UC San Diego PoNG Center; original developers",
      "tags": [
        "Research",
        "Training"
      ],
      "research_role": "gaze-input",
      "inclusion_scope": "gaze-gameplay",
      "awards": [],
      "category": "Training & serious games",
      "genre": "Attention training",
      "device": "Eye tracker",
      "platform": "Computer research prototype",
      "interaction": "Gaze-driven interaction",
      "description": "Guide a ninja onto pillars with gaze while ignoring distractions.",
      "features": [
        "Gaze-guided movement",
        "Platform targets"
      ],
      "image_kind": "Official game collection overview",
      "image_license": "Image rights retained by the original owner.",
      "availability": "Original study and project materials.",
      "notes": "",
      "subtitle": "Gaze-training research",
      "design_intent": [
        "Education & Training"
      ],
      "eye_role": "Gaze control",
      "entry_type": "Research prototype",
      "genre_family": "Platformer & runner",
      "evidence": "Documentation: UC San Diego PoNG Center — Eye Tracking Games.",
      "target_users": "Autistic adolescents",
      "evaluation": "",
      "customizability": "",
      "population_group": "Adolescents & young adults"
    },
    {
      "id": "lego-puzzle-joint-attention",
      "title": "LEGO Puzzle — joint-attention study",
      "year": 2024,
      "verified_at": "2026-10-16",
      "sources": [
        {
          "title": "Original Behavioral Sciences 2024 article",
          "url": "https://www.mdpi.com/2076-328X/14/10/871"
        },
        {
          "title": "Original full text at PMC",
          "url": "https://pmc.ncbi.nlm.nih.gov/articles/PMC11505074/"
        },
        {
          "title": "DOI",
          "url": "https://doi.org/10.3390/bs14100871"
        }
      ],
      "image_url": "../assets/source-images/lego-puzzle-joint-attention.webp",
      "image_source": "https://pmc.ncbi.nlm.nih.gov/articles/PMC11505074/",
      "image_credit": "Original study authors (2024)",
      "image_kind": "Paper figure 1",
      "image_license": "Image rights retained by the original authors and rights holders.",
      "tags": [
        "Research"
      ],
      "research_role": "gaze-input",
      "inclusion_scope": "gaze-gameplay",
      "awards": [],
      "category": "Research prototypes",
      "genre": "Social-cue target selection",
      "device": "Tobii Eye Tracker 5 and PC",
      "platform": "Research prototype",
      "interaction": "Two-second fixation selects a brick",
      "description": "Select a LEGO-like brick by looking at it after an avatar’s cue; the study varies gaze alone, gaze plus head turn, and gaze plus pointing.",
      "features": [
        "Gaze target selection",
        "Multimodal social cues"
      ],
      "availability": "Original study and project materials.",
      "notes": "A LEGO-puzzle task in a 2024 joint-attention study with a virtual character.",
      "subtitle": "Academic research prototype",
      "design_intent": [
        "Education & Training",
        "Social Interaction"
      ],
      "eye_role": "Gaze control",
      "entry_type": "Research prototype",
      "genre_family": "Learning & training",
      "evidence": "Documentation: Original Behavioral Sciences 2024 article.",
      "target_users": "Research participants; see original study",
      "evaluation": "Cue-response comparison involving 40 autistic and 31 typically developing children.",
      "customizability": "",
      "population_group": "",
      "image_fit": "contain"
    },
    {
      "id": "limbitless-journey",
      "title": "Limbitless Journey",
      "year": 2023,
      "verified_at": "2026-10-16",
      "sources": [
        {
          "title": "Anthony Martin — developer portfolio",
          "url": "https://www.anthonymartindev.com/limbitless-journey.html"
        },
        {
          "title": "Original 2025 study — Applied Sciences",
          "url": "https://www.mdpi.com/2076-3417/15/10/5268"
        }
      ],
      "image_url": "https://www.anthonymartindev.com/images/Limbitless%20Journey%20Title.png",
      "image_source": "https://www.anthonymartindev.com/limbitless-journey.html",
      "image_credit": "Anthony Martin — developer portfolio",
      "tags": [
        "Accessibility",
        "Awarded",
        "Research",
        "Training"
      ],
      "research_role": "gaze-input",
      "inclusion_scope": "gaze-gameplay",
      "awards": [
        {
          "name": "Serious Games Showcase & Challenge — Best Student Developed Game",
          "year": 2023,
          "result": "Winner",
          "url": "https://www.anthonymartindev.com/limbitless-journey.html",
          "status": "Winner"
        }
      ],
      "category": "Training & serious games",
      "genre": "Wheelchair driving training",
      "device": "Tobii Eye Tracker 5 and EMG sensor",
      "platform": "Research PC prototype",
      "interaction": "Gaze interface and EMG driving",
      "description": "Practice hands-free wheelchair use through virtual levels. Gaze supports menus and calibration while EMG supplies driving input.",
      "features": [
        "Gaze menus and calibration",
        "EMG driving practice"
      ],
      "image_kind": "Source-page promotional / demonstration image",
      "image_license": "Image rights retained by the original owner.",
      "availability": "Original study and project materials.",
      "notes": "Gaze supports menus and calibration; EMG supplies driving input. Study: https://www.mdpi.com/2076-3417/15/10/5268 .",
      "subtitle": "Wheelchair driving training research",
      "design_intent": [
        "Education & Training",
        "Rehabilitation",
        "Accessibility"
      ],
      "eye_role": "Multimodal",
      "entry_type": "Research prototype",
      "genre_family": "Driving & racing",
      "evidence": "Documentation: Anthony Martin — developer portfolio.",
      "target_users": "",
      "evaluation": "Documentary review; see original paper for any user study",
      "customizability": "",
      "population_group": ""
    },
    {
      "id": "limus-beholders",
      "title": "Limus and the Eyes of the Beholders",
      "year": 2015,
      "verified_at": "2026-10-16",
      "sources": [
        {
          "title": "Lankes & Wagner — DiGRA 2015 original paper",
          "url": "https://dl.digra.org/index.php/dl/article/download/722/722/719"
        }
      ],
      "image_url": "../assets/source-images/limus-beholders.webp",
      "image_source": "https://dl.digra.org/index.php/dl/article/download/722/722/719",
      "image_credit": "Lankes & Wagner (2015)",
      "tags": [
        "Multimodal",
        "Research"
      ],
      "research_role": "gaze-input",
      "inclusion_scope": "gaze-gameplay",
      "awards": [],
      "category": "Research prototypes",
      "genre": "2D platformer",
      "device": "Eye tracker and gamepad",
      "platform": "Research PC prototype",
      "interaction": "Gaze freezing and gamepad",
      "description": "Guide Limus out of a cellar. Looking at pursuing Spikees freezes them briefly while movement and jumping require gamepad control.",
      "features": [
        "Freeze enemies with gaze",
        "Attention dilemma"
      ],
      "image_kind": "Paper figure 1 · game prototype",
      "image_license": "Image rights retained by the original authors and rights holders.",
      "availability": "Original study and project materials.",
      "notes": "The paper compares gaze visualization variants; the year refers to this study.",
      "subtitle": "2D platformer research",
      "design_intent": [
        "Entertainment"
      ],
      "eye_role": "Multimodal",
      "entry_type": "Research prototype",
      "genre_family": "Platformer & runner",
      "evidence": "Documentation: Lankes & Wagner — DiGRA 2015 original paper.",
      "target_users": "",
      "evaluation": "Documentary review; see original paper for any user study",
      "customizability": "",
      "population_group": "",
      "image_fit": "contain"
    },
    {
      "id": "look-lab",
      "title": "Look Lab",
      "year": null,
      "verified_at": "2026-10-16",
      "image_url": "https://media.smartboxaac.com/prod/uploads/sites/5/2023/12/LR-DPP-SB-ST-ROSES-BEST-153-scaled.jpg",
      "image_source": "https://smartboxaac.com/ukie/look-lab/",
      "image_credit": "Original author / publisher",
      "image_kind": "Source-page promotional / demonstration image",
      "image_license": "Image rights retained by the original owner.",
      "sources": [
        {
          "title": "Official documentation",
          "url": "https://smartboxaac.com/ukie/look-lab/"
        }
      ],
      "tags": [
        "Accessibility",
        "Training"
      ],
      "entry_type": "Activity suite",
      "design_intent": [
        "Accessibility",
        "Education & Training",
        "Artistic Expression"
      ],
      "eye_role": "Gaze control",
      "customizability": "Configurable",
      "target_users": "Eye-gaze learners",
      "evaluation": "",
      "awards": [],
      "subtitle": "Gaze-accessible learning and play",
      "category": "Accessible gaze games",
      "genre": "Access skills and playful activities",
      "platform": "Windows PC",
      "device": "Compatible eye tracker and pointer software",
      "interaction": "Primarily gaze-controlled",
      "description": "A suite of games, puzzles, art, music, and calming activities, with simplified visuals, difficulty options, and access modes for different ages and experience levels.",
      "features": [
        "Difficulty and visual settings",
        "Art and music",
        "Heat maps"
      ],
      "availability": "Product / demonstration documented; check official licensing and downloads",
      "notes": "Counted once as a suite. Supports gaze and other pointer input; check official hardware compatibility.",
      "genre_family": "Learning & training",
      "evidence": "Documentation: Official documentation.",
      "population_group": ""
    },
    {
      "id": "look-to-learn",
      "title": "Look to Learn",
      "year": null,
      "verified_at": "2026-10-16",
      "image_url": "https://fr.thinksmartbox.com/app/uploads/2023/06/Look-to-learn-hero.png",
      "image_source": "https://fr.thinksmartbox.com/look-to-learn/",
      "image_credit": "Original author / publisher",
      "image_kind": "Source-page promotional / demonstration image",
      "image_license": "Image rights retained by the original owner.",
      "sources": [
        {
          "title": "Official documentation",
          "url": "https://fr.thinksmartbox.com/look-to-learn/"
        }
      ],
      "tags": [
        "Accessibility",
        "Training"
      ],
      "entry_type": "Activity suite",
      "design_intent": [
        "Accessibility",
        "Education & Training"
      ],
      "eye_role": "Gaze control",
      "customizability": "Configurable",
      "target_users": "Eye-gaze learners",
      "evaluation": "",
      "awards": [],
      "subtitle": "Gaze-accessible learning and play",
      "category": "Accessible gaze games",
      "genre": "Access skills and playful activities",
      "platform": "Windows PC",
      "device": "Compatible eye tracker and pointer software",
      "interaction": "Primarily gaze-controlled",
      "description": "An introductory gaze activity collection covering cause and effect, exploration, targeting, choice, and control, with personal media and heat maps.",
      "features": [
        "Cause and effect",
        "Dwell and target selection",
        "Personal media"
      ],
      "availability": "Product / demonstration documented; check official licensing and downloads",
      "notes": "A suite of 40 activities organized around gaze-access skills.",
      "genre_family": "Learning & training",
      "evidence": "Documentation: Official documentation.",
      "population_group": ""
    },
    {
      "id": "master-orion",
      "title": "Master of Orion (2016)",
      "platform": "Windows PC",
      "sources": [
        {
          "title": "Tobii Gaming — Master of Orion (2016)",
          "url": "https://gaming.tobii.com/games/master-of-orion/"
        },
        {
          "title": "Steam — Master of Orion (2016)",
          "url": "https://store.steampowered.com/app/298050/"
        }
      ],
      "image_url": "https://gaming.tobii.com/wp-content/uploads/2018/02/master-of-orion-seo.jpg",
      "image_source": "https://gaming.tobii.com/games/master-of-orion/",
      "image_credit": "Tobii Gaming / game publisher",
      "year": 2016,
      "verified_at": "2026-10-16",
      "tags": [
        "Commercial",
        "Steam"
      ],
      "distribution_url": "https://store.steampowered.com/app/298050/",
      "evidence_level": "Primary source",
      "support_scope": "Cited Windows PC eye-tracking integration",
      "category": "Commercial games",
      "genre": "4X strategy",
      "device": "Tobii eye tracker",
      "interaction": "Gaze-assisted input",
      "description": "Explore, negotiate and build a civilization in a 4X galaxy. Gaze supports map navigation and zooming, plus gamepad cursor warping.",
      "features": [
        "Zoom at gaze",
        "Center at gaze",
        "Gamepad cursor warp"
      ],
      "image_kind": "Source-page promotional / demonstration image",
      "image_license": "Image rights retained by the original owner.",
      "availability": "Commercial release",
      "notes": "Gaze supplements conventional input; a keyboard, controller or dedicated peripheral is still required. This record covers the cited Windows PC integration; hardware, driver and game versions must be compatible.",
      "subtitle": "4X strategy with gaze-assisted interaction",
      "design_intent": [
        "Entertainment"
      ],
      "eye_role": "Gaze assistance",
      "entry_type": "Game",
      "awards": [],
      "genre_family": "Strategy & management",
      "evidence": "Documentation: Tobii Gaming — Master of Orion (2016).",
      "target_users": "",
      "evaluation": "Documentary review; see original paper for any user study",
      "customizability": "",
      "population_group": ""
    },
    {
      "id": "msfs2020",
      "title": "Microsoft Flight Simulator (2020)",
      "platform": "Windows PC",
      "sources": [
        {
          "title": "Tobii Gaming — Microsoft Flight Simulator (2020)",
          "url": "https://gaming.tobii.com/games/microsoft-flight-simulator/"
        },
        {
          "title": "Steam — Microsoft Flight Simulator (2020)",
          "url": "https://store.steampowered.com/app/1250410/"
        }
      ],
      "image_url": "https://gaming.tobii.com/wp-content/uploads/2021/11/TOBII_MSFS_SEO.jpg",
      "image_source": "https://gaming.tobii.com/games/microsoft-flight-simulator/",
      "image_credit": "Tobii Gaming / game publisher",
      "year": 2020,
      "verified_at": "2026-10-16",
      "tags": [
        "Commercial",
        "Steam"
      ],
      "distribution_url": "https://store.steampowered.com/app/1250410/",
      "evidence_level": "Primary source",
      "support_scope": "Cited Windows PC eye-tracking integration",
      "category": "Commercial games",
      "genre": "Civil flight simulation",
      "device": "Tobii eye tracker",
      "interaction": "Gaze-assisted input",
      "description": "Pilot aircraft around the world. Natural eye and head movements direct the cockpit camera for surveying runways, instruments and surrounding scenery.",
      "features": [
        "Eye and head camera control",
        "Cockpit viewing"
      ],
      "image_kind": "Source-page promotional / demonstration image",
      "image_license": "Image rights retained by the original owner.",
      "availability": "Commercial release",
      "notes": "Gaze supplements conventional input; a keyboard, controller or dedicated peripheral is still required. This record covers the cited Windows PC integration; hardware, driver and game versions must be compatible.",
      "subtitle": "Civil flight simulation with gaze-assisted interaction",
      "design_intent": [
        "Entertainment"
      ],
      "eye_role": "Gaze assistance",
      "entry_type": "Game",
      "awards": [],
      "genre_family": "Flight simulation",
      "evidence": "Documentation: Tobii Gaming — Microsoft Flight Simulator (2020).",
      "target_users": "",
      "evaluation": "Documentary review; see original paper for any user study",
      "customizability": "",
      "population_group": ""
    },
    {
      "id": "eyemine",
      "title": "Minecraft + EyeMine 2",
      "category": "Accessible gaze games",
      "genre": "Sandbox building",
      "device": "Compatible eye tracker",
      "platform": "Windows PC",
      "interaction": "Primarily gaze-controlled",
      "description": "SpecialEffect’s gaze-control tool for Minecraft Java Edition. Use on-screen buttons and dwell selection to move, mine, and build.",
      "features": [
        "Dwell selection",
        "Gaze-controlled building",
        "Customizable keyboards"
      ],
      "sources": [
        {
          "title": "SpecialEffect",
          "url": "https://www.specialeffect.org.uk/how-we-can-help/eyemine"
        },
        {
          "title": "EyeMine code and installation guide",
          "url": "https://github.com/SpecialEffect/EyeMine"
        }
      ],
      "image_url": "https://www.specialeffect.org.uk/wp-content/uploads/2021/08/header_eyemine1600.jpg",
      "image_source": "https://www.specialeffect.org.uk/how-we-can-help/eyemine",
      "image_credit": "SpecialEffect",
      "image_kind": "Official promotional image / screenshot",
      "image_license": "Image rights retained by the original owner.",
      "availability": "Free tool; Minecraft account / license required",
      "notes": "Edition: Minecraft Java Edition, with EyeMine and a compatible eye tracker.",
      "year": null,
      "verified_at": "2026-10-15",
      "subtitle": "Gaze access for Minecraft Java Edition",
      "tags": [
        "Accessibility"
      ],
      "design_intent": [
        "Accessibility"
      ],
      "eye_role": "Gaze control",
      "entry_type": "Game",
      "awards": [],
      "genre_family": "Exploration & simulation",
      "evidence": "Documentation: SpecialEffect.",
      "target_users": "",
      "evaluation": "Documentary review; see original paper for any user study",
      "customizability": "",
      "population_group": ""
    },
    {
      "id": "mole-miners",
      "title": "Mole Miners",
      "category": "Accessible gaze games",
      "genre": "Marble popper",
      "device": "Compatible eye tracker",
      "platform": "Web browser",
      "interaction": "Primarily gaze-controlled",
      "description": "A marble-popper game in the Eye Gaze Games collection, designed for players using gaze control.",
      "features": [
        "Dwell selection",
        "Adjustable gaze settings"
      ],
      "sources": [
        {
          "title": "SpecialEffect / GameAccess",
          "url": "https://gameaccess.info/eye-gaze-games-eye-gaze-setup-and-options/"
        },
        {
          "title": "Play on Eye Gaze Games",
          "url": "https://www.eyegazegames.com/"
        }
      ],
      "image_url": "https://gameaccess.info/wp-content/uploads/2020/12/Mole-Miners.png",
      "image_source": "https://gameaccess.info/eye-gaze-games-eye-gaze-setup-and-options/",
      "image_credit": "SpecialEffect / GameAccess",
      "image_kind": "Official game screenshot",
      "image_license": "Image rights retained by the original owner.",
      "availability": "Free browser game",
      "notes": "Included based on the official game listing. Check Eye Gaze Games for the current entry point and version.",
      "year": null,
      "verified_at": "2026-10-15",
      "subtitle": "A gaze-accessible marble-popper game",
      "tags": [
        "Accessibility"
      ],
      "design_intent": [
        "Accessibility"
      ],
      "eye_role": "Gaze control",
      "entry_type": "Game",
      "awards": [],
      "genre_family": "Exploration & simulation",
      "evidence": "Documentation: SpecialEffect / GameAccess.",
      "target_users": "",
      "evaluation": "Documentary review; see original paper for any user study",
      "customizability": "",
      "population_group": ""
    },
    {
      "id": "mole-whack-ucsd",
      "title": "Mole Whack (UCSD research)",
      "year": 2018,
      "verified_at": "2026-10-16",
      "sources": [
        {
          "title": "Chukoskie et al. — original Developmental Neurobiology study",
          "url": "https://pmc.ncbi.nlm.nih.gov/articles/PMC5897171/"
        },
        {
          "title": "UCSD — TDLC 2018 institutional report",
          "url": "https://tdlc.ucsd.edu/tdlc2/highlights/TDLC_Highlights_2018.pdf"
        },
        {
          "title": "UC San Diego PoNG Center — Eye Tracking Games",
          "url": "https://pong-center.ucsd.edu/eye-tracking-games/"
        }
      ],
      "image_url": "../assets/source-images/mole-whack-ucsd.webp",
      "image_source": "https://pmc.ncbi.nlm.nih.gov/articles/PMC5897171/",
      "image_credit": "Chukoskie et al. (2018)",
      "tags": [
        "Research",
        "Training"
      ],
      "research_role": "gaze-input",
      "inclusion_scope": "gaze-gameplay",
      "awards": [],
      "category": "Training & serious games",
      "genre": "Attention-training arcade",
      "device": "EyeTribe eye tracker and PC",
      "platform": "Research PC prototype",
      "interaction": "Gaze selection and inhibition",
      "description": "Fixate selected moles and avoid others, practicing rapid attention shifts and response inhibition.",
      "features": [
        "Fixation hits",
        "Ignore distractors"
      ],
      "image_kind": "Paper figure 1",
      "image_license": "Image rights retained by the original authors and rights holders.",
      "availability": "Original study and project materials.",
      "notes": "A mini-game in the 2018 single-arm home-training pilot: 8 enrolled, 6 completed. Dr. Mole & Mr. Hide is cross-referenced for version comparison.",
      "subtitle": "Attention-training arcade research",
      "design_intent": [
        "Accessibility",
        "Education & Training"
      ],
      "eye_role": "Gaze control",
      "entry_type": "Research prototype",
      "genre_family": "Action & arcade",
      "evidence": "Documentation: Chukoskie et al. — original Developmental Neurobiology study.",
      "target_users": "Autistic adolescents in the cited study",
      "evaluation": "Single-arm home-training pilot: 8 enrolled, 6 completed.",
      "customizability": "",
      "related_entries": [
        "dr-mole-mr-hide-ucsd"
      ],
      "population_group": "",
      "image_fit": "contain"
    },
    {
      "id": "nevermind",
      "title": "Nevermind",
      "platform": "Windows PC",
      "sources": [
        {
          "title": "Tobii Gaming — Nevermind",
          "url": "https://gaming.tobii.com/games/nevermind/"
        },
        {
          "title": "Steam — Nevermind",
          "url": "https://store.steampowered.com/app/342260/"
        },
        {
          "title": "Nevermind — official technology guide",
          "url": "https://nevermindgame.com/tech"
        }
      ],
      "image_url": "https://gaming.tobii.com/wp-content/uploads/2018/03/nevermind-seo.jpg",
      "image_source": "https://gaming.tobii.com/games/nevermind/",
      "image_credit": "Tobii Gaming / game publisher",
      "year": 2015,
      "verified_at": "2026-10-16",
      "tags": [
        "Commercial",
        "Indie",
        "Steam"
      ],
      "distribution_url": "https://store.steampowered.com/app/342260/",
      "evidence_level": "Primary source",
      "support_scope": "Cited Windows PC eye-tracking integration",
      "category": "Commercial games",
      "genre": "Psychological horror / puzzle",
      "device": "Tobii eye tracker",
      "interaction": "Gaze-assisted input",
      "description": "Enter patients’ memories to unravel their fears. Windows eye-control features include environmental interaction, edge-of-screen viewing and closing your eyes to pause, separate from heart-rate biofeedback.",
      "features": [
        "Gaze interaction",
        "Close eyes to pause",
        "Gaze-driven edge viewing"
      ],
      "image_kind": "Source-page promotional / demonstration image",
      "image_license": "Image rights retained by the original owner.",
      "availability": "Commercial release",
      "notes": "The Windows PC integration uses Tobii EyeX alongside conventional controls.",
      "subtitle": "Psychological horror / puzzle with gaze-assisted interaction",
      "design_intent": [
        "Entertainment"
      ],
      "eye_role": "Gaze assistance",
      "entry_type": "Game",
      "awards": [],
      "genre_family": "Horror",
      "evidence": "Documentation: Tobii Gaming — Nevermind.",
      "target_users": "",
      "evaluation": "Documentary review; see original paper for any user study",
      "customizability": "",
      "population_group": ""
    },
    {
      "id": "open-drive",
      "title": "Open Drive",
      "category": "Accessible gaze games",
      "genre": "Driving",
      "device": "Compatible eye tracker",
      "platform": "Web browser",
      "interaction": "Primarily gaze-controlled",
      "description": "Drive through an open arena, tackle ramps and stunts, and earn trophies. The game offers a range of gaze-control settings.",
      "features": [
        "Gaze control",
        "Multiple accessible inputs"
      ],
      "sources": [
        {
          "title": "SpecialEffect",
          "url": "https://www.specialeffect.org.uk/news/take-a-spin-with-open-drive-our-new-eye-gaze-game"
        },
        {
          "title": "Play on Eye Gaze Games",
          "url": "https://www.eyegazegames.com/"
        }
      ],
      "image_url": "https://www.specialeffect.org.uk/wp-content/uploads/2022/04/OD_TW.jpg",
      "image_source": "https://www.specialeffect.org.uk/news/take-a-spin-with-open-drive-our-new-eye-gaze-game",
      "image_credit": "SpecialEffect",
      "image_kind": "Official promotional image / screenshot",
      "image_license": "Image rights retained by the original owner.",
      "availability": "Free browser game",
      "notes": "Access through Eye Gaze Games. Gaze play requires an eye tracker and compatible pointer-control software.",
      "year": null,
      "verified_at": "2026-10-15",
      "subtitle": "Accessible driving and stunt challenges",
      "tags": [
        "Accessibility"
      ],
      "design_intent": [
        "Accessibility"
      ],
      "eye_role": "Gaze control",
      "entry_type": "Game",
      "awards": [],
      "genre_family": "Driving & racing",
      "evidence": "Documentation: SpecialEffect.",
      "target_users": "",
      "evaluation": "Documentary review; see original paper for any user study",
      "customizability": "",
      "population_group": ""
    },
    {
      "id": "overcooked-gaze-research",
      "title": "Overcooked — collaborative gaze research environment",
      "year": 2024,
      "verified_at": "2026-10-16",
      "sources": [
        {
          "title": "Hulle et al. — Eyes on the Game, original paper",
          "url": "https://arxiv.org/abs/2407.03298"
        }
      ],
      "image_url": "../assets/source-images/overcooked-gaze-research.webp",
      "image_source": "https://arxiv.org/pdf/2407.03298#page=3",
      "image_credit": "Hulle et al. (2024)",
      "tags": [
        "Human-AI collaboration",
        "Measurement",
        "Research"
      ],
      "research_role": "measurement-only",
      "inclusion_scope": "research-observation",
      "awards": [],
      "category": "Research observation & datasets",
      "genre": "Cooperative research / cooking",
      "device": "Research eye tracker",
      "platform": "Research environment",
      "interaction": "Measurement only",
      "description": "Researchers record gaze and actions during cooperative cooking tasks to model proficiency, trust and intent.",
      "features": [
        "Collaborative behavior",
        "Intent inference"
      ],
      "image_kind": "Paper figure 2 · research game layout",
      "image_license": "Image rights retained by the original authors and rights holders.",
      "availability": "Original study and project materials.",
      "notes": "Uses an Overcooked experimental environment to study collaborative gaze. 2024 is the paper year.",
      "subtitle": "Cooperative research / cooking research",
      "design_intent": [
        "Assessment"
      ],
      "eye_role": "Measurement only",
      "entry_type": "Research environment",
      "genre_family": "Research environments",
      "evidence": "Documentation: Hulle et al. — Eyes on the Game, original paper.",
      "target_users": "",
      "evaluation": "Documentary review; see original paper for any user study",
      "customizability": "",
      "population_group": "",
      "image_fit": "contain"
    },
    {
      "id": "patin-grappin",
      "title": "Patin Grappin",
      "platform": "Windows PC",
      "year": null,
      "sources": [
        {
          "title": "Developer project page",
          "url": "https://parpin-gratin.itch.io/patin-grappin"
        }
      ],
      "image_url": "https://img.itch.zone/aW1hZ2UvMjY4MjQ0LzEyOTM4OTAuanBn/347x500/k6FdsW.jpg",
      "image_source": "https://parpin-gratin.itch.io/patin-grappin",
      "image_credit": "Original developer / creator",
      "image_kind": "Source-page promotional / demonstration image",
      "image_license": "Image rights retained by the original owner.",
      "verified_at": "2026-10-16",
      "tags": [
        "Indie",
        "Multimodal",
        "Racing",
        "Student"
      ],
      "awards": [],
      "evidence": "Documentation: Developer project page.",
      "category": "Indie & small games",
      "genre": "Racing / ice skating",
      "device": "Tobii Eye Tracker 4C",
      "interaction": "Gaze + other input",
      "description": "Select grapple targets with your gaze and steer with head rotation to build speed across an icy course.",
      "features": [
        "Gaze-targeted grapple",
        "Head steering"
      ],
      "availability": "Builds and access information on the developer project page.",
      "notes": "CNAM-ENJMIN student project requiring Tobii 4C; gaze selects grapple points while head rotation controls steering.",
      "design_intent": [
        "Entertainment"
      ],
      "eye_role": "Multimodal",
      "entry_type": "Game",
      "genre_family": "Driving & racing",
      "subtitle": "Racing / ice skating · Indie & small games",
      "target_users": "",
      "evaluation": "Documentary review; see original paper for any user study",
      "customizability": "",
      "population_group": ""
    },
    {
      "id": "peaceful-pond-ucsd",
      "title": "Peaceful Pond",
      "year": null,
      "verified_at": "2026-10-16",
      "sources": [
        {
          "title": "UC San Diego PoNG Center — Eye Tracking Games",
          "url": "https://pong-center.ucsd.edu/eye-tracking-games/"
        },
        {
          "title": "ClinicalTrials.gov — related suite-level trial, NCT03900702",
          "url": "https://clinicaltrials.gov/study/NCT03900702"
        }
      ],
      "image_url": "https://pong-center.ucsd.edu/wp-content/uploads/2020/10/U01-group-1024x301.png",
      "image_source": "https://pong-center.ucsd.edu/eye-tracking-games/",
      "image_credit": "UC San Diego PoNG Center; original developers",
      "tags": [
        "Research",
        "Training"
      ],
      "research_role": "gaze-input",
      "inclusion_scope": "gaze-gameplay",
      "awards": [],
      "category": "Training & serious games",
      "genre": "Attention training",
      "device": "Eye tracker",
      "platform": "Computer research prototype",
      "interaction": "Gaze-driven interaction",
      "description": "A gaze-training game for older adults.",
      "features": [
        "Gaze interaction",
        "Attention training"
      ],
      "image_kind": "Official game collection overview",
      "image_license": "Image rights retained by the original owner.",
      "availability": "Original study and project materials.",
      "notes": "",
      "subtitle": "Gaze-training research",
      "design_intent": [
        "Education & Training",
        "Assessment"
      ],
      "eye_role": "Gaze control",
      "entry_type": "Research prototype",
      "genre_family": "Learning & training",
      "evidence": "Documentation: UC San Diego PoNG Center — Eye Tracking Games.",
      "target_users": "Older adults",
      "evaluation": "",
      "customizability": "",
      "population_group": "Older adults"
    },
    {
      "id": "project-cars2",
      "title": "Project CARS 2",
      "platform": "Windows PC",
      "sources": [
        {
          "title": "Tobii Gaming — Project CARS 2",
          "url": "https://gaming.tobii.com/games/project-cars-2/"
        },
        {
          "title": "Steam — Project CARS 2",
          "url": "https://store.steampowered.com/app/378860/"
        }
      ],
      "image_url": "https://gaming.tobii.com/wp-content/uploads/2018/12/PC2-Tobii-Eye-Tracking-SEO.jpg",
      "image_source": "https://gaming.tobii.com/games/project-cars-2/",
      "image_credit": "Tobii Gaming / game publisher",
      "year": 2017,
      "verified_at": "2026-10-16",
      "tags": [
        "Commercial",
        "Historical",
        "Steam"
      ],
      "distribution_url": "https://store.steampowered.com/app/378860/",
      "evidence_level": "Primary source",
      "support_scope": "Cited Windows PC eye-tracking integration",
      "category": "Commercial games",
      "genre": "Racing simulation",
      "device": "Tobii eye tracker",
      "interaction": "Gaze-assisted input",
      "description": "Race across multiple motorsport disciplines. Looking toward screen edges or turning your head pans the driving camera to inspect corners and rivals.",
      "features": [
        "Eye and head camera control"
      ],
      "image_kind": "Source-page promotional / demonstration image",
      "image_license": "Image rights retained by the original owner.",
      "availability": "Historical commercial release; delisted on Steam",
      "notes": "A historical Windows PC integration. Tobii documents Steam VR launch mode and helmet cam; Steam records delisted status.",
      "subtitle": "Racing simulation with gaze-assisted interaction",
      "design_intent": [
        "Entertainment"
      ],
      "eye_role": "Gaze assistance",
      "entry_type": "Game",
      "awards": [],
      "genre_family": "Driving & racing",
      "evidence": "Documentation: Tobii Gaming — Project CARS 2.",
      "target_users": "",
      "evaluation": "Documentary review; see original paper for any user study",
      "customizability": "",
      "population_group": ""
    },
    {
      "id": "regaze",
      "title": "reGaze",
      "category": "Research prototypes",
      "genre": "VR exploration and puzzles",
      "device": "Vive Pro Eye",
      "platform": "PC VR / Unity",
      "interaction": "Gaze with other inputs",
      "description": "Studies gaze-driven dashing, object selection, and manipulation in a VR exploration and puzzle scenario, compared with conventional controller input.",
      "features": [
        "Gaze-directed travel",
        "Object selection and manipulation"
      ],
      "sources": [
        {
          "title": "reGaze project team / Aalborg University",
          "url": "https://c-tsalidis.github.io/web_reGaze/"
        },
        {
          "title": "Authors' code repository",
          "url": "https://github.com/ScottJamesNaylor/MED507_P5"
        },
        {
          "title": "Authors' research report",
          "url": "https://c-tsalidis.github.io/web_reGaze/Report/MED507_P5.pdf"
        }
      ],
      "image_url": "https://c-tsalidis.github.io/web_reGaze/Images/Playthrough.gif",
      "image_source": "https://c-tsalidis.github.io/web_reGaze/",
      "image_credit": "reGaze project team / Aalborg University",
      "image_kind": "Author's project demonstration",
      "image_license": "Image rights retained by the original owner.",
      "availability": "Code repository provided by the authors",
      "notes": "The project links code and a report; its repository documents setup and licensing.",
      "year": null,
      "verified_at": "2026-10-15",
      "subtitle": "A VR prototype for gaze-based superhuman interaction",
      "tags": [
        "Research",
        "VR"
      ],
      "design_intent": [
        "Entertainment"
      ],
      "eye_role": "Multimodal",
      "entry_type": "Research prototype",
      "awards": [],
      "genre_family": "Puzzle & board",
      "evidence": "Documentation: reGaze project team / Aalborg University.",
      "target_users": "",
      "evaluation": "30-participant within-subject comparison",
      "customizability": "",
      "population_group": ""
    },
    {
      "id": "restroop",
      "title": "ReStroop — recycling inhibition game",
      "year": 2025,
      "verified_at": "2026-10-16",
      "sources": [
        {
          "title": "Rehman et al. — original arXiv preprint",
          "url": "https://arxiv.org/abs/2509.08357"
        },
        {
          "title": "Author full text",
          "url": "https://arxiv.org/html/2509.08357v1"
        },
        {
          "title": "Preprint DOI",
          "url": "https://doi.org/10.48550/arXiv.2509.08357"
        }
      ],
      "image_url": "https://arxiv.org/html/2509.08357v1/inhib_game_GUI1.png",
      "image_source": "https://arxiv.org/abs/2509.08357",
      "image_credit": "Rehman et al. (2025), Figure 2a",
      "image_kind": "Research-paper figure",
      "image_license": "Image rights retained by the original owner.",
      "tags": [
        "Measurement",
        "Research"
      ],
      "research_role": "measurement-only",
      "inclusion_scope": "research-measurement",
      "awards": [],
      "category": "Research prototypes",
      "genre": "Recycling / inhibitory-control serious game",
      "device": "Eye tracker",
      "platform": "Research prototype",
      "interaction": "Gameplay with gaze measurement",
      "description": "Judge whether recycling items match available bins; the study analyzes gaze, areas of interest and attention patterns during play.",
      "features": [
        "Recycling-themed Stroop task",
        "Gaze analysis framework"
      ],
      "availability": "Original study and project materials.",
      "notes": "A 2025 preprint recording gaze during a recycling game to analyze inhibitory control.",
      "subtitle": "Academic research prototype",
      "design_intent": [
        "Education & Training"
      ],
      "eye_role": "Measurement only",
      "entry_type": "Research environment",
      "genre_family": "Puzzle & strategy",
      "evidence": "Documentation: Rehman et al. — original arXiv preprint.",
      "target_users": "Research participants; see original study",
      "evaluation": "2025 preprint presenting an analysis framework across three difficulty levels.",
      "customizability": "Three difficulty levels and configurable analysis thresholds described.",
      "population_group": ""
    },
    {
      "id": "rez-infinite",
      "title": "Rez Infinite",
      "platform": "PS5 / PS VR2",
      "sources": [
        {
          "title": "PlayStation — Rez Infinite",
          "url": "https://www.playstation.com/en-us/games/rez-infinite/"
        },
        {
          "title": "Enhance official PS VR2 announcement: award + eye tracking",
          "url": "https://www.rezinfinite.com/rez-infinite-comes-to-ps5-with-ps-vr2-compatibility-on-feb-22-2023/"
        }
      ],
      "image_url": "https://image.api.playstation.com/vulcan/ap/rnd/202301/2007/4PeYWIcAIDafSADaMSBJgIHu.png",
      "image_source": "https://www.playstation.com/en-us/games/rez-infinite/",
      "image_credit": "PlayStation / game publisher",
      "year": 2023,
      "verified_at": "2026-10-16",
      "tags": [
        "Awarded",
        "Commercial",
        "VR"
      ],
      "distribution_url": "https://www.playstation.com/en-us/games/rez-infinite/",
      "evidence_level": "Primary source",
      "support_scope": "PS VR2 version only",
      "category": "Commercial games",
      "genre": "Music / rail shooter",
      "device": "PS VR2 integrated eye tracking",
      "interaction": "Gaze and controller input",
      "description": "Lock onto enemies in a musical, abstract world. The PS VR2 version lets players track and aim at enemies by looking at them.",
      "features": [
        "Gaze aiming",
        "Gaze target tracking"
      ],
      "image_kind": "Source-page promotional / demonstration image",
      "image_license": "Image rights retained by the original owner.",
      "availability": "Commercial release",
      "notes": "Documents the PS VR2 gaze features used alongside Sense controllers.",
      "subtitle": "Music / rail shooter with eye-tracking gameplay",
      "awards": [
        {
          "name": "The Game Awards — Best VR Game",
          "year": 2016,
          "result": "Winner",
          "url": "https://www.rezinfinite.com/rez-infinite-comes-to-ps5-with-ps-vr2-compatibility-on-feb-22-2023/",
          "status": "Winner"
        }
      ],
      "evidence": "Documentation: PlayStation — Rez Infinite.",
      "design_intent": [
        "Entertainment"
      ],
      "eye_role": "Multimodal",
      "entry_type": "Game",
      "genre_family": "Rhythm & music",
      "target_users": "",
      "evaluation": "Documentary review; see original paper for any user study",
      "customizability": "",
      "population_group": ""
    },
    {
      "id": "rolling-rampage-ucsd",
      "title": "Rolling Rampage",
      "year": null,
      "verified_at": "2026-10-16",
      "sources": [
        {
          "title": "UC San Diego PoNG Center — Eye Tracking Games",
          "url": "https://pong-center.ucsd.edu/eye-tracking-games/"
        },
        {
          "title": "BrainLeap — Attention Arcade home overview (2021)",
          "url": "https://brainleaptech.com/wp-content/uploads/2021/10/BrainLeap-Attention-Arcade-Overview-Home.pdf"
        },
        {
          "title": "ClinicalTrials.gov — related suite-level trial, NCT03900702",
          "url": "https://clinicaltrials.gov/study/NCT03900702"
        }
      ],
      "image_url": "https://pong-center.ucsd.edu/wp-content/uploads/2020/10/U01-group-1024x301.png",
      "image_source": "https://pong-center.ucsd.edu/eye-tracking-games/",
      "image_credit": "UC San Diego PoNG Center; original developers",
      "tags": [
        "Research",
        "Training"
      ],
      "research_role": "gaze-input",
      "inclusion_scope": "gaze-gameplay",
      "awards": [],
      "category": "Training & serious games",
      "genre": "Attention training",
      "device": "Eye tracker",
      "platform": "Computer research prototype",
      "interaction": "Gaze-driven interaction",
      "description": "Guide a ball to the finish, collecting stars and avoiding purple obstacles.",
      "features": [
        "Gaze ball control",
        "Star collection"
      ],
      "image_kind": "Official game collection overview",
      "image_license": "Image rights retained by the original owner.",
      "availability": "Original study and project materials.",
      "notes": "",
      "subtitle": "Gaze-training research",
      "design_intent": [
        "Education & Training",
        "Assessment"
      ],
      "eye_role": "Gaze control",
      "entry_type": "Research prototype",
      "genre_family": "Action & arcade",
      "evidence": "Documentation: UC San Diego PoNG Center — Eye Tracking Games.",
      "target_users": "Older adults",
      "evaluation": "",
      "customizability": "",
      "population_group": "Older adults"
    },
    {
      "id": "rune",
      "title": "Rune",
      "platform": "Meta Quest Pro / Android APK",
      "year": null,
      "sources": [
        {
          "title": "Developer project page",
          "url": "https://momschale.itch.io/rune"
        }
      ],
      "image_url": "../assets/source-images/rune.webp",
      "image_source": "https://momschale.itch.io/rune",
      "image_credit": "Original game developers",
      "image_kind": "Official project screenshot",
      "image_license": "Image rights retained by the original authors and rights holders.",
      "verified_at": "2026-10-16",
      "tags": [
        "Indie",
        "Multimodal",
        "Prototype",
        "VR"
      ],
      "awards": [],
      "evidence": "Documentation: Developer project page.",
      "category": "Indie & small games",
      "genre": "VR / on-rails magic shooter",
      "device": "Meta Quest Pro",
      "interaction": "Gaze + other input",
      "description": "Draw and combine runes to cast spells; the Air spell uses eye-tracked lock-on followed by a hand gesture.",
      "features": [
        "Gaze lock-on",
        "Gesture casting",
        "Rune combinations"
      ],
      "availability": "Builds and access information on the developer project page.",
      "notes": "A Quest Pro prototype whose Air spell uses eye-tracked target lock-on.",
      "design_intent": [
        "Entertainment"
      ],
      "eye_role": "Multimodal",
      "entry_type": "Game",
      "genre_family": "Action & arcade",
      "subtitle": "VR / on-rails magic shooter · Indie & small games",
      "target_users": "",
      "evaluation": "Documentary review; see original paper for any user study",
      "customizability": "",
      "population_group": "",
      "image_fit": "contain"
    },
    {
      "id": "scp-eye-tracking-edition",
      "title": "SCP Containment Breach – Eye Tracking Edition",
      "platform": "Windows PC",
      "year": null,
      "sources": [
        {
          "title": "Developer project page",
          "url": "https://nathanghaigh.itch.io/scp-containment-breach-eye-tracking-edition"
        }
      ],
      "image_url": "https://img.itch.zone/aW1nLzI2ODExNDY4LnBuZw==/original/XwmNUy.png",
      "image_source": "https://nathanghaigh.itch.io/scp-containment-breach-eye-tracking-edition",
      "image_credit": "Original developer / creator",
      "image_kind": "Source-page promotional / demonstration image",
      "image_license": "Image rights retained by the original owner.",
      "verified_at": "2026-10-16",
      "tags": [
        "Indie",
        "Prototype",
        "Student",
        "Webcam tracking"
      ],
      "awards": [],
      "evidence": "Documentation: Developer project page.",
      "category": "Indie & small games",
      "genre": "Horror / remake demo",
      "device": "Webcam + Beam Eye Tracker",
      "interaction": "Gaze + other input",
      "description": "A short university remake demo replacing item pickups, environmental interactions and inventory actions with gaze input.",
      "features": [
        "Gaze pickups",
        "Gaze inventory interaction"
      ],
      "availability": "Builds and access information on the developer project page.",
      "notes": "A UWE Bristol student remake prototype using Beam Eye Tracker and a webcam.",
      "design_intent": [
        "Entertainment"
      ],
      "eye_role": "Multimodal",
      "entry_type": "Game",
      "genre_family": "Horror",
      "subtitle": "Horror / remake demo · Indie & small games",
      "target_users": "",
      "evaluation": "Documentary review; see original paper for any user study",
      "customizability": "",
      "population_group": ""
    },
    {
      "id": "see-explorer-ucsd",
      "title": "See Explorer",
      "year": null,
      "verified_at": "2026-10-16",
      "sources": [
        {
          "title": "UC San Diego PoNG Center — Eye Tracking Games",
          "url": "https://pong-center.ucsd.edu/eye-tracking-games/"
        }
      ],
      "image_url": "https://pong-center.ucsd.edu/wp-content/uploads/2020/10/kg_group-1024x383.png",
      "image_source": "https://pong-center.ucsd.edu/eye-tracking-games/",
      "image_credit": "UC San Diego PoNG Center; original developers",
      "tags": [
        "Research",
        "Training"
      ],
      "research_role": "gaze-input",
      "inclusion_scope": "gaze-gameplay",
      "awards": [],
      "category": "Training & serious games",
      "genre": "Attention training",
      "device": "Eye tracker",
      "platform": "Computer research prototype",
      "interaction": "Gaze-driven interaction",
      "description": "A gaze-training game for preschool children.",
      "features": [
        "Gaze interaction",
        "Attention training"
      ],
      "image_kind": "Official game collection overview",
      "image_license": "Image rights retained by the original owner.",
      "availability": "Original study and project materials.",
      "notes": "",
      "subtitle": "Gaze-training research",
      "design_intent": [
        "Education & Training"
      ],
      "eye_role": "Gaze control",
      "entry_type": "Research prototype",
      "genre_family": "Learning & training",
      "evidence": "Documentation: UC San Diego PoNG Center — Eye Tracking Games.",
      "target_users": "Preschool children",
      "evaluation": "",
      "customizability": "",
      "population_group": "Preschool children"
    },
    {
      "id": "sensory-eye-fx-2",
      "title": "Sensory Eye FX 2",
      "year": null,
      "verified_at": "2026-10-16",
      "image_url": "https://sensoryguru.com/wp-content/uploads/2024/12/SFX2_size.png",
      "image_source": "https://sensoryguru.com/product/sensory-eye-fx-2/",
      "image_credit": "Original author / publisher",
      "image_kind": "Source-page promotional / demonstration image",
      "image_license": "Image rights retained by the original owner.",
      "sources": [
        {
          "title": "Official documentation",
          "url": "https://sensoryguru.com/product/sensory-eye-fx-2/"
        }
      ],
      "tags": [
        "Accessibility",
        "Training"
      ],
      "entry_type": "Activity suite",
      "design_intent": [
        "Accessibility",
        "Education & Training"
      ],
      "eye_role": "Gaze control",
      "customizability": "Configurable",
      "target_users": "Eye-gaze learners",
      "evaluation": "",
      "awards": [],
      "subtitle": "Gaze-accessible learning and play",
      "category": "Accessible gaze games",
      "genre": "Access skills and playful activities",
      "platform": "Windows / TD Pilot iPadOS",
      "device": "Compatible eye tracker and pointer software",
      "interaction": "Primarily gaze-controlled",
      "description": "Customizable activities for early gaze access, progressing from look-triggered responses to region exploration, visual search, and dwell selection, with heat maps.",
      "features": [
        "Gaze responses",
        "Dwell selection",
        "Personalized stimuli"
      ],
      "availability": "Product / demonstration documented; check official licensing and downloads",
      "notes": "Counted once as a suite. Official support covers specified Tobii Dynavox devices; Windows and TD Pilot licensing and features differ.",
      "genre_family": "Learning & training",
      "evidence": "Documentation: Official documentation.",
      "population_group": ""
    },
    {
      "id": "seven-times-three-ucsd",
      "title": "Seven Times Three",
      "year": null,
      "verified_at": "2026-10-16",
      "sources": [
        {
          "title": "UC San Diego PoNG Center — Eye Tracking Games",
          "url": "https://pong-center.ucsd.edu/eye-tracking-games/"
        },
        {
          "title": "ClinicalTrials.gov — related suite-level trial, NCT03900702",
          "url": "https://clinicaltrials.gov/study/NCT03900702"
        }
      ],
      "image_url": "https://pong-center.ucsd.edu/wp-content/uploads/2020/10/U01-group-1024x301.png",
      "image_source": "https://pong-center.ucsd.edu/eye-tracking-games/",
      "image_credit": "UC San Diego PoNG Center; original developers",
      "tags": [
        "Research",
        "Training"
      ],
      "research_role": "gaze-input",
      "inclusion_scope": "gaze-gameplay",
      "awards": [],
      "category": "Training & serious games",
      "genre": "Attention training",
      "device": "Eye tracker",
      "platform": "Computer research prototype",
      "interaction": "Gaze-driven interaction",
      "description": "A gaze-training game for older adults.",
      "features": [
        "Gaze interaction",
        "Attention training"
      ],
      "image_kind": "Official game collection overview",
      "image_license": "Image rights retained by the original owner.",
      "availability": "Original study and project materials.",
      "notes": "",
      "subtitle": "Gaze-training research",
      "design_intent": [
        "Education & Training",
        "Assessment"
      ],
      "eye_role": "Gaze control",
      "entry_type": "Research prototype",
      "genre_family": "Learning & training",
      "evidence": "Documentation: UC San Diego PoNG Center — Eye Tracking Games.",
      "target_users": "Older adults",
      "evaluation": "",
      "customizability": "",
      "population_group": "Older adults"
    },
    {
      "id": "tomb",
      "title": "Shadow of the Tomb Raider",
      "category": "Commercial games",
      "genre": "Action adventure",
      "device": "Tobii eye tracker",
      "platform": "Windows PC",
      "interaction": "Gaze-assisted input",
      "description": "Explore jungles and ruins as Lara Croft. Gaze helps select aiming and throwing targets, while Survival Instinct highlights objects you look at.",
      "features": [
        "Aim at gaze",
        "Throw at gaze",
        "Eye and head camera control"
      ],
      "sources": [
        {
          "title": "Tobii Gaming",
          "url": "https://gaming.tobii.com/games/shadow-of-the-tomb-raider/"
        }
      ],
      "image_url": "https://gaming.tobii.com/wp-content/uploads/2018/08/Shadow-of-the-Tomb-Raider-with-Tobii-Eye-Tracking.png",
      "image_source": "https://gaming.tobii.com/games/shadow-of-the-tomb-raider/",
      "image_credit": "Tobii Gaming",
      "image_kind": "Official promotional image / screenshot",
      "image_license": "Image rights retained by the original owner.",
      "availability": "Commercial release",
      "notes": "Gaze supplements conventional input; a keyboard and mouse or controller is still needed. Features and compatibility apply to the PC version described in the linked documentation.",
      "year": null,
      "verified_at": "2026-10-15",
      "subtitle": "Jungle exploration with gaze-assisted targeting",
      "tags": [
        "Commercial"
      ],
      "design_intent": [
        "Entertainment"
      ],
      "eye_role": "Gaze assistance",
      "entry_type": "Game",
      "awards": [],
      "genre_family": "Action & arcade",
      "evidence": "Documentation: Tobii Gaming.",
      "target_users": "",
      "evaluation": "Documentary review; see original paper for any user study",
      "customizability": "",
      "population_group": ""
    },
    {
      "id": "shed-some-fear",
      "title": "Shed Some Fear",
      "year": 2024,
      "verified_at": "2026-10-16",
      "sources": [
        {
          "title": "Ulm University — CHI 2024 author preprint",
          "url": "https://www.uni-ulm.de/fileadmin/website_uni_ulm/iui.inst.100/1-hci/hci-paper/2024/CHI_2024_Shed_Some_Fear_preprint.pdf"
        }
      ],
      "image_url": "../assets/source-images/shed-some-fear.webp",
      "image_source": "https://www.uni-ulm.de/fileadmin/website_uni_ulm/iui.inst.100/1-hci/hci-paper/2024/CHI_2024_Shed_Some_Fear_preprint.pdf#page=1",
      "image_credit": "Colley et al. (2024)",
      "tags": [
        "Multimodal",
        "Research"
      ],
      "research_role": "gaze-input",
      "inclusion_scope": "gaze-gameplay",
      "awards": [],
      "category": "Research prototypes",
      "genre": "2D platformer",
      "device": "Eye tracker and keyboard",
      "platform": "Research PC prototype",
      "interaction": "Gaze and keyboard",
      "description": "Move the protagonist with the keyboard and a companion bat with gaze to illuminate areas, move objects and affect enemies.",
      "features": [
        "Reveal on gaze",
        "Move or hold objects",
        "Gaze damage"
      ],
      "image_kind": "Paper figure 1 · six game levels",
      "image_license": "Image rights retained by the original authors and rights holders.",
      "availability": "Original study and project materials.",
      "notes": "The study examines enjoyment, perceived competence, and digital eye strain.",
      "subtitle": "2D platformer research",
      "design_intent": [
        "Entertainment"
      ],
      "eye_role": "Multimodal",
      "entry_type": "Research prototype",
      "genre_family": "Horror",
      "evidence": "Documentation: Ulm University — CHI 2024 author preprint.",
      "target_users": "",
      "evaluation": "Documentary review; see original paper for any user study",
      "customizability": "",
      "population_group": "",
      "image_fit": "contain"
    },
    {
      "id": "shroom-digger-ucsd",
      "title": "Shroom Digger",
      "year": 2018,
      "verified_at": "2026-10-16",
      "sources": [
        {
          "title": "Chukoskie et al. — original Developmental Neurobiology study",
          "url": "https://pmc.ncbi.nlm.nih.gov/articles/PMC5897171/"
        },
        {
          "title": "UCSD — TDLC 2018 institutional report",
          "url": "https://tdlc.ucsd.edu/tdlc2/highlights/TDLC_Highlights_2018.pdf"
        },
        {
          "title": "UC San Diego PoNG Center — Eye Tracking Games",
          "url": "https://pong-center.ucsd.edu/eye-tracking-games/"
        }
      ],
      "image_url": "https://pong-center.ucsd.edu/wp-content/uploads/2020/10/eye_tracking_bump-1024x385.jpg",
      "image_source": "https://pong-center.ucsd.edu/eye-tracking-games/",
      "image_credit": "UC San Diego PoNG Center; original developers",
      "tags": [
        "Research",
        "Training"
      ],
      "research_role": "gaze-input",
      "inclusion_scope": "gaze-gameplay",
      "awards": [],
      "category": "Training & serious games",
      "genre": "Sustained-attention game",
      "device": "EyeTribe eye tracker and PC",
      "platform": "Computer research prototype",
      "interaction": "Sustained fixation",
      "description": "Hold gaze on mushroom houses to grow and eventually burst them; looking away makes them shrink.",
      "features": [
        "Sustained fixation",
        "Continuous feedback"
      ],
      "image_kind": "Official game collection overview",
      "image_license": "Image rights retained by the original owner.",
      "availability": "Original study and project materials.",
      "notes": "Shares the 2018 home-training pilot with Mole Whack: 8 enrolled, 6 completed.",
      "subtitle": "Gaze-training research",
      "design_intent": [
        "Accessibility",
        "Education & Training"
      ],
      "eye_role": "Gaze control",
      "entry_type": "Research prototype",
      "genre_family": "Learning & training",
      "evidence": "Documentation: Chukoskie et al. — original Developmental Neurobiology study.",
      "target_users": "Autistic adolescents in the cited study",
      "evaluation": "Single-arm home-training pilot: 8 enrolled, 6 completed.",
      "customizability": "",
      "population_group": "Adolescents & young adults"
    },
    {
      "id": "shynosaurs",
      "title": "Shynosaurs",
      "year": 2014,
      "verified_at": "2026-10-16",
      "sources": [
        {
          "title": "Vidal — original CHI PLAY 2014 paper DOI",
          "url": "https://doi.org/10.1145/2658537.2662979"
        },
        {
          "title": "Wanner et al. CHI 2024 — contextualization of the original mechanic",
          "url": "https://research-portal.uu.nl/ws/portalfiles/portal/229945584/3613904.3641909.pdf"
        }
      ],
      "image_url": "../assets/image-placeholder.svg",
      "image_source": "../assets/image-placeholder.svg",
      "image_credit": "Gaze Atlas",
      "image_kind": "Image placeholder",
      "image_license": "CC BY 4.0",
      "tags": [
        "Research"
      ],
      "research_role": "gaze-input",
      "inclusion_scope": "gaze-gameplay",
      "awards": [],
      "category": "Research prototypes",
      "genre": "Attention-dilemma arcade",
      "device": "Desktop eye tracker and mouse",
      "platform": "Research prototype",
      "interaction": "Gaze intimidation plus mouse rescue",
      "description": "Rescue small creatures with the mouse while staring at enemies to slow or repel them; looking and acting compete for attention.",
      "features": [
        "Stare to repel",
        "Gaze–hand attention dilemma"
      ],
      "availability": "Original study and project materials.",
      "notes": "2014 is the paper year. Mouse input rescues creatures, while gaze slows enemies.",
      "subtitle": "Academic research prototype",
      "design_intent": [
        "Interaction Research"
      ],
      "eye_role": "Multimodal",
      "entry_type": "Research prototype",
      "genre_family": "Puzzle & strategy",
      "evidence": "Documentation: Vidal — original CHI PLAY 2014 paper DOI.",
      "target_users": "Research participants; see original study",
      "evaluation": "Conference game-design prototype.",
      "customizability": "",
      "population_group": ""
    },
    {
      "id": "sobgob",
      "title": "SobGob",
      "platform": "Windows PC",
      "year": null,
      "sources": [
        {
          "title": "Developer project page",
          "url": "https://blitzzart.itch.io/sobgob"
        }
      ],
      "image_url": "https://img.itch.zone/aW1hZ2UvNDA1Mjc4LzIwMTE5NTkuanBn/347x500/Yrzv0S.jpg",
      "image_source": "https://blitzzart.itch.io/sobgob",
      "image_credit": "Original developer / creator",
      "image_kind": "Source-page promotional / demonstration image",
      "image_license": "Image rights retained by the original owner.",
      "verified_at": "2026-10-16",
      "tags": [
        "Indie",
        "Multiplayer",
        "Prototype"
      ],
      "awards": [],
      "evidence": "Documentation: Developer project page.",
      "category": "Indie & small games",
      "genre": "Two-player / tactical duel",
      "device": "Two PCs + two Tobii eye trackers",
      "interaction": "Gaze as core mechanic",
      "description": "Push balls toward an opponent by staring at them; competing gazes cancel out, while power-ups can disrupt visibility.",
      "features": [
        "LAN multiplayer",
        "Competing gaze forces"
      ],
      "availability": "Builds and access information on the developer project page.",
      "notes": "A local two-player prototype configured with two networked PCs and two eye trackers.",
      "design_intent": [
        "Entertainment",
        "Social Interaction"
      ],
      "eye_role": "Gaze control",
      "entry_type": "Game",
      "genre_family": "Exploration & simulation",
      "subtitle": "Two-player / tactical duel · Indie & small games",
      "target_users": "",
      "evaluation": "Documentary review; see original paper for any user study",
      "customizability": "",
      "population_group": ""
    },
    {
      "id": "space-race-ucsd",
      "title": "Space Race",
      "year": 2018,
      "verified_at": "2026-10-16",
      "sources": [
        {
          "title": "Chukoskie et al. — original Developmental Neurobiology study",
          "url": "https://pmc.ncbi.nlm.nih.gov/articles/PMC5897171/"
        },
        {
          "title": "UCSD — TDLC 2018 institutional report",
          "url": "https://tdlc.ucsd.edu/tdlc2/highlights/TDLC_Highlights_2018.pdf"
        },
        {
          "title": "UC San Diego PoNG Center — Eye Tracking Games",
          "url": "https://pong-center.ucsd.edu/eye-tracking-games/"
        }
      ],
      "image_url": "https://pong-center.ucsd.edu/wp-content/uploads/2020/10/eye_tracking_bump-1024x385.jpg",
      "image_source": "https://pong-center.ucsd.edu/eye-tracking-games/",
      "image_credit": "UC San Diego PoNG Center; original developers",
      "tags": [
        "Research",
        "Training"
      ],
      "research_role": "gaze-input",
      "inclusion_scope": "gaze-gameplay",
      "awards": [],
      "category": "Training & serious games",
      "genre": "Attention-training arcade",
      "device": "EyeTribe eye tracker and PC",
      "platform": "Computer research prototype",
      "interaction": "Gaze navigation",
      "description": "Look toward green gates and stars to steer a ship, with faster play demanding quicker gaze reorientation.",
      "features": [
        "Gaze steering",
        "Rapid reorientation"
      ],
      "image_kind": "Official game collection overview",
      "image_license": "Image rights retained by the original owner.",
      "availability": "Original study and project materials.",
      "notes": "Shares the 2018 home-training pilot with Mole Whack: 8 enrolled, 6 completed.",
      "subtitle": "Gaze-training research",
      "design_intent": [
        "Accessibility",
        "Education & Training"
      ],
      "eye_role": "Gaze control",
      "entry_type": "Research prototype",
      "genre_family": "Action & arcade",
      "evidence": "Documentation: Chukoskie et al. — original Developmental Neurobiology study.",
      "target_users": "Autistic adolescents in the cited study",
      "evaluation": "Single-arm home-training pilot: 8 enrolled, 6 completed.",
      "customizability": "",
      "population_group": "Adolescents & young adults"
    },
    {
      "id": "star-citizen",
      "title": "Star Citizen",
      "platform": "Windows PC",
      "sources": [
        {
          "title": "Tobii Gaming — Star Citizen",
          "url": "https://gaming.tobii.com/games/star-citizen/"
        },
        {
          "title": "Tobii Help — Star Citizen settings",
          "url": "https://help.tobii.com/hc/en-us/articles/360016498378-Star-Citizen"
        }
      ],
      "image_url": "https://gaming.tobii.com/wp-content/uploads/2020/11/TOBII_SC-Opengraph.jpg",
      "image_source": "https://gaming.tobii.com/games/star-citizen/",
      "image_credit": "Tobii Gaming / game publisher",
      "year": null,
      "verified_at": "2026-10-16",
      "tags": [
        "Commercial"
      ],
      "distribution_url": "https://robertsspaceindustries.com/star-citizen",
      "evidence_level": "Primary source",
      "support_scope": "Cited Windows PC eye-tracking integration",
      "category": "Commercial games",
      "genre": "Space simulation",
      "device": "Tobii eye tracker",
      "interaction": "Gaze-assisted input",
      "description": "Fly, fight and explore an evolving space universe. Gaze-based target selection complements eye and head control of the cockpit camera.",
      "features": [
        "Gaze-based target selection",
        "Eye and head camera control"
      ],
      "image_kind": "Source-page promotional / demonstration image",
      "image_license": "Image rights retained by the original owner.",
      "availability": "Commercial game in ongoing development",
      "notes": "Gaze supplements conventional input; a keyboard, controller or dedicated peripheral is still required. This record covers the cited Windows PC integration; hardware, driver and game versions must be compatible.",
      "subtitle": "Space simulation with gaze-assisted interaction",
      "design_intent": [
        "Entertainment"
      ],
      "eye_role": "Gaze assistance",
      "entry_type": "Game",
      "awards": [],
      "genre_family": "Exploration & simulation",
      "evidence": "Documentation: Tobii Gaming — Star Citizen.",
      "target_users": "",
      "evaluation": "Documentary review; see original paper for any user study",
      "customizability": "",
      "population_group": ""
    },
    {
      "id": "stargazing-arcade",
      "title": "StarGazing (Arcade+)",
      "year": 2015,
      "verified_at": "2026-10-16",
      "sources": [
        {
          "title": "Eduardo Velloso — Lancaster doctoral thesis, §6.3.5",
          "url": "https://eprints.lancs.ac.uk/id/eprint/76717/1/2015vellosophd.pdf"
        }
      ],
      "image_url": "../assets/source-images/stargazing-arcade.webp",
      "image_source": "https://eprints.lancs.ac.uk/id/eprint/76717/1/2015vellosophd.pdf#page=141",
      "image_credit": "Eduardo Velloso (2015)",
      "tags": [
        "Multimodal",
        "Research"
      ],
      "research_role": "gaze-input",
      "inclusion_scope": "gaze-gameplay",
      "awards": [],
      "category": "Research prototypes",
      "genre": "Space arcade",
      "device": "Eye tracker and arcade buttons",
      "platform": "Research PC prototype",
      "interaction": "Gaze spotlight and button shooting",
      "description": "Reveal asteroids in darkness with a gaze-controlled spotlight, then shoot with arcade buttons.",
      "features": [
        "Gaze spotlight",
        "Button shooting"
      ],
      "image_kind": "Thesis figure 56 · Arcade+ overview, panel B",
      "image_license": "Image rights retained by the original authors and rights holders.",
      "availability": "Original study and project materials.",
      "notes": "A gaze-game example on the Arcade+ platform.",
      "subtitle": "Space arcade research",
      "design_intent": [
        "Entertainment"
      ],
      "eye_role": "Multimodal",
      "entry_type": "Research prototype",
      "genre_family": "Action & arcade",
      "evidence": "Documentation: Eduardo Velloso — Lancaster doctoral thesis, §6.3.5.",
      "target_users": "",
      "evaluation": "Documentary review; see original paper for any user study",
      "customizability": "",
      "population_group": "",
      "image_fit": "contain"
    },
    {
      "id": "stonesight",
      "title": "Stonesight",
      "platform": "Windows PC",
      "year": null,
      "sources": [
        {
          "title": "Developer project page",
          "url": "https://lionieloewenherz.itch.io/stonesight-find-your-balance"
        }
      ],
      "image_url": "../assets/source-images/stonesight.webp",
      "image_source": "https://lionieloewenherz.itch.io/stonesight-find-your-balance",
      "image_credit": "Original game developers",
      "image_kind": "Official project screenshot",
      "image_license": "Image rights retained by the original authors and rights holders.",
      "verified_at": "2026-10-16",
      "tags": [
        "Hands-free",
        "Indie",
        "Puzzle",
        "Student"
      ],
      "awards": [],
      "evidence": "Documentation: Developer project page.",
      "category": "Indie & small games",
      "genre": "Puzzle / physics stacking",
      "device": "Tobii eye tracker (model unspecified)",
      "interaction": "Gaze as core mechanic",
      "description": "Levitate stones by dwelling on them, then move and stack them with your gaze to build stable towers.",
      "features": [
        "Dwell-to-levitate",
        "Gaze menus"
      ],
      "availability": "Builds and access information on the developer project page.",
      "notes": "Short student prototype from a five-person HTW Berlin team; developer documents eye-only controls and a mouse fallback.",
      "design_intent": [
        "Entertainment"
      ],
      "eye_role": "Gaze control",
      "entry_type": "Game",
      "genre_family": "Puzzle & board",
      "subtitle": "Puzzle / physics stacking · Indie & small games",
      "target_users": "",
      "evaluation": "Documentary review; see original paper for any user study",
      "customizability": "",
      "population_group": "",
      "image_fit": "contain"
    },
    {
      "id": "sudoku",
      "title": "Sudoku · Eye Gaze Games",
      "category": "Accessible gaze games",
      "genre": "Puzzle",
      "device": "Compatible eye tracker",
      "platform": "Web browser",
      "interaction": "Primarily gaze-controlled",
      "description": "A Sudoku game in the Eye Gaze Games collection, providing a browser-based entry point for gaze players.",
      "features": [
        "Dwell selection",
        "Adjustable gaze settings"
      ],
      "sources": [
        {
          "title": "SpecialEffect / GameAccess",
          "url": "https://gameaccess.info/eye-gaze-games-eye-gaze-setup-and-options/"
        },
        {
          "title": "Play on Eye Gaze Games",
          "url": "https://www.eyegazegames.com/"
        }
      ],
      "image_url": "https://gameaccess.info/wp-content/uploads/2020/12/Homescreen.png",
      "image_source": "https://gameaccess.info/eye-gaze-games-eye-gaze-setup-and-options/",
      "image_credit": "SpecialEffect / GameAccess",
      "image_kind": "Collection home screen (includes Sudoku)",
      "image_license": "Image rights retained by the original owner.",
      "availability": "Free browser game",
      "notes": "Included based on the official game listing. Check Eye Gaze Games for the current entry point and version.",
      "year": null,
      "verified_at": "2026-10-15",
      "subtitle": "Sudoku in an accessible browser collection",
      "tags": [
        "Accessibility"
      ],
      "design_intent": [
        "Accessibility"
      ],
      "eye_role": "Gaze control",
      "entry_type": "Game",
      "awards": [],
      "genre_family": "Puzzle & board",
      "evidence": "Documentation: SpecialEffect / GameAccess.",
      "target_users": "",
      "evaluation": "Documentary review; see original paper for any user study",
      "customizability": "",
      "population_group": ""
    },
    {
      "id": "super-eye-tracking-battle",
      "title": "Super Eye Tracking Battle Collection",
      "platform": "Windows PC",
      "year": 2018,
      "sources": [
        {
          "title": "Developer project page",
          "url": "https://games-im-ashamed-of.itch.io/super-eye-tracking-battle-collection"
        }
      ],
      "image_url": "https://img.itch.zone/aW1hZ2UvMjQxMTk4LzExNTAwOTYuanBn/original/R0oQWl.jpg",
      "image_source": "https://games-im-ashamed-of.itch.io/super-eye-tracking-battle-collection",
      "image_credit": "Original developer / creator",
      "image_kind": "Source-page promotional / demonstration image",
      "image_license": "Image rights retained by the original owner.",
      "verified_at": "2026-10-16",
      "tags": [
        "Game jam",
        "Indie",
        "Input mapping",
        "Local multiplayer"
      ],
      "awards": [],
      "evidence": "Documentation: Developer project page.",
      "category": "Indie & small games",
      "genre": "Collection / driving / fighting",
      "device": "Tobii tracker + mouse mapping (AutoHotkey)",
      "interaction": "Gaze as core mechanic",
      "description": "A three-game collection exploring gaze-driven driving, look-to-attack/defend fighting and a two-player gaze contest.",
      "features": [
        "Gaze driving",
        "Look-to-attack/defend",
        "Two-player contest"
      ],
      "availability": "Builds and access information on the developer project page.",
      "notes": "48-hour Ceci n’est pas un jeu 2018 collection; uses gaze-to-mouse mapping and may require AutoHotkey, rather than a native gaze API. Counted as one collection.",
      "design_intent": [
        "Entertainment"
      ],
      "eye_role": "Gaze control",
      "entry_type": "Activity suite",
      "genre_family": "Driving & racing",
      "subtitle": "Collection / driving / fighting · Indie & small games",
      "target_users": "",
      "evaluation": "Documentary review; see original paper for any user study",
      "customizability": "",
      "population_group": ""
    },
    {
      "id": "supervision",
      "title": "SuperVision",
      "year": 2019,
      "verified_at": "2026-10-16",
      "sources": [
        {
          "title": "Lancaster University — CHI 2019 paper",
          "url": "https://eprints.lancs.ac.uk/id/eprint/133629/1/SuperVision_CHI_CameraReady.pdf"
        }
      ],
      "image_url": "../assets/source-images/supervision.webp",
      "image_source": "https://eprints.lancs.ac.uk/id/eprint/133629/1/SuperVision_CHI_CameraReady.pdf#page=4",
      "image_credit": "Ramirez Gomez & Gellersen (2019)",
      "tags": [
        "Perception",
        "Research"
      ],
      "research_role": "gaze-input",
      "inclusion_scope": "gaze-gameplay",
      "awards": [],
      "category": "Research prototypes",
      "genre": "Peripheral-vision challenges",
      "device": "Desktop eye tracker",
      "platform": "Research PC prototype",
      "interaction": "Gaze aversion",
      "description": "A suite of three mini-games that challenges players to avoid directly looking at targets and use peripheral vision instead.",
      "features": [
        "Gaze aversion",
        "Peripheral vision"
      ],
      "image_kind": "Paper figure 1 · game scenes",
      "image_license": "Image rights retained by the original authors and rights holders.",
      "availability": "Original study and project materials.",
      "notes": "The prototype studies peripheral vision and gaze-aversion challenges.",
      "subtitle": "Peripheral-vision challenges research",
      "design_intent": [
        "Entertainment"
      ],
      "eye_role": "Gaze-responsive",
      "entry_type": "Activity suite",
      "genre_family": "Learning & training",
      "evidence": "Documentation: Lancaster University — CHI 2019 paper.",
      "target_users": "",
      "evaluation": "24-participant design evaluation",
      "customizability": "",
      "population_group": "",
      "image_fit": "contain"
    },
    {
      "id": "synapse",
      "title": "Synapse",
      "platform": "PS5 / PS VR2",
      "sources": [
        {
          "title": "PlayStation — Synapse",
          "url": "https://www.playstation.com/en-us/games/synapse/"
        },
        {
          "title": "nDreams announcement on PlayStation Blog",
          "url": "https://blog.playstation.com/2023/02/23/synapse-brings-dual-wielding-vr-action-exclusively-to-ps-vr2-this-year/"
        }
      ],
      "image_url": "https://image.api.playstation.com/vulcan/ap/rnd/202302/2316/4bfd3815c3ed85e38783d46c3a24fde13752f09b61c94705.png",
      "image_source": "https://www.playstation.com/en-us/games/synapse/",
      "image_credit": "PlayStation / game publisher",
      "year": 2023,
      "verified_at": "2026-10-16",
      "tags": [
        "Commercial",
        "VR"
      ],
      "distribution_url": "https://www.playstation.com/en-us/games/synapse/",
      "evidence_level": "Primary source",
      "support_scope": "PS VR2 version only",
      "category": "Commercial games",
      "genre": "VR action / telekinesis",
      "device": "PS VR2 integrated eye tracking",
      "interaction": "Gaze and controller input",
      "description": "Fight inside a hostile mindscape. Select telekinesis targets with your eyes, then grab, move or throw them using Sense controllers.",
      "features": [
        "Gaze-selected telekinesis",
        "Eye–hand interaction"
      ],
      "image_kind": "Source-page promotional / demonstration image",
      "image_license": "Image rights retained by the original owner.",
      "availability": "Commercial release",
      "notes": "Documents the PS VR2 gaze features used alongside Sense controllers.",
      "subtitle": "VR action / telekinesis with eye-tracking gameplay",
      "design_intent": [
        "Entertainment"
      ],
      "eye_role": "Multimodal",
      "entry_type": "Game",
      "awards": [],
      "genre_family": "Action & arcade",
      "evidence": "Documentation: PlayStation — Synapse.",
      "target_users": "",
      "evaluation": "Documentary review; see original paper for any user study",
      "customizability": "",
      "population_group": ""
    },
    {
      "id": "telekinesis-simulator",
      "title": "Telekinesis Simulator",
      "platform": "Windows PC",
      "year": 2016,
      "sources": [
        {
          "title": "Developer project page",
          "url": "https://tio.itch.io/telekinesis-simulator"
        }
      ],
      "image_url": "https://img.itch.zone/aW1hZ2UvODc2MjYvNDEyMTE2LmdpZg==/original/HspKwr.gif",
      "image_source": "https://tio.itch.io/telekinesis-simulator",
      "image_credit": "Original developer / creator",
      "image_kind": "Source-page promotional / demonstration image",
      "image_license": "Image rights retained by the original owner.",
      "verified_at": "2026-10-16",
      "tags": [
        "Game jam",
        "Historical",
        "Indie",
        "Multimodal"
      ],
      "awards": [],
      "evidence": "Documentation: Developer project page.",
      "category": "Indie & small games",
      "genre": "Simulation / physics sandbox",
      "device": "Tobii EyeX + Leap Motion",
      "interaction": "Gaze + other input",
      "description": "Select objects by looking at them, then grab, move or push them with tracked hand motions.",
      "features": [
        "Gaze selection",
        "Hand manipulation"
      ],
      "availability": "Builds and access information on the developer project page.",
      "notes": "An Alt Ctrl Game Jam 2016 demo combining EyeX gaze with Leap Motion gestures.",
      "design_intent": [
        "Entertainment"
      ],
      "eye_role": "Multimodal",
      "entry_type": "Game",
      "genre_family": "Exploration & simulation",
      "subtitle": "Simulation / physics sandbox · Indie & small games",
      "target_users": "",
      "evaluation": "Documentary review; see original paper for any user study",
      "customizability": "",
      "population_group": ""
    },
    {
      "id": "the-candle",
      "title": "The Candle",
      "platform": "Windows PC",
      "year": 2020,
      "sources": [
        {
          "title": "Developer project page",
          "url": "https://xieyubing123.itch.io/the-candle"
        }
      ],
      "image_url": "https://img.itch.zone/aW1nLzM0MzIwOTYuanBn/original/DMRKcs.jpg",
      "image_source": "https://xieyubing123.itch.io/the-candle",
      "image_credit": "Original developer / creator",
      "image_kind": "Source-page promotional / demonstration image",
      "image_license": "Image rights retained by the original owner.",
      "verified_at": "2026-10-16",
      "tags": [
        "Horror",
        "Indie",
        "Student"
      ],
      "awards": [],
      "evidence": "Documentation: Developer project page.",
      "category": "Indie & small games",
      "genre": "Horror / first-person exploration",
      "device": "Tobii Eye Tracker 4C + gamepad or keyboard",
      "interaction": "Gaze + other input",
      "description": "Explore a dark house with a talking candle, using gaze interactions to uncover its secrets and escape.",
      "features": [
        "Gaze interaction",
        "Exploration puzzles"
      ],
      "availability": "Builds and access information on the developer project page.",
      "notes": "Developer explicitly requires 4C; some actions use a gamepad or keyboard. The listed downloadable build is dated 2020-05-12.",
      "design_intent": [
        "Entertainment"
      ],
      "eye_role": "Multimodal",
      "entry_type": "Game",
      "genre_family": "Horror",
      "subtitle": "Horror / first-person exploration · Indie & small games",
      "target_users": "",
      "evaluation": "Documentary review; see original paper for any user study",
      "customizability": "",
      "population_group": ""
    },
    {
      "id": "switchback",
      "title": "The Dark Pictures: Switchback VR",
      "platform": "PS5 / PS VR2",
      "sources": [
        {
          "title": "PlayStation — The Dark Pictures: Switchback VR",
          "url": "https://blog.playstation.com/2023/02/15/from-rush-of-blood-to-switchback-vr-supermassive-games-discusses-leveling-up-on-ps-vr2/"
        }
      ],
      "image_url": "https://blog.playstation.com/tachyon/2023/02/2b784f705f68f539a6c09599c36389226225d829-scaled.jpg",
      "image_source": "https://blog.playstation.com/2023/02/15/from-rush-of-blood-to-switchback-vr-supermassive-games-discusses-leveling-up-on-ps-vr2/",
      "image_credit": "PlayStation / game publisher",
      "year": 2023,
      "verified_at": "2026-10-16",
      "tags": [
        "Commercial",
        "VR"
      ],
      "distribution_url": "https://blog.playstation.com/2023/02/15/from-rush-of-blood-to-switchback-vr-supermassive-games-discusses-leveling-up-on-ps-vr2/",
      "evidence_level": "Primary source",
      "support_scope": "PS VR2 version only",
      "category": "Commercial games",
      "genre": "VR horror / rail shooter",
      "device": "PS VR2 integrated eye tracking",
      "interaction": "Gaze and controller input",
      "description": "Ride a horror roller coaster with rail-shooter combat. Enemies respond to blinking and shifts in gaze.",
      "features": [
        "Blink-triggered events",
        "Enemy gaze awareness"
      ],
      "image_kind": "Source-page promotional / demonstration image",
      "image_license": "Image rights retained by the original owner.",
      "availability": "Commercial release",
      "notes": "Documents the PS VR2 gaze features used alongside Sense controllers.",
      "subtitle": "VR horror / rail shooter with eye-tracking gameplay",
      "design_intent": [
        "Entertainment"
      ],
      "eye_role": "Multimodal",
      "entry_type": "Game",
      "awards": [],
      "genre_family": "Horror",
      "evidence": "Documentation: PlayStation — The Dark Pictures: Switchback VR.",
      "target_users": "",
      "evaluation": "Documentary review; see original paper for any user study",
      "customizability": "",
      "population_group": ""
    },
    {
      "id": "royal-corgi",
      "title": "The Royal Corgi",
      "year": 2015,
      "verified_at": "2026-10-16",
      "sources": [
        {
          "title": "Vidal et al. — CHI 2015 author paper",
          "url": "https://www.collaborative-ai.org/publications/vidal15_chi.pdf"
        }
      ],
      "image_url": "../assets/source-images/royal-corgi.webp",
      "image_source": "https://www.collaborative-ai.org/publications/vidal15_chi.pdf#page=1",
      "image_credit": "Vidal et al. (2015)",
      "tags": [
        "Research",
        "Social gaze"
      ],
      "research_role": "gaze-input",
      "inclusion_scope": "gaze-gameplay",
      "awards": [],
      "category": "Research prototypes",
      "genre": "Social narrative",
      "device": "Desktop eye tracker",
      "platform": "Research PC prototype",
      "interaction": "Social gaze",
      "description": "Converse with virtual characters whose dialogue and reactions change according to the player’s gaze and apparent attention.",
      "features": [
        "Gaze-reactive characters",
        "Social interaction"
      ],
      "image_kind": "Paper figure 1 · dialogue interaction",
      "image_license": "Image rights retained by the original authors and rights holders.",
      "availability": "Original study and project materials.",
      "notes": "Year refers to the full 2015 study; a demonstration version appeared in 2014.",
      "subtitle": "Social narrative research",
      "design_intent": [
        "Entertainment",
        "Social Interaction"
      ],
      "eye_role": "Gaze-responsive",
      "entry_type": "Research prototype",
      "genre_family": "Narrative & social",
      "evidence": "Documentation: Vidal et al. — CHI 2015 author paper.",
      "target_users": "",
      "evaluation": "Documentary review; see original paper for any user study",
      "customizability": "",
      "population_group": "",
      "image_fit": "contain"
    },
    {
      "id": "hunter",
      "title": "theHunter: Call of the Wild",
      "platform": "Windows PC",
      "sources": [
        {
          "title": "Tobii Gaming — theHunter: Call of the Wild",
          "url": "https://gaming.tobii.com/games/thehunter-call-of-the-wild/"
        },
        {
          "title": "Steam — theHunter: Call of the Wild",
          "url": "https://store.steampowered.com/app/518790/"
        }
      ],
      "image_url": "https://gaming.tobii.com/wp-content/uploads/2017/10/HunterCOW-Tobii-Eye-Tracking-SEO.jpg",
      "image_source": "https://gaming.tobii.com/games/thehunter-call-of-the-wild/",
      "image_credit": "Tobii Gaming / game publisher",
      "year": 2017,
      "verified_at": "2026-10-16",
      "tags": [
        "Commercial",
        "Steam"
      ],
      "distribution_url": "https://store.steampowered.com/app/518790/",
      "evidence_level": "Primary source",
      "support_scope": "Cited Windows PC eye-tracking integration",
      "category": "Commercial games",
      "genre": "Hunting simulation",
      "device": "Tobii eye tracker",
      "interaction": "Gaze-assisted input",
      "description": "Explore wildlife reserves. Gaze assists aiming, binocular use and map zooming, while unattended HUD elements can fade.",
      "features": [
        "Aim at gaze",
        "Binoculars at gaze",
        "Clean UI",
        "Dynamic lighting"
      ],
      "image_kind": "Source-page promotional / demonstration image",
      "image_license": "Image rights retained by the original owner.",
      "availability": "Commercial release",
      "notes": "Gaze supplements conventional input; a keyboard, controller or dedicated peripheral is still required. This record covers the cited Windows PC integration; hardware, driver and game versions must be compatible.",
      "subtitle": "Hunting simulation with gaze-assisted interaction",
      "design_intent": [
        "Entertainment"
      ],
      "eye_role": "Gaze assistance",
      "entry_type": "Game",
      "awards": [],
      "genre_family": "Exploration & simulation",
      "evidence": "Documentation: Tobii Gaming — theHunter: Call of the Wild.",
      "target_users": "",
      "evaluation": "Documentary review; see original paper for any user study",
      "customizability": "",
      "population_group": ""
    },
    {
      "id": "eyeasteroids",
      "title": "Tobii EyeAsteroids",
      "year": 2011,
      "sources": [
        {
          "title": "Tobii official launch press release, 2011",
          "url": "https://www.mynewsdesk.com/us/tobii_technology/pressreleases/just-one-look-tobii-eyeasteroids-lets-gamers-save-the-world-with-a-glance-one-asteroid-at-a-time-701800"
        },
        {
          "title": "Tobii official archival arcade image, 2012",
          "url": "https://news.cision.com/tobii-tech/i/tobii-eyeasteroids-eye-controlled-arcade-game,c1624115"
        }
      ],
      "image_url": "https://mb.cision.com/Public/11917/9720777/bde2f1a0d66ebd53_org.png",
      "image_source": "https://news.cision.com/tobii-tech/i/tobii-eyeasteroids-eye-controlled-arcade-game,c1624115",
      "image_credit": "Original developer / creator",
      "image_kind": "Source-page promotional / demonstration image",
      "image_license": "Image rights retained by the original owner.",
      "verified_at": "2026-10-16",
      "awards": [],
      "category": "Commercial games",
      "genre": "Arcade / asteroid shooter",
      "device": "Dedicated Tobii eye-controlled arcade cabinet",
      "platform": "Dedicated arcade cabinet",
      "interaction": "Gaze as core mechanic",
      "description": "Fire lasers at incoming asteroids simply by looking at them in an entirely eye-controlled arcade experience publicly demonstrated and offered in a limited commercial run in 2011.",
      "features": [
        "Look-to-shoot targeting",
        "Hands-free play"
      ],
      "availability": "Historical commercial arcade record.",
      "notes": "A limited-production gaze-controlled arcade cabinet announced in 2011.",
      "evidence": "Documentation: Tobii official launch press release, 2011.",
      "tags": [
        "Arcade",
        "Commercial",
        "Hands-free",
        "Historical"
      ],
      "design_intent": [
        "Entertainment"
      ],
      "eye_role": "Gaze control",
      "entry_type": "Game",
      "genre_family": "Action & arcade",
      "subtitle": "Arcade / asteroid shooter · Commercial games",
      "target_users": "",
      "evaluation": "Documentary review; see original paper for any user study",
      "customizability": "",
      "population_group": ""
    },
    {
      "id": "wildlands",
      "title": "Tom Clancy’s Ghost Recon Wildlands",
      "platform": "Windows PC",
      "sources": [
        {
          "title": "Tobii Gaming — Tom Clancy’s Ghost Recon Wildlands",
          "url": "https://gaming.tobii.com/games/tom-clancys-ghost-recon-wildlands/"
        },
        {
          "title": "Steam — Tom Clancy’s Ghost Recon Wildlands",
          "url": "https://store.steampowered.com/app/460930/"
        }
      ],
      "image_url": "https://gaming.tobii.com/wp-content/uploads/2017/10/Ghost-Recon-Wildlands-with-Tobii-Eye-Tracking.png",
      "image_source": "https://gaming.tobii.com/games/tom-clancys-ghost-recon-wildlands/",
      "image_credit": "Tobii Gaming / game publisher",
      "year": 2017,
      "verified_at": "2026-10-16",
      "tags": [
        "Commercial",
        "Steam"
      ],
      "distribution_url": "https://store.steampowered.com/app/460930/",
      "evidence_level": "Primary source",
      "support_scope": "Cited Windows PC eye-tracking integration",
      "category": "Commercial games",
      "genre": "Tactical shooter",
      "device": "Tobii eye tracker",
      "interaction": "Gaze-assisted input",
      "description": "Complete squad missions in an open world. Gaze selects communication-wheel commands, marks enemies and assists aiming, alongside eye and head camera control.",
      "features": [
        "Communication wheel",
        "Mark at gaze",
        "Aim at gaze"
      ],
      "image_kind": "Source-page promotional / demonstration image",
      "image_license": "Image rights retained by the original owner.",
      "availability": "Commercial release",
      "notes": "Gaze supplements conventional input; a keyboard, controller or dedicated peripheral is still required. This record covers the cited Windows PC integration; hardware, driver and game versions must be compatible.",
      "subtitle": "Tactical shooter with gaze-assisted interaction",
      "design_intent": [
        "Entertainment"
      ],
      "eye_role": "Gaze assistance",
      "entry_type": "Game",
      "awards": [],
      "genre_family": "Action & arcade",
      "evidence": "Documentation: Tobii Gaming — Tom Clancy’s Ghost Recon Wildlands.",
      "target_users": "",
      "evaluation": "Documentary review; see original paper for any user study",
      "customizability": "",
      "population_group": ""
    },
    {
      "id": "division2",
      "title": "Tom Clancy’s The Division 2",
      "platform": "Windows PC",
      "sources": [
        {
          "title": "Tobii Gaming — Tom Clancy’s The Division 2",
          "url": "https://gaming.tobii.com/games/the-division-2/"
        },
        {
          "title": "Steam — Tom Clancy’s The Division 2",
          "url": "https://store.steampowered.com/app/2221490/"
        }
      ],
      "image_url": "https://gaming.tobii.com/wp-content/uploads/2019/01/D2-Tobii-Eye-Tracking-SEO.jpg",
      "image_source": "https://gaming.tobii.com/games/the-division-2/",
      "image_credit": "Tobii Gaming / game publisher",
      "year": 2019,
      "verified_at": "2026-10-16",
      "tags": [
        "Commercial",
        "Steam"
      ],
      "distribution_url": "https://store.steampowered.com/app/2221490/",
      "evidence_level": "Primary source",
      "support_scope": "Cited Windows PC eye-tracking integration",
      "category": "Commercial games",
      "genre": "Cover shooter",
      "device": "Tobii eye tracker",
      "interaction": "Gaze-assisted input",
      "description": "Fight through Washington, D.C. Gaze helps select cover, aim at enemies, mark priority targets and choose grenade destinations.",
      "features": [
        "Cover at gaze",
        "Aim at gaze",
        "Throw at gaze",
        "Mark at gaze"
      ],
      "image_kind": "Source-page promotional / demonstration image",
      "image_license": "Image rights retained by the original owner.",
      "availability": "Commercial release",
      "notes": "Gaze supplements conventional input; a keyboard, controller or dedicated peripheral is still required. This record covers the cited Windows PC integration; hardware, driver and game versions must be compatible.",
      "subtitle": "Cover shooter with gaze-assisted interaction",
      "design_intent": [
        "Entertainment"
      ],
      "eye_role": "Gaze assistance",
      "entry_type": "Game",
      "awards": [],
      "genre_family": "Action & arcade",
      "evidence": "Documentation: Tobii Gaming — Tom Clancy’s The Division 2.",
      "target_users": "",
      "evaluation": "Documentary review; see original paper for any user study",
      "customizability": "",
      "population_group": ""
    },
    {
      "id": "trackmaze",
      "title": "TrackMaze",
      "year": 2018,
      "verified_at": "2026-10-16",
      "sources": [
        {
          "title": "Abbaszadegan, Yaghoubi & MacKenzie — author-hosted paper",
          "url": "https://www.yorku.ca/mack/hcii2018b.pdf"
        },
        {
          "title": "Original HCI International 2018 chapter DOI",
          "url": "https://doi.org/10.1007/978-3-319-91250-9_31"
        }
      ],
      "image_url": "../assets/source-images/trackmaze.webp",
      "image_source": "https://doi.org/10.1007/978-3-319-91250-9_31",
      "image_credit": "Abbaszadegan, Yaghoubi & MacKenzie (2018)",
      "image_kind": "Paper figure 1",
      "image_license": "Image rights retained by the original authors and rights holders.",
      "tags": [
        "Research"
      ],
      "research_role": "gaze-input",
      "inclusion_scope": "gaze-gameplay",
      "awards": [],
      "category": "Research prototypes",
      "genre": "Mobile ball maze",
      "device": "iPhone X TrueDepth camera / ARKit",
      "platform": "Research prototype",
      "interaction": "Eye movement, head tracking or tilt",
      "description": "Move a virtual ball through a maze while avoiding walls; the research compares eye tracking with head movement and phone tilt.",
      "features": [
        "Maze navigation",
        "Three input modes"
      ],
      "availability": "Original study and project materials.",
      "notes": "2018 is the study year. Eye movement, head movement, and phone tilt are separate experimental conditions.",
      "subtitle": "Academic research prototype",
      "design_intent": [
        "Interaction Research"
      ],
      "eye_role": "Gaze control",
      "entry_type": "Research prototype",
      "genre_family": "Puzzle & strategy",
      "evidence": "Documentation: Abbaszadegan, Yaghoubi & MacKenzie — author-hosted paper.",
      "target_users": "Research participants; see original study",
      "evaluation": "12 participants; tilt was fastest and most accurate; eye input was slower and more fatiguing in this setup.",
      "customizability": "Two gain levels were tested for each input method.",
      "population_group": "",
      "image_fit": "contain"
    },
    {
      "id": "trapped-a-zoid-ucsd",
      "title": "Trapped-a-Zoid",
      "year": null,
      "verified_at": "2026-10-16",
      "sources": [
        {
          "title": "UC San Diego PoNG Center — Eye Tracking Games",
          "url": "https://pong-center.ucsd.edu/eye-tracking-games/"
        },
        {
          "title": "BrainLeap — Attention Arcade home overview (2021)",
          "url": "https://brainleaptech.com/wp-content/uploads/2021/10/BrainLeap-Attention-Arcade-Overview-Home.pdf"
        },
        {
          "title": "BrainLeap — Attention Arcade training schedule (2021)",
          "url": "https://brainleaptech.com/wp-content/uploads/2021/03/Attention-Arcade-Training-Schedule.pdf"
        }
      ],
      "image_url": "https://pong-center.ucsd.edu/wp-content/uploads/2020/10/eye_tracking_bump-1024x385.jpg",
      "image_source": "https://pong-center.ucsd.edu/eye-tracking-games/",
      "image_credit": "UC San Diego PoNG Center; original developers",
      "tags": [
        "Research",
        "Training"
      ],
      "research_role": "gaze-input",
      "inclusion_scope": "gaze-gameplay",
      "awards": [],
      "category": "Training & serious games",
      "genre": "Attention training",
      "device": "Eye tracker",
      "platform": "Computer research prototype",
      "interaction": "Gaze-driven interaction",
      "description": "Steer through empty space with gaze, avoiding other ships.",
      "features": [
        "Gaze steering",
        "Obstacle avoidance"
      ],
      "image_kind": "Official game collection overview",
      "image_license": "Image rights retained by the original owner.",
      "availability": "Original study and project materials.",
      "notes": "",
      "subtitle": "Gaze-training research",
      "design_intent": [
        "Education & Training"
      ],
      "eye_role": "Gaze control",
      "entry_type": "Research prototype",
      "genre_family": "Action & arcade",
      "evidence": "Documentation: UC San Diego PoNG Center — Eye Tracking Games.",
      "target_users": "Autistic adolescents",
      "evaluation": "",
      "customizability": "",
      "population_group": "Adolescents & young adults"
    },
    {
      "id": "twileyed",
      "title": "Twileyed",
      "year": 2019,
      "verified_at": "2026-10-16",
      "sources": [
        {
          "title": "Lancaster University — CHI PLAY 2019 paper",
          "url": "https://eprints.lancs.ac.uk/id/eprint/136918/1/CHI_Play_2019_CameraReady.pdf"
        }
      ],
      "image_url": "../assets/source-images/twileyed.webp",
      "image_source": "https://eprints.lancs.ac.uk/id/eprint/136918/1/CHI_Play_2019_CameraReady.pdf#page=3",
      "image_credit": "Ramirez Gomez & Gellersen (2019)",
      "tags": [
        "Experimental",
        "Research"
      ],
      "research_role": "gaze-input",
      "inclusion_scope": "gaze-gameplay",
      "awards": [],
      "category": "Research prototypes",
      "genre": "Narrative mini-game suite",
      "device": "Desktop eye tracker and keyboard",
      "platform": "Research PC prototype",
      "interaction": "Gaze and keyboard",
      "description": "Three literary mini-games add conflicting rules to gaze selection, navigation and aiming, creating tension between seeing and acting.",
      "features": [
        "Selection, navigation and aiming",
        "Attention dilemmas"
      ],
      "image_kind": "Paper figure 1 · three game scenes",
      "image_license": "Image rights retained by the original authors and rights holders.",
      "availability": "Original study and project materials.",
      "notes": "",
      "subtitle": "Narrative mini-game suite research",
      "design_intent": [
        "Entertainment"
      ],
      "eye_role": "Multimodal",
      "entry_type": "Activity suite",
      "genre_family": "Narrative & social",
      "evidence": "Documentation: Lancaster University — CHI PLAY 2019 paper.",
      "target_users": "",
      "evaluation": "Documentary review; see original paper for any user study",
      "customizability": "",
      "population_group": "",
      "image_fit": "contain"
    },
    {
      "id": "vintage-vroomers-ucsd",
      "title": "Vintage Vroomers",
      "year": null,
      "verified_at": "2026-10-16",
      "sources": [
        {
          "title": "UC San Diego PoNG Center — Eye Tracking Games",
          "url": "https://pong-center.ucsd.edu/eye-tracking-games/"
        },
        {
          "title": "ClinicalTrials.gov — related suite-level trial, NCT03900702",
          "url": "https://clinicaltrials.gov/study/NCT03900702"
        }
      ],
      "image_url": "https://pong-center.ucsd.edu/wp-content/uploads/2020/10/U01-group-1024x301.png",
      "image_source": "https://pong-center.ucsd.edu/eye-tracking-games/",
      "image_credit": "UC San Diego PoNG Center; original developers",
      "tags": [
        "Research",
        "Training"
      ],
      "research_role": "gaze-input",
      "inclusion_scope": "gaze-gameplay",
      "awards": [],
      "category": "Training & serious games",
      "genre": "Attention training",
      "device": "Eye tracker",
      "platform": "Computer research prototype",
      "interaction": "Gaze-driven interaction",
      "description": "A gaze-training game for older adults.",
      "features": [
        "Gaze interaction",
        "Attention training"
      ],
      "image_kind": "Official game collection overview",
      "image_license": "Image rights retained by the original owner.",
      "availability": "Original study and project materials.",
      "notes": "",
      "subtitle": "Gaze-training research",
      "design_intent": [
        "Education & Training",
        "Assessment"
      ],
      "eye_role": "Gaze control",
      "entry_type": "Research prototype",
      "genre_family": "Learning & training",
      "evidence": "Documentation: UC San Diego PoNG Center — Eye Tracking Games.",
      "target_users": "Older adults",
      "evaluation": "",
      "customizability": "",
      "population_group": "Older adults"
    },
    {
      "id": "virus-hunt-arcade",
      "title": "Virus Hunt (Arcade+)",
      "year": 2015,
      "verified_at": "2026-10-16",
      "sources": [
        {
          "title": "Eduardo Velloso — Lancaster doctoral thesis, §6.3.5",
          "url": "https://eprints.lancs.ac.uk/id/eprint/76717/1/2015vellosophd.pdf"
        }
      ],
      "image_url": "../assets/source-images/virus-hunt-arcade.webp",
      "image_source": "https://eprints.lancs.ac.uk/id/eprint/76717/1/2015vellosophd.pdf#page=141",
      "image_credit": "Eduardo Velloso (2015)",
      "tags": [
        "Multimodal",
        "Perception",
        "Research"
      ],
      "research_role": "gaze-input",
      "inclusion_scope": "gaze-gameplay",
      "awards": [],
      "category": "Research prototypes",
      "genre": "Touch arcade",
      "device": "Eye tracker and touchscreen",
      "platform": "Research PC prototype",
      "interaction": "Gaze aversion and touch",
      "description": "Touch viruses to remove them, but looking at them worsens infection, forcing reliance on peripheral vision.",
      "features": [
        "Touch interaction",
        "Penalty for looking"
      ],
      "image_kind": "Thesis figure 56 · Arcade+ overview, panel C",
      "image_license": "Image rights retained by the original authors and rights holders.",
      "availability": "Original study and project materials.",
      "notes": "A gaze-game example on the Arcade+ platform.",
      "subtitle": "Touch arcade research",
      "design_intent": [
        "Entertainment"
      ],
      "eye_role": "Multimodal",
      "entry_type": "Research prototype",
      "genre_family": "Action & arcade",
      "evidence": "Documentation: Eduardo Velloso — Lancaster doctoral thesis, §6.3.5.",
      "target_users": "",
      "evaluation": "Documentary review; see original paper for any user study",
      "customizability": "",
      "population_group": "",
      "image_fit": "contain"
    },
    {
      "id": "adhd-vr-space-prototype",
      "title": "VR Space Mission — ADHD attention prototype",
      "year": 2021,
      "verified_at": "2026-10-16",
      "sources": [
        {
          "title": "Graf et al. — IEEE CoG 2021 original paper",
          "url": "https://ieee-cog.org/2021/assets/papers/paper_269.pdf"
        }
      ],
      "image_url": "../assets/source-images/adhd-vr-space-prototype.webp",
      "image_source": "https://ieee-cog.org/2021/assets/papers/paper_269.pdf#page=2",
      "image_credit": "Graf et al. (2021)",
      "tags": [
        "Research",
        "Training",
        "VR"
      ],
      "research_role": "gaze-input",
      "inclusion_scope": "gaze-gameplay",
      "awards": [],
      "category": "Training & serious games",
      "genre": "VR attention-training concept",
      "device": "HTC Vive Pro Eye and controller",
      "platform": "PC VR",
      "interaction": "Gaze aiming and dwell",
      "description": "Alternate asteroid defense with fuel collection: look at asteroids and press a trigger to shoot, then sustain gaze on fuel objects.",
      "features": [
        "Gaze aiming and confirmation",
        "Dwell collection",
        "Distractor inhibition"
      ],
      "image_kind": "Paper figure 1 · fast and focus phases",
      "image_license": "Image rights retained by the original authors and rights holders.",
      "availability": "Original study and project materials.",
      "notes": "Uses a descriptive catalog title. The paper documents the prototype and proposes child evaluation.",
      "subtitle": "VR attention-training concept research",
      "design_intent": [
        "Accessibility",
        "Education & Training"
      ],
      "eye_role": "Multimodal",
      "entry_type": "Research prototype",
      "genre_family": "Learning & training",
      "evidence": "Documentation: Graf et al. — IEEE CoG 2021 original paper.",
      "target_users": "",
      "evaluation": "Prototype design paper with a proposed child-evaluation study",
      "customizability": "",
      "population_group": "",
      "image_fit": "contain"
    },
    {
      "id": "overworld",
      "title": "War for the Overworld",
      "platform": "Windows PC",
      "sources": [
        {
          "title": "Tobii Gaming — War for the Overworld",
          "url": "https://gaming.tobii.com/games/war-for-the-overworld/"
        },
        {
          "title": "Steam — War for the Overworld",
          "url": "https://store.steampowered.com/app/230190/"
        }
      ],
      "image_url": "https://gaming.tobii.com/wp-content/uploads/2017/12/WarForTheOverworld-TobiiEyeTracking.jpg",
      "image_source": "https://gaming.tobii.com/games/war-for-the-overworld/",
      "image_credit": "Tobii Gaming / game publisher",
      "year": 2015,
      "verified_at": "2026-10-16",
      "tags": [
        "Commercial",
        "Indie",
        "Steam"
      ],
      "distribution_url": "https://store.steampowered.com/app/230190/",
      "evidence_level": "Primary source",
      "support_scope": "Cited Windows PC eye-tracking integration",
      "category": "Commercial games",
      "genre": "Dungeon management / strategy",
      "device": "Tobii eye tracker",
      "interaction": "Gaze-assisted input",
      "description": "Build a dungeon and command minions against invading heroes. Gaze centers the view and enables bungee zoom to inspect the battlefield.",
      "features": [
        "Center at gaze",
        "Bungee zoom"
      ],
      "image_kind": "Source-page promotional / demonstration image",
      "image_license": "Image rights retained by the original owner.",
      "availability": "Commercial release",
      "notes": "Gaze supplements conventional input; a keyboard, controller or dedicated peripheral is still required. This record covers the cited Windows PC integration; hardware, driver and game versions must be compatible. The documented integration requires Tobii Game Hub.",
      "subtitle": "Dungeon management / strategy with gaze-assisted interaction",
      "design_intent": [
        "Entertainment"
      ],
      "eye_role": "Gaze assistance",
      "entry_type": "Game",
      "awards": [],
      "genre_family": "Strategy & management",
      "evidence": "Documentation: Tobii Gaming — War for the Overworld.",
      "target_users": "",
      "evaluation": "Documentary review; see original paper for any user study",
      "customizability": "",
      "population_group": ""
    },
    {
      "id": "watch-dogs2",
      "title": "Watch Dogs 2",
      "platform": "Windows PC",
      "sources": [
        {
          "title": "Tobii Gaming — Watch Dogs 2",
          "url": "https://gaming.tobii.com/games/watch-dogs-2/"
        },
        {
          "title": "Steam — Watch Dogs 2",
          "url": "https://store.steampowered.com/app/447040/"
        }
      ],
      "image_url": "https://gaming.tobii.com/wp-content/uploads/2017/10/Watch-Dogs-2-with-Tobii-Eye-Tracking.png",
      "image_source": "https://gaming.tobii.com/games/watch-dogs-2/",
      "image_credit": "Tobii Gaming / game publisher",
      "year": 2016,
      "verified_at": "2026-10-16",
      "tags": [
        "Commercial",
        "Steam"
      ],
      "distribution_url": "https://store.steampowered.com/app/447040/",
      "evidence_level": "Primary source",
      "support_scope": "Cited Windows PC eye-tracking integration",
      "category": "Commercial games",
      "genre": "Open world",
      "device": "Tobii eye tracker",
      "interaction": "Gaze-assisted input",
      "description": "Hack your way through San Francisco. Gaze selects hackable objects, aiming targets and cover, and supports map navigation.",
      "features": [
        "Hack at gaze",
        "Aim at gaze",
        "Cover at gaze",
        "Bungee zoom"
      ],
      "image_kind": "Source-page promotional / demonstration image",
      "image_license": "Image rights retained by the original owner.",
      "availability": "Commercial release",
      "notes": "Gaze supplements conventional input; a keyboard, controller or dedicated peripheral is still required. This record covers the cited Windows PC integration; hardware, driver and game versions must be compatible.",
      "subtitle": "Open world with gaze-assisted interaction",
      "design_intent": [
        "Entertainment"
      ],
      "eye_role": "Gaze assistance",
      "entry_type": "Game",
      "awards": [],
      "genre_family": "Exploration & simulation",
      "evidence": "Documentation: Tobii Gaming — Watch Dogs 2.",
      "target_users": "",
      "evaluation": "Documentary review; see original paper for any user study",
      "customizability": "",
      "population_group": ""
    },
    {
      "id": "legion",
      "title": "Watch Dogs: Legion",
      "category": "Commercial games",
      "genre": "Open world",
      "device": "Tobii eye tracker",
      "platform": "Windows PC",
      "interaction": "Gaze-assisted input",
      "description": "Recruit operatives and take on missions in a futuristic London. Look at hacking targets or selection-wheel options; interface elements fade according to your attention.",
      "features": [
        "Hack at gaze",
        "Selection wheels",
        "Gaze-responsive UI"
      ],
      "sources": [
        {
          "title": "Tobii Gaming",
          "url": "https://gaming.tobii.com/games/watch-dogs-legion/"
        }
      ],
      "image_url": "https://gaming.tobii.com/wp-content/uploads/2019/10/watchdogs-legion-seo.jpg",
      "image_source": "https://gaming.tobii.com/games/watch-dogs-legion/",
      "image_credit": "Tobii Gaming",
      "image_kind": "Official promotional image / screenshot",
      "image_license": "Image rights retained by the original owner.",
      "availability": "Commercial release",
      "notes": "Gaze supplements conventional input; a keyboard and mouse or controller is still needed. Features and compatibility apply to the PC version described in the linked documentation.",
      "year": null,
      "verified_at": "2026-10-15",
      "subtitle": "Hacking and interface control through gaze",
      "tags": [
        "Commercial"
      ],
      "design_intent": [
        "Entertainment"
      ],
      "eye_role": "Gaze assistance",
      "entry_type": "Game",
      "awards": [],
      "genre_family": "Exploration & simulation",
      "evidence": "Documentation: Tobii Gaming.",
      "target_users": "",
      "evaluation": "Documentary review; see original paper for any user study",
      "customizability": "",
      "population_group": ""
    }
  ]
}
